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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

khanc24

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Everything posted by khanc24

  1. Non-SexLab Animation Pack

      Since you stated there may have been a problem with the script I reinstalled and retested 3.0a several times and noticed there were a few buggy issues with some animations not showing up in the MCM menu list on a saved game compared to a new game.  That said it would probably be a good idea to switch over to SL 1.60+ but since there is no stable version of SL 1.60+ yet I will stick with the most stable version of SL, v1.59c.  To be honest all the work you and the other contributors are doing is adding in new animations to the game and if I'm losing out without using SL v1.60 or higher its not going to be the end of the world.  Skyrim will still be Skyrim...until Fallout 4 comes out 0_0.  Keep up the good work, I look forward to seeing what more can be added with NSAP v3.1.  
  2. Non-SexLab Animation Pack

    Still using SL 1.59c cause I've noticed a lot of people are getting many bug problems with the switch over to 1.60+ and I don't want the hassle of making a new game just to see the full benefit of SL 1.60 while losing the progress of more thoroughly played saves.  That aside I noticed NSAP v3.0a for SL 1.59c is missing quite a few leito animations compared to NSAP v2.8.2 but I do like the added ffm animations.  I will stick to using v2.8.2 until a new update comes along.  Great work.
  3. Sexout Soliciting

    Nice concept and great mod.  Only drawback is a male character having the same dialogue options popup when talking to male npcs.  Is it possible to have the option to turn off soliciting if playing as a male character in the MCM menu?
  4.   Thanks but I already found the answer. Took a while of sifting through the forums but I found an old 2013 version clothing module.  its Outdated but it works as intended.  
  5. New to this mod but managed to set it up and its running great alongside SexoutNG stable version.  One problem, where is the clothing evaluation module?  Going through the forums I see that the clothing module was once part of SexoutNG but was later put into Sexout Common Resources.  I see the toggle "undress list" for character stripping in the MCM menu but I don't see this supposed module in my inventory at all.  This is probably the most confusing mod installation I've ever done.  Skyrim is a cakewalk compared to the confusion I have right now with the mods associated with this one alone.  Any help would be appreciated.
  6. Just downloaded and tested out your replacer animations and noticed sleep animations are buggy, i.e., female character is on bed the wrong way as in 180 degrees the wrong way.  Male character moves to correct position from stage 1 to stage 2 but when you reverse stages using sexlab hotkeys, male character stays in same spot as stage 2, doesn't revert to stage 1 position.  There is no way to rotate her around so she is in the right position.  Overall good animations though.
  7. Non-SexLab Animation Pack

      Ran into the same problem while still running SL 1.59c.  Leito Standing 1 animation is listed twice in MCM menu and Leito Standing 2 is nowhere to be seen on the list.  Minor bug but still playable.  
  8. Defeat

      Thank you for your suggestion but unfortunately it didn't work for me.  It made it a little more buggy so I'm sticking with the original file.  Manual surrender bug isn't game breaking since it works 50% of the time.  My main concern as I posted earlier is the post-assault scripts not running for NPC vs NPC.  Example "forsworn female" assaulted by "bandit male" leaves "forsworn female" standing idle, not cowering in fear, exhausted or running away naked.  Messing with MCM menu doesn't do much either.  Any way to get them to work right?   @silver92 I would tell you to find Mighty Beasts - Vampire Lord/Werewolf mod but the mod author, AI99 & VectorPlexus, is no longer on Skyrim Nexus.  His/Her mod allows vampire lord talking and looting interactions which links in well with sexlab interactions.    As a werewolf look up sexlab werewolves http://www.loverslab...lab-werewolves/  
  9. Defeat

