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Verstort

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Everything posted by Verstort

  1. I need a log to see what DEC tried to do. I changed the grab enslave from local only to everything, it's possible there were bugs introduced there, but your description is limited. Unless you had no enslavement mods available, or all of them are turned off, it shouldn't default back to putting a quest-less collar on you.   "Slave collar" is ambiguous. Cursed loot has a "Slave collar", Lola has a "Slave collar", I think SD and PAH have "Slave collar"s, probably Mia's lair and SOT too.   Post a log from when it happened, or if that log no longer exists, make a save, dump all of your stuff into a container, open console (~) select the player and type showinventory to see what is left in your character's inventory that you can't take off. You can scroll up with pageup and pagedn keys.   The collar should be on that list, you're looking for the objectID, a 8 character string of hexadecimal, the fist two characters describe what mod they were from (load order in hex) so if the item is 1A001234 then it's from mod in load order 1A   If you don't see it on the list, then look for an ID that has (Worn) on the right side, There should be one DD item in your inventory that you don't recognize, that's needed for DD to work, and not important in this context.
  2. It was never intended for the user to have to save clean or restart when they changed their load order, I changed how the mods are checked in an effort to get rid of the annoying double load bug, but I might have broken the functionality in doing so, and I might have learned how to fix that for the next release.   For now: Try save cleaning before you completely restart. I just wanted you to start a new game to test and get a new log, you shouldn't have to start a new game to get DEC to work. DEC gets cleaned off of saves really well. Follow the guide on the front page.   CD is captured dreams, Vel's BDSM shop mod.
  3. Yeah making more specific slavetats is buried somewhere in my list of things to work on one day.   The problem with implementing item covering for tattoos is I feel I have to add each and every item to a list and search the list, which should be sluggishly slow. For instance, I can't just use clotharmor tagged item in the slot covers it, and I'm sure there is a light armor that doesn't cover it either, especially with mods. Even with vanilla, I bet the mage's hood doesn't cover it, fur armor might not either, leather cap?   Add to it the part where I have to assume different tattoos have very specific locations, which can be covered by some items while others aren't (IE: Maybe the hat covers the forehead but not the cheeks, which are still under HEAD category) and that's a lot of checking for each possible case.   The only specific case being used is DD belt covering the Groovus "If you can read this lock me up I'm a bad girl" tattoo on the lower belly, which is designed to get covered by a DD belt, and even then since I forgot to add a exception for Vel's CD chastity rings, which act as a belt but don't cover anything, the implementation is incomplete.   If there's an easy way to detect circlets I might add that as a Branding device of doom exception, but it needs to be lighter on papyrus than checking against every circlet in the game. Is there a circlet template?   Maybe I'll put it in after Murik releases the next slavetats with the event that lets me run slavetats code only every time the tattoos are updated, not every single cycle.
  4. DCUR Misogyny puts stuff on the player if they refuse sex, or walk away from the conversation, but so does DEC. Can't tell without a log, or in your case some debug output in the console.
  5. Shouldn't be happening, are you sure Maria eden is installed? Which version is installed?   You can post a log too, might be something useful in there.
  6. If it's the slider under distant/given, then yes, I never put that in. Felt like I needed some sort of scene for it to transition well and then ME entered development hell and I switched focus.   If it's the local ME option, that shouldn't happen, which version are you using?
  7. You cleaned DEC too or just sexlife? hdlp getting left on is kinda weird, because it's a stateless system, two events are called and the mod that catches the event has to keep the state internally as a variable, which is what DEC does. If the scripts are wiped from the save the variables should be too.   I still haven't played with Sexlife, I don't even know if it uses dhlp, but I don't know why removing it would turn on dhlp either. Is it possible you came back into the game and DEC semi-immediately started a new approach and it's active because of that?   You can always reset dhlp by selecting the option in the DEC debug submenu that resets dhlp and the approach, to see if that fixes it for you, if it comes back immediately then something really odd is happening and you should post a papyrus log.
