-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
2,164 -
Joined
-
Last visited
Posts posted by Poontank
-
-
Here is a mini picture post! Makes sense, after all a mini race character is featured.
So who is it going to be? NOT Kitty for a change... Prepare for red and black and gloomy lighting. Stinking rotten vermin from beyond the grave touching tender girly flesh. Yo, it's NORA! Long time no see, but now she is back and has lots of creepy new playmates to experiment on thanks to Sroro.
Five new shots featuring every undead creature's sweetheart, the Princess Of Worms:

Are they singing or yawning? Some 'Rotfiend' weirdos copping a feel.

Ah, an astonishing assortment of awesome abominations abounds. But our necro chick feels happy amidst them.

From Half-Life to full death: A Headcrab zombie! Listen, he is mumbling something under his fancy living cap...
I wonder what this mumbling sounds like when being reversed?

"Player was exploded by a Vore." - Or something to that effect.
Nora however is just in danger of being felt up by these grinning tripodal goofballs.

About to get bitchslapped by the Prince Of Rape.
Or suffer a fate even worse at the hands and tongue of this Venom epigone.
More new stuff is currently in preparation.
6 -
Aww, Tee! I'm very happy to see you again. Yes, I was absent for half a year after a crippling accident. Now I'm back, with plans to eventually mess up Oblivion beyond recognition! Kinda. As soon as I manage to start the blog about this project you'll see what I mean.
During the coming holidays I finally should find the time to start off that blog.
@ TDA: Very good, now the video is working (thanks to Ger4 for pointing out the problem!). I thought there was an issue on my end, YouTube oftentimes is acting up in Germany because of various legal matters. It's great that there is a variation in the animation's movement. And I love how the other characters are watching and one woman is casually strolling by. They look like 'Hentaimania 1' enemies.
To me as a huge foot fetishist the main appeal of the animation is the girls' foot soles touching and rubbing against each other. Sweet.
0 -
Hi, dear! Great to see you again.
As to that size being 'natural', well... There are cases of such mega-balls in real life: Uncontrollable testicle growth due to a medical condition known as 'Scrotal Elephantiasis'. I guess the poor guys actually burdened with such a growth don't feel very sexy. But in the context of a game with so many other exaggerated aspects it's OK to get some kicks out of this. After all, in the game DMRA women for example don't suffer from back ache or stretch marks.
0 -
It is one of the plugins from the 'Oblivifall' series of mods by Cliffworms, a series which is aiming to recreate various features from Daggerfall for Oblivion. A 'religion overhaul' which (besides other things) changes all the chapels' interiors.
This mod can be found here.
0 -
Awesome, thank you! One Korana mod which has always slipped my attention. There are some parts included I certainly will find a use for.
0 -
I haven't got a real clue about that dress... To me it looks like a mash-up combining elements from several different mods. At first I thought it was included in the 'Unholy Darkness' mod, but I couldn't find it in that archive.
- The dress itself might be Sinblood's 'Terry Malick' ball gown with a texture that makes the lower portion ragged.
- That pentagram choker is also by Sinblood, from the 'Sister Nightfall' outfit.
- The lich-styled arm wraps might be a retextured version of those found in Acetonik's 'Warlock Gear' mod (?).
- This belt... I'm not sure who actually made it. Hentai, I think. But it can also be found in other people's mods, for example in this outfit here.
Dunno about the laces at the frontal cleavage of the dress. Sorry.
That character's race however very probably is one of the Bella Gail vampire races from her 'Vampire Race Reloaded' mod. Here is a link to an archive of the original mod bundled with a fix/update by Xtudo.
1 -
Apart from the Christmas resources on that site over there, this file here comes to my mind which has some gift boxes, food items and stuff like that.
A compilation of small resource mods released in the form of an advent calendar (like Fejeena's daily files last year) on the German site 'Planet Oblivion'.
Planet Oblivion Christmas Resources.7z
0 -
Balls wiggle has been a long-standing dream of mine (sounds weird, I know). So I also support the creation of such animations.
Maybe one day this mesh here can also be reworked to use that balls bone and animated schlong? Might look awesome.
1 -
You could try this 4shared link here: http://www.4shared.com/archive/iPQ0JoHAba/XEOSP_10.html
But you will need a 4shared account if you haven't gone one already. No big deal signing up though, it's free and useful.
2 -
Excellent! That's a cool animation, and quite a nice song to go with it. I absolutely love 'The Prodigy'. Keith Flint is DA MAN!
0 -
Unfortunately, just like those intestines, it's only a cheap Photoshopped effect. I have a layered collection of blood spray images for such occasions.
Made this library back when I was working on the Lizzie comic pages for the beaten and bloodied minotaur lord.
Mentioning this I'm painfully reminded of the comic work I keep postponing all the time due to other projects. I have tons of material lying around for new comic pages, and on the other hand there are so many stories I once started which now are nearly impossible to pick up again since my graphics have changed significantly since the days when I made those pages. Or take Bobbi. Now she looks much better with Avebrave's skin. But it's a clashing difference to her appearance in the comic. Finishing the flower story would need the original character. I will have to revert her to the original race with the poor chocolate textures once more if I'll ever manage to make the follow-up pages to that ongoing story.
This made me think of eventually rebooting the whole comic deal with slight changes: Kitty now is way more busty than in the early days and is using different styles of clothing and hair. Something that came to pass because my preferences slowly changed over the course of time. I have always thought to myself that the current comic hiatus is mostly to improve my graphics for an overall higher quality, once I actually pick up the comic work again.
0 -
Hi there! Do ya know what time it is? - PICTURE TIME!!! Moar un-resized slightly displaced images, yay!

