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Everything posted by DoctaSax
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At first glance it looks as if the error went away, but then it probably didn't get a chance to occur because no one orgasmed. I still need to do some finetuning there, I guess, perhaps make sure at least someone gets off when the max time limit's exceeded - perhaps males only though. So if you, or anyone else, can run it with arousal functionality turned off, that'll force the orgasm sequence at sex end.
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Eh, it looks like in the one on the actual clean save you triggered sex before the inits had a chance to complete, constructing my arrays and so forth. You should wait until you get the "Spunk's up!" message.
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I think I got it this time, but that's what I always think. Only logs can make sure.
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Hey green meanie, next time you want shit like this done, feel free to poke me in pm
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That'd be safest; who knows what kind of errors have built up in the mean time. Can't guarantee that'll put an end to whichever errors you're spotting, but it eliminates the outdated nvse factor. Otherwise I can't see anything off about the pullout functionality. If anyone wants a gander, I have the relevant scripts attached. SpunkQuMMScript detects the keypress, SpunkFuKeySort decides what it means, SpunkFuPulloutPressed takes it from there. pullout scripts.7z
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I see debugprint readouts but no printD readouts - this most likely means you're running an outdated NVSE.
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As always, I'm gonna need logs to track all this down. A version of spunk without the tracking already exists if you turn off tracking in the spunk you already have.
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Hm... I thought the coloring only did apply to the actual spunk; if the glow is on the PC something ain't right. Always show doesn't mean it'll last indefinitely, those options are really meant for the chance that the effect is applied. For the moment the effect is timed to around 45 secs or so. I might increase that later on when I get around to using event handlers so people can 'wash it off' at sinks etc.
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Popular culture is not completely consumer-driven. Way back in the sixties, top 40 radio claimed to base its listings on record sales & radio requests. But payola made sure some records suddenly appeared in the top 40, and it's only then that they started selling and being requested. When it comes to entertainment, people choose among what is presented to them. Also, I'm certainly not saying there's a huge clamor for female protagonists in games all around. Perhaps it is a niche demand, but it's also niche on the supply side, so who knows what demand might be like if supply would be more balanced. One thing's certain: it's not niche when it comes to sexout mods.
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That's just an SCR message, I think. Nothing to worry about.
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I have really no control over or idea of how any visual effect interacts with things like ENB. The same goes for imagespace modifiers & the like which I used in SOFO - might go well with some, less with others. I suppose I could add yet another mcm option somewhere to turn it off, sometime.
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Lol, people are now spotting the colored shaders I put in about... 9 months ago? "Hey doc, what's with this new shit here?" So ehm, yeah, muties, glowing ghouls & spore carriers are supposed to have *sparkly* spunk. @NismoMan: there's some stuff going on there that shouldn't. I see an arousal script on an actor got stuck & is still adding up a timer from around 10 minutes before your log started, sexcooldown spells on another that's no longer involved either, and a few acts being tracked that are long over, compounding the problem because the "tracked acts" array is consulted by a variety of other scripts. It also doesn't clean itself up properly when the act ends, instead cleaning out the previous stuck act instead of the one it's supposed to, perpetuating the whole thing. The array IDs assigned to spunk's library arrays are also unusually high, wtf. Not sure what caused all this; your best bet is to do a clean save. I'd also reduce your number of loaded mods, just to be sure.
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I don't quite agree with the reasoning that most gamers want to play as guys because most games have guys for the main character. People play the games they are presented with. Following that reasoning, we all prefer buggy games to bugfree games.
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ATTENTION: This section is for general support NOT for specific mods or games that have their own separate section.
DoctaSax replied to DoctaSax's topic in Technical Support
Yep. -
it went to the place where you should've posted it: Sexlab related tech support --> sexlab tech support other skyrim related tech support --> skyrim tech support etc. this particular section is for stuff not related/limited to a single game. You're much more likely to find answers and help for your game-specific issues in the game-specific sections.
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By this time I barely remember - which is good, hopefully I'll get to play it like that soon IIRC, you may have to try and go outside, and/or have another convo with the doc about the boozing.
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If people want to change, redistribute etc any of those models, they ought to be based on the daz content itself, not on krista's conversions. You don't have to give Krista credit if you don't use her stuff, simple as that. Derailing a simple "where can I find" thread for the sake of baiting and going over the old he-said-she-said is not acceptable. Neither is pointing fingers and insulting people. Anybody doing that can expect trouble, no matter whose side they're on.
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Apparently not.
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>.> are the nexus servers run on a potatoe?
DoctaSax replied to Dude500X's topic in General Discussion
Correction: by some guy who looks like a badly drawn keith richards. -
So, every time I add a new line to a dialog topic, I get the following error. Never had that before, but then I'm on win 8.1 now instead of 7 so maybe there's something there. Whatever it is, it's getting old real quick. Thoughts?
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Has somebody actually told Ron yet that he's virtually the only dude in sexout who doesn't get laid?
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Callbacks are what we call things that happen after a sex act, ie there's some follow-up conversation, a spell is cast on someone etc. You register that with NG & it will handle it for you. It's not the same as a UDF call, although we've recently started using UDFs as the main interface so they are involved in the whole thing. You can probably get some use out of the api.
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2014: a brand new geckity (for me)
DoctaSax replied to DoctaSax's topic in Fallout Technical Support
Gosh. I thought that was an FO3 geck thing only (& that involved crashes rather than a nag popup) so I skipped that step earlier on. But now that I've actually plugged in the old headphones in the mic, it went away! Much love, brother. -
2014: a brand new geckity (for me)
DoctaSax replied to DoctaSax's topic in Fallout Technical Support
Upgraded the sound drivers to whql-compatible, but still no joy. (tbh, the ones I had were already supposed to be whql but whatever) -
2014: a brand new geckity (for me)
DoctaSax replied to DoctaSax's topic in Fallout Technical Support
Thanks cary, but compatibility mode for either win7 or any of the xp flavors doesn't help. Here's the dxdiag.txt:
