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Posts posted by Poontank
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Hehe... Seems you scavenged about everything from the mod collection Nihaoma recently had linked. I know I did. Keep in mind many of those mods are quite old. A literal Oblivion mod museum. Which is a good thing, it prevents those files from ever vanishing. But a lot of the outfits and armors are made for the Exnem body, the predecessor of HGEC. Only very few of them have BBB - somewhat uncommon nowadays.
Anyhow, that 'Biyao' mod also caught my attention. Not only because the outfit is nice... A little something else included got me even more enthusiastic.
And I made two separate variations from the basic outfit. One in the original colour scheme, the other one in red.

Mod also gotz a nice blue dragon horsie thingy!
Quite a pleasant surprise as I'm constantly on the lookout for new creature resources.
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Symon once had shared an archive with resource files of several exotic upper bodies created by one certain Laskitaas. The thread about it is here.
So far the hexa-boobs haven't been released, that's why they only are being shared privately until Kingkong might decide on a public release.
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Well, actually I only mess around with the old and terribly outdated XEO4. My main reason not to use newer versions is that I want full control over vanilla NPCs' appearance: A select few I have changed with MBP and XEO assets while others still are their good old vanilla incarnations. Global NPC overhauls which affect everyone have the disadvantage that even people get beautified who should look somewhat crappy or silly on purpose.
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Seems to be a Dark Elf. Also known as 'Dunmer' in their homeland of...
Nah, kidding aside. This is one of the XEO interpretations of a vanilla race: 'Dark Elf Female II', editor ID 'DarkElfG02'.
One of three (at least - dunno if nowadays there are more, I'm still using XEO4) female Dark Elf variants.
The third variant however isn't exactly that dark, with a pale skin that has rectangular pink marks on the cheeks. Most of the old XEO4 Elf races also are using the half ears mesh, not the lop-ears seen on your picture.

Fair-skinned Dark Elves... What will they come up with next? Argonian Khajiit.
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Nice! Although it's weird to my eye seeing the girls in non-busty form...
I know this outfit - I used it for a 'Duke City' character. Not an unproblematic one for recolours and transparencies, this mesh.
Must be the 'Juto' version by Xelus? I have an alternate version installed, I think it's by Histeria. Spiced up with a Tona DB butt-bag:

Unfortunately only symmetrical designs could be on the back of the vest, disqualifying the Black Hand symbol.
So I left the vest untouched. A character's hair is covering it up anyway.
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Just as I was about to coc to the testinghall for a screenshot with an in-game mini map.
Yes, that chest is out in the open behind the central structure. Find it by walking on the left side past the door to 'Hawkhaven'.
So for testing purpose I have done this clean-up. 'TES4Edit' removed 2 ITMs. Afterwards I entered the form ID for Abandoned Mine and removed the 'Bad Target' record from the esp. And it works! In the CS now this interior cell is marked as unmodified.
This is the first time I have used the tool for such an edit besides the usual removal of UDRs and ITMs...
Here is the cleaned esp: 69 wearable cawk.esp
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Sure thing. Here are the files:
I have put meshes and textures into their respective 'Characters' folder, but you can also move them to any sub-folder. The texture path in the Nif isn't important as the texture actually is being assigned to the mesh in the CS anyway.
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The most classic variant certainly is the bunny headdress from NeoVinci's 'SG Attractive' outfit.
But I am very fond of this one here, a ribbon headdress to emulate pointy bunny ears:
Resource files only, need to be added to any mod in the CS. I can't say for sure who created the ribbon, found the files in a mod by BeruTeira.
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In case you run into this issue with other meshes which use some form of 'special' body not easily fixed like that (for example a body with cutout portions underneath the clothes, or arms/legs cut off to avoid sleeve/boot clipping), select 'Spells > Optimize > Split Properties'. Normally this works without fail and allows to assign different properties to the branches, although rarely I have seen Nifs before that outright refuse to 'accept' this spell.
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I only got some boring creature shots. A new set of desert skeleton pictures - indoor shots this time - and stuff like that.





