• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

A.J.

Contributor
  • Content count

    1,958
  • Joined

  • Last visited

1 Follower

About A.J.

  • Rank
    Feuerschwinge

Profile Information

  • Gender Female
  • Interests New Vegas, Fallout 3, Skyrim

Contact Methods

  • Bio ... ¡Ay los conejos, cómo están! Mira, sequitos. Ella los tiene... claro, demasiado... ¿Tú nunca has tenido conejos? Yo sí, en mi casa, muchos. Yo sé mucho de conejos. Oye, que... ¡Ay mis miños, mira los nabos cómo les gustan! Pues que me perdones por lo del tartamudeo, que es a veces soy muy bruta... De todas formas tú te pasaste un poquillo. Vamos tú comportamiento no estuvo bien. Lo sé porque muchos hombres se han aprovechado de mí siempre. Yo me he dado cuenta, pero tarde. Si me hubiera dado cuenta antes, pero... Sin ir más lejos, fíjate, el mundo árabe cómo se ha portado conmigo...

Recent Profile Visitors

5,378 profile views

24 files

  1. Sprint Mod (uses Stamina bar) [FONV]

    ------------
    Description
    ------------

    The small sprint resource I uploaded some time ago, with few modifies, to let the Stamina bar working properly.
    It can work WITH or WITHOUT the Stamina Mod.

    - WITHOUT STAMINA MOD
    Pressing SHIFT and Forward, the player will sprint. The speed is about 160% of the normal speed. It's not huge but noticiable.

    You can see a preview of the Sprint animation here, around 15 seconds:

    https://www.youtube.com/watch?v=LF0jZD_9VRQ&feature=youtu.be


    - WITH STAMINA MOD
    Same as before, but it will cause a stamina consumption.


    -----
    MCM
    -----

    - Without Stamina Bar installed, the only option you are able to do is enabling / disabling the sprint.
    - With Stamina Bar installed, you will be able to enable / disable the stamina consumption and the amount of stamina consumed while sprinting.


    ------------
    Limitations
    ------------

    This was made to work in third person, I mainly play in third person. The first person sprinting effect was a workaround to allow people to use this mod also in first person, but it uses a different method. I don't want to go in deep with it, but let's just say that if you hear two different step sounds when in first or third person, it's perfectly normal. It could be annoying, but it can't be changed.

    Note that some keys will be disabled while sprinting, for example F, so you won't be able neither to switch 1st/3rd person nor to rotate the camera in the usual way, you must stop sprinting to do that.

    Last, for obvious and known reasons, loved by all the animators (... ...), when sprinting in third person the left / right keys will be used to rotate your Z angle: basically you will still be able to change direction, but in a different way, just like if you were a speedboat. Like a speedboat.


    ---------------
    Requirements
    ---------------

    - NVSE 4.6+
    - Optional: Stamina Bar

    ------------
    Installation
    ------------

    Unpack everything inside Data, flag the ESP and you're ready to go. Or use a mod manager.


    -------------
    Permissions
    -------------
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    534 downloads

    Updated

  2. Stamina HUD [FONV]

    -----------
    Changelog
    -----------

    v.1.2 - The core seems pretty much completed. Solved few script bugs, leading to random issues when reloading. Added a new variable to the fnPrint function. Tweaked some consumption values. Added an extra "weak" effect when you are in CoolDown - it now reduces Unarmed and Melee ability and damage. And... something else I cant' remember.
    v.1.1 - Added an extra option on the MCM - Customize colors. If you check it, you will be able to choose your custom colors, as before. If you un-check it, you will have vanilla themes (the classic yellow and red per default - or different if you changed it on the main menu)
    v.1 - Release


    ---------------------------
    BETA - Requires feedback
    ---------------------------

    A small script that adds a stamina bar on the NV hud. The bar itself doesn't do anything, but can be used along with other mods (i.e. this Sprint mod or these realism Options).

    It has many options to configure it via MCM

    - Debug Mode: not much interesting, it enables some console spam, for debug.

    - Stamina Bar Position: this is important. When you click on this, you will be kicked out from the MCM and you will be able to decide the bar position, using the arrows. If you press SHIFT, it will move faster. E/R increases / decreases the size etc. all the commands are written on the screen.

    - CoolDown: this Option on the MCM will decide the amount of seconds that Cooldown mode will least.
    (what is CoolDown mode) When the stamina reaches zero, the bar will start blinking and the player will be exhausted >>> it will go in CoolDown mode. While in CoolDown, stamina won't regenerate.

    - Force Walk: if enabled, the player won't be able to run in Cooldown mode (because he's exhausted)

    - Breath Sound: if enabled, when the character will go under a certain value of stamina (the BREATHING THRESHOLD), it will start breathing heavily

    - Breathing Threshold: the percentage where the player will start breathing

    - Bar Primary and Secondary colors: they decide the color of the bar.

