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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Adam Jensen

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Posts posted by Adam Jensen


  1. If it's not too late to ask, could I suggest a small arena mod? The idea is that the loser has to be the winner's "lover" and do whatever they want. The concept can of course be expanded to have a lot more elements like a questline, etc, but the main idea is basically an arena mod with sexlab elements.  


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  2.  

     

     

    Is there a CBBE conversion for this one? http://mitakusaner.blog.fc2.com/blog-entry-512.html

    seconded. looks great

     

      Agreed. Love how it looks, hopefully there is one. 

     

    Hip-huggers

     

    This conversion still requires the original mod, which can be found via the link above; and please support the mod author(s) while you're there. I've also included a new ESP for weight slider support and esp-texture swapping. I barely tested it at all, so let me know if there are any problems.

     

    I have no plans for a UUNP conversion. But if someone was to try, I would recommend considering converting my conversion as opposed to the original to save yourself some leg-work.

     

     

    You are a hero! Thank you!

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  3. Something I never tried and now I'm curious. If my character's wife or husband gets killed/divorced and remarries, does this mod still work with the new marriage? 


     


    I ask, because I'm currently planning on making a new character. She lives a peaceful life in Solitude married to her husband, until one day her husband is killed and thus she sets out in a quest for revenge. Wanna know if she can remarry afterwards. 


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  4.  

     

     

     

     People don't buy Bethesda games for the quality of the writing, engine, development or anything else they buy PC games for; they buy them because they can be modded and FIXED for free.  What happens when 'free' is taken away?  Their games tank in the market because they are a joke without mods and no one is going to pay to fix something that should work out of the box in the first place.

     

    I don't think that's quite right, considering a substantial amount of Bethesda's sales come from consoles where there is no modding scene. Many of the PC purchases were due to console players seeing all the cool shit that was happening in the mod scene, and re-purchasing the game and it's DLC. If it weren't for modding, I'd certainly still buy the games, but I doubt I'd have spent as much time with them as I have. I think therein lies part of the problem. Bethesda is not only competing against other game companies for a share of the market, they're also competing against themselves. A customer who's too busy downloading and playing the latest Skyrim mods isn't going to be as interested in buying Dishonored, or whatever other new IP they're bringing out. People who wait to purchase their next TES/FO game until the mod scene is established hurt their brand, because it's those first few months sales that the shareholders are really going to be scrutinizing.

     

    The mod scene has definitely put a lot of money into Bethesda's pockets, but when viewed from another angle, it's also taking money out of their pockets by over-extending the shelf-life of their products. Skyrim's popularity, and the size and talent of it's mod scene which greatly extended it's longevity, I think took Bethesda a bit by surprise and forced them to turn up the contrast on that fuzzy line of where they're actually making money - and where they're losing money - by being so open and free with the mod scene. Paid mods were merely a way for them to generate continued revenue off of Skryim if their players weren't going to move on to their other products.

     

    To clarify for some people, most businesses see the loss of potential profit as the same thing as a loss of actual profit. Whether you're losing money you already have, or losing money you could have had, your business is still poorer for it - less well able to invest in new projects and advertising - and less well able to compete against other companies for the same marketshare. "If you're not growing and expanding, you're dying". Which often just comes off as greed to the customers, which it is, but a justified greed as other companies follow the same principals. I've had enough middle-managers pound this idea into my head during monthly/quarterly employee "motivational round-ups", and I'm sure Kendo that you've heard the same lines before too.

     

    I'm not justifying their decision to try to force paid modding on the community, but I can understand the rational behind the decision.

     

     

    Find it strange myself everybody hates vanilla skyrim since generally speaking if i hated a game i wouldn't have played it long enough to become aware of the modding possibility.

     

    Think its like hating windows, its fashionable

     

     

     

    Agreed. I played vanilla Skyrim for like a 100 hours before I ever modded it. If I didn't enjoy the original experience, I would had never bothered with modding it in the first place. I modded it, because I loved the world so much, that I wanted to have more reasons to keep coming back to it. 

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  5. Honestly, seeing this pro commercialization attitude in people who have benefited from free things for so long, really discourages me to help or share anything anymore. One day you'll probably look back and think about the good old days of modding.

     

    beating-a-dead-horse-o.gif

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  6.  

    Take for example loverslab itself:

    FNIS > Sexlab > Sexlab Romance

    Without FNIS there is no Sexlab. Without Sexlab there is no Sexlab Romance.

