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elQuanto

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Posts posted by elQuanto


  1. I would like to say that I've used CBBE since v2.0 way back when, and I truly can't imagine using any other body mod. I was saddened when HGEC was never converted over to FO3 back in the day, and to hear that CBBE is coming to FO4 is truly wonderful. Although, I must admit that 21K Poly count seems a bit high. I hope you'll have a low poly version available as well? (closer to 7k or 9k?) I really enjoy building settlements with the object limiter off, and I'm just afraid that super high poly bodies will gum up the works.

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  2. The face textures are named differently. You have to rename the evyface.dds and evyface_n.dds textures to head.dds and head_n.dds to match the ones in the evy folder' date=' I would back up the old textures before you do this just in case you don't like the textures.

    [/quote']

    So I tried your textures, (they look beautiful btw), but the same problem persists, her facial texture won't change tone with the rest of the body. I don't really want a completely pale character. I've checked the head mesh in nifscope, and the material data doesn't really have anything different about it from other head meshes. And the facial texture doesn't seem all that special. So what gives here?

    Do you have facegen texturing off in you ini?

    At the time of posting that message, no.

    Right now, yes, I'm thinking that until a solution is found, I'll have to settle for a Pale Redhead over a super hot Whitehair Tanned Chick.

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  3. The face textures are named differently. You have to rename the evyface.dds and evyface_n.dds textures to head.dds and head_n.dds to match the ones in the evy folder' date=' I would back up the old textures before you do this just in case you don't like the textures.

    [/quote']

    So I tried your textures, (they look beautiful btw), but the same problem persists, her facial texture won't change tone with the rest of the body. I don't really want a completely pale character. I've checked the head mesh in nifscope, and the material data doesn't really have anything different about it from other head meshes. And the facial texture doesn't seem all that special. So what gives here?

    0