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Riceball

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Posts posted by Riceball


  1. Hello, I'm looking for this mod that I cant remember the name. It is a public bath house/pool with a huge rectangular shaped building which I think is located near the waterfront(?). NPCs go there at certain times to take a bath. The inside has a huge rectangular pool and I think a smaller circular(?) pool too. I got the mod from the nexus but I cant find it.


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  2. My compass

    attachicon.gifHUD.jpg

     

    I don't use DarNified UI. Another Mod added the compass ( do not remember which )

     

    Here my hud textures ( compass, and  fatigue, health, Magic bar ) you can delete the bars and use ony the compass (hud_compass_face.dds , hud_compass_frame.dds )

    attachicon.gifcompass and bar Textures.7z

     

    Wow thank you! I was already planning to do my own retexture but you saved me. This compass mod is nowhere to be found.

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  3.  

    That is default vanilla Oblivion. Literally no mod was used there.

     

    You probably have a UI mod that changes it in your game, so it's different. Try to isolate it and edit that part out.

    That's right. I have abandoned the vanilla UI for so long, I'm not able to recognize it anymore. There are subtle changes though.

     

    @ riceball

    Perhaps there is a setup for DarNified UI with normal/big fonts? I can't remember.

     

    This is a mod you could find useful:

    http://www.nexusmods.com/oblivion/mods/43676/?

     

    Of corse, use the settings for vanilla UI.

    For the magic menu, if you have many scripted spells (all represented by the "burden" icon, LAPF is full of them) you can use

    http://oblivion.nexusmods.com/mods/26196

     

    to recognize them more easily.

     

     

    Hello and thank you for the recommendations. I already have the Container and Magic Menu Overhaul. I'm going to try the Custom Spell Icons.

     

    I tried to find a way with darn but it was just too small.

     

    This is the custom font and size I am using right now.

    proto_zpshimknjwf.jpg

     

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  4. That is default vanilla Oblivion. Literally no mod was used there.

     

    You probably have a UI mod that changes it in your game, so it's different. Try to isolate it and edit that part out.

     

    This is the default compass

    No_Compass_-_Screenshot_1.jpg

     QuiteTheTail

    Thank you, but I stopped using darn UI since I had a really hard time reading the font with my extremely horrible vision. I am using the default UI so I can have the huge font and also use my custom huge font.

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  5. Yes, there is a limit to the number of animation files you can have. However, 283 is far, far, far from that number.

    To put it in perspective, I have over 6,000 animation files (not counting creatures), and have still not reached the cap.

     

    About your animation slowness: that is probably a setting within the animation itself. I know for a fact that Umpa's walk is slow by default.

    As for the jumping animation: that happens in vanilla Oblivion. Nothing to do about that, far as I know.

     

    Use tgm before showracemenu, and you'll be fine. This isn't Skyrim or anything.

     

    I don't use MMM or oblivion xp myself, so I can't help you there. Sorry.

     

    Hello vaelorian and thank you,

     

    I changed the walking animation to natural walk mod and it's working fine now. Thanks for clearing the jumping animation. I was really confused about it since I only have race and landscape mods installed. It is just annoying to look at having the idle stance play before landing and running animation while jumping then quickly changing to the jumping animation at max height.

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  6. Hello everyone,


     


    1. Is there a limit to how many animation mods you can install? I have 283 .kf files currently. The walk left/right/backward and sneaking forward animation are extremely slow for some reason using umpa sneak walk and pretty woman while vanilla animations are fine. I don't have a controller plugged in and the joystick is disabled in the ini.


     


    Often times the jumping animation does not show and instead uses the running animation while mid air. This jumping problem fixes itself after a few minute sof playing, but still happens from time to time.


     


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    2. Any side effects for using showracemenu aside from stat reset and how does this reset the stats anyway?


     


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    3. I read that MMM kills fps. I have a core2duo 2.66, nvidia gtx 650 1gb and 4gb ram dinosaur and I run the game around 25-40fps. If I set MMM to not use alive waters, no guard additions like lanterns, no looting npc, no farm animals and spawn areas set to vanilla then can it still hit my fps like a truck?


     


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    4. I use oblivion xp updated, what are some good class, birth sign, magic balancing mods to go with it?


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  7. With similar overlay affect? Reminds me of Cinimascope a little bit. Maybe PV-Performance. They both have that smokey like atmosphere overlay affect.

     

    Hello and thank you. I'm going to try them out! I just noticed that a lot of the ENBs which has this kind of look are using the old ENB versions.

     

    I'm trying to get that dreamy feel to help minimize the shadows on the character. Most of the ENB's that I found are pretty great on the skin except when it comes to the face. The face has this ugly shadow all over the chin area. I guess what I'm trying to say is something that looks similar to mmorpgs that has everything bright.

     

    I do wish for an ENB that completely eliminates the shadows of the face.

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  8. 2 things that automatically make your characters look good, face texture and ENB. The sliders come next, although I'm having trouble getting myself the face i want to. Sometimes I just want to get someone else's save file and be done with it.


     


    For asian face textures, get the pretty face or sophia face texture in 3dm bbs or other sites.


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