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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

tomm434

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Everything posted by tomm434

  1. Sexout Defeat

    There is SexoutAssault and UnethicalDeeds
  2. SexoutNG '96 BETA 4

    Odessa, thanks! I don't know if I'm supposted to report misalignments like that. Should I use SexoutPositioning or these misalignments can be fixed by you? I use Breeze bodies with Kendo's penis fix.   Anims: 5602 5603  
  3. SexoutNG '96 BETA 4

    Odessa, I'm having problems with threesomes       What I get every time:    
  4. SexoutNG '96 BETA 4

    Odessa, I bumped into bug (it was on beta 14 but still...) - if you specify CBDialogueA as Player and if player is Actor A - after sex script will make player initiate conversation with herself. (you wil see fake zoom-in). At least that's what I think happens. I fixed it to CBDialogueB and got no more problems.   I haven't got a debug log because I already fixed it but if it's needed I can reproduce the bug again!
  5. FalloutTTW QuestOverhaul

    A little hotfix for those who play as male character. Just finished new playthrough and bumped into a few bugs.
  6. Unethical Deeds

    I'm on the verge of releasing update - I've got new options for slaves - now you can order them to follow you or wait for you somewhere.  So now you can make submitted enemies follow you to the hideout as well, taking slaves from hideout with you somewhere. I also implemented #4 option which will let you leave submitted enemies lying around.     I've got 2 requests:   1.If somebody can make a tissue gag and make it an armor I'll gladly add it to the mod and submitted enemies will wear it. I haven't managed to find anything like that in vanilla meshes. 2.Also if somebody want to contrbute and make a new cell for slaves. Let's face it - I just copied NCRCF prison and named it "Hideout". I'm bad at making new cells.   If anybody is interested - please PM.
  7. Just wanted to share:   I found a way to prevent NPC from saying his original greeting and saying what you want him to say. That would be useful if you want original greeting to be overriden. (like if what NPC says when player activates him should be said by default). Sometimes Greeting topic doesn't fire right and you can see NPC saying lines from her original quest and ignoring your GREETING even if your quest's priority is set to be higher.   Need to use Events. i'll just leave the code and explain how it works.   SetEventHandler "OnActivate" aaSCFunctionEventOnActivate "first":: Myself "second"::PlayerRef Scriptname aaSCFunctionEventOnActivate ref rActivator ref rActionRef int TypeOfActivator string_var sv_NameNull Begin Function {rActivator, rActionRef} Print "UDEvent" if GetQuestRunning aaSCSlaveTalkQuest return endif if eval (1 == rActivator.call aaSCFunctionExtCheckActor) else return endif let aaSCSlaveTalkQuest.sv_OldName := rActivator.GetName let sv_NameNull :="" rActivator.Setname $sv_NameNull let aaSCSlaveTalkQuest.stage :=1 let aaSCSlaveTalkQuest.SlaveRef:=rActivator startquest aaSCSlaveTalkQuest sv_destruct sv_NameNull Print "UDEvent ends" end Scriptname aaSCSlaveTalkQuestScript int stage string_var sv_OldName ref SlaveRef begin gamemode if stage == 1     Print "aaSCSlaveTalkQuest stage 0"     Print "Old name in quest is " +$sv_OldName     SlaveRef.SetName $sv_OldName     Print "Name set"     SlaveRef.StartConversation PlayerRef aaSCSlaveMAINGREETING     sv_destruct sv_OldName     let stage :=2     Print "let stage:=2" elseif stage == 2     Stopquest aaSCSlaveTalkQuest endif end begin menumode ; failsafe if stage == 2     Stopquest aaSCSlaveTalkQuest endif end     So event is fired after player activates NPC and before activation happens. My goal is to prevent that Activation from happening. For this I can   1)PushActorAway (player won't be able to activate him while NPC is in air) 2)Set NPC Unconscous So in both of these cases player will notice the difference. (if you set NPC unconscious player will see "$NPCName is unconscious" message)   So my code stores old name of the actor, then sets name NPC to empthy string - that's why player can't activate NPC in the next frame. After event I have gamemode quest which sets name back to the actor and makes NPC initiate conversation with player.   Downside of StartConversation - if player activates NPC from distance more than 150 (I don't know the exact figure) NPC will need a second or two to initiate dialogue so player can leave the cell and so on.   Downside of AddScriptPackage (dialogue) - NPC will take time leaving furniture marker if she is using it and only then initiate conversation.   So pick your chair =) EDIT: Hmmm. If you can check for "GetSitting" problem can be solved. StartConversation fires at any distance if NPC is using marker. And dialogue is initiated instantly if you set Activation distance far enough.   Also player will hear "Activation" sound but that's not really noticeable.   PS. don't forget to check for Actor state at the start of EVENT - events are persistent through game sessions even if you load another save where actor is not affected by your mod yet.   PSS. BTW that can be useful event for Sexout - now you can talk to NPC who is having sex and break the scene, initiate another sexout call etc..  
  8. Mod name suggestion?

