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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

DoctaSax

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Everything posted by DoctaSax

  1. Sexout Spunk

    There's no valid point anywhere when someone describes something I've been working on for over a year and half, not including the prep work testing nvse4, with terms like "shit" and "crap". Spunk's redeeming factor is that nobody has to pay for it? Not that it does things that SCR, Pregnancy, and Lust used to do, but better, and added more? That every functionality is fully optional but entirely integrated with the rest or part of the rest if allowed, that all of it applies to every character in the game, and that people can tweak a bunch of settings just so they can happily use that instead of asking for x amount of different versions, with or without something they individually like or dislike? That I've specifically made it really free, in that anybody can copy it in parts or as a whole to make their own version that they like better? That it's still being added to and improved after all that time? I'm learning how to give you HUD stuff and everything, at the expense of my own playtime as always.   I don't need a pat on the back - I can barely stand compliments. All I want in return is that if people report something maybe not working, they post a log and make sure they meet the requirements so I'm not needlessly distracted from working on it. Also don't request alternatives to Spunk in the Spunk thread. I don't need to read that, or see one of the most advanced script structures in FNV modding likened to fecal matter. Screw whoever does that, and whoever was supposed to teach them manners.   And whoever told anybody that an upgrade, with or without a clean save being needed, requires starting a new game must've been having a laugh.
  2. Sexout Spunk

    NG version = 2.9.92.0 and you'd better be installing spunk 0.921
  3. Sexout Spunk

    Nope, later nvse is hosted through here. Make sure you download the "current beta", not the other one.
  4. Sexout Spunk

    SpunkFuStartLog:Spunk version: 0 SpunkFuStartLog:SexoutNG version: 2.9.92   ; spunk requires 2.10.93.15 minimum SpunkFuStartLog:NX version: 16 SpunkFuStartLog:NVSE version: 4.6.1 ; spunk requires 5.0.1 minimum
  5. SexoutSpunk error

    If the .nvse file where that array is supposed to be is where your save is, then that shouldn't happen. If that doesn't help, make a clean save, and install spunk fresh.
  6. Fallout 4 Discussion Thread

      Why sprites when you can have something like this?
  7. Sexout Spunk

    "Not in sync" is not a problem, it tells sperm tracking to hold on a bit until semen tracking's caught up when more than a game hour's gone by since the last time a sperm spurt's been checked. This is especially the case after waiting, sleeping etc.   The warning is most likely Hal's. It could be that certain inits in Pregnancy are delayed when it hasn't first found a variable I set when it meant to. My inits happen on a cycle, they take more time when it's a first-time install or a version upgrade than otherwise. The var placement happens at the end, because it needs to be placed or removed on every game load, depending on whether Pregnancy's installed. (It could be we overcomplicated that.) Try making a save without Pregnancy first that has spunk doing its updates, then add Pregnancy.
  8. Sexout Spunk

      Some people seem to have that, some not. I'm still betting on a mod conflict somewhere. You can change the washing method to the older, activator-based one - that should help you out.  
  9. Yeah, sure, it's the fanboys that do this, not the people calling beth amateurs because they haven't developed an unholy blend of mind reading what every single player wants their character to say and how to say it at any given time to anyone, and an AI so advanced it can have NPCs react to all that in a sensible manner. That's not criticism, it's reaching for something negative to say.
  10. People like things. It's allowed.
  11.   Everyone's allowed an opinion, even me. And mine is that if people base their opinions on nothing at all but their own paranoia and whatever else they can dream up if they're really reaching to keep the hate going, I get to call them bullshit opinions. People get to have them, I don't have to respect them.
  12. That 'you' wasn't Mogie
  13. Sexout CheckMeOut

    All this mod is meant for is to make it matter what you wear. Reacting to sex isn't part of that. Considering TTW leaves FNV's assets intact, it shouldn't affect the extraction & copying process.
  14. Okay, so I've actually watched the whole thing now.   Preach! What I saw from the footage and the presentation is Beth putting in a lot of effort to breathe more heart and soul into the franchise. It's a labor of love, and it's gonna be good. It'll never be perfect to everybody - walking the tightrope between investing in story and keeping it open-world enough is no small task - but it'll be pretty fucking good all the same. Finding all this piss and vinegar in these threads and elsewhere is a real let-down.   But fine, you can all shitpost about what you actually do know. But at least stick to the facts instead of constructing your own reality and judging Beth based on your assumptions alone. If people treated me with even a fraction of that attitude, I'd give up modding in a heartbeat, thinking "these people aren't worth my time". (Substitute other words for 'people', obviously.)
  15. 13,000 lines, with lip files, zipped in a BSA, maybe 80 megs, if that.
  16. SexoutNG '96 BETA 4

      I remember the hypothesis was that playidle might help with syncing up anims, but there were no guarantees. Mostly the switch was planned as a way to get rid of tokens, and I'm all for that. Additionally, a playidle system calls the anim directly so the placing of the anims in the idle manager wouldn't matter anymore, and you could park them all out of the way, say between 'generalidles' and 'loose', where the chance of conflicts with pose mods etc should be negligible.  
  17. Sexout Spunk

