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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Sprint Mod (uses Stamina bar) [FONV]
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Description
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The small sprint resource I uploaded some time ago, with few modifies, to let the Stamina bar working properly.
It can work WITH or WITHOUT the Stamina Mod.
- WITHOUT STAMINA MOD
Pressing SHIFT and Forward, the player will sprint. The speed is about 160% of the normal speed. It's not huge but noticiable.
You can see a preview of the Sprint animation here, around 15 seconds:
https://www.youtube.com/watch?v=LF0jZD_9VRQ&feature=youtu.be
- WITH STAMINA MOD
Same as before, but it will cause a stamina consumption.
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MCM
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- Without Stamina Bar installed, the only option you are able to do is enabling / disabling the sprint.
- With Stamina Bar installed, you will be able to enable / disable the stamina consumption and the amount of stamina consumed while sprinting.
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Limitations
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This was made to work in third person, I mainly play in third person. The first person sprinting effect was a workaround to allow people to use this mod also in first person, but it uses a different method. I don't want to go in deep with it, but let's just say that if you hear two different step sounds when in first or third person, it's perfectly normal. It could be annoying, but it can't be changed.
Note that some keys will be disabled while sprinting, for example F, so you won't be able neither to switch 1st/3rd person nor to rotate the camera in the usual way, you must stop sprinting to do that.
Last, for obvious and known reasons, loved by all the animators (... ...), when sprinting in third person the left / right keys will be used to rotate your Z angle: basically you will still be able to change direction, but in a different way, just like if you were a speedboat. Like a speedboat.
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Requirements
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- NVSE 4.6+
- Optional: Stamina Bar
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Installation
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Unpack everything inside Data, flag the ESP and you're ready to go. Or use a mod manager.
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Permissions
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
534 downloads
Updated
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Havok Bouncer for Deedes' "The Skeleton" [FONV]
An OPTIONAL file for Deedes' wondrous "The Skeleton".
It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM
Differencies:
- It doesn't modify any vanilla ID
- It solves the "raising dead" glitch on corpses from mods too
- It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell.
I did a small video that shows the difference in game:
https://www.youtube.com/watch?v=zWorbN8O5IQ&feature=youtu.be]
Requirements:
- NVSE 4.5+
- MCM
Install:
Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp.
The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT.
Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided.
Technical:
It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks.
Incompatibilities:
I can't think to any possible incompatibility right now.
Credits:
All the credits go to Deedes, hlp and Pelinor.
116 downloads
Updated
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Jogging [New Vegas]
A small request, maybe someone else could find it useful.
This script introduces a force in the opposite direction when you are running. As consequence, you will run slower, but your animation speed will be the same. This more or less tries to emulate the different speed effect you achieve with controller pads.
It only slow downs forward and backward movements, side movements will be at the normal speed.
To slowdown the run just hold the hotkey (default Q, can be redefined via MCM)
You can change the amount of speed on the MCM >>> higher Smoothness = lower speed
To install, just unpack it on Data, as always, and check the ESP on the Load Order (or use a mod manager). Position on the Load Order is uninfluent.
To uninstall, just remove the ESP from the folder and make a clean save.
Recent NVSE (4+) is required.
MCM is optional, it's required to reconfigure the parameters.
No vanilla ID modifies - I can't think to any possible conflicts.
Comparative video to show what I was meaning, if it's not so much clear:
https://www.youtube.com/watch?v=uZSRlHSGgVM&feature=youtu.be
Permissions:
This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
93 downloads
Updated
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A bunch of UDFs
By A.J. in Modders Resources
Description:
This is much or less the translation with UDFs of my Cammy, the first thing I did using NVSE some months ago.
It doesn't do anything on its own, since it's just UDFs that handle some math.
This ESM (ESP marked as ESM) comes as it is and mainly for modders' reference.
There are a bunch of functions I usually call in my ESPs, mainly for cutscenes/machinima, but they're pretty generic and they can be used in different environments. They all are prefixed with aCam.
They all are tested, but due to the difficulty in handling some stuff I can't exclude there are bugs or unexpected results under specific conditions. Or my mistakes, of course.
Use:
Just drop the ESP-marked-as-ESM it inside your FONV\Data folder and activate it, then you know what you need to do.
Unuseful notes about movement:
Compatibility:
1.2 PS is compatible with companions mods and pipboys mods (huh, finally).
Permission:
This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
Credits:
Jaam
Doctasax's tutorials
Examples:
A bunch of ingame frames taken when I apply some functions and the result I achieve.
https://www.youtube.com/watch?v=G5G-Ps6Zmuc&feature=youtu.be
92 downloads
Updated
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Dance Pill - New Vegas Resource
A small dance modder resource for whoever need it.
I included an ESP just if you want to try it ingame.
As you go in game, "Dance Pill" will be added in your inventory, under Aid (it's an ingestible)
Your controls are disabled for almost a minute, don't dance when deathclaws are around
Miss Torrini's song isn't included for obvious copyright reasons, the file included is an empty file sound, in case you can't dance without a background music you just need to overwrite it with a song file, it must be .wav and it must be called in the exact name, so the ESP can load it.
I'm sorry, both me and my computer can't do any better, the picture should explain enough well my actual resigned feeling
Thousand thanx to Umpa and all the help he gave me
http://youtu.be/6iL5b9oTwIM
Permissions:
This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
95 downloads
Updated