In light of current/recent events we are going to meet one character from a certain race again; one particular armor is being featured in two different variants. Then there's lots of the usual (including violence and NUDITY!), and this post will introduce a new male character! Or something to that effect...
Space goat race. By GSBmodders. Just like this armor.
For the mod I'm working on I have made a full humanoid version with a slightly recoloured skirt.
'Full' means that I have added matching boots and greaves to replace the hooves.
Ah, there it is - the 'Silverlight' armor conversion by Grim Reaper (using Geechan's hooves).

Quite a suitable location for a Draenei I find. Thanks to Leo Gura and Movomo. Out of the blue...

...into the light of a nicely retextured foreign city.

Same pose and location but from a different angle.
At the harbor there seems to be a tiny problem with a horde of rampaging 'Boomers'. Mutated Clannfears they are.
A Welkynd Beast in hot pursuit. Probably attracted by the gemstones in her armor and weapon. Or her shapely butt.
Tough as a dump truck and nearly as big as one - a hellish abomination approaches to seal the heroine's DOOM!
This Draenei however is no pushover despite her slender frame...
With swift and trusty sword she disembowels the unholy creature! Handing that foul freak its stinking intestines.I really like this texture for the 'Hell Knight'. Here is a NifSkope view of the guy:

His crotch somehow looks... Er, well. He ain't got no schlong!!
Something quaint after that horrible scene: Kitty riding her unicorn, Bo Derek-style.
On the Gold Road heading for Skingrad.
One of the awesome piercing outfits by Kingkong. Get them here!
Still no luck with agreeable HDR settings. So once more I switched off that crap after this shot.
Two archer babes. With this outfit Kitty is back to her usual THEC-3L size.
One-Shot Benni however is wearing the 'Silverlight' clear glass armor for the occasion.
Now she is using a smaller bow to better match her height.
Before she had Divine Avenger's bow. Too large for such a tiny character.
Practice makes perfect. This rule even applies to a sure shot such as dear Benni.

On this one Benni is back to using Movomo's 'Melan' armor, her trademark outfit.

Now I have recreated Malou as an x117 race character. Way more cute I find.

And Lishka is also back now that I have reinstalled Diablo elves again. How I have missed that buttercup skin!

Woohoo, it's Liz! A bunch of mice are celebrating the old 'Cheese For Everyone' ritual.

Enjoying the awesome scenery in close proximity to White Rose River.
And now for that male character I mentioned! Originally this was a creature.
Now it's an NPC because that way he can use any humanoid poses and animations for more flexibility.

'Sir Francis de Kaye'! An undead archer somewhat inspired by 'Chakan The Forever Man'.

A few Waalx resources, a Pale_Rider hat and some retexturing make for a nice and unique skeleton hero.

Oooh, creepy! The decayed one at the entrance to Fort Carmala.