    Damn, is that really so interdependent and complicated what we're doing here?

    Just made a fact check and result was this:

    fKQ8pFt.png

    Note: Still in Beta, there could be bugs ;-)

    __________

     

    "Frankly, if they had written and released that blog piece when they'd first announced the paid workshop functionality then it would have helped to alleviate some of my fears."

     

    That's Dark0ne over at Nexus trying to cover his well-pounded ass after he bought into the modding for money scam.

    http://www.nexusmods.com/games/news/12464/?

     

    'Fears'?  What fucking fears?  They sent him a proposal and a contract and he agreed to all of it for the sake of honorable mention as a service provider and few sheckles in his coffers.  He wasn't concerned, other than being worried that people would find out what he was doing...and they did.  That's when he started lying and then justifying.  He's a quivering tower of Jello and I have as much sympathy for him as I do the modders who tried to cash in...and that's fucking none.  These assholes were actually going resurrect mods they had abandoned and TRY to charge for updated versions.  Nevermind the downloaders and fans who made the mods 'worthy' of Valve's attention.  'Fuck the fans who got me here.  PAY ME.'  It was that or they were going to charge for content they didn't make to begin with.

     

    But it's obvious backbone isn't in short supply in the Skyrim modding scene.  The Alliance and silverlock both told Valve to get stuffed and so did about 90% of the modders out there who raised The Nine Layers of Hell to put a stop to it.  They are the real heros in all of this and it will be THEM who continue to mod.  Can't say as much for the butt-hurt babies who ragequit after the fans they turned on turned on them.  People can hate the haters and defend the assholes who tried to charge for things they have no business charging for, but at the end of the day the haters will be the ones still standing.  Not to worry though, the modders who wanted to charge for content will probably get their chance when the next game is released.  Then all of the justifiers can be happy when they get to pay for mods that should be free and the rest of us get fucked.

     

    Modders have no business being in cahoots with big corporations.  Modders are hobbists, not devs, not professionals or anything else.  Just look at the payout scheme and the gerbil wheel mentality of Bethesda and Valve.  Modders would have gotten a percentage of a percentage and Bethesda/Valve would have gotten to keep all of the profits and all of the interest until a modder breaks the magical $100.00 mark.  And then they would be paid in Steam Dollars; a currency Valve sets the value on.   :lol:  Who the fuck in their right mind would sign on for something like that?  I'll tell you who, modders who don't have an inkling as to what corporations really are or how they really work.  They have no idea how to enter into a negotiation, how the Commercial Law League operates or what their rights are.  Just sign the e-document and watch the big modding bucks roll in.  That's how clueless these people are.

     

    Like Animal Mother said in Full Metal Jacket, 'Better you than me."

    Kendo! Who would have thought i would ever 99.9% agree on something you said :)

     

    And then they would be paid in Steam Dollars; a currency Valve sets the value on. :lol: Who the fuck in their right mind would sign on for something like that?

    Why did i just think of the Arch-Capitalist Jeremiah Fink from Bioshock Infinite? Who only "pays in Fink Tokens, only valid at the Fink Company store".

    But AFAIK the authors actually should have been paid directly to a PayPal account, it's the customers who only get a refund in Fink Bucks Steam Bucks.

    Of course after gabe tax, PayPal cut and real tax, there's practically nothing left anyways. And users asking for too many refunds got banned for "abuse".

     

     

    Excellent diagram. My example was brief, but I had forgotten about all the other stuff that is needed to make sexlab run and to add the bells and whistles. You could also add the things that run in parallel but compliment sexlab, like Zaz Animations, Devious Devices, Death Alternative, Sanguine, etc. 

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  7.  

     

     

     

    Either all of the insults and bickering were a product of my imagination and I been unknowingly in one serious bad trip for the past few days or there was in fact a lot of fighting.

    Which is what I was referring to--the bickering was unnecessary and misdirected. The whole thing was painted as an "us" vs "them", which it never was to begin with. I never said they were made up, but that there was no real conflict. There was no fight because the other side never fought back. It was just a huge bullying campaign on the community's part (albeit, I 'll give exception to those who presented arguments in a civil and well-reasoned manner, but I can't say the same for the majority who did the mob-based name calling).

