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jerrydrake

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Everything posted by jerrydrake

  1. Sidfu, as I wrote in previous page, I have also some suspects on zaz for my ctd on save. May I ask you which is the setting I have to look for so I can also test it?   Bye,JD
  2. Hello, I am moving from SL1.60A3 to 1.60B1 and everithing is ok. I install it, it updates itself and then I re-register all animations from other mods correctly. Then, after any sex scene, if I try to save the game, it CTD. I've tried and this also happens with a new game (same MOD configuration). If I enable only SexLab mod, it does not happen. I post the list of my MODs, in case there is an already known incompatibility. Otherwise, I can also post the papyrus.log... Hope that someone can help me...   Thanks, JD   EDIT: I've checked and it seems that this happens only after I have registered ZaZ animations. If I do not register Zaz animations everithing is ok. Soon after registration starts the CTD during save after sex. I have Zaz Animation 6.07 and FNIS 5... Is there any suggestion?   EDIT2: I've also added the papyrus.0.log. The last lines are relevant to Zaz... even if this do not indicates too much. Hope it helps...   EDIT3: ok. it is not linked with registration of Zaz. It crashes Always after 1st sex. No clue about the reason. It seems that it is an incompatibility with some MOD but do not know... Tried disabling Being Female... Nothing. Tried disabling squirting... No. I'm currently continuing tests. Let you know if I discover something.         plugins.txt Papyrus.0.log
  3.   I confirm. Tremors only for new animations. Tested on new game with only SL installed (with its pre-requesites, of course). Game local cache files checked and Update, Dawnguard, Dragonborn and Heartfires cleaned with TESVEdit v3.1.0.   Bye, JD
  4.   I've tried also enabling only SexLab and requirements and it has the same behavior...   Bye, JD
  5.   The tremors to PC happen even if nothing is done before or during the act. Furthermore I repeat that with 1.59c and 1.60 beta 3 this does not happen. Confirm also that it is impossible to clean/rebuild sexlab without having CTD. Papyrus is not overwritten (the one provided with SLF development branch). both tried on an old save and on a new one. Same problems on both.   Cheers, JD
  6. I confirm. With development branch I have that my PC is continuously moving during act. With the released alpha and 1.59c this does not happen. Bye, JD
  7. Milk Mod Economy [2015-11-25]

    Hello, I have a big problem with my game. I'm not saying that the cause is this mod, but this mod makes it evident. I do not think that it is a save game corruption since it happens on two different save games (different PCs). I'll explain what happens: 1) after creation of one milk maid and when the milk produced reaches a certain quantity I can no more save the game. It ctd during saving. 2) if I remove the mod it is fixed but I loose my PC name in several widgets or mods (I.e. auto save cannot know my name anymore). I will post the list of active mods since I think it is a conflict, hoping that somebody here could help in understanding which is the mod that conflicts.   Thank you...
  8. Sexout Spunk

    Thank you for the explanation. I see. Please forgive me, sorry having wasted your time! :-) Cheers, JD
  9. Sexout Spunk

    Hal, I really think that your mod and spunk are a perfect addition to the game and create really funny situations. They are must have mods. All this investigations and code reviews I did on the matter suggested to me anyway an idea for a possible improvement that I would like to submit to you. My idea is the following. 1) let's spunk pass everything to your mod. 2) after this you have two numbers:     a.) swimmers in vagina     b.) swimmers in the wombs. 3) the amount that reach the wombs is based on male fertility 4) the probability to have preg is based on swimmers in the wombs and female fertility. 5) once swimmers are in the wombs they cannot be douched anymore. This implementation will be somewhat more realistic without adding too much complexity. What do you think on the matter? Bye, JD
  10. Sexout Spunk

    Thank you for your answers. And please, forgive my inquisitive questions but I was reverse engineering your code and in some cases I understood it after having already posted my question... personally I would have Linked the report of the scanner to the visible effect instead of the one dependant from fertility but these are personal choices that cannot be questioned (Romans said "de gustibus non disputandum est"). Thank you again for your patient classifications, I think that it is good to know such mechanism mainly when we use beta or WIP versions so we can provide to you a better feedback. Cheers, JD
  11. Sexout Spunk

      In the script SpunkFuSemenCatchup the formula is divided by 200 instead of 2. I do not know where it is used bt probably it would be better to align them (or to refer to a single service to compute it called by each script that needs the values).   Anyway, I do not know if it was discussed before but may I ask you why the semen is passed only if the woman is fertile? Are there performance considerations behind this decision (not to compte it if not needed to relax load on CPU)?   Thank you, JD
  12. Sexout Spunk

