• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

kimbale

Members
  • Content count

    399
  • Joined

  • Last visited

Posts posted by kimbale


  1. 9 hours ago, bigc said:

    It is possible. I've managed to decompile several of the SWF files that have the vault boy icons in them. A lot of them are just a looping animation of the perks or mission icons or status icons. Some are different. I still need to look into how the hud icons work and I want to try putting Vault Girl into the pip boy games.

    So they have seperated movie clip instances, great! :D That makes this whole things a lot easier as we can prolly bypass most of the scaleform UI stuff for now.

    9 hours ago, bigc said:

    I'm using BAE to get the files from bathesda's archive, then I've been using JPEXS free flash decompiler. Still messing around. I think what I will need to do is make some vector parts for Vault Girl that can be moved around for animating or something like that. I'm new to flash animation.

    Would you be so kind as to share a link to that decompiler? (Or send me some of the decompiled files to check out ;) )

    9 hours ago, bigc said:

    Also I'd prefer for the body not to be the same as vault boy's with breasts, though just directly modifying Vault Boy's body instead of starting over is a good idea. I may look into doing that (or just overlaying vault girl's body or whatever. Eitherway definetly will be working from the files in the game already to see how they make it work.

    This depends on how the movieclips are used, if they're modular it's just a matter of editing the single ones. If not, making a vector vaultgirl from the existing pics isn't that hard and having a flash project with the parts makes more animations fast.

    0

  2. I could do some flashing.

     

    Yes, the vector animation kind. Only problem is getting stuff to hook in well and be usable.

    As the menus are full flash files now, they need to be compiled in full. And as long as we don't know their internal scripting it'll ba hard to make a menu conversion.

    I may try to decompile the flash files someday soon, but i have no prior experience with that.

     

    I don't know much about scaleform though, it may be totally different from flash.

    0

  3. 6 hours ago, Silvist said:

    Yea, that's why I linked it.  I guess that one guy finally finished his plugin for it.  Time to check it out :D

     

    Time to export the skeleton as a proper file I can use in 3ds max, woot!

     

    Examples of this working in action:

     

      Reveal hidden contents

    FO4skel2.png.c4de4abfd81fad9f85d885f5b30

     

     

      Reveal hidden contents

    FO4skel3.thumb.png.6317e631c16da629c6b8e

     

     

     

    Here's the FO4 female body with the skeleton, notice the skin modifier :D

    Quote

    FO4skel4.thumb.png.82f1d06c4e365f32f034f

     

    I've used Noesis in the past, but I never really realized the amount of export options.  Anywhere from fbx to dae, to even obj.  Meaning, it should work for anyone using any other program out their.  Now the only thing we don't know is the t-pose position...aka default position.  

     

    I just rotated it and set it into position myself.

     

    This is also good news, cause it means there's already skin weighting to the breast @_@

     

    FO4skel5.thumb.png.6c47acda0f07f9033d86d

    Yea I realize that bone for the breast is in an odd spot.  The one that appears to be more near the breast lvl is the rib bone @_@

     

    There's only one pic with what looks like intact skeleton hierarchy and it seems not be be imported into 3dsmax. The skin is great, but without having the bones where they're supposed to be will lead to some severe bugs. It could work with keyframed stuff, but ragdolling would go haywire.

    Not to mention that trying to animate (as in make animations with) a collapsed skeleton is futile.

     

    4 hours ago, daedrasp said:

    Apply succeed in exist save, that is "slm 14" again. First naked because look breast change. And console "slm 14" and can look under texts. Press "B" to body and adjust than boob will be increase. In my case that way applied and play. :D bigger boob is more great to play and.. fab fab fab! :)

      Reveal hidden contents

    5652afb0c4525_Fallout42015-11-2315-17-54

    I see the pic and that you managed to change the brest size, but .... HOW? I'm ususally good at deciphering anything, but i just don't know how to make sense of your post. :/

     

    Still, these advancements are awesome, i hope this pace keeps up. ^^

     

     

    Forum absolutely broke, i apologize...

     

    @Pewpewninja:

     

    53 minutes ago, kimbale said:

    I see the pic and that you managed to change the brest size, but .... HOW? I'm ususally good at deciphering anything, but i just don't know how to make sense of your post. :/

     

    Still, these advancements are awesome, i hope this pace keeps up. ^^

     

    EDIT: Sorry for the broken post, but the new editor keeps you from formatting your own posts well....

    EDIT2: Myup, utterly broken, no access to BBCode anymore, great...