Since cartoonish #5 is my favourite of the bunch, here's a second image featuring that double-axeman in a different colour mood:




When not busy with eating hapless adventurers snooping around in their abodes, the undead dudes sure know how to PARTAY!

'Sir O'Garr' kindly invites you to a round of serious jousting.

Lizzie and one of Chakaru's latest creature conversions.

At the cave of the mythical 'Tricorn' beast.

Now I have finished the recoloured texture for the 'Nether Lord'. Originally he was just of a monochrome dull gray colour.

NifSkope view of the guy. I might add glowing eyes to the breastplate skull.

You probably need to be a nutcase to challenge this towering 'Super Flesh Atronach'.

Aquamer champion of The Nine 'Paladyna' is going to put an end to these unholy creatures for good.
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I've just downloaded and installed the 'Shining Will' mod to take a look:

The scarf on this armor is very nice. The see-through skirt as well... I just need to remove the panties.
Download and install OBSE either from here or there, the mod's items will be added to your inventory then without fail upon game start/loading a save.
I imagine the same goes for the 'Fiona' mod. Use of an OBSE-dependent additem script instead of simply putting the items into a container somewhere.
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This recent new mod here might be a great opportunity to get back to Oblivion modding/DMRA converting...
Like any miniskirt it sure would profit from a large round ass.
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This archive here is the English version and also contains some nice additional files: http://www.4shared.com/rar/uQn1piDW/elsweyr_deserts_of_anequina.html
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Too bad, dress and boots are the outfit's elements I don't recognize. The animal hood is from Kanrax2's 'Antique Dress Set v2' mod, the stockings from Hepsy's 'Soxglove' collection. Looks like there is also a muffler/scarf from 'Tona's Mods Store' thrown in.
AntiqueDressSetV2.7z Soxglove+Pants.rar
That hair is by DesuChan/MissAniThrope. It can be found as part of a small collection on her blog (Mods > Oblivion > 'Ani Hair').
but I can't find any (working/no password protected) download link. Anybody got links to these ?
Not a surprise, MPW mods are a bit hard to come by... But the 'X Suits' are here: SMDR 016 X Suits.7z
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Great idea to make a fusion of the white and black 'Mass Effect' suits! I never thought of that before. With some additional effort it would even be possible to make the boot for the black half white... One day I need to try this.
DogOnPorch, the problem of the game being unable to take screenshots with anti-aliasing on isn't related to your video card at all - it's a technical restriction to the game itself, a feature so to speak.
To quote UESP: "Take into account the fact that Oblivion does not allow screenshots to be taken when anti-aliasing is on."
Possible workarounds are either using something like one of OBGE's AA shaders for example, or simply taking screenshots with an external screen capturing software. FRAPS or Bandicam come to mind.
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I have no clue about the hair, but very similar ears can be found in Chakaru's recent wig collection mod. As with all ears to go with wigs, they are meant to be used as equipable amulet-slot items instead of being implemented as an integral part of a race.
Their skin tone is a bit mismatching with most of the standard race textures (like seen on the picture you linked).
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Nice! One year ago I had made a mod with an additional black recolour of this suit. Now I have looked at the file again and fixed a few things I didn't know about back then. If you (or anybody else) would want this mod, it's here (it'd be a shame to let old mods go to waste):
The original mod is also included for completion's sake. Container location: There is an Ayleid chest in front of the 'First Edition' bookstore.
Those claws appearing terribly distorted in NifSkope are found on several KrisTa outfits. But it's nothing to worry about - in-game the fingernails are fine. Perfectioncat once had identified the responsible messy vertices. Personally I don't like such claws anyway and just delete them whenever I run into a mesh sporting this kind of fingernails. They make me fear for the safety of all male characters' private parts.
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A very cute animation. Apart from the obvious boob-squeezing goodness I especially like the lovely waving motion at the beginning.
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Someone on this site did a War armour mod.
Yes, you are right. Xelus has made this mod, it can be found in his release thread. So that's where the Flaxman got the files from. To think that this race mod with the sword can be found on the Nesux... Ported content and all. No wonder the sword's origin is uncredited in the description text.
I totally missed the sword when I took some elements from the 'Darksiders' archive.
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When I looked at last night's picture again I got the feeling something is missing. The body's midsection is a bit empty when the girls are just wearing boots and gauntlets. Now I have made a belt to attach the armor's pouch and flask using a piece from R18PN's 'Eisen Platte' armor.

