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Everything posted by DoctaSax
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Semen visibility can be affected by going into menumode. Sadly, this also includes going into dialogue, and a lot of sexout mods have dialog callbacks. I have a script that monitors this and reapplies the effect if it detects menumode, and it mostly works, but there's always the possibility it doesn't. I'm also not sure how the visibility of semen is affected by switching perspectives or going in and out of VATS. Semen visibility is also never guaranteed, for the simple fact that it requires enough semen on the body (see the MCM Settings).
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Update: 0.76 fixes some stuff to arousal tracking (failing to abort, stupid implementation of the masochist perk), adds the proper use of perk ranks where they matter, needs nvse 4.5.7 or higher
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Fomm - Custom Build - 0.14.11.13
DoctaSax replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
I'll check that out when I can. If I run FOMM under MO to handle scripted fomods & especially uHUD, the files get dumped in MO's overwrite folder, where I can pack them up as a mod for that profile & have them override whatever they need to. That in itself works fine, and was very encouraging. But switching to a different hud configuration in a different profile (a simple one for modding) borked up on me due to FOMM thinking the other stuff was still there while it wasn't, or vice versa. The joys of experimentation! -
Fomm - Custom Build - 0.14.11.13
DoctaSax replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
About the installlog.xml, am I correct in thinking that if I hide that, fomm will assume no mods have been installed? So I could run the uHUD script merging different HUD combos for different MO profiles? -
If people want to make music packs that are 100% problem-free, then fine.
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You can make your own. I'm not going to go over all those tracks looking for something I like myself. What I like in terms of music for this mod is in the doc's sounds file, and most of that is in that in-between state a lot of old music is in, where it really should be public domain by now except that US copyright law makes that virtually impossible for music. Even the tracks I downloaded for my own use from archive.org that supposedly are PD, sometimes really aren't and have been removed from there as soon as someone *claimed* copyright. I can't subject the mod to this uncertainty or the site to a DMCA complaint.
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1. What pride means is you can get the actor that has all the vars by checking the "Sexout:Started::spellTarget" EVFo on any of the actors. Once you have the spelltarget actor you should be able to get the actorA etc from them, as well as anything else.
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You got a point with the perk, I'll see what I can do. fTimer should never be that high; it's not the time since last orgasm but the time in seconds since the start of the act. The var should be erased when the spell is dispelled, but I'll add some extra safety.
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Keep Lust away from Spunk. Turn spunk's lust tracking off and then on again under "general" in the mcm menu. Most of the main features should clean up after themselves if you turn them off. You do need to be in gamemode for 5-10 seconds between turning off and on.
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Your character has a negative lust multiplier, and as long as that is the case lust won't rise. Things affecting the lust multiplier are listed here. Apart from some drugs, the big negatives are withdrawal from any addiction, as well as the rape penalty, which does take some time to reset, depending on the "days to recover" option.
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They use entirely different methods for the tracking, so yes if you have both spunk and current Lust you'll see double effects, and nothing will transfer from lust to spunk in terms of current stats. If you can live without the approaches for a while still you can get rid of current Lust.
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Spunk takes over all the tracking of lust and arousal, as well as adding more arousal-based functionalities. The only thing that Spunk doesn't take over from Lust is NPCs approaching you and the like. That'll be in a new version of Lust that will require Spunk for the tracking. I had to wait for nvse 4.5.6 to be able to do that easily, and then wait until I had my new rig set up to at least give me a working modding install. Expect the Lust update soonish.
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NVSE Extender (aka NX)
DoctaSax replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
Yeah, cheers -
For some reason all these threads always devolve from "some of these so-called feminists aren't real feminists at all" to "all women hate men"
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NVSE Extender (aka NX)
DoctaSax replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
I'd like to revisit a point made by bjornk a while back, in that nx's .csv files are probably better off parked alongside the fallout saves and corresponding .nvse files instead of under DATA\nvse\plugins etc. For one thing, I prefer the silent creep of save files and corresponding stuff to happen on the HDD where my saves get dumped rather than the SSD where my game is installed. And for another, there's the fact that they end up under MO's overwrite folder, where they can get overlooked and imported into whatever mod I may create from there. -
Atm, the effect is just applied, or not, but in itself not tracked. There was little need to fancy it up because the shader effect is timed in the geck (this is also why spurts on the outside of the body are removed after the same amount of time) and there was and still is no way to limit it to specific areas of the body or manipulate the timing through script, and there was no conflict-free way to get rid of it through wash basins & the like. The second obstacle will be done away with with nvse 4.6's introduction of event handlers, providing a super-clean way of firing scripts when objects are activated without actually altering the objects. Wash basins, bath tubs etc can then start to factor in, as well as jaam's earlier addition of a working detection for swimming. The first... well, that needs some magic that is beyond me. I can look into changing the nx readouts or adding one for outside spurts that only focus on visible areas or a minimum volume (eg not the small vag to crotch/rectum to anus trickle). Atm though, my install is still very fragile, and I want to get it right for a change. Edit: @Odessa: douching should remove semen from the vagina - if there's none there it'll remove from the rectum. If there's none there either it's just wasted. See SpunkFuApplyDouche.
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What song is stuck in your head right now?
DoctaSax replied to The Mad God's topic in Big Board of Fun
>http://www.youtube.com/watch?v=ji0MwgJaqKA -
Depends on what nvec looks like these days; I haven't kept track. Last I checked, it added a shitload of things it didn't need to. Including a duplicate chem set exactly where I placed Doc M's computer, hence the patch. Honestly, if all you want is an error fixer, you're probably better off with YUP.
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You probably want to add a spell to the SexoutNGFLGlobalCBStartS formlist as global notification start hook, and retrieve the actors involved, if any, from the SexoutNGFLGlobalStartFLV formlist. Or from the "Sexout:Core:Partners:A/B/C" evfos.
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The lust readings are tied to the primary needs readings from ohud - there's a chance they're just not showing due to an iHud setting from oHud.
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afaik, you can add as many as you want
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FO3, NV & TTW Companion Resources Ref & Races List
DoctaSax replied to Halstrom's topic in Fallout Technical Support
Mostly buildref is used to be able to refer to forms (in this case NPCs) that may or may not be in the game, depending on LO. In your case Bittercup is, so no need to use it. Mods like mine or Halstrom's can't make themselves dependent on too many other mods, so we do use it. -
The "Other" category of the downloads section's been restored. It was in the boss's other coat, and last he wore it he was on a bender, so we had to go wrestle a homeless dude over it in a very undesirable part of town.
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Seems like whenever her mods are mentioned people pick a fight. And let's face it, who wants to read all that when you're looking for saucy pics?
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So the moral of the story is always leave a space before your semi-colons, especially after variable declarations? Considering this only appears to be an issue with "let" syntax, it should probably be pointed out in the available documentation (wiki, nvse beth thread).