    It´s possible with a little hexediting. Uploaded a little...less perky one :p

    btw thanks @deadrasp for mentioning slm 14..didn´t know you could shorten showlooksmenu....even got some strange typo at first try nevertheless xd and used swl 1...seems to activate some reflection thats deactive by default.....shiny shiny^^...thanks again^^

    V2.espadfgadfg#

     

     

    God fucking damn it, this post editor/quote thing is shitty as hell....

     

    Anyways, i got it now, daedrasp just showed that you can apply the changes to a existing character.

     

     

    adfgöklajdfsjöadfgadfg

    fgsdfg
     
    dfasjasdf
     
    dgbhsdgf
     
     
     
     
     
     
     
    dfsg
    sdfg
    0

  4. 5 hours ago, Silvist said:

    Yea, that's why I linked it.  I guess that one guy finally finished his plugin for it.  Time to check it out :D

     

    Time to export the skeleton as a proper file I can use in 3ds max, woot!

     

    Examples of this working in action:

     

      Reveal hidden contents

    FO4skel2.png.c4de4abfd81fad9f85d885f5b30

     

     

      Reveal hidden contents

    FO4skel3.thumb.png.6317e631c16da629c6b8e

     

     

     

    Here's the FO4 female body with the skeleton, notice the skin modifier :D

     

    Spoiler

     

    Quote

    FO4skel4.thumb.png.82f1d06c4e365f32f034f

     

    I've used Noesis in the past, but I never really realized the amount of export options.  Anywhere from fbx to dae, to even obj.  Meaning, it should work for anyone using any other program out their.  Now the only thing we don't know is the t-pose position...aka default position.  

     

    I just rotated it and set it into position myself.

     

    This is also good news, cause it means there's already skin weighting to the breast @_@

     

    FO4skel5.thumb.png.6c47acda0f07f9033d86d

     

    Yea I realize that bone for the breast is in an odd spot.  The one that appears to be more near the breast lvl is the rib bone @_@

     

     

    There's only one pic with what looks like intact skeleton hierarchy and it seems not be be imported into 3dsmax. The skin is great, but without having the bones where they're supposed to be will lead to some severe bugs. It could work with keyframed stuff, but ragdolling would go haywire.

    Not to mention that trying to animate (as in make animations with) a collapsed skeleton is futile.

     

    3 hours ago, daedrasp said:

    Apply succeed in exist save, that is "slm 14" again. First naked because look breast change. And console "slm 14" and can look under texts. Press "B" to body and adjust than boob will be increase. In my case that way applied and play. :D bigger boob is more great to play and.. fab fab fab! :)

      Reveal hidden contents

    5652afb0c4525_Fallout42015-11-2315-17-54

    I see the pic and that you managed to change the breast size, but .... HOW? I'm ususally good at deciphering anything, but i just don't know how to make sense of your post. :/

     

    Still, these advancements are awesome, i hope this pace keeps up. ^^

     

    EDIT: Sorry for the broken post, but the new editor keeps you from formatting your own posts well....

    EDIT2: Myup, utterly broken, no access to BBCode anymore, great...

    0

  5. 20 hours ago, hornguy6 said:

    I think it's a good start.

     

    Mind you I have no knowledge of 3D art rendering or movement or anything like that, I'm just a consumer, but the general shape of the body and whatnot, I really like.

     

    Don't give up on it. A lot of people here will help you out (as you've already received feedback in this thread) and if you ask me, people are a bit too hung up on porting Skyrim bodies to this game. In my opinion, they were good for Skyrim, but don't really have their place in Fallout. Just doesn't feel right when I imagine it.

     

    And who knows? You could be the one to make the next body that everybody fawns over and praises.

     

    Don't let your dreams be memes!

    I agree, but we know almost nothing about how a body has to be made up to work in FO4. Not to mention that FO4 has the "sculpting" stuff, implicating that it would be wiser to either wait, or make morph targets from the vanilla body. How the whole sculpt thing is done is still a mystery and will probably stay that way until the official mod tools are published. Or someone makes a hacky solution that then breaks when we get them. 

     

    On the other hand you're practicing a trade skill, always worth it. ;) 

    0

  6. 12 hours ago, Silvist said:

    Lol, nice pic Kargrin!  I was messing around with the xml Daedrasp was kind enough to link.  Little did I know my nifskope version was really out of date lol.  Had to go here to get the latest:

     

    NifSkope 2.0.dev3

     

    The odd part is when I used the old nifskope with that xml, it actually showed bone data.  Still wasn't displaying a mesh though.

     

    Looking at your screenie Daedrasp, did you redirect the file to a different mesh?  If that worked, that's pretty cool.  Apparently the new file in these nifs is this bgsm.  Not exactly sure what it does, but apparently its some kind of material (shader of sorts perhaps?).  The gibbed mod I linked earlier converts it to JSON format.

