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Everything posted by Dinosaurus
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XPMS (NOT XPMSE) swords still not on back
Dinosaurus replied to Les Enfants Terribles's topic in Skyrim Technical Support
i think you should go back and read, actually, over others. You say specifically: "PS I don't want to use XPMSE because it causes female characters to have torpedo like breasts..." How is that saying "My complaint is not about XPMSE". Yes.. not all your complaint was about XPMSE. Your main complaint was about XPMS causing issues with weapon placement. But then you made a secondary complaint about how XPMSE causes torpedo breasts. You didn't even say like "PS I don't want to use XPMSE because i don't understand how to set it up right without getting a torpedo like breast effect". Instead you state "PS I don't want to use XPMSE because it causes female characters to have torpedo like breasts..." XPMSE does not cause that issue of yours though. But, never-the-less noobs reading your original post may have their opinion soured on XPMSE because your secondary complaint is about XPMSE causing torpedo breasts. It does not cause this issue, however, so.... -
Actually if you are talking about the body .. to me.. that doesn't look like "white skin" that looks like "purple" mesh.. which i thought meant you are missing textures?
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XPMS (NOT XPMSE) swords still not on back
Dinosaurus replied to Les Enfants Terribles's topic in Skyrim Technical Support
Not everyone will read through this whole thread to see you took back your original statement of "PS I don't want to use XPMSE because it causes female characters to have torpedo like breasts..." Some new person reading that might very well read this topic starter and think "Bleh, XPMSE causes torpedo boob issues". They may not read any farther. So.. perhaps it's too late, i'm not sure how long users are able to edit their posts here, but.. perhaps you can edit your original post to add like: "Edit/Update: Problem wasn't with XPMSE afterall, but with HDT Weapon Slings" or "Edit/Update: Problem wasn't with XPMSE afterall, but with incompatible/improper install order i was doing" or.. something? Well, of course, you don't have to do that (and maybe it is not even possible to edit your first post at this point), but.. it was just an idea. -
Wow he is so beautiful You need to package him as a preset or follower or something. Heheh.
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Bad Dog's Immersive Creatures - SIC Addon
Dinosaurus replied to Bad Dog's topic in Downloads - Skyrim Adult & Sex Mods
Are you waiting with /all/ the menus closed? So don't be in the "esc/pause" menu at all. Don't have the MCM thingie open.. or anything.. so like wait "live" in the game where your character can move around..? Well, maybe you are already doing that and still having a problem. Sorry if that's the case. It is true i can be of no further help -
Maybe i was greedy >.< i couldn't help grabbing both those. But... Thank you!! i think i have a steam key from HumbleBundle for Book of Unwritten Tales Digital Deluxe, and Book of Unwritten Tales Critter Chronicles if you're interested you can have it.
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Heh.. none i know of, but.. you could use Defeat.. set it so morality doesn't matter.. then pick a fight with an NPC and then immediately hit the "surrender" hotkey and hope for the best ^.^ Well, also you can cross your fingers and hope someone else has another idea. Mmm!... i think MatchMaker will let you change to a different animation once it starts so afterwards you can maybe swap to an aggressive animation if it doesn't pick one at default?
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Bad Dog's Immersive Creatures - SIC Addon
Dinosaurus replied to Bad Dog's topic in Downloads - Skyrim Adult & Sex Mods
In the Original post Bad Dog says you need both Dawnguard and Dragonborn. But yes... the "Main" mod/esp comes already with Dawnguard addon.. so you just need to additionally click "DLC2 (Dragonborn)" in the Skyrim Immersive Creatures installer. -
Bad Dog's Immersive Creatures - SIC Addon
Dinosaurus replied to Bad Dog's topic in Downloads - Skyrim Adult & Sex Mods
Although it is really called "re-register all mods", at least in the newest version. After hitting that and exiting out of the menus it takes about.. 30 secons to a minute for Creature Framework to re-add all the mods. You don't seem to get a message when it finishes.. but be patient and don't just hit the "re-register" thing and then exiting out and immediately try to play with some animal. Give it at least a minute first! ^.^ Hope that helps, although your problem may be different. But you didn't say you tried the re-register/reset thingie, so i thought i'd sugget it! -
Did you install all the Required mods? 'Cause at the bottom of that mod page it says like 20 different mods it depends on: So do you have all those plus all their dependencies? My first guess would be, of course, that you forgot to install one of those needed mods. Or maybe you missed a dependency one of those needed mods had? Maybe!?
