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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

A.J.

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About A.J.

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    Feuerschwinge

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  • Gender Female
  • Interests New Vegas, Fallout 3, Skyrim

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  • Bio ... ¡Ay los conejos, cómo están! Mira, sequitos. Ella los tiene... claro, demasiado... ¿Tú nunca has tenido conejos? Yo sí, en mi casa, muchos. Yo sé mucho de conejos. Oye, que... ¡Ay mis miños, mira los nabos cómo les gustan! Pues que me perdones por lo del tartamudeo, que es a veces soy muy bruta... De todas formas tú te pasaste un poquillo. Vamos tú comportamiento no estuvo bien. Lo sé porque muchos hombres se han aprovechado de mí siempre. Yo me he dado cuenta, pero tarde. Si me hubiera dado cuenta antes, pero... Sin ir más lejos, fíjate, el mundo árabe cómo se ha portado conmigo...

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  1. Lipstick [Fallout New Vegas]

    Description
    These are working Lipsticks.
    To obtain them:
    - They can be bought from Chet in Goodspring, Miguel in Westside or Cliff Briscoe in Novac
    - You can COC aLPTestCell and will find them inside a container.
    - You can enable the debug mode on the ini file and receive them at the first execution of the mod (if MCM is installed)
    - You can... uhm... add them via console
     
    There are 8 colors, some of them are really awful.
     
    They can be used 10 times, after that you can throw them in the trashcan because they are exhausted.
     
    In your inventory, they can be found under "Apparel", like armors. After clicking on the lipstick, you will be kicked out from the pipboy, if you had some "obstruction" in the face it should be removed (i.e. a full head helm), after 1-2 seconds if you were in first person you will be forced in third, and an animation will trigger, with the player putting the lipstick on lips.
     
    You can also hotkey it and put it while you are playing, like for regular weapons etc., i.e. you are walking in some casino and you feel your lips require lipstick so you just press the hotkey and the player will put the lipstick while walking etc.etc.
     
    If you are wondering why the lipstick shape or alignment is not very much precise, here 2 good reasons: 1) it is tweaked for the MD preset I use ; 2) in NV there are no working mirrors, I really challenge you to put the lipstick in some decent way without a mirror.
     
    The lipstick provides a boost of +1 Charisma to female couriers and -3 Charisma to male couriers. The "effect" leasts 5 minutes. If for some reason the game removes the lipstick from the lips when it shouldn't, there's a check every 10 seconds which will restore it.
     
    For Modders, when the player has lipstick effect, every 10 seconds it dispatches "aLPPlayerHasLipstick" event.
     
    Installation
    Unpack everything under Data, as always. If you use a mod manager, check if it does its job (well probably only for the Config subfolder, so if you don't care about it you're fine).
     
    Incompatibilities
    No vanilla records or cells were modified. However, I've never seen anything like this, any possible downside can be considered unexpected by me.
    The only thing I could think about is... things that modify alpha, like ENB, maybe they will have a bad result, like for hairstyles, but I can't test ENB these days.
    EDIT: No wait I forgot to write this! there will be a coloured reflex on the back of the head, if you use short hair especially vanilla! Custom long hair are STRONGLY suggested!
     
    Requisites
    NVSE 5+
    Lutana (Optional)
    MCM (Optional) - Installed, even if not running. There's no MCM menu, I used the dll for the config file.
     
    Optionals:
    With Lutana installed, some NPCs will have them in their inventory. You can also find them playing the animation of the lipstick, however they won't have their lips color changed, it's just an idle.
    With MCM installed, even if not running (=ESP unflagged), a couple of parameters can be tweaked on the INI file (debug and charisma boost)
     
    Permissions:
    Even if playable, this mod can be considered a resource. Use it as you prefer, credit me if you think it's good.
     
    Credits:
    hlp and team for NVSE
    Luthien Anarion for Lutana
    Pelinor for MCM

    340 downloads

    Updated

  2. Interiors for NV

    Description:

    These are some of the interiors I used and still use, merged in a single ESP. Some are better cluttered than other ones (new ones are usually better), but generally they're not that "empty" since I like cluttering. They can be used for different purposes / modified / whatever you want, just read permission.

