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SunshaftV

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Everything posted by SunshaftV

  1. Hey guys, I finally figured out, how to make blonde character, without making her eyebrows white or grey.   It is still workaround since I am not programmer, but model/texture artist, however it works really nicely for me DOWNLOAD on nexus:  http://www.nexusmods.com/fallout4/mods/3221 Bleached color (preview image)
  2. Enhanced Vanilla Bodies WIP

    If you want, you can use my textures, used in this mod    http://www.nexusmods.com/fallout4/mods/1134/? they fit vanilla body and if you will send me UV layout, I can modify those textures to fit new body.     I would send even PSDs but they are over 1.5 gb in size good job btw
  3. The Perfect Body v0.7

    My attempt to create best texture based nude body mod.  I did proper normals, realistic bump and tried to avoid seams Download here:  http://www.nexusmods.com/fallout4/mods/1134/?   Inspired by glorious nude mod  
  4. The Perfect Body v0.7

    Btw notice there is another optional file for less skinny body, use that and set sliders more towards muscle or fat in character editor
  5. THIS!      I hated when half of mods were for other bodies.       
  6. Questions related to modding

    after working with normals and spec/glossiness textures, I made sweaty body effect,   unfortunately meshes are still not an option, so I rather used underwear version,   nude mods look like crap without custom meshes.   Mod link: http://www.nexusmods.com/fallout4/mods/675/?
  7. Hello,    I have some questions.  Know that VFX guy so I focus on hi-poly assets,  I have just brief knowledge about game stuff such normals/lowpoly   1. I noticed textures are marked by _n  which means Normals,  saved into 3dc format which makes them brighter. They seem to be inverted as well      _d is Diffuse, as simple as it gets  and then there is _s   meaning specular,  I figured out that red blue and green channels are separate masks,  what I guess, they are reflection, glossiness and fresnel   ...scalar maps.  can someone tell me what exactly are they?  am I right or they are supposed to do something different?
  8. Questions related to modding

    Thanks for answer Ok Red and green channels  did specularity (red)   and glossiness(green)    still dont know what blue does,  I will do some further testing         
  9. Testing, Meshes, and other Info

    modding faster than Eminem rapping   Btw will be exporting into new versions of 3ds max or Maya possible?   I remember I couldnt play with skyrim stuff because I had newer software.
  10. Hey guys, I have really simple request (+1 more challenging)   1. when any kind of helmet/head item is equipped, make it invisible. After spending hours with face and face modding, I want to see the face.       -optional: make it a bit customizable, so we can still use glasses, and other head accessories.    2. Custom slots for underwear.  same as clothes are under armor...  (I know this can be tough but  one, well made system can be great building block for other even more complex mods)     I think it is not really lore friendly to have nothing under clothes.  and I am 100% sure underwear modders would be really happy for this mod.