    - Endurance and Agility Ratio:
    These two sliders decide how much the player's S.P.E.C.I.A.L. influence the Stamina.
    Player's END decides the max amount of stamina
    Player's AGI decides the regeneration rate
    Stamina Max = END * Endurance ratio
    Stamina Regen = AGI * Agility ratio


    ---------------
    Requirements
    ---------------

    - NVSE 4.6+
    - UIO
    - MCM (while MCM is optional, the amount of configurable things is a good reason to install it)


    ------------
    Installation
    ------------

    Extract the content in Data or use a mod manager to do the same. Flag is on the load order and you're ready to go. Load order position is not influent.
    Optional: if you prefer the alternative bar, after the installation un-pack it and overwrite the files

    Updates: when not request, clean save is not necessary. However, if you'll have issues, it would be better making a clean save before reporting any possible problems (or temporary starting a new game and see how it goes)

    A small video to show a bunch of features in game:

    https://www.youtube.com/watch?v=CdBLe82z5fg&feature=youtu.be


    -------------
    For Modders
    -------------

    I'm still wondering what I should / shouldn't do, that's why I flagged it as WIP. Things can be changed properly if they are not easy to be used / they don't work at 100% etc. so I would appreciate some feedbacks on that.

    The way to interact with it is pretty easy. There are 3 things done for now.

    > A main function
    Let iMaster := GetModIndex "Stamina.esp" Let bStaminaInit := 1 Let fnStamina := BuildREF iMaster 7188
    After BuildREF, to drain or provide stamina, it's necessary to call the function passing 3 parameters:
    Call fnStamina fValue fCoolDown sName
    - fValue is the amount of stamina gained/drained(positive or negative).
    - sName is a string, a note, better if it's the name of the mod. It's only used for test purpose, it will be printed on console if debug is activated.
    - fCoolDown is a peculiar value, I'll try to explain it the best I can. It introduces a CoolDown time in the regeneration. The stamina mod ticks regeneration every 0.1 seconds. This means that if fCoolDown is 0, you will drain stamina but in the same time the regeneration will regenerate. At high regeneration rates, you risk that things like sprinting (which drain stamina continuously) won't consume the stamina as intended. To avoid it, you can introduce a fCoolDown of even just 0.2, it will prevents the stamina to regenerate. A higher value could be used to simulate a hit, for example, you put 2 seconds when you receive a hit, you won't regenerate for 2 seconds.

    > A couple of events
    "aSTTiredUDE" and "aSTNoTiredUDE" are dispatched when you are in CoolDown mode (see Stamina - when the bar blinks, when you are forced to walk)

    > A function returns few vars
    aSTfnPrint (Hex = 3027, Dec = 12327) wants a string as parameter (the name of the var) and returns the value of the variable. Not tested...
    Parameters:
    - "fStamina": actual stamina value
    - "fStaminaMax": max stamina value
    - "fStaminaRegen": regen value
    - "bBlink": if true, the stamina bar will blink => when aST_TiredUDE will be dispatched
    - "iBreath_TH": the threshold when the player starts breathing
    - "fAgi_Ratio": Agility ratio
    - "fEnd_Ratio": Endurance ratio

    30/04:
    Added a new parameter "rInit"
    if eval (Call fnPrint "rInit")
    If you call a string like this, it will go true only after that the main mod Stamina.esp has finished to be initialized.


    ------------
    Permission
    ------------

    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    329 downloads

    Updated

  3. Jogging [New Vegas]

    A small request, maybe someone else could find it useful.

    This script introduces a force in the opposite direction when you are running. As consequence, you will run slower, but your animation speed will be the same. This more or less tries to emulate the different speed effect you achieve with controller pads.

    It only slow downs forward and backward movements, side movements will be at the normal speed.

    To slowdown the run just hold the hotkey (default Q, can be redefined via MCM)

    You can change the amount of speed on the MCM >>> higher Smoothness = lower speed

    To install, just unpack it on Data, as always, and check the ESP on the Load Order (or use a mod manager). Position on the Load Order is uninfluent.
    To uninstall, just remove the ESP from the folder and make a clean save.
    Recent NVSE (4+) is required.
    MCM is optional, it's required to reconfigure the parameters.

    No vanilla ID modifies - I can't think to any possible conflicts.

    Comparative video to show what I was meaning, if it's not so much clear:

    https://www.youtube.com/watch?v=uZSRlHSGgVM&feature=youtu.be


    Permissions:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    93 downloads

    Updated

  4. Small Animator - Fallout NV

    ------------------
    Description
    ------------------

    A smaller version of AnimTool, not much more to say. It allows to invoke on the fly 9 different animations ingame, using 9 different hotkeys. Everything's configurable via MCM.
    Actually there are included 3 unarmed combat animations (a spin kick, a kick, a punch with the palm of the hand) and six vanilla dances. To change them, just replace the files located in the path Data\Meshes\characters\_male\IdleAnims\aPA. You must use the same exact name of the existing files, so you must replace them.


    ------------------
    Installation
    ------------------

    Use a mod manager or unzip everything under data, as always


    ----------------------
    Requirements
    ----------------------

    NVSE only. However the 3 unarmed combat animations are BnB, so you need a compatible skeleton


    ------------------------
    Not much more
    ------------------------


    http://youtu.be/d2EWQ1NdjP4



    ------------------
    Permission
    ------------------

    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    191 downloads

    Updated

  5. Sneeze Reset - Fallout NV

    The only workaround I found to reset the engine automatic pickidle when it glitches and stops working after a script call, conceiled behind a funny sneeze. This is mainly intended as proof of concept for animators and modders in general who suffer of this glitch (i.e. this and others on Nexus).
    M/F random sneeze sounds added for fun. The slight graphic glitch during the sneeze seems hardcoded and impossible to be bypassed (not the shake effect, that's an IMOD added by me. I mean the camera flipping 180 degrees very fast for 2 times). Can be invoked in game via X key held for a couple of seconds. Requires NVSE version 4+.

    Permissions:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    64 downloads

    Updated