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DoctaSax

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Everything posted by DoctaSax

  1. Sexout Spunk

    Odessa, about the error reports. If in SpunkFuCheckAnimGrav, "anim" is 0 and a function's called on a missing ref (presumably ActorA, detected by the NX_GETEVFO line), then there's something off about either NX or the scripts that detect this intel and set it on the actors as nx vars. So yeah, I'd need to have a peek at the on-start-sex debug data.
  2. Considering the potential heat from celeb lawyers and whoever else is stomping around the internet closing down pages & sites over this, let's not have any more of these pics or links to them posted here. People who wanna find them can find them elsewhere.
  3. Sexout Spunk

    Can anybody confirm? Post a log? I'm in between PCs at the moment, so most of the time I'm away from the one I mod on, fighting win 8.
  4. Sexout FleshedOut (SOFO)

    Glad that worked out. Pete really should've been taken care of, that's not Doc M's fault, maybe there was a package problem before. The bastard's been known not to do as he's told.
  5. Sexout Spunk

    Try one of the hud addons. I use the oHud one in combination with the oHUD mod.
  6. Sexout Spunk

    Update: 0.75   fixes lust tracking not reading in a perk-adjusted lust multiplier, perk-adjusted lust & arousal multipliers not stacking, some other stupidity   esp-only update provided
  7. Sexout Spunk

      Apparently after you've picked nympho you can't pick frigid so that works as intended. What doesn't is the "Req:" readout in the perk menu, it can't handle displaying that the requirement is the absence of the other perk.
  8. Sexout Spunk

    Lust increase or decrease is based on this formula: let fLust += (100 * fGDPPassed * fLustMult / fDTM) with  fLustMult the lust multiplier set for player, males, females respectively. That multiplier is affected by: positively: all vanilla booze, rocket, turbo, ultrajet, dixon jet, jet, LustOh, being in combat, being a masochist & getting hurt negatively: sleep deprivation, starvation, dehydration, steady, morphine, buffout, addiction withdrawal, SleepEz
  9. Sexout Spunk

    Actually, it looks like I may blame the geck after all. How on earth could these conditions be mistaken for anything other than what they mean:     Edit: I mean, if HasPerk thedamnperk == 0   means in practice that both that the perk is required in the tooltip of things being required (probably reading that as perk rank 0), and not required because you bloody well select them both (reading that as the simple boolean it always should've been), then that function is more horribly broken than I thought.
  10. Sexout Spunk

    The two are obviously meant to be mutually exclusive, so I'll be kicking myself for mixing up ones and zeroes. Or blame the geck, yeah, that'll do it.
  11. Sexout Spunk

      Probably rape. There's a rape penalty that pushes lust under 0, and only disappears after some time.
  12. Banned from Nexus

    I'm not happy with this thread. Never was, but now less than ever, due to the recent amount of bickering, name-calling, insults aimed at members and modders here or elsewhere, which is low, and people having a pretty damned high opinion of themselves for being modders and disrespecting others for not being modders. It's shameful and disgraceful, and even after cleaning out some thirty-odd posts the whole thing still embarrasses me.   You'll have to sweet-talk someone else into opening it back up. Don't come crying to me. Seriously.  
  13. Tutorial: tweaking anim positions on beds

      The SurfaceAngle var that Pride uses only adjusts the Z angle. X and Y angle can probably be added, but I think the only real upshot would be in something like the Positioning mod, where players adjust manually based on what they're seeing, because it'd be hard to detect the unevenness of the ground through script.   Also, neither this tut nor the formlists provide offsets, just a method of calculating what "move x distance to the left" etc mean in terms of game trigonometry. Offsets can vary depending on both the anim and the actual ref's dimensions, which is why automatic bed positioning never got off the ground because we really needed a way to store x/y/z/angle offsets on a per-bed, per-anim basis if need be. With arrays, now we do, but it'd still be a lot of work getting the raw data in.
  14. Tutorial: tweaking anim positions on beds

    Also, I'm not sure why I stated the refsurface needs to point to a persistent ref. Chances are if you pass a bed ref from let's say a ref walk to a quest ref var, you can use that. Fairly certain I just wanted to avoid people setting the var directly to the result of a function, or set the nx var to an external quest ref var from a result script or something like that.
  15. Tutorial: tweaking anim positions on beds

    Probably not. In the earlier days of the refsurface functionality, you needed to add the offset but now you don't anymore. I think - been a while.
  16. Sexout Spunk

    Sure, sure, what, you think I'd plaster all that spunk all over the internets?         Edit: you can probably fast-track the system clean-up by just turning off semen tracking etc in MCM/General. That'll wipe it all off/out. I hope.
  17. Sexout Spunk

