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DoctaSax

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Everything posted by DoctaSax

  1. Sexout Spunk

    One of the things I think of adding in the long run are perks that affect the PC's enjoyment of certain roles/types of sex, for instance. Some earned, some handed out on first load. Also maybe an on-first-load choice of traits/perks that set an existing amount of per-role xp. There's no shortage of things to attach a perk to. Wouldn't want to spam the perk menu though.
  2. Sexout Spunk

    Well, that's the one perk from Lust I have something of a problem with. To me, rape is rape. You don't enjoy being raped. Maybe as a sub you can enjoy pretend-rape but that's not real rape. And in order for some of the background stuff to continue to work, like the arousal/orgasm/xp stuff, I have to keep a difference between the two.
  3. Sexout Spunk

      Hm, let me take a wild stab in the dark and suggest you update NVSE to 4.5.6.  
  4. Who the hell are these people? You're not a celeb if I don't know ya.
  5. Banned from Nexus

    It's true there's been an increase in criticism of mods in here, or the popularity of certain types of mods like followers, enbs etc (which we have too, I think). People's issue with Nexus staff shouldn't spill over to the modders or users over there. LL modders need to be able to reach out across whatever bulllshit divisions in order to collaborate and get things like permissions sorted. Bad enough this site is 'rife with piracy' and all manner of 'illegal' stuff, or that we have people worrying if it's 'safe' to download from here, we don't need to be in the business of trash-talking other people's work, creating bad blood for the hell of it.    
  6. Whether it's the cause of your problem or not, I also strongly advise against using leading zeroes in your script name.  
  7. Crusader Kings 2 Adult Mod Capabilities

    How about commenting out the "mean time to happen" block, and putting a simple "is_triggered_only = yes" condition there instead?
  8. Sexout Spunk

      And quite painful it was!
  9. Sexout Spunk

    I think anyHUD is aimed at people using imp's hud mod. If you don't have that, you don't need it. Spunk has its own lust tracking. Any future SexoutLust update will be aimed at making its approaches use spunk's lust tracking.
  10. SexoutLust

    Perks are moving over to spunk; no limitations to them being selectable there. I've got most of the scripting behind a new Lust working off Spunk worked out but it needs an NVSE update to happen first. And then probably some rearranging of the dialog etc.  
  11. Sexout Spunk

    I should probably put that under the requirements then. Hopefully we'll see 4.5.7 become public soon.
  12. Sexout Spunk

    Load order shouldn't matter. A clean save is really the practice of disabling a mod, saving without it active, then loading up that new save & continuing with that mod or its newer version active. So 'a clean save if the mod is removed' is sort of a contradiction.
  13. Sexout Spunk

    Update: 0.73   - added Horndog, Nymphomaniac & Frigid perks. Each stage should permanently affect lust & arousal gain (except horndog, which is lust-gain only) - added masochist perk, which increases lust & arousal gain if health < 100 - revamped log generation - kudos to Odessa for providing a good template - eliminated a delay in sperm readouts to avoid bogus bug reports saying sperm isn't there when it really is
  14. Sexout Spunk

    Spunk's perks, as of this moment, are nymphomaniac, frigid, horndog, are you experienced?, masochist, and insatiable. Anything else is not mine. None of them come with spells or abilities so should be safe to be removed by clean-saving. There's no specific reason why any of them would cause lag.  
  15. I suspect not. Switching armor to different filepaths is something that's only recently possible in New Vegas, so what we have now is based on it all being different armor items in the geck.
  16. Sexout Spunk

    3) Currently, the amount that reaches the womb already sorta depends on male fertility due to the initial sperm count calculation taking into account species, age & ghoulification. It also depends on female fertility, diaphragm protection level, semen seepage, and the passing of time (sperm rarely has a chance to still be alive after 30 minutes in the vagina - the only survivors are those that make it into the cervix).   5) This is already the case - afaik, douching only affects semen, not sperm.
  17. Sexout Spunk

    The difference is made up in the formula that calculates the number of sperm to be passed, which is different in both scripts, so it all evens out. Performance is always a consideration, even though I believe the impact of scripting on performance isn't quite so high as some people believe. Still, it's good practice to have separate systems - keeps things easier to manage and debug, and people only interested in the visual effects (semen) shouldn't have to have all the sperm calculations going on if they don't want that.
  18. Sexout Spunk

    The iSizeSperm variable is always zero because no sperm has been added to that array from the semen tracking system yet (SpunkFuSpurtEvalVag), due to fertility being zero, as said before. It's only when there is some sperm available in the sperm tracking array that the actual sperm tracking starts. First condition: < 0, means the array doesn't exist yet, so it needs creating --> mode 1. Second condition: array is empty but tracking is still on, so turn it off --> mode 2 Third condition: array is not empty and tracking is off, so turn it on --> mode 3
  19. Sexout Spunk

    It seems like no sperm is transferred from the semen tracking system to the sperm trackings system, because the female's fertility level is 0. That is calculated with this formula, which I hope is still up to date with Hal's end: let fFert := ((NX_GETEVFL "SOP:fFertLevelPerc") + (10 * (NX_GETEVFL "SOP:iCurrNumOva"))) / 2
  20. I love you guys.

    Getting screwed by your bank.
  21.   Odessa's already mentioned it in the debug dumps section on the wiki. Very handy overview, that, switching spunk over to use most of that too, get all professional-like.
  22. I'm not sure why you couldn't park those weapons in custom formlists in the geck, and convert those formlists to other formlists & lev lists in a while loop. Seems like a lot less typing. Also, for future reference, if you're populating arrays with ar_list or ar_map, you don't need to ar_construct them first.
  23. You can use ar_insertrange to append the contents of an array to another. Alternatively, the next nvse version will have a function that'll allow you to populate an array with the contents of a formlist.
  24. Updated to 2.0 Includes new functions up to NVSE 4.5.7 (not out yet)
  25. I tell myself the predominance of clean-shaven bits in my wasteland is due to residual radiation.