     

    Which is precisely what caused the whole problem in the first place. People were afraid that this was going to create a divide between modders and stagnate many mods' development. Why? Again, because as we established before, this whole community is an interconnected web. Modding is a community where someone brings an idea to the table and someone else uses this idea or foundation to build their own ideas. Take for example loverslab itself:

     

    FNIS > Sexlab > Sexlab Romance

     

    Without FNIS there is no Sexlab. Without Sexlab there is no Sexlab Romance. 

     

    People seemed to be afraid that with Steam's system, modders would gate mods that act as foundations to others, behind wall. They feared that this in turn would divide the community and ironically enough, in their haste to stop this, they burned a bunch of bridges.

    Yes, this I understand wholeheartedly--which makes this what the topic of contention should be about, not whether or not someone is a traitor to the cause or if greed was an issue. Property rights are a valid argument for valid concern. This is what the issue should be about and we do not need a "war" to see that. And yes, that's what leaves me disappointed in the mess is that people had to burn those bridges, and for what?

     

    I am not one to believe in conspiracy theories. I had at no point implied any of that.

    Apologies if I gave you that impression. While I had quoted you to start off my response, I meant this in a broader sense based on the context of other messages I've read with people claiming mod authors and corporations are only doing this out of greed or some nefarious purpose. That in itself is a conspiracy theory.

     

    What are you even talking about? You have taken my comment way out of context. I have created no narrative, nor have I even taken part of the damned thing. The only placed in which I haven commented about the matter is here, because frankly I didn't want to join the cesspool of hate that has overtaken the nexus and workshop in the past few days.

    If I had taken you out of context, again, apologies as that was not my intention. When I said "you", it meant it in a more poetic way not literally you-you, but obviously that came out all wrong. I understand you were merely stating the obvious and I was trying to illustrate my observations by comparing them to yours, however it seems we have the same point of view on the matter. Thanks for the clarification.

     

    I watched over the whole business and stood by silently for the most part. I don't believe in flaming people or harassing them and frankly I feel sorry for guys like Chesko.

    Ditto that.

     

     

    It seems we both actually agreed and that there was a misunderstanding in the way we expressed things. I apologize for any confusions I may have caused.

     

    When I said the whole civil war, I meant the bickering, not that I personally support it. But in truth, it was more of a witch hunt than a civil war as those who made paid mods were practically given witch trials in which their reputations were scarred. 

     

    Personally, I feel that this isn't as black and white as a lot of people have tried to make it be. I think that we need to establish some sort of neutral ground. I understand the modders need to make some degree of income and as a mod user, I also understand that we also have our limitations. But as long as both sides refuse to see the validity of the opposing argument, things will not get better.

     

    With that said, I don't think the Steam Workshop was the best idea. There were a lot of concerns (some of which we discussed before) that simply made the system not viable. It doesn't help that modders were only getting a 25%. In my opinion, I think that we should focus on creating a patreon system where we pay the modders for their continuous labor, rather than for the mod itself. Another concern of mine, which I posted in another thread, was the usual entitled modder. We all know that there is always that one guy that downloads the mod, doesn't follow the instructions and then proceeds to act all entitled. I shudder to think how this kind of person would behave, had they paid for mods. This is why I think the patreon system works better, as you are paying the modder for their labor in general rather than the specific mod. 

     

    In the end, I keep seeing people saying that we won, but after all the bickering and burned bridges I wonder if that's true.

     

    PS: I apologize if my original reply was in any shape or form rude. I typed that quickly and I dunno if it came off rude. If so, I'm sorry!

     

    Which is illegal via Bethesda terms and services. Also Patreon takes a cut btw.

     

     

     

    Just trying to come up with ideas. I'm sure there must be a way, since Nexus has the donate option for modders. 

     

     

    The donation is technically against the ToS too, if its directly involved with modding Skyrim. Bethesda doesn't challenge it because its hard to prove that the modder is directly profiting of the mod rather than people just giving the person money because they can.

     

    Earning money off ANYTHING Skyrim is illegal. Bethesda owns the IP and earning money off their IP directly challenges their ownership of it. If I draw a picture of the iconic Dovahkiin, I can not sell it as "Skyrim's Dovahkiin" legally, since I don't own the license for that character. I have to sell it as, drawing of a guy in armor yelling whohappenstolooklikeskyrim'sdovahkiinplzdontsue.

     

    This is why the workshop was a big deal. Bethesda was licensing out their IP for end users to profit from. This made a LEGAL avenue that users could gain money from their work. This was great, its just the implementation was absolute shit.

