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Kastagir

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Everything posted by Kastagir

  1. Companion Selene Kate abandoned :(

    You are mistaken.  http://www.nexusmods.com/skyrim/mods/36993/?
  2. SG 350.  It's called "twinkle."   Spoiler  
  3. Jewellery issue

    In that case, you can change the scale of a mesh in nifskope with "transform -> scale vertices" and the position with "transform -> edit."  Be sure to right click on the top NiNode and "Transform -> Apply" before saving.  You'll probably want a head and hair mesh to use as a reference (use a headmesh exported from Racemenu).  It will not look convincing, however, because it will either appear to be floating outside the hair or it will clip with the hairmesh.  There are no shortcuts to quality.
  4. Jewellery issue

    Knowledge of the CK won't help you much here.  What you're asking for requires 3d modelling and a lot of work shaping and skinning meshes.  Changing a circlet to a crown requires changing the geometry of the circlet item, not just the z-position (I guess that's what you meant by "y value" - y coords will move it forward/back, x moves left/right, z moves up/down) as it must sit atop the hair and presumably outside it.  As crowns typically hold down the hair, you'd have to adjust the geometry of the hair mesh as well to make it look like the crown has an effect on the hair.  The implications of this are obvious - you would not be able to change the hairstyle as it would be part of the crown mesh.  Attempting to make it a distinct item without a (skinned) hair mesh would result in clipping.  This is how meshes work in the Skyrim game engine - they do not react to adjacent meshes unless they are part of the same .nif mesh file and are skinned to that mesh (e.g. cuirass-type items and body meshes).  And before you go crying to HDT for help, that system will not help you in this regard as it behaves more like two opposing magnets than two objects physically interacting with one another.    
  5. Gloves (not really gauntlets) are from here.
  6. It sounds like you are talking about this mod.
  7. This person has released zero mods on Nexus and nothing but hype on the imageshare there and on their Deviant Art page.  This particular project has been listed as a WIP on the Nexus forums for nearly three years with no word from the "author" since March 2013.  It is highly unlikely that you'll find this publicly available as a mod anywhere.   P.S. Please use the spoiler function for images to conserve space and optimize page loading.
  8. So it is.  Much appreciated!    Now to give it a better environment map and adjust the shader values...
  9. I can't seem to identify this necklace.  I've seen it from multiple sources, so I suspect it isn't completely private.  Can anyone identify the mod?   Spoiler  
  10. Im looking for High Poly head

    Only works for standalone NPCs, not the player's character.   Citrus head has issues and incompatibilities as well, so don't expect a smooth transition.
  11. Will ENB even be necessary?

    Spoiler   Read the first sentence.   Spoiler   No graphics enhancements.  No pixel shader.  No effects.  Which means there can't be 4 ENB presets on Nexus.
  12. Need help with ENB stuff, please?

    This isn't the forum for technical support, but it could also be a mesh issue.  If you're using any mods that replace meshes associated with water, they could have invalid texture paths defined in them.
  13. Will ENB even be necessary?

    Honestly, if RealVision is your definition of quality then it's not surprising that you're not underwhelmed by this game.  The graphics are poor.  The lighting is poor.  The texture quality is incredibly poor.  Compared to Skyrim, they're all great, but compared to any other modern game engine they're an embarrassment when you consider how successful the developer has been financially.  You must be blind to think this is good quality for a AAA title.
  14. Searching this topic for "fans" would have revealed this post.   There's a link to the fans here if you don't want to risk using ModMaximus.   P.S. Please place images into spoilers by selecting the image and clicking on the eyeball icon in the editor toolbar.
  15. [WIP] Rogue Armor HD for SKyrim

    This set is impeccably modeled, but there are some issues you should think about addressing if you're interested in quality, and judging from the amount of time I'm sure you've invested modeling this in Maya, I'm guessing you are willing to look at them.   1.  Body meshes are using wrong shader settings in NiTriShapeData.  I have to assume that the .nif export plugin for Maya doesn't set these correctly and you didn't fix them in Nifskope.  Setting these values incorrectly results in seams, odd skin tints and other problems, all of which are completely avoidable by setting the values correctly. 2.  World/ground/inventory model is not a proper BSFadeNode format and includes body meshes.  This means no collision, causing the outfit to disappear when dropped. 3.  Hand textures don't render properly. 4.  There appears to have been no weight painting.  This results in unsightly bending/deformation of the skirt portion of the mesh and serious clipping at the shoulder area under the arms. 5.  Your install package is installing Maya swatches to the \meshes\armors diirectory (Skyrim uses \meshes\armor).  Skyrim doesn't use these swatch files so there's no reason to include them in the install package.   With this much work already invested, it would be a shame to see these issues ignored, but of course it is up to whether to address them.
  16. Don't forget to remove the body mesh if you change the slot to something other than 32 (or you may be in for a surprise). And remember that the skin weights of the article in question must match the body you're using or clipping will occur. This is the reason why the body mesh is included with items that occupy slot 32. Clothing doesn't magically conform to the body mesh that's being displayed - it moves with the body mesh it was weighted to.
  17.   @DjaySaint, PM me if you'd like the English version of OblHairFinalAllinOne-18110-2-0.7z.  The hair in your shots is called "OblHair073" in that mod, but the textures leave a lot to be desired.
  18. Importing to 3ds MAX

      Yes, 3DS Max works fine for making animations.
  19. Importing to 3ds MAX

      If you're referring to Halofarm's poses, they were all made with Blender.  Animation files exported from Blender are not compatible with the .nif/.kf plugin for 3DS Max.  You can't edit these files in 3DS Max.
  20.   The collar is the mantle portion of the archmage coat from Well Dressed Mage.  Note:  it's not weighted to a female body.   The skirt is from Princes of the Woods.  
  21. Does anyone have Sakya's Accessories?

    There is a thread dedicated to these kinds of requests.   You can find the mod here, along with all her publicly shared mods.
  22. Request for HDT Hair

      Those hairs aren't weighted to beast race heads.  There's a reason the authors chose not to support beast races.
  23.   By "UI" I meant the HUD, not the inventory menu and the item information.  Items that don't use charges don't display the charge bar on the HUD when they're used, since the charge doesn't diminish.  You may still need to charge it up to full to see that behavior, however.   The silver sword works a little differently from Mehrune's Razor.  There is no enchantment, so no bar is shown (I don't know how Mehrune's Razor accomplishes this).  The silver sword script assigns a "Silver Perk" to the player when weilded, which adds 20 damage to undead, ghosts and werewolves.  You may be able to achieve a similar effect by going that route:  creating a perk rather than an enchantment.  Of course, it means you could get the same effect by punching someone with your offhand if the perk is added by a one-handed weapon, but this is Skyrim after all and not everything works as you'd expect.  
  24.   I guess I misunderstood - I thought you were trying to prevent the appearance of the bar on the UI.  If you're looking for a simple script to achieve what you're after (which is what you have to do), I'd suggest looking at the silver sword script rather than Mehrune's Razor.