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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Prometeus5879
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Everything posted by Prometeus5879
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Sexlab Troubleshooting
Prometeus5879 replied to fishburger67's topic in Downloads - SexLab Framework
I understand that. The only reason I made the suggestion is that if I see there is a special forum for support, I got there to see for solutions to my issues. Other people who don't visit these forums regulary or are new to the forums might not know there's a special troubleshooting post in the downloads. As I said it's a very good initiative, but it will only help people if they can find it. Simple solution would be to also add a topic in the support forum that links to this post. -
Sexlab Troubleshooting
Prometeus5879 replied to fishburger67's topic in Downloads - SexLab Framework
Very nice initiative, but doesn't this rather belong in the support area instead of the downloads. -
Mobile Milker Armor (HDT CBBE/UNPB Bodyslide, UN7B HDT + Vagina)
Prometeus5879 replied to Daiemonic's topic in Downloads - Skyrim Adult & Sex Mods
Hey Daiemonic, Is 1.2 missing the esp? Downloaded it twice to be sure and it only contains the subfolders. -
Yup, he made an extra day on the calendar just to give us another update, thats how much he loves us, and we him
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Mobile Milker Armor (HDT CBBE/UNPB Bodyslide, UN7B HDT + Vagina)
Prometeus5879 replied to Daiemonic's topic in Downloads - Skyrim Adult & Sex Mods
This is realy well done, but if possible a version without the labia and added public hair would be nice. -
Slaves of Tamriel (Updated 5/23/2015)
Prometeus5879 replied to Slaves of Tamriel's topic in Downloads - SexLab Framework
Maybe something to consider in the future: right now you can go back to the smelter and pick up the ores you dropped there and those are counted for the next shift . Maybe they should be placed in some container that is emptied as the next shift starts or they could be melted, but that poor smelter slave would have to work realy hard -
SexLab Aroused Monitor Widget
Prometeus5879 replied to BeamerMiasma's topic in Downloads - SexLab Framework
I can be wrong, but I think a refresh rate of 30 seconds is rather long if you're moving around. The frequency of the arousal refresh (the mod) has nothing to do with who's around you and how fast that changes. By that I mean that within those 30 seconds you can for example move from one side of Whiterun to the other side of Whiterun, getting all other npc's around you but still seeing the arousal of those up to 30 seconds ago. That brings me to my suggestion. If possible I would like to see two refresh rates. One that ticks while standing still, and one that ticks while running. It would give us the opportunity to set the refresh rate while running faster, so that we get faster updates as we move past different npc's. While standing still it doesn't have to trigger that often. -
Hey Badsector, For some reason the esp got a small typo in it. It's now called 'BeastessLair.esp.esp'. Not much of an issue, it just flags my save games as missing a mod.
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Slaves of Tamriel (Updated 5/23/2015)
Prometeus5879 replied to Slaves of Tamriel's topic in Downloads - SexLab Framework
You can use netimmerse override to give slavetats a try if you use ece. No need for racemenu. -
Slaves of Tamriel (Updated 5/23/2015)
Prometeus5879 replied to Slaves of Tamriel's topic in Downloads - SexLab Framework
This is a rather strange remark comming from a modder who made a special version of the archmage quest because it was to fast . Anyway. It's still a WIP. We don't know what else will follow and even so not everything has to be rushed imo. Just like your winterhold mod, I think this mod is aimed at the players who are willing to put some time into it. -
Slaves of Tamriel (Updated 5/23/2015)
Prometeus5879 replied to Slaves of Tamriel's topic in Downloads - SexLab Framework
They are added as slave tats to the mod (head, body, hands and feet). Even if you don't start the mod in mcm, you can add them to your character using the SlaveTats mcm menu. -
Slaves of Tamriel (Updated 5/23/2015)
Prometeus5879 replied to Slaves of Tamriel's topic in Downloads - SexLab Framework
I've just reinstalled skyrim so it's the ideal time to test your mod (with as few as possible other mods installed). Even with what you call "little" content, I'm impressed with your work. Didn't have any problems so far. Will start the mod a few times more to see how the intake goes. One thing I did see was the guard hitting one of the slaves so far away from her original mining spot that she stopped mining all together. Edit: (again a dunno if fixable) - silly "you're naked" remarks from the npc's Some suggestions for the future: - mcm option to pick the sitting key. Q is a bit of a bad choise for non querty keyboards. - dunno if this is possible but: adding a head shave to the intake as extra punishement/humiliation and also to better see the tatto on the head, now I first thought it was missing - edit: maybe lock the gates, now you can run back to the exit without any problem -
Well done. It can be used in so many ways, be it a lair for a beastess character or a simple start point for a barbarian or runaway slave. While recently Nexus is flooded by immense player homes (that are in their kind also fantastic), I realy was looking for something simple like this.
