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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by Poontank
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Aww, I see... Didn't think of the animation. For static meshes the vertex color is an easily identified culprit.
Animation nodes however are way too complicated for me. Hopefully somebody out there will fix this problem.
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It's too bad I have no current shot of this character. This is her: Chocolate x117 human Elsweyr huntress, 'Savage' outfit, 'Wild Elves' spear...

I really need to feature her again. At the moment I'm not even having Elsweyr installed!
By the way - I wonder what is wrong with the spear? Sometimes the blade disappears from view depending on the camera angle. I don't see anything out of the ordinary in the mesh. And I'm still craving the outfit's nude upper body. Never found that one. The body used in the outfit has the nipples cut out.
Anyways, here is a new set of pictures!
PICTURE POST WEEK
Day Two: Groups
Nah, not group sex for a change. But there's still some slight nudity.

At the toy shop there is an awesome display of action figures from the bestest game evar!

Lady Drad on a break from work. I love how the right ogre checks on those strawberries.

A bunch of actresses in front of the studio building situated at the beach.

A trio of baby dolls.

Students Nora and Jacques at the entrance to the Imperial Academy Of Necromancy.

Three Twilites and two snow leppards in a classy (though kinda lo-rez) palace.

Imagine the smell! The weirdo in the back has got quite a big-ass... Knife.

Laika, Miyu and Fatimah on their way to rob the Dune palace of its riches.

Not a big fan of DOF effects, but this time it might give the action in the background a more mysterious air.

The usual bunch of giggling chicks at Kitty's renaissance castle.

The 'Half-Life'-verse might feature Headcrab zombies, but Oblivion even has got zombie head crabs!

Nora is having dismemberment classes at the 'Vaults Of Carnage' deep in the bowels of the Academy.

Looks like there is a MASSIVE lesbian orgy underway...

Malou. Sylvania. Kitty. Sariluna. And Chiki. Manic bliss this is.

Meanwhile in some cave a netherworldly battle is taking place.

Lizzie and her posse in an ancient Ayleid temple.

The Super Stag is just so awesome ! I love this beast.

Paying a visit to fellow friends of nature. Gordon Treeman and his cousing Morgan.

A gang (or is it a pack?) of kewl werewolves.

Three heroes ride again - Estella, Butch and Yalari.
Bonus picture for all the Led Zep fans out there:

'Trampled Under Foot'. By an Orc. Mr. Gnome is having a bad day it seems.
Moar to cum tomorrow.
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The 'white skin bug' is related to a vertex color assigned to the mesh.
Since I still have the witch outfit open from my previous post in 'What Mod Is This?' I am using that one for demonstration.
Expand the affected body part's branch in the block list and click on 'NiTriShapeData' (or 'NiTriStripData' depending on the mesh, normally body parts are NiTriShapes). Look at the block details list at the bottom and scroll down until you find 'Has Vertex Colors'. In meshes suffering from that effect this setting most certainly is set to 'Yes'. Double-click on 'Yes' to switch off this option, it will turn to 'No' and the bug is fixed.

A witchy upskirt shot!
It's very rare for meshes containing body parts, but now and then one encounters such a faulty file. I became aware of the effect the first time one year ago with the release version of Hidemaro's 'Tactics Witch Ware'. Movomo fixed (and tweaked) the outfit for me and told me about the vertex colors. Another outfit suffering from this is 'Kalesien's Silpheed Suit'.
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The first picture is kinda easy - it's a mash-up mostly of two Homura outfits.
Hat, gloves and stockings are from the 'Halloween Witch' Set. Corset, shoulder pieces and necktie are from 'Blessed Mage Knight Dress'. The panties are different from the ones in the Halloween witch lowerbody, maybe from R18PN's 'Mina' outfit? The sleeves might be from Jihanki's 'Vestment Set'.
As for that other picture: Yes, it's a reworked 'Dynasty' cuirass with the chest part cut out and recoloured textures. I'm not sure if these armors really got released. Two recolours for the armor however can be found in the 'Valus Valorium' mod.
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Thank you all for your kind words, friends! They make my heart sing a song of sixpence. A pocket full of rye.
So I have decided to make up for HALF A YEAR of no updates to this thread...
By posting twenty previously unreleased random pictures. EVERY DAY OF THIS FRIGGING WEEK!
Random yet themed, every day a new subject. Starting with my favourite one. So without further ado - welcum to the
PICTURE POST WEEK
Day One: Kitty
(which means lots of gratuitous nudity)

Amidst a sea of pretty flowers.