      Manual surrender has always been glitchy as far as I've tested with each update.  As I've posted above in my findings certain npcs refuse to run Defeat scripts when you manual surrender like in your case where they just walk away.  This happens when you encounter enemy npcs in the world map while exploring.  The scripts are a 50/50 hit and miss when inside areas, though, so you just have to keep trying it until it works.  A good way to keep the scripts running as long as possible is going to Halted Stream Camp north-west of Whiterun whenever loading a game.  I found that when my manual surrender fails to run correctly, going here and manual surrendering to the bandits outside of the camp will make it work as intended.  Afterwards it normally works as intended everywhere else.  This is just for my game, it may not work for you but it won't hurt to try.   However, how does defeat behave if your character is forced to surrender via low health, low stamina or stunned?  Do you go down with a bleedout animation forcing the enemy npcs out of combat and make them come over to undress you or do they leave you alone?  
  10. Defeat

    Been testing out defeat and noticed that NPC vs NPC post-assault scripts don't even bother to kick in.  In all tests NPC just stands there and can actually be talked to as if I was not an enemy (female bandit lost a fight to a bear, the bear walked away happy, I talked to a clueless cheerful bandit who didn't attack me post-assault.  Might as well have a chasing butterflies script here lol...).  Upon looking at their active spell effects after assault I noticed this spell "DefeatSTrueCalmSPL."  Just wondering why they are calmed when the option I selected for post-assault was flee and trauma for NPC vs NPC?   I do have SL_Stop Combat running in tandem with this mod but Defeat is loaded near the bottom of the load order (used LOOT).  Don't think it has anything to do with this mod because disabling it doesn't correct the error.
  11. Defeat

      I reinstalled in this order when I had that problem:   1. Uninstall Defeat 2. Run FNIS for Users 3. Load save, make new clean save, exit game 4. Open clean save with SaveTool, click "Fix all" followed by "FixScriptInstances" to remove orphaned scripts left over by uninstalled defeat and clicked save. 5. Reinstall Defeat 6. Run FNIS for users again 7. Run LOOT and make sure Defeat is at or close to bottom of list (LOOT placed it 3 to last on load order for me). 8. Ready to play   On a side note its always good to use SaveTool on clean saves after removing a mod.  For better chances of not having save files full of corrupt data, always force save using command console i.e., "save xxxxx" in command console (without quotations) and main key on this is not to overwrite a save, keep making new saves numerically, alphabetically or however you like to name them.  Autosaves and quicksaves tends to put in a lot of garbage data that can make a character unplayable so its best to disable these functions.  It may be a hassle to always open up command console every 10-15 minutes to do a save but its worth it.  Or if you are good with computer programming, make a simple text file that you can use to do the saves for you numerically by simply using the "BAT xxxx" in console command (I'm horrible at it and its probably very simple).
  12. Non-SexLab Animation Pack

    New update, v2.7a, works perfect.  The bug where I wasn't able to loop back to stage 1 animations is gone.  Odd that I was the only one with that using v2.7, must be my system only lol.  Look forward to the next update.
  13. Non-SexLab Animation Pack