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i use UNP Skinny for my body replacer. On the left its at priority "27", so it's above SOS. It's not on the right at all because it doesn't have an esp ^.^
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Well here's my load order of those three things. On the left side of MO: Sclongs of Skyrim - 2.05.041 ======== 30 XP32 Maximum Skeleton Extended ======== 118 SexLabFrameworkv159 ======== 128 Although they don't literally follow each other that way.. that is there are many mods between them but Sclongs is 1st, then the XP32 Skeleton, then SexLab. The numbers i put after each one is where their literal priority numbers land on the left-side of MO. On the right side of MO: Sclongs of Skyrim - Core.esm ======== 17 SexLab.esm ======== 18 RaceMenuPluginXPMSE.esp ======== 137 Schlongs of Skyrim.esp ======== 144 SOS - Smurf Average Addon.esp ======== 163 Don't know if that will help you... Not even sure if my load order is the "best", but i am able to run SOS successfully, soooo! Maybe try it.
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i'm interested too, as i also cannot get it to work. Can you post the solution here?
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^ So a bit more playing around with testing some more with settings i've noticed something. Previously (when i was having issues) i had NPC vs NPC disabled. That's when i was getting Defeat 5.0.2 scenes sometimes 'freezing' or failing to fully initiate. Even having the occasional thing like 'hired thugs' continuing to attack me even after i K/Surrender. But... after enabling NPC vs NPC the problem seemed to vanish entirely. So now i wonder if Jmoney and Ray also have NPC vs NPC turned off, and if so perhaps turn on NPC vs NPC and see if it helps? i'm not even sure why toggling that on or off would cause the problem discussed above (under my spoilers), but....it does seem to have fixed things. Maybe it's just a fluke! i dunno... but thought i'd mention in just in case there really was something to it.
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Ooo.. you seem to be right. i actually use a few mods that maybe make that chance worse??. But like i use Multi-Floor Sandboxing, and Organized Bandits, i wonder if maybe that's pushing npcs to do 'stuff' instead of obeying what Defeat wants them to do? i just finished doing a bunch of testing but now i cannot reproduce the issue jmuch now that i want to >.< Even with my full load of mods running i've tried K/Surrender a dozen times now during my tests to try to pinpoint the cause and it has only happened once. i mean, the defeat event seems to play properly after i surrender now... except that one time! And that one time the bandit who i'd had the dialogue with *did* walk off as you say to go do something else.. and then me and the rest where stuck in "frozen in place" mode. So you're definitely right. Thanks for the hint on what might be causing it though. i suppose it doesn't happen often enough to be a big issue, but, still!
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i never had this problem in previous versions of Defeat (so for me Defeat V5b3.3fixed was fine), however i am occassionally getting this problem now. It's not always an issue, and it only happens sometimes when i voluntarily surrender (default K key). If i don't surrender and Defeat 5.0.2 triggers on it's own everything plays fine.. But sometimes when i manually surrender with K.. the npcs will go through their dialogue like "Oh, what will you give me if i let you go?" (or whatever it is they say exactly, sorry for paraphrasing) and then i get the option to say like "Okay take my money." or "Just take what you want" etc.. if i pick "just take whatever you want" and the npc says like "Oh ya i'll take what i want, hahah." ... then.. nothing happens. i uploaded a screen shot of it, but i don't know if it'll help. During this time period me and the npcs who would have been involved in the rape are like "frozen". We're *not* in t-pose or anything. No one strips down. It's weird. i'm going to do some bare bones testing in a moment just running like only Defeat and it's dependancies on an otherwise vanilla game to see if i can make it happen. Maybe there's a mod conflict going on for all of us or something else. Again... if i *don't* surrender and just basically allow a bleedout/blackout/death event to trigger on its own the Defeat events go off fine (i'm running Death Alternative, and SD Plus as well so maybe there's a conflict there? - but with "Defeat V5b3.3fixed" there was never an issue). Oh also this is on a brand new game and save, so i didn't "upgrade" from Defeat V5b3.3fixed to Defeat 5.0.2, i started a whole fresh game. My race is just the vanilla race of Imperial.
