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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

billypnats

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Posts posted by billypnats


  1. I just uploaded FNIS 6.0 Beta1 and FNIS Sexy Move Beta1 (the first mod making use of Alternate Animations in the new form).

     

    XPMSE will probably follow soon, but is incompatible right now.

     

     

    As usual I'm asking for a few good man to test a little bit. To give me confidence that or if it is possible to make this a final release.

     

    And of course I'm looking for animators and modders to make use of the new possibilities.

    This is pretty exciting, I'm kind of worry about FO4 being released in about 1 month though, do you think people will abandon skyrim for FO4 modding?

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  2. Hi Ashal

    I think I may be having the same problem. When I switch animations certain one dont play correctly and will play the previous animation instead. Also I have problems with some creature animation not being played at all despite being registered in sexlab. For example, for horses only panic horse sucking and doggystyle2 will play but the other three does not despite he fact that it shows up in the animation page. This is also true for giants but no animation is played because none of them work. The error associated in the console is "FATAL Thread 1 failed to find valid creature animation"I have been trying to deal with the problem as I thought I made a mistake during installation but the usual fixes like reinstalling 1.6b2 and Fnis doesnt seem to work.

    Not sure if these problems are independent or maybe linked but a pap log WI'll come as soon as I have access to skyrim again.

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  3. I got a problem every time i clean system to instal the SL the FNIS sexlab framework idles, and FNIS sexlab creature idles always missing in system requirements although im already using latest FNIS and latest SKSE, i think something not compatible with another mods, and i got spamming animation registry too, it might be in NSAP problem

    I have the same problem plus the following

    I can't seem to control the animation with O key, it doesn't do anything but I can advance the animation with space (that also has the problem of making the PC jump at the same time)

     

    The 1.6beta also seems incompatible with the new skeever animation. Using matchmaker it says the spell fizzles off while the console says something llike

    "validateactor(skeever) FALSE, skeever is not a support race"

    Chicken has the same problem but I'm not too worried about chicken animations

    These problems go away if I revert to 1.59

    Papyrus.0.log

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  4. I'm trying to convert the following outfit into UNP 

    http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=4848153&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline%26typeid%3D5940%26typeid%3D5940%26orderby%3Ddateline

    If you need the link to it, PM me but otherwise the screenshots are here 

    http://skyrim.jpn.org/images/762/76275.jpg

    http://skyrim.jpn.org/images/762/76279.jpg

    I have rudimentary skills with 3dsmax but I'm not sure how to get the feet into the high heel position to begin with. I thought the bodyslide studio tool would work but can't seem to find anyway to do conversion there either. 

    Any suggestions on how I can move the feet into the high heel position?

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  5. I really want to use the 7B version of this (I already got the UUNP body working but I'm not satisfied with the results), but I don't like the large melons for 7B bodies (UNP top model is best imo) is there any way to combine the best of both worlds?



    Or conversely could someone recommend good xml files that go with UUNP body other than the ones posted in the UUNP thread 


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