Soaking up the sun atop a tower of Mr. Siika's awesome 'Griffon Fortress' in the Valus Mountains.

Ready for punishment: Kitty and Frank Castle.

Drunk in Dementia. Poontank the Grummite stares in disbelief.

Visiting a primeval cave in Blackwood Forest.

A CHOCOBO! Cue in the silly Chocobo theme.

Knights of disorder. WTF is happening here? Just an ordinary day at The Isles.

The caress of a Murk Dweller.

When in Dementia - watch out for stacks of crossing snails!

Worshipped by a lone Baliwog.

Marshmerrow fields forever!

Quite a tasty dragon snack.

At the (extended) 'Bioluminescent Burrow'.

Fangirls in every town. Like Melyssa here in Anvil.

Kitty and her associates at the beach.

Practicing archery on a Dune rooftop. Best done butt-naked.

Taking that phrase too far, Kitty literally "serves herself".

Sloshed again. Embarrassingly peeing in public.
Guess I was too lazy to fake the bottle's shadow.

Walking in Bliss. That's a fine piece of... Flame Stalk.
Bonus picture:

Mmmmmh, pizza!!
Hope you had fun, see ya tomorrow.
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It's weird that this site's search function didn't bring up the old mod page. I didn't even bother using Google
.Ain't it cool that the 4shared download link is still working? When I uploaded the file to MEGA I simply assumed that link is dead long since. I reckon with the update included it is identical to the original download.
Consider the file on MEGA a mirror for the future. A dark future without 4shared. Harry Osborn's Dark Reign.
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Remembering that unholy 'unsummon creature' spell scripting I really shouldn't even mention 'Midas Magic' again... But that mod has spells with such an exact (temporary) petrification side effect. The 'Midas Nuclear Blast' for example. All actors caught in its explosion's blast radius including the player are getting a rock skin shader and status damage/debuffs.
That statue shader should be a vanilla effect while petrified paralysis simply could be done with a Toggle AI command applied to affected actors.
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I have taken a closer look at the files. Was blown away last night upon discovering the mod...
But now I am reduced to smithereens on a molecular level.
Quite a most impressive collection of weird, sometimes funny, but most of the time outright frightening and disgusting creatures imaginable. I was especially pleased to find - besides all sorts of monsters from games I never played before - a few oldschool creatures from classics I used to love and play many years ago. Pinky. Cybie. Vore. Shub-N.You even got that Mimic to work! I also love the references in some of the names: 'Displacer Beast'!!
However, there is exactly one single creature my collection has in common with yours: The Striga. Curiously mine is rigged to the troll skeleton as opposed to your Spriggan-based one. Makes no big difference besides the combat ability of kicking versus your Striga's jumping attack.
What I mean is this: I was rather expecting the usual somewhat readily available resources, instead of all-new conversions from God-knows-where. So I have at least one hundred tweaked and personalized additional resource creatures, all functional and ready to get implemented into the mod at anytime. I will go into more detail in a PM I am going to write up soon.
Some of the creatures in this mod might profit from the same kind of edits applied to many in my collection. Fixing a few issues here and there and making them better fit into the 'Elder Scrolls' universe. I saw that a few monsters with mechanical parts have already been kinda 'Dwemerized'. Such an effect can be amplified with a more refined texture and UV map tweaks. There is still room for improvement. Creatures that are able to use weapons can be equipped with suitable personalized gear.
All in all this mod well has the potential to become the most amazing creature collection in modding history! No kidding.0 -
One mod that comes close is the old 'Dominatrix Beta'. You might take a look at that one to see if it's in the vein of what you are looking for. Once there was a thread on here about it, but a half-assed search didn't bring it up.
Here are all the mod's files (including an update) which I found in my collection. I guess a BAIN install is recommended for easy removal in case it's not working and/or not to your liking.
https://mega.co.nz/#!VxVTiaoT!u4YHWohQzFb1_OW9EridnaDBRJP9RSV_Cs2EGLhL3JA
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You sure have mastered Gerra's tools.
Yesterday I have downloaded all your Kingkong TGND conversions. There must be a way to put them to use in my new install...

