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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

mk40

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About mk40

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  1. dead topic mods please delete

      Check his tumblr, he talked about it.
  2.   Yeah, I know, you probably right. I was overthinking ... But when I saw that the others replies he posted was in a "correct english", I was like : "Is he making fun of me ?"  Machine translation can be really bad sometime, if it's not everytime ... Well, whatever.   So, for the English translations, there are the papyrus scripts too, mostly for the MCM menu I believe. That why, if he could send us a text file with all the texts and sentences he need to translate, that would be simpler.   By the way, Ojanen, I'll send you the files (for the potions and the cheeses) by private message when I can. Use it, edit it, do what you want with it .
  3.   Sorry but, what ? Is it an impression or you're taking my proposition as a "threat" ? I'm not sure, I have a doubt ... Your sentences sound sarcastic when I read it.   If I offended you, I'm sorry, that wasn't my intention. You know, I just want to help, because I like your mod and what you're doing to improve it.  So if you're not interested with what I propose, just say it, no need to be rough.   Or ... Perhaps I completely misunderstand what you wrote ... In that case, well ... Excuse my awkwardness. 
  4.   Well, I don't have any permission from the original author for the potions. I didn't ask him, given that it was just used for me. But I'm sure he will give the permission, just need to ask.  And for the cheese, it's just the original Skyrim model with a custom texture. So no permission needed (at least mine, but that's already ok  ). So, If you are okay with that I can send you the edited textures for the cheeses (and the potions).   Concerning the English "problem", what I propose is that you post a file with, inside it, all the descriptions/sentences you need for the items, spells, MCM, etc ... So I can (and other members if interested) help you to get better descriptions for your mod. 
  5. I did a quick test of the 2.9. It's nice to see that you are still working on this mod. But it's more a 3.0 Alpha/Beta than a 2.9 in my opinion. (Yeah, I know, you said it in a previous post )   I have some questions/suggestions about the (final) 3.0 : First, I saw that you added differents schlongs options for the player. Do you plan to do the same thing for the NPC (for the spell "Create Penis (Other)") ? You know, the same thing I asked you to help me with (two weeks ago). If you could integrate something like that in your mod, that would be nice.   Next, I have a suggestion for the models/textures used for the "Semen Potions", "Succubus Fluid" and "Succubus Cheese" : I did some personnal edits to a potion vial provided by this pack : http://www.loverslab.com/files/file/1628-potion-replacer/   For the semen potions (I changed the names of the potions, just personnal preference) : For the succubus fluid : And for the cheeses : If you are interested, I can send you the edited files.    And my last suggestion. I noticed that some items, spells and MCM descriptions have some language mistakes.  For example, the semen potion :  Original  : "Restore 35 points of succubus energy if succubus swallowed."  Corrected : "Restore 35 points of succubus energy if swallowed by a succubus." Note that English isn't my first language, but, if you interested, I can help you for the descriptions. (Or perhaps someone else who speak fluently English can help)   Well, that all for my suggestions.        Good luck for the rest of the development. I'm looking forward for the final 3.0 release.
  6. [DOA5LR] Making Perfect Neck Connection