    Maybe in the future I'll add more of them, but for now there are only 35 fully navmeshed cells, essentially:

    - Two basements
    - Two big buildings: 2 floors and 3 floors
    - Three "dungeon" kinds: a heavy cluttered shopping center with a main hall and 3 separated cells, a shop that leads to a cave, a dark lab / slaughterhouse with a good quantity of gore
    - Fourteen houses: different tilesets, various kinds (houses/rooms/motel rooms), some vanilla recluttered, some new shapes, some classy and some dirty
    - One utility / industrial kind
    - Three shacks (one with a cave below on a separate cell)
    - Three shops (two made by two separated cells)
    - A train station interior


    Technical:

    - All the cells are prefixed with aai + name/category + number, their names contains a small description
    - The lights are as I liked them, maybe they're not for everyone's taste, they're balanced for vanilla. Emittance should be setted (I didn't check if it kept it after the copy)
    - Doors are not linked, even the ones to the sub-cells, so you can use only a part of them.
    - Full navmesh > needs to be finalized when linked
    - I removed scripts, activators, markers, audio markers and thousands unique IDs, replacing with vanilla, I hope I didn't miss anything, in case let me know
    - Even if I changed all the unique assets with vanilla ones, the cell called aaIBuilding01 still needs an extra tile to fill a small gap. To notice it, you must climb the stairs and watch over your head at the end of these. I included the mesh in the archive, but I didn't create a new ID so that everyone will call it as he prefer concerning his mod. That tile should fit good snapping the grid

    - Since I modified them to be vanilla compatible, to copy an interior inside your ESP you just need to:
    >>> Load your ESP and this one, flag your ESP as active.
    >>> Don't touch anything, just load the new cells in the render window and take a look, choose the one you like.
    >>> Duplicate that cell, rename it as you wish, save.
    >>> Reload your ESP all alone now: it should contain the new renamed cell inside.


    COC:

    I didn't include COC Markers. If you still want to take a look ingame, you probably will land on the ceiling. Anyway, these are the names of the cells to COC:
    aaiBasement01, aaiBasement02
    aaiBuilding01, aaiBuilding02
    aaiDungeon01, aaiDungeon02, aaiDungeon02a, aaiDungeon02b, aaiDungeon02c, aaiDungeon03
    aaiHouse01 to aaiHouse14
    aaiIndustrial01
    aaiShack01, aaiShack02, aaiShack02a, aaiShack03
    aaiSoph01, aaiSoph01a, aaiSoph02, aaiSoph02a, aaiSoph03


    Permissions:

    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    66 downloads

    Updated

  3. Dance Pill - New Vegas Resource

    A small dance modder resource for whoever need it.
    I included an ESP just if you want to try it ingame.
    As you go in game, "Dance Pill" will be added in your inventory, under Aid (it's an ingestible)
    Your controls are disabled for almost a minute, don't dance when deathclaws are around
    Miss Torrini's song isn't included for obvious copyright reasons, the file included is an empty file sound, in case you can't dance without a background music you just need to overwrite it with a song file, it must be .wav and it must be called in the exact name, so the ESP can load it.

    I'm sorry, both me and my computer can't do any better, the picture should explain enough well my actual resigned feeling

    Thousand thanx to Umpa and all the help he gave me



    http://youtu.be/6iL5b9oTwIM



    Permissions:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    95 downloads

    Updated

  4. Stamina - Options [FONV]

    ------------
    Description
    ------------

    Update 1.3 - Introduced consumption while Swimming. This will start only after that the Courier is in the water for at least 4 seconds. This will happen even if the Player isn't moving (because to float you must move), and then the stamina consumption will become higher if you move.
    Changed the overall formula: now Running and Swimming (and maybe Unarmed, I don't recall) depend by the ratio between Carry Weight and Max Carry Weight.


    ------------
    Description
    ------------

    A plugin that uses the Stamina bar hud to consume stamina. It can be considered a REALISM plugin.
    For now, it adds 4 options, all configurable via MCM, every option can be enabled / disabled singularly, as the amount of stamina they drain.

    - Consumption when running (yes, not sprinting, the common NV run). At the actual value, the stamina drains very slowly, but it drains. With middle values, you can probably run from Goodspring to Primm.

    - Consumption when wearing a medium or heavy armor
    The amount of consumption depends by the value on MCM and the difference between your STR value and the requirements (threshold). The minimal threshold is not configurable: you require 6 STR for medium armors and 7 STR for heavy armors.

    - Consumption when wielding a weapon with an higher requirement of STR - this is pretty bad. To make an example, a simple 10mm machine gun require at least 5 STR. If you're a technician-kind of character, probably your STR is low and now you will have more issues in handling these weapons.

    - Consumption when fighting Unarmed or Melee. It subtract a certain value of stamina every hit you does, it doesn't matter if you hit or not. This value depends by the MCM value and your END value.


    -------
    Install
    -------

    Unpack everything inside Data and activate the ESP, or use a mod manager. Load Order is not influencing.
    While both MCM and Stamina bar are not listed as Masters on the ESP, they're pretty much required.
    When you'll start the first time, the extra options will be all unflagged, they must be activated via MCM.


    -------------
    Permissions
    -------------

    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod must share the same policies. There are no exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    87 downloads

    Updated

  5. Small Animator [Fallout New Vegas]

    ---------------
    Introduction
    ---------------
     
    This is like the... third or fourth animator I do. It's a tool I use often, and everytime I find they can be done better so I redo everything from scratch...
     