  8. Enslavement does not trigger dhlp, enslavement is used internally to stop the search, but that is a different system. dhlp is only started by DEC for approaches, and should either get canceled by the dialogue or over 20ish game minutes of time.   DEC shouldn't care how SD starts, whether DEC local, DEC distant or DA; dec should check if the player is enslaved by SD, call it enslavement level 2 (no enslave approach, sex approach is fine) and go along without caring about anything else related to SD. If dhlp is constantly active during SD enslavement, that is a bug, but I tried that after you mentioned it was happening to wenches and couldn't reproduce it on my end. dhlp was correctly ON only when an approach should have been happening, and even then it turns itself off after awhile assuming the NPC could not reach you in time.
  9. Simple Slavery

    Haha, full circle. When SLUTS released that event I had the same issue, it would work for users of SS but I couldn't get it to work for me specifically, which delayed me putting it in. One day it just started working.   Too weird.
  10. Well that might have been your issue, but me and JD are both getting cases where the forcegreet just... does nothing. The dialogue triggers but the NPC ignores you until you walk up to them.   The common denominator seems to be custom NPCs or custom AIs being applied to NPCs (Immersive wenches, Lola (although I fixed lola so that your master doesn't approach you in 11.1.3, since that wasn't supposed to happen anyway)) and sometimes it spreads randomly to regular NPCs that don't have any connection to a 3rd party mod.   So far I can only stop it on a case by case basis by stopping the NPC from being considered valid. I can't fix it when it happens, I can't detect when it's going to be a problem unless a certain mod is related... It doesn't help that I'm still not even sure what it is, but I feel like I'm missing something big here.
  11. Not sure.   At first I thought it was a case of some other mod changing the AI package in a way that prevents forcerefto, but if that was the case why did it suddenly pop up out of nowhere a few versions ago? Pattern doesn't suggest one mod causing issues either, if one user had the issue it would make sense it was one of their mods, but now it's creeping up on everyone like it's not limited to any mod but DEC is the cause and it's just takes awhile to be noticed.   Nothing changed in my code to start the force greet...   Then I thought, skyrimll put some debug in his code saying the playerref has changed... which makes no sense. DEC has always gotten the player's reference ONCE at the init and held onto it in memory, which has lasted all game in the past. Why would the playerref ever need to change, I thought to myself. Found out you can change which actor you control, switching actors if you like, some mod probably used that to get around some issue I thought, so I changed the code to double check every cycle if the Alias changed, that debug never shows up in the log so I can only assume the alias is still valid.   Stumped.   Edit: What I haven't tried is writing my own AI package that does nothing but makes the NPC walk up to player, that's potentially a lot of work to fix something that shouldn't be broken, not sure I want to get started down that road without knowing why it failed in the first place.   Also fallout is stealing my attention.
  12. Having trouble coming up with decent friendly/ally/follower enslave and sex dialogue...   I think there are enough other mods to make followers and allies approaching the player possible, but I need some suggestions for dialogue and context.   Right now, I'm thinking an enslavement requirement is the NPC has to see the player wearing gear several times (not sure if at least 5 loop cycles, or at least one two separate days maybe) OR witness the player having sex while in bondage and not kill the person after.   Currently I want something along these lines: Friendly NPC approaches player with DD/Zap items and asks if they want to have some fun, can lead to sex with items or items are put on player for the player to think about it some more After a while NPC approaches player with discussion about role play, yes leads to regular DD items, pet collar, other devious item combinations, maybe some zaz furniture interaction After awhile NPC approaches and pushes more devious items, maybe tasks Either NPC asks player semi-directly about slavery or we do the Mia's lair thing where it is assumed the player is enjoying it enough to continue to full blown interaction: Start Lola, Maria's eden (if that mod isn't dead and has a good entrance for it) If Player refuses, player needs training: Send player to trainer (slight snag, no mods have training that ends with the player being transferred BACK to DEC's follower) training mods: DCUR Leon, SRR, Inte was working on some training thing for prisoners before, not sure if that's still being worked on or not. Alternative: Follower enters player into slavery either out of disapointment or spite if you've been enjoying it but have been reluctant: Slaverun Reloaded (I think I can get kenjoka to make a custom entrance), SD distant, maybe others Alternative: Follower "sells" you into training :SRR current implementation, CD, maybe others If you're having sex with other NPCs but deny the follower his fun (his arousal is high all the time or ignore his advances), he sends you to training the next time you get yourself locked up too tight to resist   I keep saying "He" but this isn't gender limited.   I think a lot of this is possible, but I need a well thought out dialogue tree before I can even start putting together pieces.
