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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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z4m0lx3s
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Everything posted by z4m0lx3s
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I am running SL1.60.2, I did everything the same with MNC9.1 as when I installed MNC8.0-9.0. Only now when I go into Mod Configuration menu every menu item under the Creature Framework has a $ in front of the name and nothing is selectable. The only version of the CF I have is the one that is installed by MNC 9.1... Reverted to MNC9.0 and everything is working fine again. Any ideas?
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Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
z4m0lx3s replied to Ashal's topic in Downloads - SexLab Framework
Revisiting my previous post, all the errors I reported were fixed by hotfix 2 (teleportation in particular). I have tested as many animations as I could in Eager NPCs, and there are three that still have issues. Rough behind and arrok rape cause the NPC to fall through the floor, but only to their waist. Arrok anal has the dom NPC just stand with arms spread and swaying back and forth. These may be issues with the animations themselves, not sexlab. Captured Dreams, seems ok too, the zaz gags in the shop do not clip, the chained animations are displayed properly. Thanks Ashal, I think this one is a keeper, at least for me. I particularly like that high heel scripts now get restored after the act. -
Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015
z4m0lx3s replied to Ashal's topic in Downloads - SexLab Framework
I noticed a couple of issues. If this post gets buried, it's not a big deal, as the issues I encountered were reported by others except for the first one... I did not do a clean install, as deactivating some of the mods would lose progress. - After removing 1.59c then activating 1.60 with NMM (and running Loot and FNIS), I simply got the message Sexlap 1.60 ready. No matter where I looked there was NO install button in MCM. None. Where should it be? - The Player experience under Sexlab disappeared. All that is still listed is number of encounters and most frequent partner. - While in a very small room within Dragonsreach my character was teleported a distance away within the same cell before animation start, and on animation end. - A couple of Arok animations were buggy. Either the NPC or my toon and the NPC were just standing, swaying with their arms spread wide. - When cycling through animations, the NPC fell through the floor during a couple of them. Advancing to the next stage usually brought the NPC back to the proper level. I reset animations, reset Zaz, etc but nothing seems to have fixed the issues. I did not try very hard, just reverted to 1.59c and I am back to normal. Just wanted to document my experience. -
Ok, here is what bothered me, particularly about SkyUI. At first it filled a niche, and because it was better than most similar mods, it became the most popular. Development of hundreds other mods became dependent on in, including our Sexlab and pretty much all of its relatives (Zaz, devious, etc, you know the list better than I do). How much extra work would have to be invested in removing the SkyUI dependency from Sexlab alone? Now there are two issues I'd like to address. First, SkyUI would have NEVER become as popular if it had started as a paid mod. I certainly would never buy it, and I am certain most other gamers feel the same way. So what really internet upsets me is that the SkyUI creator pretty much pulled a bait and switch. In most places that is at least immoral. Second, imagine if the author had decided that SkyUI was doing to be hidden/deleted off the Nexus, and the only version available was the paid Steam one. ALL that work other modders invested into their creations was suddenly useless. I don't know about you, but in my line of work if any of our suppliers required our customers directly to pay extra in order to use our product, we'd dump that supplier in a heartbeat. Luckily this wasn't going to happen, but it was a possibility. Lastly, how is SkyUI worth $10? Skyrim cost $60 on release. Did they really think one mod, albeit an important one, is worth a SIXTH of the entire game? Even if that price were reasonable, the ONLY basis is the number of users and mods requiring SkyUI. Which would have never been there in the first place if the author hadn't pulled a bait and switch, going from free to paid. The above touches on your other points. Yes, artists, content creators, modders should be compensated fairly. But they should be upfront about it, and make sure their users are aware of the costs at the start, not after hundreds of thousands of users downloaded your work already and helped you make a name for yourself.
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http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218 So Valve and Bethesda backpedaled on the whole paid mod fiasco. That great news that reflects well on both companies, however just a quick poll would have spared them the backlash. Gabe reported on reddit that while the paid mods generated $10k in revenue over 2-3 days, the costs of dealing with the fallout cost them over $1 million. What I am really curious is what will modders do. I am particularly thinking of SkyUI. In their defense, they did leave 4.1 freely available on the Nexus. And they did promise that the API was not going to change, maintaining backwards compatibility of future revisions and 4.1. But their 5.0 version, that took about a year to arrive was to be a paid exclusive. Are they going to upload it to the Nexus now that so many users on that site voiced their... displeasure? Anyway, we'll see...
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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.4
z4m0lx3s replied to TheDriedFinger's topic in Downloads - SexLab Framework
That fixed it. Thanks. -
SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.4
z4m0lx3s replied to TheDriedFinger's topic in Downloads - SexLab Framework
FWIW, When I am talking to a client I am also getting [...] instead of an actual amount of gold in the dialogue. However the NPC is paying a certain amount of gold before the act itself. It seems like the bug is in displaying the available amounts. -
RadiantProstitution Tweaked
z4m0lx3s replied to korialstraszbob's topic in Downloads - SexLab Framework
During Home Delivery I keep getting a CTD as soon as (I think) a three way or something else is supposed to happen. Basically first NPC works, second NPC works, then just CTD. I am just wondering if RP is compatible with the new Zaz 6.0. I tried a few more times, and even when there was a single NPC, it still crashed. Also, instead of CTD, I am getting a Runtime 6025( I think) error with the game frozen in the background. And after more tries, the home delivery worked but only when there was a single NPC involved, no guests. Then when the out of town letter quest appeared, the first time nothing happened, just a message saying the quest did not start, try again. On speaking to the inkeeper again and going through the same dialogue ree, I got the Natural quest. Is there another one preceeding it? Not to complain too much, but as great as this mod seems to be, it's a bit wonky on my system... -
SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.4
z4m0lx3s replied to TheDriedFinger's topic in Downloads - SexLab Framework
Happened to me as well when I visited Solitude. In every other city I could get most NPCs to participate, but in Solitude the situation was reversed. A few game days later and everything went to normal. I do have a question for TheDriedFinger. I am very new to Sexlab, so I haven't followed the developments of any of the mods. Please forgive me if this was answered somewhere in the preceeding 80 or so pages. Is TDF aware of Zaz animations? It's not listed under requirements, but I have Devious devices, Zaz, etc installed and running correctly. And I could have sworn once a bondage rack was used during a three way initiated by TDF. Is that even possible? In any case, it got me to thinking if this mod could implement items from devious devices. Say one of the prostitutes is wearing slave boots, collars, cuffs or harness and the animations switch over to Zaz. As it stands TDF seems to just ignore those devices and plays the regular animations which breaks the immersion a bit. Thanks for the great mod. -
I just installed Soliciting, and every single required package. I believe I got everything right, not the first time I'm installing Sexout, and everything worked perfectly at first. However at some point ALL animations refused playing in every location (Novac, Primm, merchants). Loading a previous save fixed the issue. Any ideas or more info required? Unfortunately I deleted the offending save, so I cannot generate crash dumps, but nothing seemed out of the ordinary in console. Edit: I should specify, I did not install wear and tear, pregnancy and spunk. Everything else checks out. No missing meshes, all animations are working (when they are working). I also tried two parties at Helios. One had the animations stop working when I told 4-5 NPCs I want to finish my beer. Even after getting approached later, the animations would not play, like above. The second one ended in a CTD.