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Missy, are you sure you didn't run the.. like "test" thingie in Apropos where it like gives the "gibberish" words that are just used to show you how the text will be displayed? Basically the "lorem ipsum"? ^.^ If so don't mistake that for the "language" of the mod. http://en.wikipedia.org/wiki/Lorem_ipsum
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is there a better argonians and khajiit mod ?
Dinosaurus replied to badbat111's topic in Skyrim Non Adult Mods
Wow i have a totally different point of view, i think Argonians in Skyrim look way better and have much nicer features than in Oblivion. i also don't think either looks human at all. To me the biggest difference is in the images you posted is that Oblivion Argonian looks more "serpent" like, while the Skyrim one looks more "lizard" like. i don't personally think serpent faces look more human though. >.> http://www.nexusmods.com/skyrim/mods/62574/? i use that, but... i suppose that won't help with what you're after, since it seems like you want the faces to look more snake-like, and i don't know a mod for that. You could try this though http://www.nexusmods.com/skyrim/mods/17488/? It adds two new races that are sort of a hybrid human/khajiit and human/argonian, so that might work if you actually want them to look genuinely more human-like, since it uses the actual human-heads. However, i've never used that mod and am not sure if in-game npcs will identify you as argonian and khajiit when playing one of those custom races. Edit: There was another argonian/hybrid mod i was thinking of but can't find even though i've used it before >.< i'll update my post if i find it. -
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i agree. ^.^ i don't know Fore personally or anything, but, having seen Fore's behaviour during all the pay-mod drama made me really admire them. Donated to Zaz through Nexus too. Appreciate you both.
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i'm assuming by LL you mean specifically "SexLab" that's here.. and yes that will work with Legendary Edition of Skyrim. Actually i'd say Legendary Edition of Skyrim is the version of Skyrim most compatible to mods. Since a lot of mods rely on various DLC assests and with Legendary Edition you have them all.
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[WIP] Skykids - Child races & other technical goodies - No more armor patcher! New CotS R2 Race!(6/22/15)
Dinosaurus replied to en_hawk's topic in Downloads - Skyrim Non Adult Mods
http://www.loverslab.com/topic/39375-rcots-children-of-the-sky-reworked/page-20#entry1064317 i think that's the skeleton i'm using. Although you will have to either find the version where already the file path is to where SkyKids skeletons go, or, do it yourself. -
Children Overhauls causing FPS drop?
Dinosaurus replied to SpyderArachnid's topic in Skyrim Technical Support
i thought this had something weird to do with HDT and the solution was using a different skeleton with your child mods? Hmm! i saw someone talk about it in the RCOTS thread, i'll try to find the solution! --- Oh that'll teach me to start typing while i'm on the phone... not refresh the page and submit my post. i am way late to the game >.< Sorry! -
You can also google "Installing FNIS through Mod Organizer" and you'll be lead to S.T.E.P which has a guide. http://wiki.step-project.com/Guide:Mod_Organizer Search that page for where you see "Fore's New Idles for Skyrim (FNIS) maybe added in this manner:" or... you can click their link and watch the youtube version linked on the S.T.E.P page. https://www.youtube.com/embed/6MqZ-EPdBvk Google knows all! i'm also pretty sure that S.T.E.P. page tells you how to get Mod Organizer to work with the Nexus Manager links. Though personally i just download the mods manually and then install'em with the little "CD" icon on the top left of Mod Organizer.
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How? Does Steam have a function set up that way for modders to pay other modders royalties if one mod relies on another? Say i make a mod that uses SkyUI function and put it for sale on the Steam Workshop.. how does SkyUI people get a cut of my sales? i haven't heard of any method in which Steam gives some of my profits to SkyUI-people? Is it just an honour's system in yoru mind? Do i just write SkyUI a cheque every month?