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I like the way the collar forces nakedness on the player, but to be honest I like the specific collars you picked less. As I know it's impossible to please everyone, I thought that having an enchantment (or disenchanting) would give us more options, even if it's limited to the items supported by the current mod an it's variants. Compensations didn't even cross my mind as Debellian defenders can be used for that anyway. Unless she forbids collars, I should try that out. It was just an idea, I'm happy with everything you guys make. So feel free to do with it whatever you want.
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Any chance to add this as an enchantment that can be put onto whatever item that the spell allows to wear at that moment. For example if I use premium, I could then put the enchantment on a jewel. Being able to remove that jewel doesn't matter i'll just role play that it can't be removed. It would add more ways to use the mod and wouldn't force players to equipt a collar they might not like.
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Carloss32 Slave Tats
Prometeus5879 replied to Carloss32's topic in Downloads - Skyrim Adult & Sex Mods
Thanks Carloss, I'm one of those collectors -
I've also had this issue until today, but didn't pay a lot of attention to it. Was busy testing the flood of mods that are released lately . What solved it for me was placing ZAP below all colflicting mods in MO. This is the same as (re)installing it and letting it overwrite all existing files in other mod managers (but who uses those eh ).
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Hi Carloss, I've noticed the slavetats provided with your mod still don't work due to the lack of the supporting json file. Also the used textures and folder names are already used by other slavetats (anal and zoo pack). I don't know if your textures are copies or modified versions, but right now they could posibbly overwrite other tats. Iv'e added a zip with the required json and renamed the textures and folder to make the tats exclusive to your mod. slavetats-beastess.zip
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Edited my post, but you already answered, so here's a copy: Tested a bit more with a new game, and everything is fine now. My guess is that I somewhat messed up in my other game and "broke" the harness removal script by leaving the milker to fast, leaving me with the harness equipted. From then on it got stuck to me. Will test some more with this new game.
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Thanks for the info. It's weird. I don't see any conflicts or overrides in Tes5Edit, yet the harness has an enchantment on it. When I do an inv in the console it points to your mod (MilkModNew.esp). Screenshot attached. Edit: just want to add that when I tested the version of the 21th the harness wasn't a problem. I didn't test the version of the 24th. Edit2: testes a bit more with a new game, and everything is fine now. My guess is that I somewhat messed up in my other game and "broke" the harness removal script by leaving the milker to fast, leaving me with the harness equipted. From then on it got stuck to me. Will test some more with this new game.
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Been trying the last version (2014.09.27) and I've got a minor issue due to a combination of mods I guess. The harness that gets equipted during milking comes from DD (or in combination with stories, not sure). It has an enchantment that prevents removing. When starting the mod (2nd milking) the harness is equipted but not removed after the milking due to the enchantment. Next milking removes the already equipted harness (as part of removing the pc's clothes) and adds a new one. This is repeated over and over again. I'm using a HTD version of the harness.I'm not sure how this can be solved. I guess the only way would be that this mod gets the meshes from a separate folder and not from other mods where attached enchantments can have unwanted effects on this mod. Just reporting this, not saying it's a bug in this mod, as I know this has a lot to do with the combination of mods I run. Any suggestion to solve my issue is welcome.
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Tried the 19th version today and I have the same issue. Get the first "needle phase" and after that I'm stuck in the 0 cost/0 milk loop even while the status shows I have 4 milk.
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Those black ones are from Dawnguard, not vanilla as far as i know. Don't remember seeing the brown one.
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Hi Ed, First of all great mod. I should say another great mod! I've played a while with it running on the default settings and so far everything runs fine. This does leave me with the question what the milk production setting in mcm actualy does. Everything works for me even if the setting is disabled. Could it be that it's a minor bug and that the mod just starts running the first time you use a machine even if the milk production is set to disabled? Anyways thanks a lot for your work.
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Devious Devices - For the Masses I I (Updated 8-12-14)
Prometeus5879 replied to Veladarius's topic in Downloads - SexLab Framework
I'm a bit confused with options for Cloaks of Skyrim. Has cloaks become a requirement now? There is no option to say you don't use cloaks at all. Can you simply disable the esp afterwards or can you leave it active even if you don't have cloaks?