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Yeah, that's right! Now everybody can enjoy jiggly piratesses! Arrr. Thank you very much, Myuhinny!
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Awesomeness! I have just stumbled upon this thread.
During my absence you really did release the most impressive creature collection imaginable... Great work, Sroro!
Even though right now I am working on an NPC mod most of the time I'd gladly help out with the texturing of potential new creature additions in the future.
My thanks also go out to Ace for gathering those incredible resource links!
I did not expect something like that when I read her overhaul project thread on TAL.
One thing just occurred to me - I could pass over my own custom creature resources to you in case you are interested. There might be a few not yet included in your collection, especially some newer ones I haven't featured on pictures yet.
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Hiya, Doc! (I reckon that's what the 'Dr' in your name stands for.) Thank you too, Vaelorian!
The first pirate set that springs to my mind is Korana's 'Captain Molly'. Would be a lucky coincidence if this was the right outfit. But that mentioned naked chest might just be an edited Nif as this outfit originally isn't too oversexed.
....
Guh. Must have have replied to an older post from the previous page. Now I feel totally dumb.
One picture even is the Molly outfit! So nevermind my reply above.
Damn, I sure wish I had that Cenobite one...
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Oh, yes. Hell it was for sure. If something even has the power to drive me to uninstalling "my precioussss" Obi...
But now I have reinstalled the game for the first time after three years.
Even added stuff like 'Better Cities'! That one never really worked in my previous install. But what am I babbling about?! I am utterly happy to be back here, on a site with great people and even greater mods! Kingkong's new stuff for example.
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*Ahem*. Drum roll...
GOOD PEOPLE OF MUNDUS, AETHERIUS AND OBLIVION!
(Nudity warning.)
NOW LOOK WHO IS BAAAAAACKKK!!!

^ What's up with that image resizing stuff? Ah, whatever.
Yes, I am back on LL.
After most unfortunate events that prevented my participation in this forum for half a year now I have returned. For good. And I am having plans...
There is this one modding project I am working on which drew me back to the game. It's all still in a very early stage despite me already having more than five Gigabytes of data! So I just drop one random sample image to give you a tiny hint about the nature of this mod:

Everybody's favourite merchant. "Unworthy of licking my boots..."
A picture taken in the 'old' and very inferior Construction Set. Now that I have reinstalled everything I am using the latest (extended) CS and I must say that Shademe truly is a genius! In the new CS practically every issue I ever complained about has been fixed. Especially one particular new improvement will be of invaluable help with my project...
I might be starting a blog soon to document the development of this plugin and present the content constantly being created at the moment.
Keep your eyes peeled for it!
All in all it feels wonderful to be back on here. I'm going to be a regular again from now on. Promise.
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This is an inherent problem of the HGEC skin, splitting several areas of the bodies into halves that make seamless and distortion-free tattoos nearly impossible. The solution: Using a decal mesh. A transparent 'sticker', in this case for the shoulders and back portion, with an alpha channel transparency for the tattoo design textures. A decal ideally has a clean UV map which doesn't badly distort a design.
Here is such a back decal mesh with two sets of sample textures of mystically glowing magical symbols. Edit the shape and size of the decal to your liking. The shape might need to get adapted to a body if it's different from standard HGEC, otherwise the tattoo might float at a tiny distance from the skin. Emissive colour property is at medium and a glow map texturing property is added to give those symbols their glow. Both can easily be removed if your tattoo design isn't intended to be visible in the dark.
Files are from the 'Moonlight Dress' and 'Bad Girl Armor' mash-ups.
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This happens to be one of my favourite hairstyles ever. I especially like the multi-pigtailed appearance, the clipping with large boobs isn't as bad as with many other long flowy hairstyles. The hair's name in my install is 'FH12'. Might also be known under a different name.
Loosely put into the 'Characters' folders. Move the files wherever you like: FH12.rar
'SchattenLauf BU' is here: SchattenlaufArmorBU.rar
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Yes, both caps are one single branch. This procedure also works great on miniskirts and such to remove those pesky panties...

