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tomm434
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Everything posted by tomm434
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ztuck, This seems like Sexout issue to me. Can you enable Sexout debug in Sexout settings (not scanner!), then type "con_scof ButchSex" and try to start sex again? Then go into Fallout directory and upload debug file in Sexout thread. Although with my Sexout 86beta4 sex starts fine.
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Thanks, Odessa. I'll keep that in mind.
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Also small instructions how you should export debug log. Debug log holds information of the moment it is captured. It writes all quets variables, all quest stages into the file. So if you happen to find a bug - please remember the moment you've captured the log and name the file accordingly. Also please capture log at the moment when issue happens. So for example sex scene doesn't progress after dialogue - Capture the log after dialogue happened, not before. I'm interested in what variables are eval to at the particular moment.
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HotFix 5 is here. Also when you play laboratory quest - turn music on.
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Thanks cecik! I will add TTW_Reputation.esp to incompatible mods list in debug export and will fix raiders.
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HotFix4 is uploaded. Thanks ztuck, NepoznatiNN !
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No, the failsafe message is not the case here, forget about it. I didn't get your log at all.. According to these logs GNR scene is not running at all (because "making friends" quest has stage of 0 and is not running). Anyway I'llbe uploading fix shortly. Hope that will help.
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That's not Sexout error. For some reason game considers Vargas and Colvin to be in different cells - that's why sex doesn't start. I will fix it.
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Yeah I got NGSAN12 error at GNR too. I'll investgate.
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Thanks for the bug report! YOu don't need to wait 24 hours after upgrading WHen I checked it last time it was fine. Sorry you have this issue. Can you please remember the exact moment you captured every debug file and name the files next time? It will make my work easier. Right now I see that Sexout support quest don't run. That's really strange. I'll be checking GNR scene for now once again.
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Really? that solves all of my problems, thanks!
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I've read the whole tutorial and every post. Ar_list can create array with up to 20 elements, I get it. But how much elements migth array have? (max) Can I add via AR_append up to 100 elements? 1000? These elements are supposted to be in array for a couple of seconds
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It is mentioned in FAQ which is included in rar archive with esp.
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Thanks! It really shouldn't be the case - in HOTFIX2 sex quest which starts sex should start after first Marcus dialogue(I made additional check for that). I noticed you have NVSE v. 4.2.3 but Sexout v.85 requires NVSE 4.2.4. Maybe that's the case. I recommend you to update both NVSE and Sexout. That concerns all players - I can't guarantee that everything will work fine unless your Fallout copy meets the requirements.
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HOTFIX2 is here. Start the scene from the very beginning please. And please next time attach the debug file which can be created via MCM menu. PS. Thanks for the bug report!!
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Should upload fix in a bit
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FO3, NV & TTW Companion Resources Ref & Races List
tomm434 replied to Halstrom's topic in Fallout Technical Support
BIttercup is a simple reference so it will work. Your mod is dependant on TTW ----> TTW has Bittercup -----> You use Bittercup --------> ???? --------> Profit! -
Hotfix is a complete download. I'm not fond of making patches and then merging it later. I couldn't upload resources to LL without splitting them up. Also I might have to reupload resources in the nearest future. if you know any good sites to upload the file let me know.
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Oh, I'll look into that. EDIT: That's strange. I'll change the syntax and upload the update. EDIT2: Done. I tried initiating oral sex with raider and it worked fine.
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
yep, I think it's a high time. EDIT: Already tired of solving puzzle every time I want to change something -
Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
Oooops looks like there is a mistake on wiki http://geck.bethsoft.com/index.php?title=Drop When an actor drops some weapon - the health is not reset (value too). Don't know anything about variables though. -
Power armor check Item.GetEquipmentBipedMask == 32 doesn't appear to work. However "IsPowerArmor" works. GetEquipmentBipedMask for medium or heavy armor seem to be working.
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
Thanks Odessa, jaam it works. Scriptname LunetteDropItemsQuestFunction int ItemCounter int ItemNum ref Item Begin Function {} printC "begin Function" let ItemNum := LunetteRef.GetRefCount Print "Lunette has " + $ItemNum + "Items" foreach Item <- LunetteRef Print "Item is " + $Item loop printC "FunctionEnded" end By the way both of these syntaxes work if gettype Item == 40 PrintC "item is a weapon1" endif if item.gettype == 40 PrintC "item is a weapon2" endif -
Happy to help!
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Fallout New Vegas GECK / Scripting Help 101
tomm434 replied to Halstrom's topic in Fallout Technical Support
So my only option is to work with arrays? http://geck.bethsoft.com/index.php?title=GetInvRefsForItem I tried to do a loop scanner but it didn't work out let ItemNum := ActorRef.GetNumRefs 201 let Item := ActorRef.GetFirstRef 201 ItemNum is 1 and item is a CattleProd (which is not true of course)