    Hello, sorry to bother you again but, after some investigations it seems to me that the script SpunkFuSpermControl is called from the main quest only once with mode 1. It is never called with mode 3 that shall start the quest. I've also checked and the following check in the main quest script: ; sperm tracking let iSizeSperm := ar_size SpunkVARZ.ar_actorsrecSP if SpunkVARZ.iUseSperm if iSizeSperm < 0 ; init call SpunkFuSpermControl 1 elseif iSizeSperm == 0 && GetQuestRunning SpunkSpermTracking call SpunkFuSpermControl 2 elseif iSizeSperm > 0 && 0 == GetQuestRunning SpunkSpermTracking call SpunkFuSpermControl 3 endif elseif iSizeSperm > -1 call SpunkFuSpermCleanUp endif always miss to enter the second and third branches but, after the first initialization, does not take any branch (exit without doing anything). I've verified that the problem in my installation is that the iSizeSperm variable is always = 0. Ths means that the array SpunkVARZ.ar_actorsrecSP is empty even after an orgasm (verified. The semen is tracked but not the sperm). As conseqence the qest for sperm tracking is never started and no sperm can be passed to pregnancy. I do not think that the problem is general (no other reporting this) but pheraphs I can have the variables messed up in the savegame? I will start a new game to try but I wold like to clean my save game (I ended FO3 and addons and were moving to New Vegas)...   May I ask yo some help?   Thanks, JD
  13. Ok, I'm understanding a bit. You confirm that, if the value of the above expression is "0" (this means that both number of ova = 0 and FertL = 0) the medical scanner will not report any semen? Furthermore, if even only the FertLevel in the above equation is different from zero (positive or negative?) but let's say for our discussion strictly > 0, the medical scanner will report the semen. And again, since I'm starting a game immediately after the complete sexout clean save, I have to wait at least 10 minutes of real time - the clock time of my PC, real-life time (I'll go out for a coffe) - before spunk will start reporting the semen to pregV3 since at start will consider fertLevel = 0, I suppose. Is all the above correct? Sorry to bother you but I think it is important to understand all the above constraints and timings in order to detect if I have a savegame problem or everything is working properly (I would suggest to report all these information somewhere so people will have a better understanding of the mechanics).   Thank you again for your patience, JD
  14. Ok, I made a very fast test and: 1) after half an hour of game time the fertility was around 20%. 2) still no transfer from spunk but I noted two variables reported in the console with the following values: FertMod = 0 and Ova = 0. My idea is that they could be the reason of my problem. How can I change them? Thank you, JD
  15. Hello, Thank you. I have a standard Caucasian woman and in inventory I have both tokens. Regarding my problemI understood what follows: 1) if fertility is zero (i confirm that for me it is) there is no transfer from spunk. 2) fertility is updated with a low frequency task and it could be possible that it did not updated the value yet. I will therefore make the following: A) disable imp's timescale to avoid any problem on time; start the game and wait more than 30 minutes of game time without waiting (pressing T, I mean). On this point I consider game time the one that can be read on the pipboy (for example), in contrast with real time that is the time of my pc. C) see if fertility remains zero. D) report the results to you for further analysis. Is there something useful that I shall observe during the test? Thank you, JD
  16. Sexout Spunk

    Oh, really thank you, this is a very good information to know! So this means that my problem is that fertility is zero. I suppose I have to investigate on this point with Hal ... Thank you again, JD
  17. I have a problem with the interaction between Spunk (7.2) and PregV3 (20140808.1). I've posted the request for help to doctasax in the spunk thread. It seems that spnk works ok but PregV3 fails to count any volume (even in presence of sperm). I've also made a clean save from all sexout mods but the problem is not solved.   I do not know what could be the cause. May I ask you if there is some condition for first enabling of the count or it is supposed to start immediately after the first loading?   Thanks, JD
  18. Sexout Spunk

    Hello, I have a problem with the interaction between Spunk (the 7.2 file with the fix for some console errors loaded from you on the forum) and last version of PregV3 mod (20140808.1). It seems that spunk works ok but pregV3 fails to count correctly the volume. I've also made a cleansave (for all sexout mods) and deleted NVSE and NVExtender save files but no improvement. I attach the logfile. May I ask you some support to understand what happens?   Thank you, JD
  19. Ok, I followed your instructions and now the variables are ok. I.m still not able to have it working with spunk. All is ok if I disable sperm tracking in spunk. As soon as I enable it no more exchanges with preg occurs anymore. Think for now I will continue with it disabled...thanks!
  20. Hello, I think that now my saves are screwed up a bit. I cannot manage anymore to empty the udf information exchanged by spunk and preg... is there a way to reset all the variables? I tried with a clean save (preg and spunk) but seems that the variables are not reset...May I ask you a bit of help?