     

     

     

    I have to agree with that. The main problem here is without a doubt the implementation. Especially on an already established game. I think they will end up bringing it back for FO4 and TES6, in which case, I hope the implementation and percentage given to the modder end up being better. 

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  8.  

     

    Either all of the insults and bickering were a product of my imagination and I been unknowingly in one serious bad trip for the past few days or there was in fact a lot of fighting.

    Which is what I was referring to--the bickering was unnecessary and misdirected. The whole thing was painted as an "us" vs "them", which it never was to begin with. I never said they were made up, but that there was no real conflict. There was no fight because the other side never fought back. It was just a huge bullying campaign on the community's part (albeit, I 'll give exception to those who presented arguments in a civil and well-reasoned manner, but I can't say the same for the majority who did the mob-based name calling).

     

    Which is precisely what caused the whole problem in the first place. People were afraid that this was going to create a divide between modders and stagnate many mods' development. Why? Again, because as we established before, this whole community is an interconnected web. Modding is a community where someone brings an idea to the table and someone else uses this idea or foundation to build their own ideas. Take for example loverslab itself:

     

    FNIS > Sexlab > Sexlab Romance

     

    Without FNIS there is no Sexlab. Without Sexlab there is no Sexlab Romance. 

     

    People seemed to be afraid that with Steam's system, modders would gate mods that act as foundations to others, behind wall. They feared that this in turn would divide the community and ironically enough, in their haste to stop this, they burned a bunch of bridges.

    Yes, this I understand wholeheartedly--which makes this what the topic of contention should be about, not whether or not someone is a traitor to the cause or if greed was an issue. Property rights are a valid argument for valid concern. This is what the issue should be about and we do not need a "war" to see that. And yes, that's what leaves me disappointed in the mess is that people had to burn those bridges, and for what?

     

    I am not one to believe in conspiracy theories. I had at no point implied any of that.

    Apologies if I gave you that impression. While I had quoted you to start off my response, I meant this in a broader sense based on the context of other messages I've read with people claiming mod authors and corporations are only doing this out of greed or some nefarious purpose. That in itself is a conspiracy theory.

     

    What are you even talking about? You have taken my comment way out of context. I have created no narrative, nor have I even taken part of the damned thing. The only placed in which I haven commented about the matter is here, because frankly I didn't want to join the cesspool of hate that has overtaken the nexus and workshop in the past few days.

    If I had taken you out of context, again, apologies as that was not my intention. When I said "you", it meant it in a more poetic way not literally you-you, but obviously that came out all wrong. I understand you were merely stating the obvious and I was trying to illustrate my observations by comparing them to yours, however it seems we have the same point of view on the matter. Thanks for the clarification.

     

    I watched over the whole business and stood by silently for the most part. I don't believe in flaming people or harassing them and frankly I feel sorry for guys like Chesko.

    Ditto that.

     

     

    It seems we both actually agreed and that there was a misunderstanding in the way we expressed things. I apologize for any confusions I may have caused.

     

    When I said the whole civil war, I meant the bickering, not that I personally support it. But in truth, it was more of a witch hunt than a civil war as those who made paid mods were practically given witch trials in which their reputations were scarred. 

     

    Personally, I feel that this isn't as black and white as a lot of people have tried to make it be. I think that we need to establish some sort of neutral ground. I understand the modders need to make some degree of income and as a mod user, I also understand that we also have our limitations. But as long as both sides refuse to see the validity of the opposing argument, things will not get better.

     

    With that said, I don't think the Steam Workshop was the best idea. There were a lot of concerns (some of which we discussed before) that simply made the system not viable. It doesn't help that modders were only getting a 25%. In my opinion, I think that we should focus on creating a patreon system where we pay the modders for their continuous labor, rather than for the mod itself. Another concern of mine, which I posted in another thread, was the usual entitled modder. We all know that there is always that one guy that downloads the mod, doesn't follow the instructions and then proceeds to act all entitled. I shudder to think how this kind of person would behave, had they paid for mods. This is why I think the patreon system works better, as you are paying the modder for their labor in general rather than the specific mod. 

     

    In the end, I keep seeing people saying that we won, but after all the bickering and burned bridges I wonder if that's true.

     

    PS: I apologize if my original reply was in any shape or form rude. I typed that quickly and I dunno if it came off rude. If so, I'm sorry!

