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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

DoctaSax

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Posts posted by DoctaSax


  1. Ah, an instance of trying to get the animdef from NG while NG considered the act already over, so it didn't retrieve one. I already eliminated that from happening at orgasm time by storing the one I get at sex start, and that seems to be working, but there was another loophole I hadn't closed related to checking the body-to-floor angle for cum trickle. Should be fixed.


     


    SexoutSpunk.esp

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  2. Well, yes, male characters get some extra sleep deprivation on orgasm, depending on orgasm strength. 50-100-150-200 (very rare). It was only meant to encourage you to go take a nap afterwards, not kill people (sorry 'bout that). Especially because if you have multiple orgasms they're supposed to be the lightest kind after the first one, and serious sleep deprivation should cause psychosis and other nastiness long before it kills you anyway.


    Either way, whaddawaytago. Died in the saddle like a real cowboy, coming and going at the same time.


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  3. Hm... aside from maybe NG messing that up, the only thing I can think of is maybe the getanimdef UDF gets called when the act is already flagged as over. Come to think of it, I'm sure there are scenarios where orgasms happen after NG calls it a day, so maybe I should park that somewhere during the detection cycles at sex start.


    In other words: meh. ;)


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  4. It doesn't seem like the array you're populating is initialized/constructed yet. On the whole, it's better practice to stick what variables you've used as arguments to the UDF at the top of the bunch too.


    also


    let iPregTester := (rTargetPreg.NX_GetEvfl "SOP:"$avPreg[iCounter])


    shouldn't that be avPregType?


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  5. This thread is now one year old.

    So... hi, again.

    Welcome to everybody who was new when they said hi for the first time.
    Big thanks to people like Elf Prince who say hi back.

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  6. I have got to stop drinking on Thursdays.....no wonder shit in my life isn't turning out worth a fuck!!!   :P

     

    Small wonder, you get paid on Friday.

    We're all worried about you, man. :(

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  7. This is the result of a lot of re-writes of many scripts during the course of a few months, and some primary testing by myself and Cogneato. That probably won't have caught all the bugs that accompany such an extensive overhaul though, which is why I'm putting this up here rather than actually updating on the download page. Apart from the changes announced in the spoiler here, I also removed the trickling from inside to outside locations, except if there's a sudden 'blob' happening. If you don't know what that means, you probably don't want to. :s


     


    It probably requires a recent NG beta, but there's no check for that yet. No changes to NVSE/NX requirements compared to the latest spunk version. You should be able to just update without a clean save. If you report a problem, start a log that catches it first (debug tools in MCM), people who've followed this thread before will know that this is the only thing that actually tells me something useful :)


     


    SexoutSpunk 0.94.7z

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  8. Ashal will be "...spend[ing] every spare moment I have [him has] helping people figure out the sometimes confusing world of adult modding in LoversLab supported games."

     

    He probably wishes he hadn't said that right about now.  ;)

     

    My proposition for the tool (and we are not sure if it will be a LoverLab creature (antagonism mode) or a shared tool with the reators of SexOut (collaborative mode).)

     

    My stance continues to be that the sexout crew's long history of being quite, quite silly about their modding might add a certain what the French call 'I don't know what' to the sexlab gang's proficiency with the papyrus stuff, which looks seriously scary. Fallout being Fallout, silliness is expected, and we have loads.

     

    I don't know why you keep sabotaging my peaceful proposals of constructive collaboration with all this troubling talk of adversarial antagonism, like that's what LL's about.  :(

    Last I checked it's all about the love, the lab, and :heart: Lovin' the Lab :heart:.

    Each to the best of their alliteration abilities, obviously.

    :lol:

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  9. Not sure what happened here, but I was adding some weapon stuff to my TTW install following Anatriax's guide when all of a sudden my mod order seems a little out of sorts because everything is grouped by category now:


     


    post-18170-0-93877700-1441382474_thumb.j


     


    Not sure how to undo that. Thoughts?


    Nevermind, somehow it was filtered on category (drop-down under the mod order pane for anybody who ever experiences the same.)


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  10. PS. I've noticed that this weird backwards notation (i.e. "if (1 == some long expression)" instead of "if (some long expression == 1)") in conditional statements is quite popular among Fallout modders. Is there any particular reason for that besides hurting people's brains? Because normal notation works just as fine...

    I prefer it if the longer expression is quite complex, especially in a script with the compiler override on. Other than that, it's one of prideslayer's preferences so you'll find it in a lot of NG scripts.

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  11. LL's rule 12 continues to prohibit any kind of paywalling, as before, for mods being available, and support for them. In other words, if mod content requires payment for anybody to access it, it's not allowed on LL. Donating on the other hand is allowed. As a result if negotiations for a commission job are done in public on LL, the resulting mod has to be made available to everybody, not just the person paying for it. It remains a type of donating, with the donation serving as an incentive for the content to be made at all, instead of an exclusive sale where people who don't cough up money can't get access to the content, ie: paywalling.


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  12. I don't understand what they're complaining about. Everyone knows the entire school of Alteration was born when slutty dark elves wanted to show off their figures while tossing fireballs about. It's the real reason why you don't see dwarven elves anymore. As soon as oakflesh was developed, the females revolted against the ugly males in armor, and left leading to the immediate extinction of the race.

     

    Why, it's common knowledge.

     

    It's more apocryphal, but everyone knows that's the real lore in the first place.

     

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  13. I'm testing the spunk overhaul (0.94) I've worked on this summer, fixing errors as I move along, at my own speed. If anyone's interested in helping me test that, hit me up in PM. Otherwise, I'll be ignoring bug reports from the released versions, because a lot of unexplained bugs are avoided in the overhaul. Bugs in the overhaul are what I'm more interested in.

     

    Preview of what the overhaul contains:

    added SpunkFuRemoveSperm UDF for Hal to call on an actor (decimal = 423412)


    changes in on-sex-start stuff:
        - added "nonarousal" checks in the start hook to preempt arousal being calculated for birthing & crucifixion etc. 'Birthing' is assigned its own role, called that.
        - completely revised the roles system to make use of NG's "flags" and (for 3somes) "pen" stringmaps rather than arrays of my own, making spunk futureproof for when new anims get added to NG.

    global changes:
    changed gravity/body angle check to use the "pos" data in NG's anim defs, again futureproofing that

     

    on-orgasm changes:
        changed the handing out of xp

        changed everything semen-related (overflow, pullout, spurt creation, multiple targets, and so on)
        simplified the upsuck effect, only picks one spurt to suck up rather than all applicable ones now

     

    tracking changes:
        made semen and sperm tracking weigh less, doing NX recalculation in a separate run of the cycle rather than tacked on top of a regular evaluation
        removed deep dumps of arrays every x cycles. They're just annoying me by now.

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