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fooku

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Posts posted by fooku


  1.  

    Umm I have a male character , I can give you his preset if you want because I don't know how to make a follower  , I would like to contribute in this project  :wub:

    8bZVy7.jpg

     

    Sure if you want. Send me a pm and we can talk about how you want him added.

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  2. I've hit a snag, and I was wondering if anyone knows how to deal with this. It seems sometime when I edit the mod, all the leveled lists and the hair resets to either empty or some default hairdo. I think it has to do with the load order. I can't even get back the hair if I rollback. Does anyone know how to prevent this?


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  3. Enslaved Imperial quest? I cannot find it.

     

    It is just the dialogue, you must be a member of a civil war faction and you may also speak to the guy I added outside in front of the palace of kings. None of it is scripted so you can do it all out of order and nothing really matters. I am having trouble getting the scripts to work with MO.

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  4. Two in Whiterun or a typo? I see that you have planned the ability to take possession but are you going to add more or are the five all this will be?

    Also you may want to add some info on the slaves, like their races and where specifically to find them. Riften and Markarth are pretty big places.

     

    Yes that was a typo, I mean to say one was in Windhelm. I am currently gettign some pictures of the slaves so people can see where they are and what to look for.

     

    I plan to work on making a slave in each major hold and a few important places, then depending on what people want I will add more to the existing slaves or add more. I plan to at least have a quest to free them and a quest to take ownership (liek a good vs.bad end for each slave).

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  5. Sky Slavery 0.3

    View / Download File

    This is my initial upload of a mod that I am making for my personal use, but since there's so little male content, I thought I would share. Sky Slavery will add a smattering of followers around Skyrim who have been enslaved. The player may speak with the slave and learn their backstory and either choose to help them out, use them, or in the future gain ownership over them. I plan to exclusively focus on male slaves.

     


    At present there are five slaves that have just a basic story tree made for them. I plan to add scripting to them so one can have sex with them right from the chat menu.

     


    The five slaves currently are located in Whiterun, Riften, Solitude Docks, Windhelm, and Markarth.

     


    This is my first foray into modding, so I may be a bit slow at working on this. If anyone wishes to help out or submit their own content, I would be open to collaboration. I welcome any feedback bout my implementation or writing :).


    • Submitter
    • Submitted
      06/30/2015
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    10

  6. I have been working on a mod for my personal use, but I saw this and guess I could upload it. The idea of the mod is it adds a sprinkling of slaves to places in Skyrim. I wrote little back stories for them and you can ask the slaves how they were enslaved and demand sex/buy them/whatever I decide to do. I intend to make small quests out of most of them. I have only created men thus far. Is this something people would be interested in using?


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  7.  

     

    Hello, I've been trying to make this mod work with tdf prostitution. Where as defeated enemies are enslaved. That part works...no problem there. The only thing I can't do is pimp any enemy slaves. Mind you regular non-hostile npcs which I make slaves out of can get pimped. Can someone please tell what I am missing or doing wrong, plz. tyvm

    1st theory: that sounds like the mod "tdf prostitution" is able to add those dialogs to the npc's before enslavement if they're non-hostiles and ph is just retaining the dialogs for you when they're cloned as slaves, its able to retain some dialogs thru enslavement so that makes sense, its just unable to add the dialogs to the npc's after enslavement

     

    2nd theory: the tdf mod uses factions to add the dialogs and the hostile factions don't get added

     

     

    is there another mod i can use as a work around or what i'm trying is dead in the water?

     

    Manually add them to the current follower faction and the dialog will pop up. I had the same problem.

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  8. I'm not sure if I understand you correctly, but if you want to make an NPC a Pet w/o a collar, you can do it with MCM option:

    Target NPC ingame and open MCM -> PetCollar -> Maintenance -> Add Pet Ability to <NPC name>.

    And enable "Maintain Pet Effect on NPCs" option to force the game to keep the effect on it between location changes.

     

    Is there a way to do it automatically through the CK so that they can be pets upon spawning without me having to MCM each one?

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  9. I don't mean to be a pain, and I apologize in advance if I am being one.   Can we get M/M code support, even without having a database written for it yet?  I've looked into the .psc files, but I don't know anything about writing code, at least, not that variation.  (To be honest, I was looking to see if I could add support for myself.  I wanted to turn on Wear and Tear tracking for males, as I have Prison Overhaul installed, but despite having the box checked for W&T tracking on the Player, it never starts tracking.  When I saw the code, well, I realized I was way out of my league here.)

     

    I understand it's a niche market, and not top priority.  I respect that.  I also understand writing code isn't as simple as sitting down, pushing a button, and making a request happen.  I did, for a time, program robots in BASIC (hence knowing I was out of my league as soon as I saw the code.  I can follow pieces of it, but I don't know enough to know what to copy, what to change, and more importantly, what not to do).  I also understand that not many are writing for M/M for a wide variety of reasons, whether it doesn't interest them, or they can't decide whether it should be dominant PC or submissive PC.

     

    However, what I was thinking, as you've mentioned sub-themes in a prior post, is that two databases could be made.  I won't say it would be easy, but it would be feasible to have a dominant database (PC on top, so to speak), and a submissive database (PC receiving) for both M/M and F/F, thereby solving, to some degree, the problem I read a few pages back regarding being unable to detect whether the Player Character is the one doing the thrusting.  It then falls to the player to switch databases if they're in a situation outside of the normal one.

     

    I appreciate the work that has gone into Apropos, though!  It's inspired me at one point to try playing a female character (I never do this in games, so that's quite the achievement) to see what I was missing out on.  And, just for the record, I am a straight male.  I prefer playing warrior-based characters in my games, hence playing a male.  As for why I'm interested in M/M if I'm straight...  Let's just say that I like putting characters into situations that may, or may not be, particularly unpleasant.

     

    As for writing the database... I could help a little.  I somewhat understand how to do it, and for practice, I did tweak a few of the lines in the default db sent out with Apropos to eliminate some of the less... enjoyed lines.  And of course, add a few in.

     

    I thank you for your time, and again apologize if I've offended you in any way.

    Seconding this, there's so little M/M support in mods, it would be nice to see something from such a great one!

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