    0.921   fixes the silent script crash in the sperm tracking quest. This is really only due to a change I made in 0.92, previous versions didn't have that but had other stuff I needed to clear up first. also made the call to see if sexout is ready happen before reading the sexout version
  18. Sexout Spunk

    These lines: SpunkFuSpermControl called, mode is 3 SpunkFuSpermControl: sperm tracking not empty, starting quest is spunk saying it'll turn sperm tracking on because sperm has been generated by semen tracking. The fact that there's not a single line in the log beginning with "SpunkSpermTracking" had me thinking the 'startquest' function failed, but then, I've never known that to happen and if that were the case, the process would just repeat itself because the quest not running is a condition for the quest getting started. The fact it doesn't try again tells me the quest is running, just not the attached quest script. It appears this may be due to a silent script crash before your log started. The only things changed about the sperm tracking quest since 0.6 really are the way actors are checked for validity (can't be that, the same lines work in semen tracking) and the fact I added a few parentheses to actually make the script more sturdy. So I'm going with the latter, hoping that reverting those will unlock things again. On that note, here's to logs and the way they actually give me a clue about what goes wrong.
  19. Sexout Spunk

    Update: 0.92   - added simple way to affect arousal if the player's part of the act. Briefly holding down "run" will increase your own arousal increase rate and decrease that of your partner(s), holding down "crouch" will do the opposite. In other words, 'run' is you being selfish, 'crouch' altruistic. The amount by which arousal gain is increased or decreased depends on the player's mutual xp factor for that act, and affects only that act. Pretty shaders should let you know if the 'grinding' has taken effect, pink means a boost, blue means a cut. - provided an mcm option to switch between the previous (activator-based) and current (effect-based) wash methods. It's under the shaders submenu. - added 'role' support for the DMan anims added to sexout beta 21 fixes & tech stuff: - early attempt at revamping arousal calculation to be more forgiving toward low act duration times, while at the same time not spamming orgasms for people with longer times set. We'll see how that plays out. - fixed xp factor calculation at act start leading to discrepancies due to certain new 'roles' not having a counterpart set - might help out with the arousal system - There were two ways of sperm timing out, either if the date exceeded a time limit, or if the sperm count dropped below the target count. The latter wasn't auto-removed before, it should be now, but only if the original count > target count to prevent the early influx of sperm being erased before they even have a chance. - spunk automatically sets act duration variation to half of sexout's default time if it is left at 0 during the first-time inits for whatever reason. I spotted this happening a few times, and of course the arousal system expects to have at least a little leeway. - fixed some stupidity in the spell that should reapply shaders after the PC's switched perspective. - prevented the washup spell to be cast on an actor that already has it on them, in case the event handler doubles up on someone - not sure if it'll help though, but you can now switch between the two methods anyway - added "SpunkAddNewSperm" user-defined event, notifying anyone registering that a new sperm 'spurt' has been added to an actor. The accompanying stringmap contains the actor it's added to under "Actor", the newly added spurt stringmap under "Recent", and the array of all sperm spurts on that actor under "All". - did something similar with a "SpunkAddNewIntCum" event, notifying cum has been added to one of the tracked internal locations (vag, rectum, cervix). Same structure for the stringmap. Both those additions are to help with pregnancy and cum bloating. - simplified species detection - added getdead check to SpunkFuIsActor helper function - tweak to the log script to provide NG's beta version - sperm count is now adjusted instead of recalculated anew when semen is moved to a new location where sperm count matters (vag, cervix)
  20. Ass bounce, Does it exist?

      It comes from here, under optional files, although I don't see who made them at first glance. Removing the attachment you posted, because I don't see a 'feel free to upload elsewhere' permission on it.  
  21. Sexout Spunk

    This has to be some sort of conflict with another mod. Tragically, I use events to avoid conflicts, but if some mod adds more than one 'rehydration' base effect to an ingredient or water effect there's a chance this is what happens. I'll see if I can quickly add an ability to switch to the previous method, hoping I won't need to increase the number of scripts needed to make my MCM work.
  22. By the looks of it, the lucky38 mod contains the topic as a wild/dirty edit and can be cleaned of it. The delilah esp flags it as top-level while it isn't meant to be elsewhere - I'd remove that mod entirely or fix that stuff in the geck. The same goes for the RWKNV thing. People should just learn to create brand new topics instead of overwriting vanilla, even if the original in the nv esm seems to be unused. Because if more than one mod starts using unused vanilla formIDs they're no longer unused, are they. And this one actually is used, because it's recycled by Honest Hearts - not a great example to set by obsidian. Not sure why that topic is so likely to be used/changed - I just loaded up my entire test LO and it seems sexoutsex has it as a dirty edit too. I thought it might be the "EMPTY" one that people tend to accidentally pick instead of creating a new one in the 'pick a topic' window, but the only one in vanilla called "empty" is... actually overridden by Old World Blues. Maybe there are 2? Who knows.
  23. Sexout Spunk

    Your fertility being zero, no sperm is generated by the semen tracking system to pass on to the sperm tracking system. Female fertility is handled by Pregnancy, I just read a variable from there. Last I knew, it increases over time during the fertility cycle, and there are drugs that can boost that too.
  24. Sexout Spunk

    Check the requirements. NVSE 4.5.7? The minimum is 4.6.3. I'm surprised you managed to bypass the shutdown.