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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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tomm434
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Everything posted by tomm434
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SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
So many reports! Anim 802 is missing mesh. Also I noticed long time ago that in new beta cycle "lag" after scene starts is more noticeable than before. Any change this is going tobe fixed or this new anim system requires much CPU resources? -
Works now!
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It says that "I have no permission to view this attachement". Can you reupload please?
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So what happens? Do they stand in place instead of kneeling?
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Whoa whoa slow down man
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Human Trafficking - Punishing Slaves
tomm434 replied to MeanGreenBean83's topic in Downloads - Fallout Sexout
Nice mod. I have plugin for HumanTrafficking too (was my first plugin ever) but yours is much more advanced so good work! -
PMed you.
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
Thanks Odessa! -
New stable safe-to-use upsate is up. Clean save needed. Works with slave collection (but don't ever use it on already captured slaves!)
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
Folks do you know the difference between GetBaseForm and GetBaseObject? http://geck.bethsoft.com/index.php?title=GetBaseObject http://geck.bethsoft.com/index.php?title=GetBaseForm -
Stil looking
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New update - mandatory. Fixes possible issue with restoring actor values (I forgot to clean up formlists after each restoring that's why there's savegame bloat and possible issue). Free all slaves before updating.
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So you could submit to them when that glitch happened? or you did reload last save? Because if you managed to initiate another submit act - that means that my failsafe (if actor who you submited to dies) worked. But you say that gun controls were still disabled. Can you confirm that?
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Woah new update is up. Some dangerous scripting, Please test for bugs and stability.
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yeah I played SexLabDefeat too. I can try, only need to find non-heavy-script way to keep animation markers near actors.
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New update is up. New rape companion system needs testing. Please report any bugs. Little reminder: This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body.
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SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
I don't understand the problem here. What's the difference between: if eval (1 == call fnSexoutActorValid Myself) else return endif and if eval (1 != call fnSexoutActorValid Myself) return endif In both variants if function returns any value than 1, script will stop. -
SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
But I do the same - I compare call fnSexoutActorInuse Myself to 1. -
SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
Updated. Call is: call fnSexoutActPrep call fnSexoutActSetRef "actorA" playerRef call fnSexoutActSetRef "actorB" CrosshairRef call fnSexoutActRun But also before the call I check actor for if eval (1 == call fnSexoutActorValid Myself) else return endif if eval (1 == call fnSexoutActorInuse Myself) return endif -
SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
Prideslayer, this is from beta 9. it happens when I initiate call. Sex works fine though. -
Also it might be a good idea to add check for unsupported NPC to fnSexoutActorValid function. I mean - add that check which stop sexout call from happening. I have this code in Submit to prevent possible issues. if eval (1 == call fnSexoutActorValid Myself) else return endif What do you think, Prideslayer?
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Oh I don't know - I never played with these mods. I heard that DC reputation might conflict with Overhaul.
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So... I should use old interface for mirelurks or what ? =)
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
Not any of them are affected by other plugins and they both have "medium" tags ingame