      Work around for that is go to data/meshes/actors/character/animations/NonSexlabAnimationPack and open up FNIS_NonSexlabAnimationPack_List text document file and find the Leito animation list.  Below leitolesbian add this line:   s leito_lesbian_2_a1_s1 leito_lesbian_2_a1_s1.hkx + leito_lesbian_2_a1_s2 leito_lesbian_2_a1_s2.hkx + leito_lesbian_2_a1_s3 leito_lesbian_2_a1_s3.hkx + leito_lesbian_2_a1_s4 leito_lesbian_2_a1_s4.hkx + leito_lesbian_2_a1_s5 leito_lesbian_2_a1_s5.hkx s leito_lesbian_2_a2_s1 leito_lesbian_2_a2_s1.hkx + leito_lesbian_2_a2_s2 leito_lesbian_2_a2_s2.hkx + leito_lesbian_2_a2_s3 leito_lesbian_2_a2_s3.hkx + leito_lesbian_2_a2_s4 leito_lesbian_2_a2_s4.hkx + leito_lesbian_2_a2_s5 leito_lesbian_2_a2_s5.hkx   Do the same for leitocowgirl1 by adding these lines where they should have been above leitocowgirl2:   s leito_cowgirl_a1_s1 leito_cowgirl_a1_s1.hkx + leito_cowgirl_a1_s2 leito_cowgirl_a1_s2.hkx + leito_cowgirl_a1_s3 leito_cowgirl_a1_s3.hkx + leito_cowgirl_a1_s4 leito_cowgirl_a1_s4.hkx + leito_cowgirl_a1_s5 leito_cowgirl_a1_s5.hkx s leito_cowgirl_a2_s1 leito_cowgirl_a2_s1.hkx + leito_cowgirl_a2_s2 leito_cowgirl_a2_s2.hkx + leito_cowgirl_a2_s3 leito_cowgirl_a2_s3.hkx + leito_cowgirl_a2_s4 leito_cowgirl_a2_s4.hkx + leito_cowgirl_a2_s5 leito_cowgirl_a2_s5.hkx   Once done save and exit (I had to go back to v2.6.7 text doc files to copy and paste these lines into the v2.7.7 version).  Then run GenerateFNIS_For_Modders, generate mod behaviors and locate the text doc you just edited.  Afterwards run fnis_for_users program and update.  Think this should fix it.  Will test it out and confirm.   EDIT: Confirmed to work and fix missing animations.  Noticed another bug while testing.  The option to reverse animations back to stage 1 is no longer available when using hotkeys set by sexlab framework, the only minimum animations allowed to be reversed to is stage 2 of any animation, even basic ones originally used by sexlab framework.  Changing to new animations loops stage back to stage 1 but only if you were mashing the reverse keys before hand.  Can't reverse back to stage 1 if you decide to progress to next stages unless switching to new animations again.  At first thought it was a load order issue but using LOOT doesn't seem to fix the problem.  Went back to using v2.6.7 to test theory out and found sexlab framework hotkeys are now functioning normally.
  14. Non-SexLab Animation Pack

    Hey just noticed Zynish Standing is in NSA MCM menu but after reseting animations in SOS MCM menu, its not available as an animation at all. Just wanted to point out this bug.   EDIT: NVM just realized there's only a maximum set number of animations allowed by SOS.  Had to sacrifice disabling some minor animations for the better ones. 
  15. Defeat

    Hey nice work on the update.  Minor bug with surrender still; npc walks away 50% of the time but still functional with combat knockdown which transitions smoothly.  I ignore the use of surrender and it doesn't bother me but just wanted to point it out in a mod tester's perspective.  Keep it up.
  16. SOS - Schlongs of Skyrim

      Thanks, the beta fixed the issue.  Keep up the good work.  
  17. SOS - Schlongs of Skyrim

    Hey just updated to current version and started noticing that despite not having any revealing armors, custom and vanilla, the schlongs still clip through clothing and armor.  The previous version I used was 2.05.33 or something like that and had no problems.  Was lazy on updating for several months and decided to do it last night and immediately noticed this bug.  Is there anyway to fix it?  Any help would be appreciated.
  18. Hey still running TDF v2.2.5.2, will update when I have time but I noticed a bug; everything works as intended but when I send one the prostitutes to work in the Jarl's castle/home, all they do is interact with furniture and eat or drink.  Theres no sexual interaction with npcs when I go to check up on them but they're making money.  Just wanted to point this out.
  19.   I'm still getting gaps with the HM priestess boob cups and cuirass making them not fit right with the body.  The boob cups are too small and clip out of view of the breasts and the same goes to the cuirass; using unpb tbbp body meshes so there is no problem with the rest of the armor pieces, i.e, bonus leather cuirass, boots and gauntlets.  Texture wise I'm still having the purple color issue with the back and upper back tentacle pieces.  I used a bsa extractor and extracted the textures and meshes as you suggested.  I then copied your HM meshes over the original but still got the purple texture issue.
  20. More Nasty Critters

    Hi this is off topic but I am wondering if there is a way to get Xander's animations to work as replacers for some of Sexlab's dull animations?  I downloaded his files and have been fiddling with them with no luck.  The male animations work correctly but the female animations during the sex scenes are way off; that is to say the female npc/character become double jointed and are in odd positions.  I feel this may be due to a skeleton.nif issue but can't seem to work around it with my limited knowledge.  I am currently using xp32's current skeleton.nif.  Any possible workarounds or expert guidance would be great.