• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Kastagir

Members
  • Content count

    300
  • Joined

  • Last visited

Everything posted by Kastagir

  1.   No, not for this purpose.  The variable is there for improperly-configured objects.    http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=3089&p=54216&hilit=shadowcastersfix#p54216  
  2.   Still on Nexus, same as it has been:  http://www.nexusmods.com/skyrim/mods/20415/?  
  3.   Someone "converted" it to UNPB, zero weight only: http://kasprutz.tumblr.com/post/117510260359/monokini-unpb-tbbp   "Carnival Torpedo?"  I had no idea...
  4. I somehow messed up my shadows

    Posting a screenshot would help people understand your particular issue and enable them to provide relevant advice.
  5.   It looks like this mod that implements Mark and Recall from Morrowind.  
  6.   No Dragon LODs?  
  7.   I don't see anything special in this screenshot to suggest a mod is responsible.  Just make sure that ShadowCastersFix=false is set in your enbseries.ini (under [sHADOW]).  
  8. Make sure all of your body part meshes are using the same flags for BS Num UV Sets (1) and Has Normals (no).  People continue to distribute improperly-flagged body meshes (e.g. most non-standard UNP meshes exported from Bodyslide) and that contributes to seams at the neck, wrists and ankles since most head, hand and feet meshes are flagged properly.
  9.   This isn't the first time I've answered this question and the last person had the same problem.  Be sure that when you copy すかいりむ  that you don't paste any spaces before or after the hiragana characters.  If you do, the password will not be correct.  I checked this password on the file I have (Revenant_Prealpha001.7z), so I know it works.  
  10.   It's "Skyrim" in hiragana:  すかいりむ
  11.   Osare Culort.  
  12.   The hair pins can be found in the "Magecraft" pack, a link to which can be found in this thread.
  13.   It's called "Wings" and it's in the "KS Hairdo's" package.  
  14. Where can I find...? - Skyrim Adult Requests

      This doesn't appear to reference any adult content.  If you ask your question in the non-adult thread I'll be happy to tell you which hair mesh is being used and where to find the hair pins.
  15. "What mod is this?" VI

      Why not link to the source of Luxurious Seduction rather than some third party reupload?  
  16.   I guess I don't understand you either.  I'll just wait until you start working on this again before making any serious attempt at using it.
  17.   I used this procedure outlined by you (more or less) to get the citrus head shaped approximately to my RM export.  I then used 3dsMax to shape it more accurately, keeping the RM export head frozen in the scene as a sort of reference template, particularly for the eye sockets.   I was offering to do the work you were suggesting in that post.  I didn't "fix" the mesh except to correct (mostly) how the eye sockets look in 3ds Max, but the mesh looks different in-game after I import the head geometry - specifically the gap between the lips (as previously reported by another user).  I suspect this is due to the morphs and not the mesh.  If it were due to my modeled mesh, I would have seen the gap in 3dsMax.   I'm not sure what good sending you my headmesh would do as it's still affected by this problem.  I think I've done a fair job of searching this thread and others on the eye issue and haven't found a solution that doesn't include sculpting the headmesh to cover up the gaps, so if you could disclose what that particular "fix" is and whether it's something we can do, that would be most helpful.   If you still want a headmesh to look at that has been modeled in 3dsMax to fit a RM export head, I can send you one that exhibits this problem.  It just won't be my personal headmesh.  
  18.   I'm seeing the same thing.  The gap between the lips is not observable in 3dsMax but it is clearly seen in-game.  If you are still uninterested in fixing this, I'd be willing to work on it with assistance.  I'm fairly competent with 3dsMax but haven't worked with morphs yet.  I have successfully morphed my head mesh to the citrus head mesh, even going as far as increasing the poly count of the base head mesh and the Racemenu export in order to increase the accuracy of the morph.  I also corrected the misshaped  eye sockets (possibly due to the eye socket being deformed by the skin wrap-morpher procedure) in 3ds Max.  This issue with the lips is not something I can fix in 3ds and unless an alternative solution presents itself, I will not be using this headmesh.  But, like I said, I'm not asking for something for free.  I'm willing to work on it if there's an opportunity to improve it.
  19. [REQ] Yennefer-styled armor (Witcher 3)

      That's an adaptation of the Nilfgaardian mage outfit to the UNP body (zzjay) and ...whatever UNPRT is.  This was originally ported to Skyrim in 2013 as seen in this mod.  Modding tools for Witcher 3 have not yet been released, so you won't likely see any ports of the actual Yennefer outfit until that happens.
  20.   Harvest flowers.  You can find a link at the top of the first post in this thread.  
  21.   If you mean the "Elegant Archer Animations," you'll find it here:  http://www.filedropper.com/bow-24589-1-0
  22. "What mod is this?" VI

      The hair is from Apachii SkyHair, female hairs v_1_5.  It is number 43 on the sample image list.
  23. "What mod is this?" VI

      The mods used to create this character are listed on the description page of the AVA follower mod where you presumably found this image.