This time it's my dark-skinned 'Malou' partnering with the mod's NPC. The belt buckle has an 'X-Men' look to it.

No E-cup for me galz, it's the HB 'large apart' variant.
To use the new item with the rest of the parts I have put it into the lower body slot.
So there is a lower body in the Nif, M size again. But only the regular version, not the prominent genital one. Paste any other legs into the mesh if you like.
HaubergeonPouchBelt.nif HaubergeonPouchBelt_bk.nif
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Oh, I didn't even see the normal maps are different after all. And I didn't realize the ear textures are already using the underscore naming technique to make them share the same normal map - and this although I had opened the files! Absent-minded...
The light skin tone is a combination of multiple factors: I'm not using facegen texturing (bFaceGenTexturing=0 in the game's ini file), the weather is a clear sunny variant from 'All Natural', very different from the game's equivalent original weather. A natural white light illumination crystal had been placed not far away from the characters and an increased OBGE gamma brightness is also active. For good-natured characters I don't like pictures all dark and gloomy.
I might have a few characters with darker skin, but for the majority of NPCs I love fair skin. White hair on younger characters is something of a Fantasy convention - I remember book covers from the Eighties with white-haired sorceress hotties on them. They always got me very excited.
It's a great idea to include even more races and additional NPCs, making this also a race collection mod as an added bonus besides the equipment.
A purple-skinned variant I imagine as simply amazing.
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For reasons unknown my Photoshop (still the ancient v7.0 from the stone age) is freezing up when I save a texture as DXT1, that's why I use DXT5.
I have edited the esp because I moved the swords into the 'Weapons' folder. Jyggalag would approve my addiction to order... While doing that I saw the esp is referencing the meshes in 'Armor\Haubergeon' like the original mod - but in the archive they are loose files in the armor folder.
One other thing to consider is this: If the normal map for the different skin variants is the same, it's possible to make the three texture files share one normal map by adding the variant's name with an underscore _. Instead of naming a variant 'Miqotefootfemalebrown.dds' which requires a similarly-named 'Miqotefootfemalebrown_n.dds', you can name the file 'Miqotefootfemale_brown.dds' to make it use the basic 'Miqotefootfemale_n.dds' as well. It's mostly to avoid cluttering up texture folders with additional files. In case of a lot of colour variants, needless separate normal maps quickly add up.
But the mod is great work you did there. One can see the effort you have put into breaking up the armor into so many pieces.
My Kitty immediately has taken a liking to your nice character:

Hopefully you don't mind I stripped O'mally down to better match her new friend (who has a thing for exhibitionism).
So I can enjoy looking at that cute white bush all the time. I gave her an M lowerbody with a detailed genital area.
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What format are the texture files saved in? Which compression, I mean - DXT1, DXT3 or DXT5? Mip maps enabled? What kind of alpha channel?
Ah, I'll just download the mod and look at the file.
Now I have resaved the ear files with settings that usually work for me without fail. Please try these textures and see if the weird effect persists.
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LL Oblivion Gallery (general screenshots thread)
in Oblivion General Discussion
Posted
You are so right about this creature! Took me by surprise when I looked at that archive's files. I only expected a nice Far-Eastern-styled outfit, but an uncommon additional creature mount came as a nice present that made my day (night, actually). It shouldn't alter vanilla horses, although I have put the guy into my creature collection as an ordinary 'Prey'-faction horse-type animal.
Nihaoma can't be praised enough for giving the link to that huge mod stash! Be sure to 'Like' the post, y'all!
Originally I wanted to recolour the 'Qilin', maybe green. But then I loved his cyan/azure colour scheme too much. So this calls for a whole range of colour variants. The mesh and texture are a typical port from some game I never heard of, on par with the ported content by Ancient Laws. Something to play around with some more once I find the time for it later on.
I'm clueless why those textures refuse to open in GIMP for you. Might be due to their DXT format.