  13. I do check if they are dead, but maybe not at the last second before transfer.   I'll add in a re-check to make sure they are still valid before the transfer again, odd you're the first to spot that.   Edit: you can remove quote from your post by selecting the quote element and deleting it. Click somewhere in the editor window outside the quote, the blue border in the quote should disappear, then select the whole window by click and drag from above the quote to below the quote. You know you've selected the quote itself to delete when the Meta text, that describes the date the quote was said, and who said it, is selected with blue highlight text showing it is selected
  14. I think the DCUR item droprate needs to be turned down a notch, I didn't see an option in the MCM (but I can be known to be daft) but new character, made it to lvl 3 with >30 items, got overencombered from all the items. I like getting the items, I get them often enough I can make full sets for my PAH slaves early enough in the game to enjoy them a bit before I inevitably have to start over, but maybe a little less frequently would be ideal. I feel I get enough gear I could put Captured dreams out of business.   I'm getting plug sets as drops, the disused plugs from ages gone by, now only used by devious cidhna and devious deviants. I don't know if they even work, but they have no textures so I doubt they're a good idea to leave in the random drops.   I got "You find yourself irresistible" event from a drug explosion, you still play with yourself if you're wearing a chastity belt. 95% sure it was a standard DD open anal belt, got it from immerslave.   I'm... 40% sure I got a Skooma drug explosion, that had a skooma whore drug, but it wasn't turned on in the MCM menu... I might have got it from post-sex skooma whore trigger though, anyone else get similar or am I the only one who plays with SH with it turned off in DCL?   Got uncontrollable lust working, But I feel it's cheating. I can get free sex from a prostitute from standing next to them and drinking alchohol. They won't charge me money or call the cops/bouncer or anything, too easy. It might be more trouble that it's worth to detect all the different prostitution mods (probably only a few good ones left worth looking up), but if you could, then add some dialogue after where they demand money, it would be another tie in point for your crime implementation (if you refuse to pay for instance).   Edit: Got this to show up with boots, not sure if I'm missing something here, I have HDT heels and NIO both installed [11/10/2015 - 05:34:38PM] ERROR: Cannot add a None spell to the actor stack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [Item 11 in container (00000014)].dcur_hisecSlaveBootsScript.OnEquippedPost() - "dcur_hisecSlaveBootsScript.psc" Line 28 [Item 11 in container (00000014)].zadRestraintScript.OnEquipped() - "zadEquipScript.psc" Line 106 [Item 11 in container (00000014)].dcur_hisecSlaveBootsScript.OnEquipped() - "dcur_hisecSlaveBootsScript.psc" Line 36 ... [11/10/2015 - 11:58:26PM] ERROR: Cannot add a None spell to the actor stack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [Item 33 in container (00000014)].dcur_RubberBootsScript.OnEquippedPost() - "dcur_RubberBootsScript.psc" Line 102 [Item 33 in container (00000014)].dcur_RubberBootsScript.OnEquipped() - "zadEquipScript.psc" Line 106  
  15. With this version immersive wenches should no longer attack you while you are already enslaved. I'm 80% sure this won't fix the bug, CliftonJD, but give it a try:   ---   11.1, and 11.1.2 are already DCL 5.0 compatible with a few exceptions:   I never got the drunk event to trigger, so I don't know if DEC correctly detects this and leaves it alone. I didn't put in a stop for Tie me up because I see no reason you can't be interrupted by users, and it shouldn't break the quest too bad, if it does even. I haven't tested bondage quest in ages, maybe DEC still interupts that with enslavement, but you can turn DEC off for the duration.   If you see DEC interupt something in DCL please report it here and not to kimy, that's my responsibility to fix DEC not hers to stop DEC. Deviously Enslaved Continued(v11.1.2 full testing).7z
  16. I've never used themes before, but I've heard you can configure the CSS of this site with stylish and other css manipulator plugins, like this: http://www.loverslab.com/topic/54592-major-forum-updates-work-in-progress/?do=findComment&comment=1371856   Ashal mght be trying modificatons to the site, he's been making changes over the last week, hasn't stopped yet (messed with the editor yesterday) so it might revert.   You can probably bypass a HTTP injection by opening the page you want to read in HTTPS, should stop any ISP injecting anything into your page content, although HTTPS doesn't really work well on this site....   Edit: Or you can get a VPN, that encrypts your data stream like HTTPS would, preventing ISP interjecting as well.
