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tomm434

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Everything posted by tomm434

  1. It hasn't been fixed in beta12 for me. This is the log from beta14 Error in script 150afa1f Operator <- failed to evaluate to a valid result     File: Sexout.esm Offset: 0x007A Command: <unknown> Error in script 150afa1f An expression failed to evaluate to a valid result     File: Sexout.esm Offset: 0x007A Command: <unknown> Error in script 150afa1f ForEach expression failed to return a value Error in script 1509165a Operator := failed to evaluate to a valid result     File: Sexout.esm Offset: 0x07F0 Command: Let Error in script 1509165a An expression failed to evaluate to a valid result     File: Sexout.esm Offset: 0x07F0 Command: Let
  2. Unethical Deeds

    I don't know , played it long time ago.
  3. Unethical Deeds

      I don't like requirements and all sexout mods I can make dependency on add perversive stuff in which I'm not interested in,  
  4. Unethical Deeds

    I added information for modders. I don't intend to delete already existing functions so it's safe to build references. I may add more of them in the future but I will always ensure backwards comparability.
  5. Unethical Deeds

    Before reporting an issue like that you got to be absolutely sure. I've played with this NVSE version since it came out and Sexout didn't give me any trouble so it is your fault something wrong happened with your game.
  6. Important! -- Re: Merging and patching

  7. GECK SayTo error?

    I'm out of ideas then. Try using "begin SayToDone" block  - it's more reliable that begin(end) dialogue script anyway. I never trusted it.
  8. GECK SayTo error?

    Oh okay. Maybe you use "Conversation" tab? it's different than "Topics". You should use "topics"
  9. GECK SayTo error?

    Response evaluation comes from top to bottom. That means that NPC will say upper response in topic which can be said. To block upper topic you can use conditions. Or you can tick "Say Once" and NPC will say that particular line only once and next time he will say next response. Or make each topic for each line.   Topics for narrator have different responses, each of response having it's own conditions.
  10. Unethical Deeds

    Finally!   Changes from latest SexoutSubmit version: - Fixed bug when submit scene might stuck because NPC who player character submitted to is dead - Various MCM menu fixes - Script optimization - Option to switch off MessageBoxes which appear at the start and at the end of the scene (enabled by default) - Bug fixes for those who have not Sexout installed   Changes from latest SlaveCollection version: - Fixed navmesh in the hideout - Now you see name of the slave in message box when you enslave her - Fixed bug when you couldn't capture NPC if you had any other backpack equipped
  11. Unethical Deeds

    Version 4

    11,554 downloads

    Read this first before asking question in the thread.   http://www.loverslab.com/topic/48940-goodbye/     This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body.   If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds.   NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/   This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs.   What does it do:   Player as victim   Thanks NepoznatiNN for participating in betatesting! Double thanks to LouiseH for making new dialoges and participating in betatesting! Thanks dkatryl and Goubo for their mods for Skyrim! Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes! Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves! Thanks OneWayVector for making new dialogs for slaves!   If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites. This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on.
  12. SexoutSubmit(Obsolete) View / Download File This mod is obsolete and is no longer supported. Check out new Unethical Deeds which has all features of this mod http://www.loverslab.com/files/file/2004-unethical-deeds/   Submitter tomm434 Submitted 03/12/2015 Category Other Requires
  13. SexoutSubmit(Obsolete)

    Oh wait I know what's wrong! Give me a couple of minutes. Here is V47 which should fix the issue. SexoutSubmit.esp
  14. SexoutSubmit(Obsolete)

    So latest esp doesn't fix your issue? It doesn't interfere with con_scof - you probably made a syntax error.   I can tell you how to restart the mod but AI variables for those fiends will be lost. Not a big deal if they are generic enemies. set "xx000ADD".stage to 501 Meanwhile can you please send your savegame to me (in PM if you want)? I want to see if it's the problem with save. Don't forget to attach NVSE file. Also please tell how many times did you use Submit feature in this particular walkthrough?
  15. Male PC-centric mods?

    Check out Slaver's life, SexoutSubmit, FalloutTTWQuestOverhaul, SexoutConsequences, Human Trafficking - Punishing Slaves, Slave collection
  16. SexoutSubmit(Obsolete)

    Oh I see.   That's really strange and there's no way to fix it from console because you can't call functions for console. All I can think of is that references in script are broken. So I just recompiled it.   So please try this version. It's marked as V45   if it doesn't work - please con_scof after loading and uplodad file here. SexoutSubmit.esp
  17. SexoutSubmit(Obsolete)

    Issue is really strange because script stops at calling functions. Can you type con_scof FileName at main menu and then load the game, wait a couple of seconds and send debug log to me?
  18. SexoutSubmit(Obsolete)

    if you can give me reference of those who don't work (click on them and write down the number) I can test them myself.
  19. SexoutSubmit(Obsolete)

    I never tried. Doesn't it work? What happens?
  20. In this beta cycle everyone can check if animal is valid via SexoutActorValid function before initiating act.
  21. I vote for '94 and all anims are enabled by default.
  22. Mod name suggestion?

    I don't like how it sounds.
  23. SexoutSubmit(Obsolete)

    I already fixed it, just wait for update. Meanwhile type "enableplayercontrols" in console
  24. SexoutSubmit(Obsolete)

    I don't know - I was looking for a way to use only Aim button.   Hovewer in next update I'm going to merge Slave Collection with Submit and give the mod a new name. (since nobody build external references I think that won't hurt anybody)   I'll add new activable choices (like in Slave collection when you activate NPC) which can be used to Capture\Bring up Capture menu\ Instantly enslave (like in Slave collection if you have backpack.) when you activate NPC and is not detected.They will be fully configurable (so if you want you can switch each of them off). Hotkey button will still be avaiable for use. For Aim option I will add health threeshold for now. Maybe later I will make Aim+Button push feature.     EDIT: If anybody have suggestions for a new name - go ahead and write it to me =). All I know that it shouldn't containt "Sexout" (since mod is not dependant anymore) and have something in common with SlaveColletion and SexoutSubmit
  25. Console dumps again in beta 12.   Also anim counter is 803 - it's missing meshes. Also don't you think that this anim shouldn't be in random picked? That's Anal if I'm not mistaken but it seems like anim from ZAZ or something.