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swellsley
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Posts posted by swellsley
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That is likely a pre-FONV version. It's FONV that requires Steam (It was not sold any other way for PCs), not FOMM. FOMM does 'kickstart' steam because it's required to be running for the game to start, but it only does that with FONV.Ah, OK - if I understand correctly, what you're saying is that FO3 can start up without Steam via FOMM but NV launches differently? That'd pretty much explain it, then! Damn, I was really fond of the low overhead of launching the game without antiquated DRM running in the background.
I don't know what you mean. You can do this just fine. The main executable, FalloutNV.exe, starts steam if it's not already running. This has nothing to do with FOMM.You're the one coming off "self righteous", if anyone is.
Hope I clarified it above - I was able to start the game through FOMM without launching Steaming. I figured it had something to do with FOSE.
And BTW my addendum wasn't aimed at you - I *hate* how Steam is viewed as this sort of sacred cow amongst the gaming community where pretty much any criticism of it or talk of loosening its grip is instantly, insanely and more often than not wrongly categorized as "derp ur a pirate u should by ur games and if u don't like TOS u don't need to play games." Modding forums seem particularly susceptible to this phenomenon for whatever reason.
Steam doesn't have much of an impact with my main gaming rig, so whatever. But I travel frequently and my laptop is significantly less robust. Even in offline mode Steam seems to eat up about a 1/2GB of RAM and this *does* impact my gaming experience, especially with Fallout/Skyrim. It wasn't my intention to rub you the wrong way, but If wanting to play my games as optimally as possible means I'm self-righteous, well, I apologize for nothing.
Let's put a pin in that for now though, eh? I appreciate the insight, clarifications and, of course, the custom build itself. Also, one of your older posts explaining how to clear out DLC NAM files in GECK was pretty helpful, too...
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Ahhhh...the actual problem is that if you have the update check enabled and don't log in, it crashes...it's something I ripped out of this one, actually the first or second thing I did, over a year ago.

Hmmm, that's interesting - the version of FOMM I was using for FO3, by default, didn't prompt for login with the Package manager, stayed open during and after playing the game, and would launch the game via FOSE without Steam running. No f'n clue what version the thing was. So you can imagine my dismay at re-downloading FOMM and having to jump through a bunch of hoops in order for it to do what it's supposedly designed to do.
I really liked being able to launch without dicking around with Steam (yes, my games are legit, but forced online anything rubs me the wrong way). I'm currently running in offline mode, but any thoughts on how to get back to the Open FOMM/Check mods/Launch FOSE (in this case, NVSE) simplicity of yore? Regardless, I will be using your version of FOMM from here on out, and thanks again for your work and insight. Happy Halloween...
p.s. a mighty and pre-emptive "F U" to any self-righteous pills who feel the need to assert that anyone who dislikes/hates/eschews Steam is engaging in talk of piracy or whatever. You need to accept the fact some people actually have brains and, as a result, don't enjoy having things they pay for locked away behind arbitrary "requirements" and other controls determined by some corporation. See also: Xbone always on backlash, D3 always on backlash, Sims always on backlash, etc.
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You mean the latest version of NMM?
No, I mean the latest version of FOMM.
Picked up New Vegas cheap the other week, finally got around to installing it - dl'd FOMM in order to add a few mods, opened up the Package manager and was prompted to log in to...there. I refused, FOMM s#!t the bed and I eventually found your solution which somehow, inexplicably, magikally doesn't "need" to be connected to anything in order to extract a simple FOMOD.
So, again, super mega thanks. Don't know why they basically ruined FOMM with the latest update, those a-holes can f'n suck it, but you, sir - you rawk.
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Prideslayer,
just want to say "THANK YOU!!!" for this. I never thought a mod manager would, itself, need to be modded but apparently Nexczema is a ceaselessly evolving menace that continues to grow - the latest iteration of FOMM requires online connectivity to the wretched hive of scum and villainy just to use the Pkg Mgr. Total skullfcukery. Fortunately your work here totally saved the day, good sir.
Impossibly large props...
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Well I just spoke to Dvated today about something and brought it up. Apparently she is gone gone. As in not ever coming back so I guess it's safe to say it's okay to share it without any harm.
Only thing is, You'll have to open FOMM, FO3Edit or GECK to find out where it is in game. I just used the meshes and textures and ported it into my armor mod.
http://www.mediafire.com/download/lg6c0ydsplfilhr/Angels_Tac_Harness.rar
Holy crap, thanks!
BTW base object ID is: xx002943 for the two-holster version, if there's anyone else looking for this mod, that is!
There probably is not, though, which makes the fact you posted it pretty freaking cool. Thanks again, bro!
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Didn't realize it was a VGU mod - like I said, there's next to nothing about it out there so I appreciate the history lesson, and I'll check it out over there. Thanks!
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We aren't anal about sharing great mods that don't deserve to be sitting in the dark corner.
Does that mean I could possibly get a copy of Angel's TAC Harness for Fallout 3 then? Because that thing is harder to find than...name something...
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Where is the Fallout 3 version, or will the textures just "play nice" with no fuss?
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File Name: CWDolls/Clothes/Pretty Things
File Submitter: Bashis
File Submitted: 14 Apr 2013
File Category: Armor & Clothing
This mod has been out there for a while, but always in half Japanese, on an Asian file sharing service where the average dl speed was 7kb, and the armors were set up for fallout 3, (no DT), so i basically made it all English, and set up the 1500 or so armors to use DT.
I did not make any of the items in this mod, i just translated and made the armor compatible with new Vegas, all the credit goes back to the website posted above and the original author, cwjohnny.
Do you still have the Fallout 3 versions of any of these files? They are pretty much impossible to find...
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@jinxno_o it's not placed in the game. you need to hit the tilde key and type in "help hostile". than add the codes. It's up in the file description.
This doesn't work - "player.additem XXXXXXX 1" produces "item XXXXXXX not found for parameter objectid" error, even after "help hostile." Oh well.
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What happened to newmiller's mods?
in Skyrim General Discussion
Posted
Anyone looking for these mods, do yourself a favor and don't waste time with that modmaximus site - I'm not sure why, but the download speeds seem to be capped somehow [they're using DF which, while not amazing, is usually good for at least 250kb/s; these mods trickle down at under 10kb/s - preposterous].
Fortunately for us all, Modgames has the majority of files on hand, and with normal DL speeds. Just an FYI...