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Everything posted by Anatriax
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How to find IDs using the console?
Anatriax replied to gvman3670's topic in Oblivion Technical Support
OP Here ya go. Problem solved http://www.nexusmods.com/oblivion/mods/21862/? -
Yeah, you just drop enbeffectprepass.fx into the root skyrim folder and go
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Anatriax's Guide to an Immersive Skyrim
Anatriax replied to Anatriax's topic in Skyrim Non Adult Mods
Replacing CBBE is possible, yes. Just make sure that you get a matching skin texture. The rest of the phase is not exactly modular, because the skeleton, FNIS and such all have to be installed in a pretty exact order, or there will be issues. -
That's something in a poorly tweaked enbeffectprepass.fx file. Try getting Brokeh's DOF. It's the one I use (when I use one, I only use DOF for screenshots. No DOF provides more realism, IMO. Yeah, it's pretty, but it's not realistic, and it has a pretty heavy performance impact.)
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Anatriax's Guide to Tale of Two Wastelands
Anatriax replied to Anatriax's topic in Fallout Non Adult Mods
Thanks for this. I'll make sure to get this worked into the guide once I'm completed with the Morroblivion guide. I've found a few other bugs here, that I need to go back and fix, too. -
That's for Skyrim, bud. He's modding Oblivion.
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Anatriax's Guide to an Immersive Skyrim
Anatriax replied to Anatriax's topic in Skyrim Non Adult Mods
Shush. You know this is how I give back to the community -
UPDATE: Back on Schedule. Mod Organizer is now working as intended for Oblivion following the instructions provided in Phase 2. Phase 5 added. Tomorrow I'll be adding Weather and Lighting, along with Body Replacers for males and females.
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My guide is actually geared at getting Oblivion to work with MO, along side of Wrye Bash. I've spent all day with Tannin and DoubleYou from STEP getting it to work properly, and it's now nearly flawless.
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Yeah, check the guide. I just updated the guide. DoubleYou and I got it fixed. Colourwheels might be your problem. I'm not sure. It's not the same setup I use. I'll be getting to that tomorrow, since I've spent all night figuring out the fix for MO and Steam Oblivion.
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I have a fix for that written down somewhere in my notes. I'll try to find it before I get to the phase on character overhauls. If not, we'll get it fixed, then. What EXACTLY is it doing when you try to showracemenu? Let me have a full load order and mod list from ya, and we'll see what's up.
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Verified with DoubleYou. OBSE Plugins must be installed manually. Not just OBSE. ANY plugins for OBSE must be installed manually. Any other mods can be installed via MO, but for some reason they won't function properly. Tannin is working on a new hook for Oblivion that will hopefully fix this issue, but for now we have to install them manually.
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Ok. I'm working with DoubleYou at the moment to get it sorted out. I think we're gonna get it
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I hate to say it, but with all of those errors, your best bet is to start a brand new save with ALL plugins disabled Once you get through the Helgen intro sequence, save, and start enabling plugins ONE AT A TIME... playing for 3-5 minutes between each load. When you find the plugin that's causing your crashes, you'll have your problem. Your problem is in scripting, and a plugin is calling for scripts that aren't present. Find that plugin. Then Look at the mods page, and see if you have all of the requirements. If you do? It's a faulty mod, and I'd avoid using it.
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Which Mod manager are you using? I'm also seeing quite a few mods that I'm not familiar with. If any of those are script heavy they could be causing issues, especially if their dependencies aren't installed. Can you enable and upload your papyrus logs, please?
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How many hours do you have on your current save?
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I mean, I manually install my SKSE and FOSE plugins. I don't let MO handle those. Mostly because a lot of them are needed as bare minimum mods, anyway. Everything else I handle with MO for FNV and Skyrim. If I have to manually install one more thing, though? I'm definitely going WB for the guide... and I'm thinking that's gonna be the case with Morroblivion. Yep. Fuck it. Here we go Wrye Bash.
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Don't use OBMM. It has some major issues. Use Wrye Bash instead. For all installs. Wrye has OMOD support and BAIN support. Best of both worlds, and it's as close to MO as you can get, as far as how it handles the file structure and overwrites. If you have questions on how to use WB look up Hishutup's Mythic Dawn guide. (Mine is based loosely on his guide) EDIT: It's also a really bad idea to mix mod managers. Pick one, and stick with it. That way you can monitor mod conflicts easier.
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Okay!!! I've got it loading SOME mods now (using the fix above) and OBSE Test Plugin is registering that it's started. So now to figure out what the fuck else is going on. EDIT 1: You have to manually install all OBSE Plugins. You CANNOT let them go through MO, or it won't recognize them. Everything else is OK so far (experiencing an issue where it's not registering a Morroblivion BSA, fix to come shortly)
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mwahahahahaha On a serious note. I've tried everything I can think of, even using an older version of OBSE, and an alternate loader. Nothing. Time to switch to Wrye Bash and start writing the guide completely over. le sigh
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You got into a speedo for my viewing pleasure. If making me happy is nothing, well then ...
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GV I hate to say it, bud... but we might be having to use WB for my guide, and not MO. I LOVE MO so much. It's such a wonderful tool and easy to use. Thankfully, WB is pretty easy, too.
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Yeah. I'm sending DoubleYou a message right now, telling him what we've found, and what I've tried to fix the issue, and see if he has any other suggestions.
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LMAO I knew if anyone could it would be you <3 http://forum.step-project.com/topic/8011-double-launcher-when-running-through-mo/ See if any of this helps GVMan
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Scratch the suit and change it for a Speedo and you got a deal <3