    Update: 0.74   - fixes perks not being visible (who'da thunk that a minimum level 0 instead of 1 would cause that?) - fixes semen/sperm tracking bugging out if it tries to remove nx vars from unloaded dynamic refs it tries to erase - various additions to SemenCleanup, SpermCleanUp, SmellCleanup, LustCleanup (and some of the Control functions too)   esp-only update possible
  18. Sexout Spunk

      Well, the old one was stuck on actor 1 in ** Dumping Array #141 ** Refs: 2 Owner 4D: SexoutSpunk.esp [ 0.000000 ] : Odessa (00000014) [ 1.000000 ] : <?NAME?> (0015F1C4) [ 2.000000 ] : NCR Trooper (1C00B489) [ 3.000000 ] : Drifter (1C006AAA) and that actor had the corresponding spurt intel of: DD>> [1][0][Gender] = 2 DD>> [1][0][LastEval] = 165.599 DD>> [1][0][Loc] = 'Crotch' DD>> [1][0][Race] = 00000000 <no name> DD>> [1][0][RaceCat] = '' DD>> [1][0][species] = 'Bighorner' DD>> [1][0][Vol] = 0 DD>> [1][0][VolOr] = 11.4763 DD>> [1][0][When] = 135.761 DD>> [1][0][Whose] = 00000000 <no name> DD>> [1][1][Gender] = 2   The reason it was stuck was that the UDF clearing out entries from those also clears NX vars from them. Apparently you can't perform the NX_Clr functions on an unloaded dynamically created ref. Which is funny, because pre-empting the remote possibility of nx vars sticking on defunct dynamically created refs as they might get recycled later on the game (much later, very remote) is exactly why I did that. Well, I say funny...   It does seem to clear out now though: ** Dumping Array #141 ** Refs: 2 Owner 56: SexoutSpunk.esp [ 0.000000 ] : Odessa (00000014) [ 1.000000 ] : NCR Trooper (1C00B489) [ 2.000000 ] : Drifter (1C006AAA) DD>> [1][1][LastEval] = 165.599 DD>> [1][1][Loc] = 'Legs' DD>> [1][1][Race] = 00000000 <no name> DD>> [1][1][RaceCat] = '' DD>> [1][1][species] = 'Bighorner' DD>> [1][1][Vol] = 0.101757 DD>> [1][1][VolOr] = 0.101757 DD>> [1][1][When] = 135.761 DD>> [1][1][Whose] = 00000000 <no name>   It might take some time because the amount of data you've accrued in the mean time is ridiculous. You can probably speed it up by sleeping some, maximizing the "negligible" threshold in mcm, lowering the "daystotrackinside" etc.   Will promote that to a new version later on in the day. Hopefully I can get the perk thing sorted out by then too.
  19. Sexout Spunk

    Nobody's seeing any of them? Maybe they need icons or something.
  20. SexoutNG - Stable Release '95

    Spunk uses 0 tokens; that's SCR.
  21. Sexout Spunk

    Current spunk perks:   Frigid: Sexual Aversion Disorder is no joke. It's SAD. Every rank of the Frigid perk reduces your lust and arousal increase by 5%. If you do orgasm, your pent-up desires will conspire to make it a stronger one though. Horndog: As a horny man once said "I'm so goddamn horny the crack o' dawn better be careful around me!" Each rank of the horndog perk boosts Lust increase by 5%. Insatiable: "I ain't done with you yet..." With this perk you are more likely to overcome the fatigue that sets over you after orgasms and continue pleasing your partner. Because good lovin' is a two-way street, unless it's threeway, or a roundabout. The different stages correspond to different orgasm strengths. Masochist: Sometimes the right amount of hurt feels pretty damn good. Whether it's a chipped toe nail or a bullet to the knee, a masochist can channel the pain into pleasure, making them hornier and easier to please when wounded. Nymphomaniac: Feelin' hot, hot, hot! Each rank of the nymphomaniac perk boosts Lust increase by 5%, and Arousal increase during sex by 5%. Are you experienced? : Every sex experience gain will be added to your game xp. Because getting off is sure to help you survive out there in the wild wastes! Note that each perk that mentions gradations based on ranks doesn't quite work that way yet. It'l take nvse 4.5.7 for that to happen.
  22. Sexout Spunk

      The trouble is the spurts for actor 1 (some bighorner that's a dynamic ref that's no longer loaded) aren't cleared so the system is stuck on that, with spurts getting added but none removed. Try this, let me know if that gets it unstuck: SexoutSpunk.esp
  23. Sexout Spunk

      I could swear I have one of those in spunk now too.  
  24. Sexout Spunk

      Because those stats are affected by spells, they should be restored when spunk is deactivated and those spells no longer apply because they don't exist.
  25. Sexout Spunk

       I wager this is nothing but the deep dumps needing their sweet time to print out the information about around 1200 (!) active spurts to the scof file. Apart from some at the very end where you've got "there"s while spunk isn't doing anything.   The problem is, while SpunkQuTracking announces that it's removing some actors/spurts from the system, it doesn't seem to do so. Odd.