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windu190

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Everything posted by windu190

  1. Devious Cidhna (May-12-2015)

    The pirate prize quest doesn't seem to start for me. I have been sleeping in a few isolated places for days now.  I tried starting the quest manually with Startquest Dvcidhna_daintysload, after using that command the first mate appears and after some talking he attacks me.    Also I Thonar and the silver bloods in karthwasten mine are death.    I assume I'm not using the right command. Can anyone tell me how to start this quest with console commands?
  2. Devious Devices (Assets)

    Oh my god!! :D   So that's what the teaser meant. Looks awesome! Do they contain similair effects as the soulgem plugs?
  3. Day 3, Last Seed, Tirdas.   After refusing to eat for the last 2 days we decided to outfit Eliza with a ring gag. This should make it easier for the staff to feed her. Judging from the hissing sound she made when the ring gag was equipped I deduce she did not like it in the slightest. But what am I to do? We can't let her starve herself. We also had to tie her legs more firmly as she kept wiggling out of her previous leg restraints. Hopefully the treatment Sybille Stentor is working on should prove to have a positive effect on Eliza's state of mind. First treatment session should commence tomorrow morning.    -Dervenin, head of staff Pelagius Clinic.     (I did not draw this)
  4.   Awesome. Sure go ahead
  5. Day 2, Last Seed, Morndas.    After having recieved several noise and bite complaints from the clinic staff we decided it would be best to Gag Eliza 24/7. Except during feeding time of course.  Lydia, one of Eliza's Thanes I presume, wanted to come visit today but I decided against it. She must be kept from any mental distractions until we have found a way to ease her mind.    -Dervenin       (drawing not made by me)
  6.   Beats me, the answers must lie with that Cursus fellow, always thought he was shady. Unfortunately he disappeared.  Legionaire search parties are out looking for him now. 
  7. After prolonged exposure to the effects of the Brand my character Eliza developed serious mental health problems. Since there is no way for Eliza to seek any relief she started getting desperate. It started with her whoring herself out in the Inns of Whiterun and Solitude, a move people did not expect from the Dragonborn, the one who slayed Alduin, sacked Castle Volikar, bested Miraak and holds the rank of Legate in the Imperial Legion. But still it was no cause for alarm, Skyrim has it's fair share of whores.   However when this did not satisfy her needs she resorted to more.. unorthodox methods. Eliza was caught several times having sex with Animals in the holds of Whiterun and Falkreath. This caused her to loose her commision as a Legate in the Imperial Legion as general Thullius deemed this behavior unbecoming of someone of her rank. Strangely enough Eliza did not seem to care at all about loosing her rank or her degrading reputation, all she cared for was sex. Eventually Eliza began hallucinating, going on about having sex behind bars and wanting to run around naked making horse sounds. Things started to get messy when she did the latter.   She ran around naked throughout the streets of Windhelm all the while screaming "IF YOU CAN CATCH ME YOU CAN HAVE ME!" Eventually the guards were able to catch her although she didn't get the treatment she might have wished. After spending the night in a cell, begging the guards for "a quickie" she was banished from the hold of Windhelm the next day for indecent exposure and offending several high ranking officials in the city. At this point Eliza totally lost it as she went to Solitude to jump off it's high walls in an attempt to take her own life, all the while shouting some weird deadric incantation which I believe matches that of the brand on her right shoulder. Fortunately she forgot that Solitude hangs partially above water so her suicide attempt failed. After a short cat and mouse game in the harbor of Solitude we finally managed to capture her.   We decided to bring her to a mental institution that Dervenin was wise enough to set up not only a week ago in the Pelagius Wing of the Blue Palace. Here she will have to remain until the one who gave her this evil brand is finally able to grant her what she desires above all else.   -Windu190    
  8. Hey Doc! Any news on how the Soluble Problems quest is going?   Also will it be possible to repeat the race in the next update, I take it that's what the brand is for? 
  9.   atm you can start the qayl quest without DA.  I don't like DA either, I only use it because Sanguine's Debauchery requires it now. 
  10.   Turn off the qayl encounter in the DA settings.  I don't think qayl currently supports the DA encounter since it wasn't all that populair (afaik). 
  11. Thing is Vampires have become overused imo. Just like zombies.  I'm really tripping over zombie apocalypse games/movies/mods/series in the last 10 years. 
  12.   Nope it doesn't. I found out too late 
  13.     Great that pack fixed it! Tattoos and brand now work   Now I have another problem, this is not a bug but more of a personal problem.  I have no idea where to go with the Soluble Problems quest. I already asked every npc in Whiterun and Solitude, went to alchemists in several other cities, asked innkeepers for rumors. I am at a loss. I've always been terrible at quests like this, you can imagine Morrowind was a nightmare for me (no questmarkers there)   EDIT: Scratch that last part. Just found out Soluble Problems is only a placeholder atm :/
  14. Okay.. real noob question here.    I have never ever used Papyrus logs before, how do I use/retrieve them?
  15. I repacked it so MO can manually install it.  Here you go   https://mega.co.nz/#!VAchWa5R!7XcC8JVe5otP0ghM0huvgFo3sWCmOrpSj2PIA7OLltc     EDIT: I can apply the Tattoo's manually in Slavetats but they still don't appear in the quest, nor does the brand.  I'm using the latest version and a clean save. 
  16.   Yep I did.   I may have installed the latest tat pack wrong though. It didn't have a data folder so Mod Organizer couldn't install it automatically. So I put it in the older Tat pack (one that mod organizer wás able to install automatically) and simple overwrote the files. That probably wasn't the correct way to install it. 
  17. I just installed the latest version (updating from 0.2.4) and the everything worked except the tattoos.    The courier arrived The quest started Talked to the guy (forgot his name) Race started Got to the cage Was eventually released again   This all worked perfectly. But I didn't get a tattoo, brand or solvent. 
  18.   Good point, makes me wonder why this mod was called Quick As You Like.  Since having organized races basically is one of the future goals, and I don't think your masters will take kindly with you taking all the time in the world   "You think this is a hiking trip!? Run or I'll whip your sorry ass!"
  19. I'm curious to see when these will become actual races with other contenders
  20. Btw doc, will that deadric tattoo contain some scripted effect in the future or is it just for RP purposes?
  21.   If you are really stuck there is a little cheat/trick you can use. Use the console command enableplayercontrols, which once again gives you the ability to open your inventory, map, etc. However, the armbinder will almost immediately take that ability away again. So after you close the console, you only have a few seconds to quickly open the map.    I only used this once back when the quest marker didn't work in an earlier version. I was so lost XD
  22. I still have to test the next version, will probably to it tomorrow. New Guild Wars 2 update today so I'm getting on that first
  23. THE NEXU.. oh.. oh nevermind