    Already done, thanks =)
  9. I merged http://www.loverslab.com/files/file/1789-sexoutsubmit/and http://www.loverslab.com/files/file/1448-slavecollection/ together into one mod.   I'm looking for a new name of the mod but nothing comes to my mind   If anybody have suggestions for a new name - go ahead and write it to me =). All I know that it shouldn't containt "Sexout" (since mod is not dependant anymore) and have something in common with both SlaveColletion and SexoutSubmit   Any ideas?   Already done
  10. Unethical Deeds

    1.This version of NVSE is official and came straight right from NVSE team 2. Dropbox doesn't make you register to download a file - just push "Cancel" when you see window brought up.   3. Before accusing someone of something learn about the subject so you don't make impression of 13 years old.
  11. Unethical Deeds

    Thanks for replying.   Yes.       Oh and for next update I made new "Undress" option to undress NPC via menu without having putting their items in your inventory. Now I don't think I should release it yet before I fix this. I'm inclined to do 4th option if I won't be able to find solution for this. Also for this version if you see "SubmitRapeToken" in your inventory - don't worry it won't do any damage. Just ignore it.    
  12. Unethical Deeds

    Ok a little heads up.   When you submit enemies and then leave them (enabling automatic clean up option) some of NPC can not be freed because they are not set to be persistent and can not be reached by script. Only way to to free them is to return to where you submitted them and free them manually. (Values will be restored just fine) This does not apply to all NPC. This happens with generic leveled enemies. I don't know if I can do something about that. I can do a little workaround with JiP plugin but even that doesn't guarantee 100% safe result.   So I have 4 options:   1) Do nothing (so it's up to you to look after NPC) 2) Block all "wrong" NPC from being allowed to submit 3) Do a workaround with JIP plugin which does not guarantees 100% result but will work most of the time (JIP plugin will be required for the Unethical Deeds) 4) Do a little trick in case you still want to leave NPC in the cell - make him temporarily paralyzed (you saw that on video). So you make his paralyzed (he can't go after you so you can leave in peace), leave the cell, next time you go here he should be okay.  If I go with this I need to know how to do it's better because it seems like you'll have to do it manually every time. Solution kinda sucks but it's most reliable one.   I'd like to hear your opinions.   And don't forget to switch off automatic clean up for this version. It should not create issues but you never know.
  13. I had this issue too. I just reinstalled Sexout package and deleted groovation from LO and it t helped.  
  14. FalloutTTW QuestOverhaul

    Good to know =).
  15. Unethical Deeds

        let NVSEVersion := (GetNVSEVersion * 100) + (GetNVSERevision * 10) + GetNVSEBeta ;GetNVSEVersion == 5 ;GetNVSERevision == 0 ;GetNVSEBeta == 1 ; 5*100 + 0*10 + 1*1 == 501    if NVSEVersion < 501        Print "Update NVSE to 5.0.1!! UnethicalDeeds won't work."    else        setFunctionValue 1    endif     Also to be absolutely sure - type in console in main menu "GetNVSEVersion", "GEtNVSERevision" "GetNVSEBeta" - what numbers are returned?
  16. Unethical Deeds

      Not a clue. What version of sexout are you using? I will check it myself.  
  17. FalloutTTW QuestOverhaul

    She did move indeed - Beth had special script for that. Too much command to make via console and Sarah, Reddin and brotherhood soldiers should be there to.. Start a new game or load previous save.
  18. FalloutTTW QuestOverhaul

    You can meet him during "Following hist footsteps" quest. The quest name is "Making friends" - look at th faq. This quest  opens all of future mutant quests.
  19. Unethical Deeds

    Before the next update comes - don't use "Instant ensave" menu (which can be activated if you are sneaking and activating target from behind) for targets who are already submitted - use [Enslave menu] instead.
  20. FalloutTTW QuestOverhaul

      I don't understand your issue. Have you completed GNR sequence with Marcus? Did mutant scene triggered at "Stealing independance?" Also export debug log.  
  21. Unethical Deeds

    If you don't use any of UD features on HT slaves you won't get any issues.
  22. Unethical Deeds

    Here's the new feature for the next update. Sorry for the fails and slowness =) http://www.dailymotion.com/video/k2kL3cx8XJWRYbbjVdj
  23. Unethical Deeds

      Some antiviruses consider NVSE file to be a virus. I remember jaam explaining that. Me, I use Kaspersky and it never reported NVSE.