-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
Schrymp
Members-
Content count
17 -
Joined
-
Last visited
About Schrymp
-
Rank
Member
Recent Profile Visitors
-
Radiant Prostitution 3.2.2 (29-Oct-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
Thanks! I decided to just forge ahead (before I saw this answer) and the counter did go up, but only by 1 - as it did the last time, btw. However, all the options were back this time, although unlike last time, this was an inn where I had already introduced myself (the Bee and Barb). Then I got my toon enslaved again (damn wizards) and this time both counters were affected, and options were cut down again, even in the B&B. I'll try re-factionising my toon next time. -
Radiant Prostitution 3.2.2 (29-Oct-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
Ok, trying one more time - is there any way of changing the SexLab MCM client counter? A file that can be edited or something that can be done in the CK or TESVEdit? -
Radiant Prostitution 3.2.2 (29-Oct-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
Um, help? I may have found an incompatibility issue with Sanguine's Debauchery+ - when my toon is released from SD+ the client counter in the SexLab stats menu is reset to 0. The mf_totalclients int is untouched, but when talking to innkeepers the only option is to entertain or serve food, no home deliveries, military camps or letter quests (all of which were available before getting caught by SD+). What I'm asking is, is it possible to edit the SexLab counter somehow? I have tried the stats manipulator mod, but no joy. -
Radiant Prostitution 3.2.2 (29-Oct-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
Ok, so now that the more serious kinks have been worked out, I have a (hopefully small-ish) request regarding the animation calls. More specifically, the whole anal vs. vaginal segregation thingy, for MM players. It makes sense to do this for straight fe-/male PCs, where you can choose one or the other, but for those who play the MM side of things it means the greater part of the mod is limited to about 9 animations (anal + non-aggressive). In an MM combination it's pretty much all anal anyway, so cutting the number of "allowed" () animations down to 9 seems unnecessarily restrictive (I have no issue with the aggressive/non-aggressive restrictions, though). -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
Schrymp replied to skyrimll's topic in Downloads - SexLab Framework
I have also been trying (and failing) to get Defeat to work with my SD+ setup. I've tried looking through the online manual and noticed the "Capture" page says to "see the "Using SL Defeat with SD+" section below", but I haven't been able to locate it on that or any of the other pages (there's another mention of it in the FAQ under the creature sex question, though). -
SOS - Schlongs of Skyrim
Schrymp replied to b3lisario's topic in Downloads - Skyrim Adult & Sex Mods
Like b3lisario says, that's likely a conflict between USKP and Cloaks of Skyrim. If so, there is a possible fix (works well enough for me, at least). -
Radiant Prostitution 3.2.2 (29-Oct-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
I found some (fairly) minor inconsistencies that had survived into the 3.0 version, and I didn't see them in the change log or other reports, but if I misread, feel free to ignore this. - The giant quest doesn't appear to have a cancel dialogue option, the "This sounds too dangerous" line. If I talk to the innkeeper after receiving the quest there's only the end-of-the-quest line, which, judging by how it was in RP Tweaked, doesn't get rid of the spawned NPCs, so the number of giants and farmhands doubles every time you "decline" the quest. Also, the farmhand gives the impression that both spawned giants will require two rounds to exhaust, but I've never seen them last more than one. - When talking to the hostler in the horse quest, if you say you like grooming horses and he mentions there's an extra task, you're linked directly to the acceptance topic where you ask for the bucket, even though there's been no mention of buckets. Didn't get to the Jarl scenes this time around (not enough creature experience I guess), but I remember that it being stuck in a loop was an issue in 2.x versions as well. - One of the orc wives in Dushnik Yal gets wenchified by the mod because she wears tavern clothes. It's hardly game-breaking, but it's a bit odd being called out to Dushnik Yal to relieve a tribe of ostensibly sex-starved orcs when they have an in-house wench at their service, and she is supposed to be the chief's exclusive property. I remember Mogrul the money lender in Raven Rock being another NPC struck by Accidental Wardrobe-induced Wenchification (AWW), but I suppose his case could be considered more of a feature? In any case, huge thanks for all the work, o patron saint and saviour of abandoned mods. May the ground you walk quake as you pass. -
SexLab Solutions 4.0.2 (07-Sep-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
I have also had the issue with the bovine quest not starting, but only once that I can remember. OTOH I haven't actually completed the quest until yesterday because I seem to almost only run into the cow farmer in the Pale and the target camp is always all the way down on the Whiterun plains (the one time I've met him in Whiterun was when the quest failed to start). However, yesterday I found him on the road between Robber's Gorge and Dragon Bridge, and I decided I was gonna do it no matter what, and apart from my own not paying attention it went off pretty much without a hitch (I didn't notice him appearing at the camp after the deed and since he'd said to meet him "back here" I rode off back to Hjaalmarch). Played for two or three game days after finishing the quest and haven't noticed any saving issues so far. I've also had the VL issue with torso armor being unequippable after reverting form, but that was before doing the bovine quest. This was on Solutions 3.1.6, with a slightly outdated USKP (2.0.6), btw. -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
Schrymp replied to skyrimll's topic in Downloads - SexLab Framework
The return of the confused noob (sorry for needing all this hand-holding) - I made it to the appropriate slavery level for offering entertainment, and now have upwards of 60 gold ready to turn in to my owner... Do I put them in a chest somewhere? I assumed I would use the "I have something for you" line, but my gold is hidden in my inventory when I do that, along with quest items and, for some reason, some of the stuff I've picked up to see if it would count against the food and gold requirements (specifically 2 gourds and one of those über-creepy dolls). Do I need another level to be able to hand the money over? I've scanned various MCMs to see if any sort of "don't rob" options are filtering my money away, but I couldn't find any obvious candidates. -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
Schrymp replied to skyrimll's topic in Downloads - SexLab Framework
Ah, ok. I was just looking for a way to respond to my owners' grumblings that I should be peddling my ass to earn them gold and I found the dialogue topics in TESVEdit that seemed to fit the bill. But if they're not really a central part of the mod I'll figure something else out. Thanks for the help! -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
Schrymp replied to skyrimll's topic in Downloads - SexLab Framework
Super noob question: Is there a specific requirement to activate the Gold for the Wicked dialogue options? I've checked the MCM toggle and read (probably not thoroughly enough) update notes, known issues and the thread for the previous version, but I can't seem to find any information. -
SexLab Solutions 4.0.2 (07-Sep-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
Indeed. And depending on whether the player finds tribadism performed by two men appealing or not, the animation will be toggled either on or off in their SexLab menu. -
SexLab Solutions 4.0.2 (07-Sep-2015)
Schrymp replied to WraithSlayer's topic in Downloads - SexLab Framework
In my experience, vaginal animations with two guys visually pretty much equals anal (if it doesn't there are the position adjustment hotkeys) - any animation the individual player finds unappealing will probably be toggled off in their SexLab menu anyway. Same thing with foreplay - if you have "Pre-Sex Foreplay" toggled on you've probably dis-/enabled whatever animations you think (don't) work as well. Personally I stick with blowjob and handjob animations, but I'm sure some people use the "official" foreplay animations even for male-on-male. This preference is mostly a matter of roleplaying choices, so it's difficult (I think) to make a claim either way. If you're planning on doing an MCM somewhere down the line the ideal solution would probably be some sort of adjustable option there (which would also be relevant for female PCs for futa or strapon users).
