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Kastagir
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Posts posted by Kastagir
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17 hours ago, Yojiru said:Does anyone know where to get this hair?
http://static-1.nexusmods.com/15/mods/110/images/63085-4-1424840684.jpg
SG 350. It's called "twinkle."
Spoiler
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In that case, you can change the scale of a mesh in nifskope with "transform -> scale vertices" and the position with "transform -> edit." Be sure to right click on the top NiNode and "Transform -> Apply" before saving. You'll probably want a head and hair mesh to use as a reference (use a headmesh exported from Racemenu). It will not look convincing, however, because it will either appear to be floating outside the hair or it will clip with the hairmesh. There are no shortcuts to quality.
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Knowledge of the CK won't help you much here. What you're asking for requires 3d modelling and a lot of work shaping and skinning meshes. Changing a circlet to a crown requires changing the geometry of the circlet item, not just the z-position (I guess that's what you meant by "y value" - y coords will move it forward/back, x moves left/right, z moves up/down) as it must sit atop the hair and presumably outside it. As crowns typically hold down the hair, you'd have to adjust the geometry of the hair mesh as well to make it look like the crown has an effect on the hair. The implications of this are obvious - you would not be able to change the hairstyle as it would be part of the crown mesh. Attempting to make it a distinct item without a (skinned) hair mesh would result in clipping. This is how meshes work in the Skyrim game engine - they do not react to adjacent meshes unless they are part of the same .nif mesh file and are skinned to that mesh (e.g. cuirass-type items and body meshes). And before you go crying to HDT for help, that system will not help you in this regard as it behaves more like two opposing magnets than two objects physically interacting with one another.
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5 hours ago, natello5 said:Nvm, found it. Its a retextured version of the nightshade armor.
I would still like to know what gauntlets the char is using. It's not the one from the nightshade armor mod.
Gloves (not really gauntlets) are from here.
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31 minutes ago, cordate said:Looking for the mod that gives you a collection of small items (I think they might use gem meshes?) that cast light in various colors- you can drop to place your own lighting.
I've seen it around but it looks like I failed to bookmark it each time I stumble across it. :/
It sounds like you are talking about this mod.
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16 hours ago, FullyWrath said:This person has released zero mods on Nexus and nothing but hype on the imageshare there and on their Deviant Art page. This particular project has been listed as a WIP on the Nexus forums for nearly three years with no word from the "author" since March 2013. It is highly unlikely that you'll find this publicly available as a mod anywhere.
P.S. Please use the spoiler function for images to conserve space and optimize page loading.
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1 hour ago, EdinMG said:So it is. Much appreciated!
Now to give it a better environment map and adjust the shader values...
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I can't seem to identify this necklace. I've seen it from multiple sources, so I suspect it isn't completely private. Can anyone identify the mod?
Spoiler
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4 hours ago, nooblet123 said:turbosmooth the head? or will it get screwed up?
Only works for standalone NPCs, not the player's character.
Citrus head has issues and incompatibilities as well, so don't expect a smooth transition.
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This isn't the forum for technical support, but it could also be a mesh issue. If you're using any mods that replace meshes associated with water, they could have invalid texture paths defined in them.
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SpoilerOn 11/9/2015, 7:18:16, Daycrist said:There are already 4 ENBs on nexus for Fallout 4
There are no Fallout 4 ENB binaries yet, so there can't be any presets. You can't tell the difference between SweetFX/ReShade and an ENB preset?
5 hours ago, Sacremas said:Really? http://enbdev.com/mod_fallout4_v0280.htm
It is still lacking too many features for me to bother with yet, but clearly old Boris is onto it.
Read the first sentence.
Spoiler
No graphics enhancements. No pixel shader. No effects. Which means there can't be 4 ENB presets on Nexus.