    However, this time I feel this is my Definitive Animator and probably the only one I'll update (especially if Lutana will have changes).
     
    -------------
    Description
    -------------
     
    In short, this mod gathers the animation files installed by other mods and allows to play them on the player or to some target. It is fully configurable via MCM. After being installed, it will be disabled by default, so it needs to be enabled via MCM, as the Welcome message will warn. Inside MCM, under OPTIONS, you can select I NEED HELP to gather few more infos about the mod, directly in game.
     
    To acquire a target, you need to point to an actor and TAP the Main Hotkey (Default I). If no actors are present, Player will be selected as target.
    HOLDING the Main Hotkey will call the Idle menu. The animations are chosen scrolling with W/S or mousewheel, then to confirm TAP Main Hotkey again or press left mouse button.
    Loop mode ON / OFF can be chosen with Grab (default Z)
     
    ------
    Video
    ------
     

     
    ------------------------
    Gathering animations
    ------------------------
     
    By default, the mod will load only the animation files inside its subfolder "aSA":
    Data\meshes\characters\_male\idleanims\aSA
    I included a bunch of files in that folder, just to try the mod on the fly. They require a compatability skeleton.
     
    However it is possible to tell the mod to gather the other animation files on its own: on MCM, under OPTIONS, there's "Use all IdleAnims subfolders", after selecting this option it will be possible to choose which subfolders to include, choosing FOLDERS on the left menu
     
    ------------
    Requisites
    ------------
     
    NVSE 5beta2+
    Lutana
    UIO
    MCM
    (Optional - but, in general, strongly suggested) - some compatible skeleton, like Deedes, Astymma or BodyMorph.
     
    --------------
    Default Keys
    --------------
     
    >>> IN GAME
    Main Hotkey (Default I) >>> TAP: acquire target; HOLD: open Idle Menu
    Reset Hotkey (Default O) >>> TAP: soft reset; HOLD: hard reset
    Trigger favorite animations: Numpad 1-9
     
    >>> IN IDLE MENU
    Forward / Backward or Mouse Wheel: scroll up / down (mousewheel is faster)
    Grab: Loop mode ON/OFF
    Confirm: Main Hotkey (Default I) or Left Mouse Button
    Bind favorite animations: Numpad 1-9
    Hard Reset: Reset Hotkey (O)
     
    >>> IN HUD CONFIGURATION
    Follow the infos on the screen
     
    -----
    Q/A
    -----
     
    Q. An example of how to use it?
    - Download an animation mod (i.e. search POSE in some mod repository and you'll find a lot of them.
    - Extract the content as you usually would do, but don't activate the ESP since you don't need it.
    - Go in game, go in Small Animator MCM.
    - In the first sub-menu OPTIONS, choose "Use all IdleAnims subfolders"
    - In the third sub-menu FOLDERS, check that the pose mod's folder is checked (every folder should be checked by default, so in case un-check those you don't want to include)
    - Go back in game, keep I pressed and choose on the menu the pose you want to trigger. Enjoy!
    - Eventually, download more poses / animations and follow the same procedure.
     
    Q. Can the menus be more responsive?
    - Go in MCM - OPTIONS - SMOOTHNESS - Reduce that value
     
    Q. My computer's old!
    - Go in MCM - OPTIONS - SMOOTHNESS - Increase that value. The mod will be less smoother but will eat less resources.
     
    Q. I quitted MCM, a sign appeared on the screen "LOADING ANIMATIONS", it leasted some seconds, during this time I couldn't move, everything was freezed.
    - You probably loaded 5000 animation files in 200 subfolders, like me. Reduce them in the FOLDERS menu.
     
    Q. Why should I hold the button for so much time?
    - Why don't you reduce that time? MCM - OPTIONS - HOLD TIME - Reduce that value for your heart content
     
    Q. I'm trying to trigger a first person animation, but everytime it kicks me in third person!
    - MCM - OPTIONS - Uncheck FORCE 3RD PERSON
     
    Q. I don't like the position of the list / the fonts used..
    - MCM - OPTIONS - CONFIGURE HUD
     
    Q. I have DARNUI, I can't see the menu right!
    - MCM - OPTIONS - CONFIGURE HUD
     
    Q. It uses the same hotkey of <insert mod name>!
    - MCM - HOTKEYS - Configure them as you prefer
     
    Q. Why Enable / Disable?
    - If you don't use the mod, and you disable it, it will eat less resources
     
    --------------
    Credits
    --------------
     
    hlp - NVSE
    Luthien Anarion - Lutana
    JazzIsParis - UIO
    Pelinor - MCM
     
    --------------
    For modders
    --------------
     
    A possible way to force hide the hud (but not block the mod) is BuildREF xx002D73 and Call it passing 1 as parameter. Passing 0 it will come back to normality.

    152 downloads

    Updated