     

    Edit:

     

    I tried an interesting idea.  I exported the mesh in the nif to DAE format, and tried to import it into 3ds max.  I got errors of course...but this looks like a pretty good layout of what the skeleton looks like:

     

    FO4skel1.thumb.png.4374d19ff73d5f9592b68

    That could help the people on the coding front immensely, if you're not already there, you could drop by #niftools on freenode, probably the fastest way to spread this knowledge.

    0

  7. You will never get a marketplace for artist work. Opinions, skills and foremost style (ie individual best practices) vary way too much.


    It's therefore also impossible to get ripped off if you have a artist knowing their stuff. They will show you sketches/prototypes to your ideas fast and ask you about important iterations of the piece. All while having a leveled plan of what costs what if they do it.


    Only way to get good commissions (for both sides) is to present their projects well and state exactly how payment would be solved.


     


    So, for the commissioner, state as clearly and as knowledgeable as you can what you want done. And then state exactly what you are willing to pay (this shouldn't ever change, as long as you seek for commission, as artists will put in sketchwork based on this - you may drive off the people best fit for your job by suddenly offering less).


     


    For the (hopefully) commissioned, showcase your work. Give estimates of how much you'd want to be paid for certain types of work - and give direct, graphical examples for it (2D artists often have a complete picture shown in all states of finish from sketch to fully rendered and retouched stating the price for each step).


     


    Keep in mind that even with these stated prices, the price may vary greatly for a certain commission - it all comes down to finding the right artist/commissioner. Knowing the price upfront gives both parties a professional, clear frame which makes the individual nature of these things possible though.


     


    This can work on LL too.


    Artists can show their work, adding that they offer commissions, possibly stating estimated prices for certain things - if they offer those things for free. It still gives people looking for commission work an idea of skillset and accompanying prices.


    People needing an artist could write up their ideas, adding as much reference as possible and state that they'd be willing to offer payment. They then would need to offer the finished project on LL (if payment offers were openly posted/discussed).


     


    And there's also PMs...


    0

  8. I finally tested this and had this issue:


     


    post-177332-0-72454700-1412518137_thumb.


    post-177332-0-61175500-1412518141_thumb.


    post-177332-0-02973600-1412518145_thumb.


    post-177332-0-95525100-1412518146_thumb.


     


    Collison does work with SOS and hands using fitting xmls.


    But it seems the vagina gets jumbled with itself even before being penetrated and then remains in this jumbled state visible on the screenshots.


     


    I guess i'm missing something about setting up the xmls right.


    (Using groovs skeleton including the bones btw.)


    0

  9.  

     

    Umm, according to Blabba, there are no penetration physics and they are somewhat confused as to why people are being directed to their thread from here.

     

     

    Because blabba is the only one currently having HDT vagina on his to-do-list. Simple as that.

    Why people still go here and ask despite me (the still active member that worked on this mod, though i think vioxsis is back) telling them repeatedly that this one is dead is beyond me.

     

    There even is a thread to discuss this in general, if that's what you want: http://www.loverslab.com/topic/27749-hdt-penetration/

    0

  10. Gnomoria. It's playable Dwarf Fortress.


    I was raped by a bear. Then i was raped by goblins. Then i was raped by Mants.


    Now i walled myself in with minimal food and just wait for my tinker to make me those shiny traps to kill em all......


    0

  11.  

    To be honest, wouldn't unp skinny be a starting point for almost all the sliders, accepting of course if they make things larger?

     

    That was the original plan.

     

    But then people wanted some backwards compatibility,

    Also taking into account time spent for outfit conversions,

     

    And then the stupid arm seams.

     

    In essence, this shit is trickier than it's supposed to be so i just took the easy way out and stuck with cbbe base shape with some whatever hands I had laying around.

     

    And no, I don't feel like re-doing all the sliders to make it more sensible.

    Others can do that if they wish.

     

     

    Reading back a page would show that i do just that....

    Just not redoing but adding. (And yes, i made a good looking flat slider.)

     

    2

  12.  

    lol, should probably update the thread title/OP because this is gonna turn into trolling territory real fast otherwise.

    Or better yet, lock it up since this is no longer supported.

     

     

    Well, i would change the OP, but i can't and MasterAaran doesn't seem to be around anymore.

    So we either keep on with this or some fine Moderator will add something to the title like [OLD].

     

    This thread and the files have some POC stuff that is still interesting, so locking and/or archiving could bury that stuff...

     

    For the people asking where to move on: http://www.loverslab.com/topic/27444-project-citrus-beta-v20-finally/?p=866597

    1