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On 11/9/2015, 7:18:16, Daycrist said:There are already 4 ENBs on nexus for Fallout 4
There are no Fallout 4 ENB binaries yet, so there can't be any presets. You can't tell the difference between SweetFX/ReShade and an ENB preset?
On 11/10/2015, 1:47:02, Gameplayer said:Honestly I don't think an ENB is really needed and this is coming from a guy that plays Skyrim with Realvision ENB alright its nice.
Honestly, if RealVision is your definition of quality then it's not surprising that you're not underwhelmed by this game. The graphics are poor. The lighting is poor. The texture quality is incredibly poor. Compared to Skyrim, they're all great, but compared to any other modern game engine they're an embarrassment when you consider how successful the developer has been financially. You must be blind to think this is good quality for a AAA title.
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On 11/5/2015, 5:21:47, Alecu said:This set is impeccably modeled, but there are some issues you should think about addressing if you're interested in quality, and judging from the amount of time I'm sure you've invested modeling this in Maya, I'm guessing you are willing to look at them.
1. Body meshes are using wrong shader settings in NiTriShapeData. I have to assume that the .nif export plugin for Maya doesn't set these correctly and you didn't fix them in Nifskope. Setting these values incorrectly results in seams, odd skin tints and other problems, all of which are completely avoidable by setting the values correctly.
2. World/ground/inventory model is not a proper BSFadeNode format and includes body meshes. This means no collision, causing the outfit to disappear when dropped.
3. Hand textures don't render properly.
4. There appears to have been no weight painting. This results in unsightly bending/deformation of the skirt portion of the mesh and serious clipping at the shoulder area under the arms.
5. Your install package is installing Maya swatches to the \meshes\armors diirectory (Skyrim uses \meshes\armor). Skyrim doesn't use these swatch files so there's no reason to include them in the install package.
With this much work already invested, it would be a shame to see these issues ignored, but of course it is up to whether to address them.
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Thanks, thought it was a lot more complicated than that.@Mez558
Use the CK (creation kit) and change the slots for a bra to a different slot the save then load the _0 and _1 bra nifs up into nifskope and go to dismemberment for the bra and change the slot to match what you changed it to in the CK then save as.
Now to find a suitable bra.
Don't forget to remove the body mesh if you change the slot to something other than 32 (or you may be in for a surprise). And remember that the skin weights of the article in question must match the body you're using or clipping will occur. This is the reason why the body mesh is included with items that occupy slot 32. Clothing doesn't magically conform to the body mesh that's being displayed - it moves with the body mesh it was weighted to.
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Hey folks. Just a quick one.
Does anyone recognize this hair style, and if so do you know which mod it is from?


I have looked through SG Hair, KS Hair, and ZZ's hairs on her mod thread and I can't seem to find it. Maybe I'm just tired and skipped over it on accident. Either way, if someone recognizes it and knows where it is from I would greatly appreciate it.
Thanks
DjaySaint
Hair packs of TES IV Oblivion only working link I know of is this:http://modmaximus.info/files/15-1-0-3081
@DjaySaint, PM me if you'd like the English version of OblHairFinalAllinOne-18110-2-0.7z. The hair in your shots is called "OblHair073" in that mod, but the textures leave a lot to be desired.
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Might be a bit off topic but did anyone manage to make poses/animations with 3ds max 2014 yet? My 2012 license, which you can't get anymore, died and I haven't yet had time to set up my 2014 version for animations.
Yes, 3DS Max works fine for making animations.
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Import the human or creatures skeleton first, then import the animation. If that doesn't work for you, some animations don't seem to work no matter how you convert them (I don't remember any specific examples)
Which animation are you trying to import?
im trying to import a poser animation.
If you're referring to Halofarm's poses, they were all made with Blender. Animation files exported from Blender are not compatible with the .nif/.kf plugin for 3DS Max. You can't edit these files in 3DS Max.
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The collar is the mantle portion of the archmage coat from Well Dressed Mage. Note: it's not weighted to a female body.