Sir Francis to the rescue of poor Dar-Ma!
On a visit to Hackdirt he is (silently, with gestures) questioning a freaked out Jiv Hiriel.
6 -
That's so great! Very original and innovative remodels for an attractive body type. I love the concepts you came up with for many of the clothes and armors, very much in the same vein as Kingkong's creativity: For example using those shield meshes as part of the elven and glass armors, or making the good old 'Dark Shirt' a sexy halter top. Stylish and fresh design ideas.
Keep it up, Sir Ave! Now to find some way to honour your efforts and contributions...
0 -
Ahaha, it's been a while since I last visited Sasha's blog... Thanks for the heads-up!
By the way, I have seen that Darigaz also had released a 'Silverlight' variant with a suit underneath. What is this world coming to? Next thing probably will be some space goat race mod with a hoofed version of that armor included. Or even an NPC mod with a transparent glassy variant.
1 -
Both characters are wearing modified outfits based on the 'Silverlight' armor by Jojjo. Apparently Sasha has put quite a lot of effort into these mash-ups. There seems to be a suit underneath the armor, the gemstone orbs are recoloured, and it's adorned with a sword strap by Waalx.
0 -
Aww... Did someone say 'City Life'?!
It's weird that the Mediafire link doesn't work for you, I just have tested it. Mostly to compare that file to the one in my collection.
I have quite a few different versions of that mod. But only AzOutback's esp is worth installing in my opinion. And who knows, one day even a kind of 'City Life On Steroids' version might be released...
In any case here is the file for anyone experiencing difficulties with Mediafire: City Life-x117.7z
(My enigmatic rambling above means that I am working on an enhanced version of this very mod, not only extending its amount of NPCs but also quite drastically overhauling their appearance.)
0 -
I sure can't tell which skin texture and graphical tweaks Grim used on the pictures. The skin probably is his very own custom work.
But the body mod... Well, this whole thread is about that one. Just download the attached archive in the OP (which you quoted above) to get hold of this attractive HGEC variant. Before I got addicted to THEC-3L I was very fond of using the GM body for several months.
0 -
Hey I've been meaning to ask you Night what the hairs you used in the op were?
If you have a link to them or just what they are called I'd really appreciate it.

Nigh impossible to tell what the first one is because of the profile view.
The second hair however should be Peggy12. The hairstyle from the third picture very probably is SKS New 08.
Where to get them? Right here for your convenience:
2 -
About all the KrisTa 'Lady' mods are using the same location for their items' containers. Might be some kind of in-joke or something: See, those mods originally were available on a Russian web site by the name of 'AnvilBay'... This is where the KrisTa chests are placed, at Anvil's harbour area.
Might be causing compatibility issues with mods like 'Better Cities' which add a lot of additional stuff right on top of the chests (?).
With multiple KrisTa mods installed there will be quite a lot of containers cluttering up the bay. They aren't respawning, so if you want to get rid of them after you have looted their contents, open the console and click on such a chest. The command disable followed by a press of the Return key makes the (semi-)useless container disappear. But maybe you want to keep a few for storage purposes and put your own surplus items in there whenever you are in that corner of Cyrodiil.
1 -
That's excellent - I didn't know this SpeedyB resource pack before... Thanks for the link!
The Mr. Siika Dwarven tileset I like less (because it has no real connection to Elder Scrolls lore's Dwemer) than Phitt's which has seen a lot of use in mods with Dwemer content. 'SoVvM', 'Sheogorad', David Brasher's Dwemer ruins mod and 'Vornhuzduc' come to mind.
The latter is the location for the above screenshots.
As for Dwarven weapons, Insanity Sorrow's recent Morrowind weapons mod has got a few superbly modeled Dwemer items, similar in shape to the ones by HelBorne. Quite logical since they are based on the same original designs.
It is a very good mod concept to add sunken Dwemer ruins to vanilla caves. Something I really should consider if I ever manage to finish my current project... As a huge Dwemer fan I imagine creating such content might be lots of fun. Dwarven ruins can turn out really nice if they make optimal use of their location: With the SpeedyB parts even underwater facilities and lava field power stations are possible.
Among a few other robots that Dwemer spider guy is featured on this shot here:

Quite a lot of Dwemer spiders in every shape and size on this one.
The only problem with the creature is its arms oftentimes are clipping through the pauldrons when attacking.
0 -
Zor2k13, this should be the pose mod in question: http://www.nexusmods.com/oblivion/mods/41668/?
Unfortunately these are only static poses for fetish-styled pictures, not animations linked to some gameplay mechanic.
Matekz, I'm not even familiar with that race! Actually I didn't even know there are races available using head meshes smaller than average. Makes me wonder what hairs are suitable for such a race? There should be some hairstyles assigned to the race which are adapted (= "conformulated") to that head.
The head flying off into unwanted positions at impossible angles is a big problem with some poses and animations. 'NaRae' poses are a particularly nasty example for that effect. The head tracking ini tweak doesn't help with this, it is only to keep NPCs from turning their heads into the player's direction when close to them. That head rotation way off is an integral feature of the poses themselves - not much can be done about it besides editing the poses with a 3D modeling software. Would be a great project for a Blender hero, fixing some of the messy poses out there.
However there are a few poses which to some extent can be fixed with a neat console code!
Vanilla animations for example like the ones found in Trollf's pose compilations. To use the code for the player character doing such a pose or animation, open the console (the key below the Esc key), click on some object in the vicinity so that its ref ID is displayed at the top of the screen.
Type player.look <the clicked object's ref ID> and hit the Return key. The player character will turn his/her head in the object's direction to face it.
The command player.stoplook will undo the effect once you are done (taking pictures) and stop the player from turning his/her head.
Said object can be anything. Ideally you just drop a misc item from your inventory and use this as a reference object. It can be relocated anywhere by the use of getpos and setpos commands: Click on such an object and type getpos z to find out its z coordinate. The console will display this coordinate, so you can use the command setpos z with a slightly higher value to make that object hover in the air. The console command TCL (first click anywhere on the screen so no ref ID is displayed at the top) will make sure the object is weightless.
Example: A dropped object's z coordinate is given as 400. The command setpos z 455 slightly raises it above ground.
An example for the look command: I drop a soul gem from my inventory to use as a reference point. The console displays its ref ID as ff 012605. The code to face that soul gem thus will be player.look ff012605 - using this command makes my character's head turn into the soul gem's direction.
Using the command on NPCs is similar, you just need to replace the player part of the code with the ref ID of that NPC. It all sounds very complicated now, but actually it's rather simple once you get the hang of console commands.
1 -
Teehee... Wait 'til you see what I did to that other room! I don't even recall anymore what it originally was...
No wonder, I had started working on that mod before my accident. It's this one large ballroom-styled location accessed from the Great Hall. Originally the room only had some wooden weapon display panels. I have transformed this place into a greenhouse with large planters that each are representing different climates and regions from Cyrodiil and neighbouring provinces.
I also love the swimming pool room seen on the second Kitty & Bobbi picture in post #756 with that awesome Triton/Poseidon statue peeing into the pool. That room's entrance area is featuring six sexy female custom statues. Now that I have Avebrave's great statue resource at my disposal I can add even more of those all over the castle. I want to create a few additional new rooms anyway.
Furthermore there is the 'Gazebo Of The Nine' with retextured cool Oldwolf god statues and a new alchemy lab.
0 -
Wish y'all a merry Sundas! Yes, I know. I wanted to post new pictures yesterday...
Unfortunately I was unable to do it in time. Apologies.
Anyways, now I have got some new Kitty stuff! Like announced in my previous post many of those are featuring that sexy new bodysuit.
There are a few older shots with different outfits, but for all current images I love using this particular suit. Especially now with Fejeena's conversion at hand - this is the first clothing item ever for my favourite THEC body! Apart from the nudist outfit with the armbands, bangles, feathers and ropes. But that one isn't a real outfit after all.

Kitty's castle is full of awesome statues! Funny effect with those angel wings in the back.

Naturally the wings belong to 'Verona'. But who cares for silly wings if a picture has boobs like THAT?!

High above the Nibenay Valley. Bravil and the 'Strange Door' are off-screen, just a little to the right.

Ugh, it's THEM...! This one sports the first conversion of the suit still with an HGEC lower body.

Running for shelter in the Jerall Mountains.
Maybe Kitty doesn't want to get wet?! *Giggle*... Get it? Kitty. Not getting wet! That's never gonna happen.

A very nice place in the vicinity of Dive Rock.
Sure, it's kinda cold with all that snow and ice... That's what 'Immunity To Frost' enchantments are for.

Good people of Anvil doing their thang.
Although I've changed the HDR settings in the ini the blur effect is still too pronounced. Working on it.

Kitty sitting on things. On a rooftop at the small town of Vara Crucos in this case.

Or on some marshland rock in the outskirts of the Steadhelm region.

Sightseeing in Bravil County. Here she is wearing her very special version of a B & S dress.

On a bear hunt high up in the Jerall Mountains.

Idyllic sunset in a mountain gorge.

Joining the 'Rock Cutter' bandits! To destroy these farm-robbing meanies from within.
Previously the criminals would have been no match, but now Kitty is level 1 again. She needs to tread carefully.

Sporting her personalized version of Fejeena's teddy equipment at the shores of River Strid.

