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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

jerrydrake

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Posts posted by jerrydrake


  1.  

    Hello, wonderful mod but I have a problem. After activating it, my 3rd person aim becomes misaligned. No matter what I do (even disabling it it remains misaligned). I'm quite sure it is the small animator because I made a test enabling one by one the mods and the aim becomes misaligned only and only after enabling the smallanimator in MCM...

    Is there something I can try to avoid this?

    Thanks,

    JD

     

    A.J says:

     

    "That's bad. I think I can know the cause and a possible correction via console but I can't inspect the ESP right now and I don't remember the name of that Global variable :-/ "

     

    The animTool (the other version, more complete) does not have this problem... If this can help.Bye, Jd

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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  2. Have not tried beta 8 but upgraded directly from beta 7 to beta 9. Beta 9 has broken orgasm and arousal management in spunk for me... Both on version 0.94 and version 0,93 of spunk...


    Reinstalled beta 7 and everithing is ok.


     


    Hope this helps,


    JD


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  3. Hello,


    I have updated Spunk to 0.94 and I have a problem.


    I have last versions of each requirement (at today's date) and I have the following issue: My arousal is blocked at 35. No matter what I do. It remains locked at this value.


    If I return to Spunk version 0.93 everithing returns ok...


     


    Is there something I'm doing wrong?


     


    Thanks,


    JD


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  4. Hello, wonderful mod but I have a problem. After activating it, my 3rd person aim becomes misaligned. No matter what I do (even disabling it it remains misaligned). I'm quite sure it is the small animator because I made a test enabling one by one the mods and the aim becomes misaligned only and only after enabling the smallanimator in MCM...


    Is there something I can try to avoid this?


    Thanks,


    JD


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  5. Hello,


    I have continuous CTD when loading or re-entering a cell containing a decapitated body.


    I have not CTD in the moment in which I decapitate it or if I move in the cell after doing it. Only when re-entering the cell after (or reloading the save).


    If I remove from the disk the file nioverride.dll I can reload the save again and the CTD does not happen anymore.


    It is a pity since all breast scaling mods and tattoos mods now rely on nioverride.dll and so if I remove the file I cannot enjoy these mods... The other possible solution I have is to disable decapitation killmoves with Violens but I like them.


    My question is: are there some news on this old problem? Is there another way to fix it without having to renounce to these mods/killmoves?


     


    Thank you,


    JD


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  6. I haven't looked at the beta API, but for a quick fix you want to edit PAHPunishmentRapeScript.

    Everything sex-related is handled in there, you want to pay attention to the stuff associated with the bool aggressive variable and line 115.

     

    Hello, I'm trying to do this but I do not manage to recompile since I have a problem on a UILIB_1 variable used in PAH_MCM.psc... May I ask where it is defined?

     

    Thanks,

    JD

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  7.  

    I'be found a workaround. If you use the file for default creature animations (pex) from 1.59c everything works.Bye, JD

     

    Just to make sure i understand, i overwrote sslCreatureAnimationDefaults.pex in 1.60 Beta 2 and 1.6 creature pack with sslCreatureAnimationDefaults.pex from 1.59C. That didn't work for me, all human like creatures and a few others still ragdoll.

     

     

    SOk, so your problem is different from mine... Try disabling "match creature gender" in sexlab animation settings in MCM.

     

    JD

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  8. Dear Ashal,


    I've finally managed to understand my problem and I think that my findings could be useful for you (at least I hope).


    The problem of CTD during save happens quite frequently in one of the two cases I will list hereafter. I still have to find exactly in which of the two but it is surely (at least for me) linked to one of the settings in SexLab's MCM.


    1) most probable it is this one the setting: middle mouse button set for free camera. If during sex act or probably immediately before it starts I use this key for enabling the free camera, everything goes well but it is very probable to have CTD during save after. If I use the automatic free camera settings no CTD on save.


    2) lip animations: I've leaved this unchecked in this last trials in which I have no CTD but I do not suspect of it. It seems more probable the use of free camera button.


     


    Probably you can try to replicate it by setting the middle mouse button for free camera and using it in several moments during and immediately before the animation.


     


    I have also experienced the bug of peoples continuing with old animation (only position changes) when switching from one animation to another. I'm using SexLab Tools and by returning to animation stage 1 (using SL tool) it seems that everything returns to behave correctly.


     


    Hope this helps you.


     


    Bye,


    JD


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  9.  

     

     

     

     

    Are you using MO, NMM or manually installing? Starting new games with the new version or just trying to upgrade?

    You should try to document each problem according to the way you would for the released mod (http://www.loverslab.com/topic/22241-sexlab-support-troubleshooting-guide-read-me-before-posting/) because that will give Ashal something concrete to check against.

     

    I'm using MO. I'm doing the following tests:

    1) starting from a clean save with no mod previously installed. Only Sexlab new installation. Seems working.

    2) taking the same clean save as point 1 and loading it with complete mod load order. Installing all the mods for the first time. Does not work: this means CTD on save after first or second sex, but usually first sex is sufficient. I've tried waiting some time after sex before saving (even five minutes real time and a day game time) but it crashes anyway..

    3) upgrading from an old Sexlab version (1.59c or 1.60a3): does not work.

    I think that it is therefore a problem of compatibility with some other mod. For this reason I posted my mid list asking for some known incompatibility issue... Anyway after some more testing it seems now that the problem happens after the NSAP animations are registered. I'm using NSAP 2.7c. Could be that, since some animations are already included in new version of SL now, the double registration of them is the cause for the problem? What I've done is to make a new test without NSAP and first two times I managed to save without problems. I have to test more but could be an improvement. I'm not posting the logs because they are perfectly normal... No big difference with a log of a game without a CTD during save and the last entries in them seems not related with the crash (I have a bit of familiarity with papyrus logs). Hope this verbose version helps.

    Bye, JD

     

     

     

     

     

     

     

     

     

     

     

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  10.  

    No. After several trials it is clear that the problem persists. I'll return using the stable version since I've finished my patience and it seems that my posts are continuously ignored. Being things as they are, in the impossibility to have even a small feedback or hint or help, I'll cease my testing.Cheers to everybody...JD

    From the original post (emphasis added):

     

    ---- Helping Test -------------------

     

    I GREATLY appreciate anybody willing to help test the beta version of SexLab and can provide feedback and/or suggestions related to the update. I may not reply to your feedback or bug report, but I promise you I do read and consider it.

    Thank you for providing feedback anyway, it was good feedback but we understand you want to play the game.

     

    The reason is not that I want play the game. It is that I would like to test and to help but I would like to receive some suggestions on how to proceed with my tests. Otherwise I think that it would be a total loss of time... For example. I updated my version from A3 to B2... Could be this the problem? Now I'm trying to update to B2 from 1.59c. Or could be the problem a double registration of NSAP animations? I'm trying also not registering the animations from NSAP. But the problem is: could be useful this line to proceed or is a waste of my time? Please let me know... Cheers, JD

     

     

     

     

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  11. No. After several trials it is clear that the problem persists. I'll return using the stable version since I've finished my patience and it seems that my posts are continuously ignored. Being things as they are, in the impossibility to have even a small feedback or hint or help, I'll cease my testing.Cheers to everybody...JD

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  12. Hello,


    I've finally understood the cause for my CTD on save after sex. It seems to be the option to have separate orgasms (with SL v1.60B2).


    If I uncheck this option (no separate orgasms) I have no more CTD on save.


    Can I ask Sidfu (since it seems that he has the same problem) to try this fix (unchecking the separate orgasms flag) and let me know if it solves also for him?


     


    EDIT: ok, after some more trials, I'm no more sure that it is this option. But now I have a save in which it works perfectly. In all other saves - new games this is not the case. It seems that there is some procedure (I have still to discover what) that makes it working. Something in the order of the following acrtions: reset SLv160B2, register NSAP, register Estrus+, register Zaz... and some saves in the middle. I will check again.


     


    Bye,


    JD


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  13.  

    damn still have the issue with ctd on save once i regester the zaz animations.

     

    not posting logs as they same as before its not sexlab. there wasnt a single sexlab error in my papyrus and the sexlab.log saved fine problay just a mod conflciting is all. ill just wait for next release and test again.

     

    edit. just tried with teh alpha since still had it on my backups folder and no crash on it. no idea what between teh alpha and beta would cause the ctd on save with the same load order. ill take and do some more digging and see if its a specific mod or just some instablity in my system.

     

    install/reinstall vc2013: https://www.microsoft.com/en-us/download/details.aspx?id=40784 

     

    If that doesn't fix it, it's impossible to tell you anything without first seeing your relevant logs, Papyrus.0.log,  PapyrusUtilDev.log, and  Sexlab.log, immediately following a crash. The ones you've showed previously either weren't the relevant logs after a crash, Or you're problem lies elsewhere. Every crash-able info you've provided thus far don't look to be the source. 

     

     

    Ashal,

    I have the same problem of Sidfu and I posted my logs... You can see my previous posts. Hope this helps.

     

    Bye,

    JD

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