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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

SunshaftV

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Posts posted by SunshaftV


  1. Hello, 

     

    I have some questions.  Know that VFX guy so I focus on hi-poly assets,  I have just brief knowledge about game stuff such normals/lowpoly

     

    1. I noticed textures are marked by _n  which means Normals,  saved into 3dc format which makes them brighter. They seem to be inverted as well      _d is Diffuse, as simple as it gets 

    and then there is _s   meaning specular,  I figured out that red blue and green channels are separate masks,  what I guess, they are reflection, glossiness and fresnel   ...scalar maps.  can someone tell me what exactly are they?  am I right or they are supposed to do something different?

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  2. Hey guys, I have really simple request (+1 more challenging)

     

    1. when any kind of helmet/head item is equipped, make it invisible. After spending hours with face and face modding, I want to see the face.    

      -optional: make it a bit customizable, so we can still use glasses, and other head accessories. 

     

    2. Custom slots for underwear.  same as clothes are under armor...  (I know this can be tough but  one, well made system can be great building block for other even more complex mods)     I think it is not really lore friendly to have nothing under clothes.  and I am 100% sure underwear modders would be really happy for this mod.

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