The skirt is from Princes of the Woods.
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Anybody has SG ACCESSORIES by hellosanta?
It doesn't contain anything that is adult content. Try asking in the appropriate thread.
Crystal Swan Earrings, Crystal Swan Necklace
Small Jewel Earrings, Lined Jewel Necklace
Mixed Jewel Earrings, Mixed Jewel Necklace
Heart Dangle Earrings, Silver Flower Necklace
Red Teardrop Earrings, Red Teardrop Necklace
Belt Choker, Cute Owl Earrings
Feather Earrings, Cubic Long Earring Right
Cube Earrings
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Alchemy Gothic 01
Alchemy Gothic 02
Bubble
Butterfly Earrings
Peacock Earrings
Leaf Earrings
Indian Earrings 01
Indian Earrings 02
Indian Tiara 01
Indian Tiara 02
Knit Hat Red
Knit Hat White
Snow Fox Headgear
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Hi! I saw the new ks hairdos hdt hair but can anybody made them compatible for khajiit?

get tesedit and add the khajiit race to the formlist
Those hairs aren't weighted to beast race heads. There's a reason the authors chose not to support beast races.
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Here's a side-by-side comparison with how Mehrunes' Razor is set up. Note that I already tried if removing all target conditions makes a difference - it doesn't. I also tried using the script archetype, but again no difference. The only reason I'm using the value modifier archetype is because that's how Mehrunes' Razor is set up and that's the cleanest example in the CK (and most similar to my purpose) for a 0 cost enchantment, so I figured duplicating that setup would work. In practical terms it doesn't matter which of the 2 archetypes I use since the cost, magnitude and duration of the effect are 0 so the only effect is what the script does.
I guess I misunderstood - I thought you were trying to prevent the appearance of the bar on the UI. If you're looking for a simple script to achieve what you're after (which is what you have to do), I'd suggest looking at the silver sword script rather than Mehrune's Razor.
No you understood perfectly fine. Hiding the bar in the UI is exactly what I am after. It's just that your suggestion didn't work

To be clear the enchantment works perfectly fine. It does what it needs to do and it does not cost any charge. The only thing I am trying to accomplish is that the useless charge bar in the UI is hidden, just like it is with costless vanilla enchantments.
By "UI" I meant the HUD, not the inventory menu and the item information. Items that don't use charges don't display the charge bar on the HUD when they're used, since the charge doesn't diminish. You may still need to charge it up to full to see that behavior, however.
The silver sword works a little differently from Mehrune's Razor. There is no enchantment, so no bar is shown (I don't know how Mehrune's Razor accomplishes this). The silver sword script assigns a "Silver Perk" to the player when weilded, which adds 20 damage to undead, ghosts and werewolves. You may be able to achieve a similar effect by going that route: creating a perk rather than an enchantment. Of course, it means you could get the same effect by punching someone with your offhand if the perk is added by a one-handed weapon, but this is Skyrim after all and not everything works as you'd expect.
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Here's a side-by-side comparison with how Mehrunes' Razor is set up. Note that I already tried if removing all target conditions makes a difference - it doesn't. I also tried using the script archetype, but again no difference. The only reason I'm using the value modifier archetype is because that's how Mehrunes' Razor is set up and that's the cleanest example in the CK (and most similar to my purpose) for a 0 cost enchantment, so I figured duplicating that setup would work. In practical terms it doesn't matter which of the 2 archetypes I use since the cost, magnitude and duration of the effect are 0 so the only effect is what the script does.
I guess I misunderstood - I thought you were trying to prevent the appearance of the bar on the UI. If you're looking for a simple script to achieve what you're after (which is what you have to do), I'd suggest looking at the silver sword script rather than Mehrune's Razor.
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Companion Selene Kate abandoned :(
in Skyrim Non Adult Mods
Posted
You are mistaken. http://www.nexusmods.com/skyrim/mods/36993/?