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Now that's an easy one. SpeedBuster's 'Body Harness' mod.
Even better with the nipple caps removed in NifSkope:

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After reading through the old GSB thread I started searching and have found two more of GSB's mods in my collection:
'Stella' outfit inspired by the game 'LOCO - Land Of Chaos Online'. As the archive name implies this one is sporting a little extra...
Batsy. I found the cowl has head clipping issues so I made and added an egm file. The belt buckle features a weird effect I am unable to fix.
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This thread is relevant to the 'Bad Girl' armors.
Post #9 by O_O has the 'Up.mnty' links to two halves of a 7z split archive containing 'fixed' versions of this outfit/mash-up.
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Could you please point me to that version? I'd like to give xeo a try too, but i don't want it to mess up the vanilla races.I'm terribly sorry for overlooking your post/request. Had been way too busy in the recent days.
Here is a MEGA link to the file. The main difference to the more up-to-date XEOs: It only contains two esms (plus the needed meshes and textures files). This makes the whole mod system just a very large race compilation, without later versions' NPC overhauling nature via its own esp.
What the mod does is adding many alternate versions of vanilla races, split into male- and female-only race variants. First and foremost to create player characters with, but by making XEO4's esms master files to other mods those can draw on XEO resources to use the vanilla race variants for NPCs as well. That's my approach to creating custom versions of vanilla NCPs and companion mods with XEO race characters instead of installing an SP version with pre-made NPCs.

Hope you don't mind this super-skimpy version of the 'Upperclass 03' outfit:
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It took me a while to find that passage (got reminded of some interesting stuff in there...), but after reading through GSB's locked original release thread I finally found what I was looking for: Read what GSBmodders states in this post.
What it boils down to is that you are free to use his assets as long as proper credit is given.
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Now this is all very strange. Normally all XEO skin textures are stored in 'Textures\XEOT' and not in the 'Characters' sub-folder.
I have looked through the XeoSP archive, peeked into the XeoSP++ BSA and that version's esp - in all cases the texture path for this race is still the same as in previous versions: 'Textures\XEOT\XEO5last\Delf02\xeoFOS'. The texture in question looks different from the one in your picture:

The one on the left seems identical to the second file in your picture. But this is the texture for the first XeoSP Dark Elf! Your first file with the blue lips is the same texture my old XEO4 is using for 'Dark Elf Female 01'.
The face to the right has quite a different skin tone and very exaggerated painted eyelashes. Identical to my XEO4's second Dunmer variant. It makes me wonder which version of XeoSP you are using? Leaves me completely clueless. The race from your last picture should have purple lips.
I've also seen the third XEO Dunmer variant now hasn't got pink markings on the cheeks anymore. Looks more like 'Diablo Elf Ice Cube' now.
Eliminating the colour difference on the neck seams is a real pain. To really match the face and body textures takes some effort, and this would have to be done for the whole array of races included in the mod... Hair-pulling fun times.
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open vagina
in Oblivion Adult Mods
Posted
The mentioned 'Silpheed' outfit did behave exactly that way, this made me suspect a vertex color in the first place. The effect was limited to artificial light, indoors. Outdoors the character's skin was perfectly normal. At first I only used the outfit for a few pictures in the Arena district. Later on in a player home the effect suddenly kicked in, depending on the angle the camera was rotated around the character. Made the white skin flash up/blink in and out.
I was going like "What the Eff is wrong now?!!" - When Movomo told me about the vertex color I finally was able to fix that outfit for good.
What a shame - I never really used it since then! It's not a bad dress at all, and I made the top transparent.
Fair-skinned races I find quite attractive. As long as the skin color is evenly distributed.