    Whoa ... I would never think that a simple "retexture" might be as complicated as that ...  Now I understand why you said that the other texture packs (based on yours) wasn't properly done.   Thanks for sharing.  
  7.   For Umod : http://www.gamevixenzone.net/game-modding-14/using-umod-doa5-2123/
  8.   Just for the information, I believe Holden put the donation button after someone ask for it.
  9.   Apparently it is not possible for the moment.
  10.   I knew I had gone too far with my last post ... Well ... It's too late now. Typical me  .   First of all, I apologize for that, I shouldn't have pushed you with my proposals / requests. That was stupid of me. I guess I was too perfectionist to want everything to be perfect. Not that your repack isn't (on the contrary, you did a great job), but you know little details ... And you're right, I should try my self with the DLC Tool. I planned it you know, but since you already doing it enough quickly, I told myself that it could wait.    So, yeah, if there is another update (for a repacked DLC) I want to do, I will do it my self, don't worry, no more annoying post from myself. Perhaps a little if I have questions...    Regarding the thread of Holden, I already ask him (when I post my first texture pack) if he want me to move to another thread, because I know I'm bit invasive with my texture pack. But apparently it's okay. Since my texture pack is an addon for his mod, it seems logical to me to stay here. But if I'm too invasive, I will open my thread, I don't want to be a burden for Holden.   And note that my intention was never to overshadow Holden, on the contrary. My idea was to merge everything we did to create one big update for his mod, so people will be less lost with all this updates.   With that said, I'm sorry Galhound if I put you angry with my last post. That wasn't my intention.    PS : By the way, I wasn't talking about the normal maps in my last post, but only about the diffuse textures.
  11.   Do you mind if I (re)redit Kasumi and Rachel textures to (re)add the feet details that I added to the other textures ?  And, if I may propose (don't want to annoy you), be sure you used all the textures that I provided you today, because there are all different (without exception) of the last release.    Sorry, I'm a little perfectionist.    EDIT : If you want, I can propose you an alternative icon for the green bush. 
  12.   I'm curious, what textures did you redone ?  For the suprise icon ... excellent .    EDIT : I extracted some textures with Umod, and I realized that some textures appear to not be updated (Missing details that I added for example). Perhaps is that the textures you redid, I don't know ...   
  13. dead topic mods please delete

      Yes I duck during my test and I it works, no problem. But I talked about when you falling (when you are already in air), you can't see what coming below you. 
  14. Update !     Here's the change log : Version 1.1 - Fixed the compatibility with Holden’s original mod. - Reworked some hairs to reduce the blur effect and « strange cut » effect due to the mesh deformation. - Added some details under the feet of the diffuse textures. - Tweaked the crotch skin color on some characters. - Updated the PSD file with the changes.   I sent all the files to Galhound, so expect a repacked DLC.   The password is my username in lowercase. If you have any question, please, read the readme.pdf before asking.   BodyTexturePack1.1_by_mk40.7z
  15. dead topic mods please delete

      Okay. Well, despite this little issue, I was still able to test your demo. So here's my opinion.  Forgive me if I repeat things that have already been said (on Ulmf forum for exemple).   Graphism : That's one of the strong point of this game. Personnaly, I really like the atmosphere that emerge from that style. Just my two cents, but the metal platforms remind me a bit what we can see in Oddworld (when you are in the industrial zones). For animation, well difficult to criticize, it's frankly good in my opinion.   However, there is something I found not that good. All maps looks the same, I mean, there no particular detail that could help to know where I am (apart from the way the level is constructed). I don't speak about sprites's repetition, but about small variants that could add depth in your levels. For example, there is a map where the moving platforms act like a sort of train, so why not replacing it by a wagon. You know what I mean ? Just a detail, there some death pits, since we are in a lava environnement, why not adding lava in these death pits ?   Gameplay : From my point of view, the general gameplay is okay. It's a platformer, so nothing shocking. However, there are just a few things that caught my attention.First, I feel that the powers of Talia are a little weak. I guess it's wanted, since it's the first part of the game, but still, a bit more power could better. But it's just my personal taste, so perhaps I'm wrong.Next, is the fact that enemies can't reach you through walls. That is really annoying ... But it's an alpha demo. So I guess it's something that you are already note to fix. Talking about enemies, I have the feeling that some parts are just filled with enemies, with way too much enemies without real reason behind it (apart from adding difficulty). But I guess that why there is a health regen system. I know you said that the level design will be reworked, so I hope you will find a good balance for that.An another thing that caught my attention are the dead ends. Because there a bit too much dead ends in my opinion.And last thing, the camera. When you fall, the camera doesn't show enough of what there is below Talia. So it's a bit tricky some times.  Sound : Well, difficult to juge for me. I watched your videos and there nothing in particular that caught my attention. The music and the voice of Talia seems okay. As it lacks some of the sounds, there is not point to criticize this part. In conclusion :Overall I think your game have a great potential, it just need some gameplay tweaks and bit of more variety for the levels's sceneries. Well, damn it ! Now I have to wait patiently for two promising H-games ... (the other one being Noaika from Kyrieru) That cool to see that the H-games now begin to have the same quality (and sometime better quality) of "normal" indie developers. Anyway, good luck with the development of your game. I'm looking forward to it.