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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

tomm434

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Everything posted by tomm434

  1. I had anims not playing but I reinstallled sexout packages  and it works fine thanks. I'll let you know if I meet more bugs.
  2. Still having this script error in beta 11.   Never mind  this issue I'm having with anims - it happens on stable version too with every anim or sex type.       EDIT: Thanks for fixing bugs, Odessa.
  3. SexoutSubmit(Obsolete)

    I forgot to specift it in change log - Last version has new "Aim mode" where you can capture enemy by pointing gun at her. Now works on every actor but I plan to enable health threeshold check for them. Any thoughts on how can I do it in better way? Right now player will capture every one who is in her crosshair without any delay. Should I make player require aiming + pushing the button? Or what? I'm outt of ideas.
  4. SexoutSubmit(Obsolete)

    Small update - Submit no longer depends on Sexout. Better "Fade-to-black" effect and you will see message even if player character is alone without companions. For "Rape feature" you can choose between capturing NPC instantly or putting her in backpack. (if you have Slave Collection installed).   Needs testing because I externally build references for Sexout mod.
  5.   Mod author gave me permission without any trouble.  
  6. SexoutSubmit(Obsolete)

    Thanks)
  7. Lovers Lab doesn't work

    Hello! Today I encoutered this issue again - I try to open LL and I get 503 error (on white background). I tried to use anonymizer and I managed to log in but when I went to PM I got LL "Site under maintenance" page. (without logging in I could access downloads page and download a mod). How can I prevent this issue in the future?
  8. Lovers Lab doesn't work

    Yes, Windows 7. I use router  by ZyXEL. DNS are set to be received automatically.   EDIT: I saw your edits. I'll try to change DNS to google DNS, thanks!
  9. Lovers Lab doesn't work

    Thanks, bjornk! I can't  access this link you give.   What if I can't get another DNS server? My Provider gives them to me automatically.
  10. Lovers Lab doesn't work

    I got it for a couple of hours I belive (I went to sleep for a few hours, woke up and I still got the same error). Then for 1-2 minutes it stopped, I managed to write PM and I got error again. Now LL works fine.   I also tried to use DNS Flusher for firefox - didn't work.For another user site worked fine.
  11. FalloutTTW QuestOverhaul

    Are you playing as male character? If so - there's no way to initiate romance with her. I don't even know if Amata companion mod is compatible because for all I know it changes last conversation with her during "Escape" quest.   For female player (if you want to propose Amata to supermutants) I think you can do it even with Amata companion mod.
  12. FalloutTTW QuestOverhaul

    yes, script worked allright. I'm sorry I can't help you - you need to check for incompabilities   That's the script which sets player and all factions friendly. Look for anything which changes these. setally playerfaction MQ01SupermutantsGNR 1 0 setally mq01brotherhoodgnr MQ01SupermutantsGNR 1 0 setally playerfaction supermutantfaction 1 0 setally playerfaction centaurfaction 1 1 setally mq01brotherhoodgnr supermutantfaction 1 0 setally brotherhoodsteelfactiondc supermutantfaction 1 0 setally citadelresidentfaction supermutantfaction 1 0 setally lyonspridefaction supermutantfaction 1 0  
  13. FalloutTTW QuestOverhaul

    That means script sets player and supermutant factions friendly. Look for conflict in LO.
  14. FalloutTTW QuestOverhaul

    Do you receive the objective "Find a supermutant to negotiate with"?
  15. FalloutTTW QuestOverhaul

    hm that means that some mod messes up with supermutants faction. Have any ideas?
  16. FalloutTTW QuestOverhaul

    Debug log please. Also specify - when are the mutants angry? Peace can only be made if during "Following his footsteps" you chosed additional dialogue with Sarah (see screen shots). And only for female player.
  17. Thanks. I should check for gettype then.
  18. So I want to add an item to all vendors in Fallout NW.   Do I have to add it to all vanilla containers (by their references) or there are some form lists from which items are added?     Or I can just do scanner of NVVendorChestsCell and add items to each container?
  19. And it looks even funnier with timer. (won't be any black screens since all blackscreens waitings are from my code that initiates the cutsscene)   http://www.dailymotion.com/video/k2s6GXJiNiVxVeb8d6o begin menumode if stage == 1 if MenuModeStage == 1 let MenuModeTimer -= GetSecondsPassed Print "WAIT " + $MenuModeTimer + " more seconds" if MenuModeTimer let stage :=2 EnableKey 41 ; enable console key con_CloseAllMenus endif elseif MenuModeStage == 0 DisableKey 41 ; disable console key {your code} set MenuModeStage to 1 set MenuModeTimer to 5 ;seconds endif endif end but yeah do MCM menu. I hate readius and pipboy replacers because the don't ask for being activated. Also make "Deactivate" button in MCM menu - very important. Player don't need to enter console commands to delete the custom pipboy.  
  20. Right. I can always disable ~ key. Those users need someone to look after them mischief-makers.   From Fallout wiki: First and foremost, using the console on the PC version for any reason will disable achievements for that play session. This includes non-controversial commands such as save. Simply opening the console will not disable achievements; a command must be entered and run via the console.
  21. I use it for another purpose - I too have a code which CTDs game if done in gamemode begin gamemode if stage ==0  let stage :=1 ; go to stage 1 on quest start elseif stage == 1   tapkey 41 ; bring console, set quest delay yo 0.05 in GECK elseif stage == 2 ; (set by console script after console code is done) stopquest ThisQuest endif end begin menumode ; That code executes when console is up. note that I made "if stage == 1" check on purpose so code executes exactly when YOU make player go to console if stage == 1 let stage :=2 {YourCodeHere} Print "Wait 3 seconds and press ~ button" endif end So what hapens ingame - player loads mod and then after half a second he is console mode, your code is done and he sees message "Wait 3 seconds and press ~ button". He waits, press console button and bam - pipboy is up. now, I think you can make timer for console so it quits automaticly - I don't know how timer works in menumode. I don't do timer because in my mod game CTDs for minority of players (1%?) and there are only 3 scenes when they'll have to wait 3 seconds in console.
  22.   Or you can emulate console push by tapping console button via script  TapKey 41
  23. SexoutNG - Stable Release '95

    What you leave on.
  24. GECK Lipsync NPC?

    To create a lip file you need Skyrim fonix data file. I don't have the link now - try to google Fallout lip synching. You place that file in Fallout Data folder and in GECK you push "Generare lip synch" - and GECK will generate lip file for response which has sound file.
  25. SexoutSubmit(Obsolete)

    Yes it is. I give link in mod's description on newer NVSE version.