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Justoutthere
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Posts posted by Justoutthere
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Tried this out a while ago and thought it was pretty fun, however I cannot try it out again as one of your hard dependencies ( Diablo-esque Decorations ) is not availiable anywhere I can find.
Ignore this, I found it, It was obviously hiding just long enough to make me feel like a fool
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Any chance of having them in UUNP files?
Well it does say its bodyslide so shouldn't that be an easy conversion using your bodyslide settings?
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I am no expert but I can see no conflict in the install procedures. I would do the HDT first though
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Has anyone had success with using the latest ver of EC+ (4.21 as I post)?
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Just went to download ver 9.1 and there is no 9.1 listed in the downloads, the latest version listed in 9.0. Is this a labelling issue or are the new ones not up yet?
Edit:
My bad, assumed the mega was for older versions and didn't check till I noticed the size was close to the upper limit with 9.0.
Sorry
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Have you completed the Bleakfalls Barrow quest or are you trying to return the claw on the way back to Whiterun, there is an indication on the UESP Skyrim wiki that not completeing the main quest if you didn't talk to Lucan first may cause the problem you stated but I have never tried to do it without either talking to Lucan first or completing the Bleakfalls Barrow quest and dropping it off on the way to Hrothgar so I have no personal experience of the veracity of this suggestion.
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Heading off to work now but this is going to be churning away in the back of my mind, keeping me distracted from the utterly boring prospect of a tedious job.
Thank you for that if nothing else

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I wouldn't be adverse to overwritting the Vamp tree as I doubt there would be a need for a vampire/succubi corruption so from a gameplay point of view that would at least have a reason for doing it.
Perhaps if defining the attributes of a custom race it could be made to be immune to VampLord infection and there by rendering that tree obselete and therefore usable.
An alternative may be to use the MCM menu method as found with SL leveling, where an action grants an addition to you points pool which can be spent on improving a variety of skills/attributes and unlocking spells.
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From what I can recall much of what you suggest has been done or attempted but not quite in the manner you propose.
Like yourself I am not a mod maker, just a keen user of others brilliance but I do recall (again) there being issues with employing a new skill tree.
It would be quite a package to deliver and would from your brief above be best applied to a custom race perhaps?
Edit: On rereading, aspects of the Ningham race implementation come to mind, the way the soul grows with player progression giving new skills. This method of skill progression may be easier, although less flexible to implement.
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So tried your mod today version 0.4. nice works so far managed to track down butchery but once i enter either i get stuck with objective talk to ... or nothing happens. And thing in the dark happens to be on the roof of the room so pretty much stuck there. And just a little suggestion try to get yout dialogues looked over sometimes it gets bit difficult to deduce what the NPCs are talking about. Otherwise nice job and thank you for your hard work

ditto, as you enter the butchery I get a momentary switch to a dreamscape view ( washed out colours) and the the character is locked in place unable to move or do anything
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I do wish people would stop saying this, MO has its own issues, one of which is its relative complexity in use.
Rant over, sorry for hi-jack
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Sabre cats are very popular it seems, and since they only have 1 animation i will get around to making a few more. There are a lot of creatures I have to do now since I'm dedicated to getting every vanilla + DLC creature at least 1 scene then I will go back to sabre cats.
With Bad Dog having released an SL patch for the Big Cats Mounts and Followers I can only see it becoming more so, but your work is awesome and whenever you can find the time to pay it some attention will be soon enough.
Please keep up the good work, as you are most likely well aware already it is very appreciated. Not that it shouldn't be repeated when appropriate.
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I have it working with 1.6hf2 now the fixes are out,
may I suggest sabrecat as a worthy project the current anim, whilst decent was one of the earliest and could use a little love (mostly as the junk penetrates the back) not sure if thiis can be resolved by animation or new junk is needed.
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Idea for horse dismount (and perhaps others for consistancy):
Not sure if this would have the desired effect but how about "banishing" the ride in the manner of Hentai Creatures banish command. If I am correct and I have no idea if I am or not but wouldn't you just fall to the ground and ragdoll from there, which would actually be appropriate in this case.
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Just gave this a very quick go and as far as it goes it looks awesome. the movement is smooth and realistic (if you could say such a thing)
Two small issues, horse and werewolf are unequiped and giant is dressed with equipment showing through.
Dismount for giant and werewolf looks odd but works well enough, the horse however locks up every time. Could the proximity of the horse and rider be causing an issue perhaps trying to dismount "underground" or even inside of the horse?
Keep up the good work, I am sure you will resolve these issues and any other that may occur.
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I am starting to think it may be a 1.6hf2 issue.
Has anyone got this running the new anims who is using 1.6hf2 yet?
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I wasn't crashing, I have no issue with creating the creatures of disposing of them after. The only problem I have is with triggering the anims, This is also the case with NON-HC creatures (only tested on deer and wolf) old work (wolf) new don't (deer)
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I am having issues with the new anims also, I am thinking that I have missed something (using non fomod as couldn't get fomod working)
OK, a little clarification here:
I am using SL 1.60 HF 2
I am using the non FOMOD version of 8.5 as the FOMOD crashes.
I am only having issues with the NEW creatures, pre 8.5 creatures appear to be functioning perfectly fine (tested with Hentai Creatures)
Is there something I am missing that I would need to instal in addition to above to trigger the newer additions?
sry for being classic , but did you run fnis and rebuild animation registry after ( from sexlab ? )
It also seems i managed to flawlessly play all the animations by NOT using hentai creatures
i was crashing for some reason because i spawned hentai creatures instead of normal ones via console to test the anims,
and now everything's perfect and in 60 fps it looks even better than the gifs
( so i guess i will disable the hentaicreatures.esp)I'm also using non-FOMOD version as well

I understand you asking because it is an easy one to let slip but I have followed the steps carefully. All of the creatures tested either worked or didn't work regardless of trigger (I use sexcrop for testing as it is a very basic method it seems to cause fewer problems)
New creatures listed and were sumonable and banishable via HC but would not trigger either via HC menu or sexcrop, older creatures worked fine using BOTH methods
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I am having issues with the new anims also, I am thinking that I have missed something (using non fomod as couldn't get fomod working)
OK, a little clarification here:
I am using SL 1.60 HF 2
I am using the non FOMOD version of 8.5 as the FOMOD crashes.
I am only having issues with the NEW creatures, pre 8.5 creatures appear to be functioning perfectly fine (tested with Hentai Creatures)
Is there something I am missing that I would need to instal in addition to above to trigger the newer additions?
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I am having issues with the new anims also, I am thinking that I have missed something (using non fomod as couldn't get fomod working)
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Seems to be OK so far but had to do a few things.
Live another life seems to be an issue and I have no water when close to it. Gonna try installing W.A.T.E.R II to see if that sorts it out.
EDIT:
Seems that the water issue was to do with the ENB settings, as was some magic effects. other that that at the mo its looking great.
Thank you for doing this, it has mad my life much simpler with regards to trying to get this to work.
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Downloading now, will let you know what I think.
Oddity tho, I wasn't asked to log in this time.
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Awesome, you are an 'ero

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Very interested in trying this as I have wanted to use the UUNP body for a while but have never been able to get it set up properly. There is however a small issue of "onedrive" can't access without a microsoft account, something I would wish to avoid.
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Enchanting Sex? <*weapon effects enchantment*>
in SexLab Framework
Posted
Sexlab Sexcrop, although is cannot be disenchanted and transferred to another weapon.