  17. Alright, there is a gap at the start, between being transported and when the quest actually starts, when DEC can get started. Since the NPC has 30 seconds to approach you, maybe they were waiting for you to get out of the dialogue...   That shouldn't happen because the mod checks every ~5 seconds to see if the player has suddenly become unavailable, The player entering a scene should count as one of those cases, which should stop DEC from continuing.   I'll see if Kenjoka can start the quest earlier, maybe before the transport, but I couldn't reproduce it on my end, so I'm guessing that was what happened.
  18. Huh, I've tested this entrance half a dozen times and never got attacked, thought it was getting caught but aparently the slavetraining quest hasn't started that early.   Will try to fix.
  19. German Translations

    I've found life has fewer surprises when I assume people are less technically competent than required, and that I might have to guide them if they don't find it easy, but yes it's not really that complicated.
  20. I thought I detected Slaverun Reloaded's slavery to prevent enslavement attacks... I haven't however, tested by playing from start to finish, so it's quite possible I missed something.   What stage of the mod are you at? What's the stage of the main slavery quest (sqs SLV_MainQuest )? is SLV_Enslave active (sqv SLV_Enslave)?
  21. Major Forum Updates - Work In Progress

    The Original post in the support thread, and the download file page, now have separate reputation. It looks like you gave reputation to both.   If you want to recheck, find a file you like that you haven't given reputation to, notice the numbers of reputation on the first post in the support thread and one the file's download page. Give one reputation to one or the other and see the other does not change.
  22. Major Forum Updates - Work In Progress

    The chat controls for personal messages are more limited than for the regular forum, if you want to move a spoiler to a personal message, to create a drop down container of text, you have to copy paste a spoiler from the regular forum into the private message because the editor doesn't have spoilers, and lots of other things, for that interface.   Will it be possible to get per-topic search back? In huge threads, searching for an old post is now a lot harder. Nvm
  23. That makes more sense.   Spoiler testing: Spoiler Spoiler material  
  24. It's been ages since I've seen the bug where the player randomly loses their controls after stuff, often sexlab. I have no reason to assume DEC is the cause of that, since you normally have to reach the end of a dialogue chain before DEC is willing to disable player controls. You can fix it temporarily by using CD's debug option to re-enable player controls or using console, I think the command was enableplayercontrols, but that is probably off somewhat, been a long time since I've needed it.   You got that dialogue because you sat still long enough for DEC to decide to start up a converastion, which makes sense since you were standing in one spot for a whole minute, providing several dice rolls to see if DEC should attack you. I don't think this is anything more than a coincidence.   That dialogue specifically was unfinished, and was marked to be added to the list of dialogue that requires the unfinished dialogue toggle to show up, I just keep forgetting to fix it. Nothing related to player control should take part since it's unfinished it shouldn't even have a script fragment; nothing should happen.   Edit: I should probably put an enslavement lock in DEC while the player is in the dreamworld, might break something.
  25. Not really. SLWG uses misc item tokens hidden from the player's view that trigger scripts, DEC actively looks for nearby NPCs and tells that NPC to stop what it's doing and run to the player.