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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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tomm434
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Everything posted by tomm434
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Nice! Just don't forget to download resources from any of 4 links. And don't install too many mods for TTW -some of them cause problems to Overhaul and to the game in general.
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Download the latest fix (now it's hotfix11) and archive from any of 3 links (I uploaded resources to 3 different file sharing services)
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Download Hotfix11 and click "Update button". (After quest is completed). Or just replay the scene (passing speech check again) After that please tell me if mutant dialogues work.
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What speech check? When you convined Marcus to let Brotherhood pass without sex?
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E_nigma, I can't help you unless you specify your problem and attach the debug log!! Please post all plot information under spoilers and tell exactly what stage are you on and what exactly went wrong
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
hm.. Maybe if they are disabled when quest has not started\already ended would make it easier for CPU to proceed them. -
I get it. I made SexoutKiller mod and I wanted for actor to die just as he finishes animation. But it seems like it's going to be a disaster and may cause problems - that's why I will stick to checking inUse and only then kill poor gal\guy.
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If I kill actor when he does animations - he freezes while other actors continue to do their animation. That's why I want to do it after anim is ended. I'm more worried about NX vars getting stuck to the savegame. So if inUse fuction returns 0 -does it mean that all Sexout related NX vars are gone? I can test if Sexout clears everything that way then.
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Thanks, I already did the code! I also have 3 questions if you don't mind: 1) Who will be the spell target here? call fnSexoutActPrep call fnSexoutActSetRef "actorA" aaMutantMarcusActorRef call fnSexoutActSetRef "actorB" playerRef call fnSexoutActRun 2) Can I somehow know if Actor is having animation right now? (now I can only check if he is locked by Sexout but he is still locked when he is falling after sex or when he does Sex callback) 3) If I kill actor after he is done with animation (but have callback dialogue or falling down after sex) - will Sexout take care of that? I remember you told me that it will but please confirm. So I have 2 cases 1)Actor has dialogue callback 2)Actor hasn't got dialogue callback In first case I want for Actor to die just after animation is ended. Will Sexout take care of the rest? In second case I want the same. And question is the same.
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oh thanks! That makes things easier. Don't have to add spells to Sexout spells formlists anymore
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1. I didn't get it. So, Is list of the actors a shared NX var? 2) Okay. Who will be the spell target here? call fnSexoutActPrepcall fnSexoutActSetRef "actorA" aaMutantMarcusActorRefcall fnSexoutActSetRef "actorB" playerRefcall fnSexoutActRun
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
stopquest MyQuest stops MyQuest (gamemode block) but completequest MyQuest doesn't. (made that mistake sometime ago) Maybe you should move your goons somewhere close to player then? Make a few markers and spawn goons depending on where player character is in case you have leader walking around. Or create new NPC and disable old ones. Or... -
1)A little question - if player is having sex with NPC but SexoutStart spell was castes on that NPC, can I extract list of participating actors from Player? Do they get written only to NX vars of the actor on who Sexout start spell was casted on? let ActorA := PlayreRef.NX_GetEVFo "Sexout:Started::ActorA" 2) When I use new Sexout UDF to call for sex, where do NX vars get written? To one of the participating actors? Is there a system?
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
NVSE allows you to change actor flags. I think you need to figure out which # goes for "low level processing" If you want to avoid gamemode scripts you can always use quests\tokens\spells. I don't think that without gamemode block script "high level processing" NPC take much CPU power -
Version 1.05
2,157 downloads
Read this first before asking question in the thread. http://www.loverslab.com/topic/48940-goodbye/ This Sexout pluign let's you kill\poison\explode player character's sex partners. Works for both Male and Female player characters. Works for threesomes. Instruction: 1)Set Hotkey button via MCM menu 2)Press Hotkey button when player character is having sex 3)Choose action 4) Wait for sex to end DON'T USE ENSLAVE OPTION ON NPC WHO ALREADY TIED UP via "SexoutSubmit" mod. WARNING Don't use this mod for any Sexout quests because it might break the scene. -
Look for this in your fallout folder. Does it literally do nothing? You click on it and nothing happens? There should be file at least! Script can break at the middle (I don't know for what reasons) but first lines of the code should dump the file in Fallout folder. Please check.
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Yeah people, be more specific. The more specific you are - the faster you will get your answer. I thought I made it clear that you should attack debug logs to your bug reports.
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Can you specify "the guy" under a spoiler or in PM? ALso what happens? Does it do "fake zoom" or else? Also attach debug log pls
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This... is..... beautiful.............
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SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
Pridelslayer, Thanks for new beta! What exactly are these blocking effects? Can you recognize them through log? -
SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
Sexout 86b4 doesn't give me 9.3 error with Butch scene (the scene with which ztuck is having this issue) -
Got it. EDIT: DONE EDIT2: Link to mediafire is up as well.
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SexoutNG - Beta (2.10.93b10) release thread
tomm434 replied to prideslayer's topic in Downloads - Fallout Sexout
I received a bug report with 9.3 error too (2 humans don't start sex). But I have b4 and everything is fine. -
Take a look at "Sexout" quest vars