     

    Which is illegal via Bethesda terms and services. Also Patreon takes a cut btw.

     

     

     

    Just trying to come up with ideas. I'm sure there must be a way, since Nexus has the donate option for modders. 

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  9.  




    Either all of the insults and bickering were a product of my imagination and I been unknowingly in one serious bad trip for the past few days or there was in fact a lot of fighting.




    Which is what I was referring to--the bickering was unnecessary and misdirected. The whole thing was painted as an "us" vs "them", which it never was to begin with. I never said they were made up, but that there was no real conflict. There was no fight because the other side never fought back. It was just a huge bullying campaign on the community's part (albeit, I 'll give exception to those who presented arguments in a civil and well-reasoned manner, but I can't say the same for the majority who did the mob-based name calling).


     




    Which is precisely what caused the whole problem in the first place. People were afraid that this was going to create a divide between modders and stagnate many mods' development. Why? Again, because as we established before, this whole community is an interconnected web. Modding is a community where someone brings an idea to the table and someone else uses this idea or foundation to build their own ideas. Take for example loverslab itself:


     


    FNIS > Sexlab > Sexlab Romance


     


    Without FNIS there is no Sexlab. Without Sexlab there is no Sexlab Romance. 


     


    People seemed to be afraid that with Steam's system, modders would gate mods that act as foundations to others, behind wall. They feared that this in turn would divide the community and ironically enough, in their haste to stop this, they burned a bunch of bridges.




    Yes, this I understand wholeheartedly--which makes this what the topic of contention should be about, not whether or not someone is a traitor to the cause or if greed was an issue. Property rights are a valid argument for valid concern. This is what the issue should be about and we do not need a "war" to see that. And yes, that's what leaves me disappointed in the mess is that people had to burn those bridges, and for what?


     



    I am not one to believe in conspiracy theories. I had at no point implied any of that.


    Apologies if I gave you that impression. While I had quoted you to start off my response, I meant this in a broader sense based on the context of other messages I've read with people claiming mod authors and corporations are only doing this out of greed or some nefarious purpose. That in itself is a conspiracy theory.


     




    What are you even talking about? You have taken my comment way out of context. I have created no narrative, nor have I even taken part of the damned thing. The only placed in which I haven commented about the matter is here, because frankly I didn't want to join the cesspool of hate that has overtaken the nexus and workshop in the past few days.




    If I had taken you out of context, again, apologies as that was not my intention. When I said "you", it meant it in a more poetic way not literally you-you, but obviously that came out all wrong. I understand you were merely stating the obvious and I was trying to illustrate my observations by comparing them to yours, however it seems we have the same point of view on the matter. Thanks for the clarification.


     




    I watched over the whole business and stood by silently for the most part. I don't believe in flaming people or harassing them and frankly I feel sorry for guys like Chesko.




    Ditto that.


     





     


    It seems we both actually agreed and that there was a misunderstanding in the way we expressed things. I apologize for any confusions I may have caused.


     


    When I said the whole civil war, I meant the bickering, not that I personally support it. But in truth, it was more of a witch hunt than a civil war as those who made paid mods were practically given witch trials in which their reputations were scarred. 


     


    Personally, I feel that this isn't as black and white as a lot of people have tried to make it be. I think that we need to establish some sort of neutral ground. I understand the modders need to make some degree of income and as a mod user, I also understand that we also have our limitations. But as long as both sides refuse to see the validity of the opposing argument, things will not get better.


     


    With that said, I don't think the Steam Workshop was the best idea. There were a lot of concerns (some of which we discussed before) that simply made the system not viable. It doesn't help that modders were only getting a 25%. In my opinion, I think that we should focus on creating a patreon system where we pay the modders for their continuous labor, rather than for the mod itself. Another concern of mine, which I posted in another thread, was the usual entitled modder. We all know that there is always that one guy that downloads the mod, doesn't follow the instructions and then proceeds to act all entitled. I shudder to think how this kind of person would behave, had they paid for mods. This is why I think the patreon system works better, as you are paying the modder for their labor in general rather than the specific mod. 


     


    In the end, I keep seeing people saying that we won, but after all the bickering and burned bridges I wonder if that's true.


     


    PS: I apologize if my original reply was in any shape or form rude. I typed that quickly and I dunno if it came off rude. If so, I'm sorry!


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