"Your Hand To Hand skill has increased."
Laying the smackdown on some weirdo joker to save precious arrows.
Bonus pictures: Three other characters. One is merely a throwaway experiment, but the new one on the third image might have potential.

Just to try out this slightly more sexualized Cammy costume.
The ponytail looks like directly coming out of her crotch...

Malou attempting a speedrun through Morrowind.
I sure am fond of this motion blur effect for pictures like this.

She came all the way from High Rock to Cyrodiil and she is ANGRY!
'Lucy Lachance' is going to honor her father by trying to assume control of the New Black Hand.
8 -
Thank you so much for the kind words, Labrat! It's great to see you again by the way. Me being absent for so long was terrible, coming back to this forum however feels just so right. Your comment does confirm this feeling of mine.
So last night I was writing this very post here already once. Took my sweet time to write and format my lines, preview the whole thing several times - and just when I was ready to post: "LoversLab is unavailable. Server shut down for maintenance."
!Not a biggie, I'll simply try again today. Here I finally have got a few new pictures to post. A small selection of random shots from different categories: Serene scenery of awesome Ayleid architecture, exotic robots and naturally that one girl again. The one who very much enjoys her NUDITY!

Starting out with scenery, this is the entrance to the ruin of 'Xindia' in the Valus Mountains.
I learned the landscape butterflies can be manipulated with setpos commands just like almost everything else.

An overgrown part of 'White Rim Bastion'. Not so white anymore now.

A different building of the same compound. I love the little detail of that 'framed' bird.

Ayleid pillars on a small peninsula at Lake Canulus. Tasty Giant Caps are growing here.

A bustling stream is cascading down those rocky stairs, flanked by a duo of magnificent Ayleid statues.

You can tell I have installed 'The Eastern Peaks' again.
Here a clumsy 'Rock Cutter' bandit is tripping over his own feet.

EEEK! A SEVERED HEAD!!! Brains exposed and all. And Mister Legion Man forgot to bring his spoon...
Or does his uncomfortable expression stem from the distortion of his somehow sorta malleable cuirass?

This one and the following image are reposts from Sroro's creature mod thread.
Thanks to Vuubik for posting a link to a resource archive of this awesome Dwemer creation.
What I love the most about the guy is the cute statue in his likeness included in that mod.
I also thank Fejeena a lot for the THEC conversion of this suit.
My current favourite outfit. It's gonna be featured in a lot of shots soon.

After doing truckloads of forging the master sits down for a relaxing break.

The fun one can have with a robot costume: Dwemer Gangnam Style!

Kitty at a gloomy shrine to Vaermina.
I hear Daedra worship is becoming increasingly prevalent in Ayleid ruins.
Ayleid ruins have become much more dangerous places.

I have used Kingkong's recent creation, the awesome Manga/ZKEC hybrid body, for this GSB armor.

At 'The Well Of Rootwater'.
There is a key to an (off-screen) treasure urn in front of the statue's interestingly arranged Flame Stalks.

Enjoying the warm Mania sun at the shore near the entrance to 'The Garden Of Arden'.

A kittyfied version of GSB's 'Black Marsh Maiden'. This is the perfect outfit for looking flashy even in the swamps.

The overhauled Gazonga, now with a different hairstyle.
Sporting her latest mount who is none other than 'Divine Beast Kylin'!

To better match her armor with the creature's colour scheme I have changed its metal parts to gold.
Experimenting with HDR again... But I really need to tone down its intensity some more.
Moar pix next Loredas! On Saturday, I mean.
9

Oblivion Comix and Pix
in Oblivion General Discussion
Posted
As a matter of principle, yes. The mod does include special creatures... Although technically those 'creatures' are actors in suits. One example is that skeleton archer from the previous picture post, another one is the Dwemer robot seen in post #767. There will be zombies (oh, the Headcrab zombie in my previous post actually is one of them - his pose is a frame from the 'Gangnam' animation), liches, various Scamps and a civilized goblin.
The main point of using costumed NPCs instead of true creatures is the wider range of animations for humanoid actors: Dancing, reading books and such. To avoid hearing rumours from them when activating (talking to) creature actors, they're from an unused MBP race so they simply will HAVE NO GREETING. I consider these actors to be domesticated creatures and particular characters' minions. Nora and her two cousins for example all have undead followers. That robot guy is Kobbla's companion.
Once this mod will be released however I will finally turn my attention to making a collection of custom creatures so very long overdue.