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tomm434

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Posts posted by tomm434


  1. Very nice. I assume it fixes the scanner issues? I'm past the GNR-Brotherhood scene (post Citadel actually) so if you want a beta tester I'll volunteer to put it in my game and let you know.

    I think I found the source of the problem - I added restricted cell check into the scanner in one of the updates but messed up the syntax.

     

     

    And yes, I have totally selfish reasons as well. ;)

    Very good.

    0

  2. Ok, thanks man. Is there a chance you can get them to fight with you?

     

    I think I can do that.

     

    Can you try clicking on slave that follows you and type:

    SetAV Aggression 1

    SetAV Assistance 2

    SetAV Confidence 5

    Will she fight for you then?

    0

  3.  

    No she did not I even walk around looking for her

    Are you sure she is a persistent reference? Read FAQ for details if you didn't.

     

     

     Also there seems to be a bug when you enslave certain slaves they walk across the hill and keep floating then fall to there death.

    That must be engine bug - I simply give them "follow" package when you tell them to follow.

     

    0

  4. Hi Tomm434 is there a chance you can make it that we can track our slave or make them come back to us. Cause when I enslaved someone and  get into a fight they run away and I don't know where they go. By the way great mod man.  

     

    Didn't she come back to you after the fight? Try waiting a couple of hours.

    0

  5. Some feedback on the main topic:

     

    Please change the main topic's text colors to something less eye straining, using colored text is bad idea and if done it should never be done with red, pink, light yellow, light green or dark blue.

     

    also in the FAQ it says "-I'm stick in the middle of the scene!!" you might want to fix that xD

     

    Besides that keep up the great work :D

     

    You mean this is eye-straining?

    post-187071-0-38819500-1434669411_thumb.

     

     

    Does it look differently with your browser?

    0

  6. I made some serious changes - Manually deleted some old edits(Topics - they were not picked up by FNVedit clean option), Overhaul no longer overwties mq01SarahScript, put all dialogues in one quest, removes outdated calls via Sexout quest, moved some calls into functions, fixed a couple of bugs including those mentioned above and added Antagonizer sex option for male player. Nothing should break though.(in theory).


     


    Hovewer I've got a bug in GNR-Brotherhood scene. I think I'll wait for Odessa's fix or when she releases stable version to make minimal requirement of it. Plus this will allow me to make threesome option to Amanda and Kimberly after "Fall of the Lone Wanderer" quest so it's going to take some time before the relase.


    0

  7.  

     

    Me too  - I haven't been able to get it working. So I use MessageBoxEx

     

     

    tomm434 - Thanks for the tip on MessageBoxEX.  I was finally able to get it working.  The only problem I had was getting the string built.  For whatever reason, I could not build it as you suggested.  This code looked like:

    This code did not work		ref rPartner1ref rPartnerstring_var sv_messageBegin GameMode	Set rPartner1 to SunnyREF	Set rPartner to VeronicaREF	let sv_message := "3: You have selected PC %n and NPC %n for this act. " +$rPartner1 +$rPartner	DebugPrint "%z" sv_message	MessageBoxEX $sv_message ; keep "$" symbol	sv_destruct sv_message ; always destruct strings

    This is what I finally was able to make work:

    This code worked	ref rPartner1ref rPartnerstring_var sAPartner1string_var sAPartnerstring_var sv_message1Begin GameMode	Set rPartner1 to SunnyREF	Set rPartner to VeronicaREF	Let sAPartner1 := GetName rPartner1	Let sAPartner := GetName rPartner	let sv_message1 :="4: You have selected " + sAPartner1 + " and " + sAPartner + "for this act"	DebugPrint "%z" sv_message1	MessageBoxEX $sv_message1 ; keep "$" symbol	sv_destruct sv_message1 ; always destruct strings	sv_destruct sv_message sAPartner1 sAPartner1

    Thanks again for you help. 

     

     

    I don't know why - I never checked that code  ingame, maybe suntax is wrong.. But you can easily make sv_message1 without additional strings if you want.

     

    0

  8. Actually no - there is no such condition - the only condition is that PC should be female.


     


    You should tak to her before she entered the arc (when Reddin says "Is this the idiot who blew our ambush?") - when she did she gets different GREETING topic.


     



    EDIT: Also I found the source of problem in Reily Rutters. Going to test it through.


    0

  9. Update is up. Read FAQ between asking questions.


     


     


    Thanks 7KeysCurtain for making approach dialogues for companions! (oral, anal, vaginal prompts are mine that's why they suck :D)


     


    Please test Autosubmit via Event


    0

  10. Odessa, I've got a bug! After the sex Sarah doesn't initiate dialogue with player. I got reports earlier but player managed to fix it by reloading the scene. I know for a fact that long time ago this worked.



            call fnSexoutActPrep
            call fnSexoutActSetRef "actorA" mq01vargasref
            call fnSexoutActSetRef "actorB" mq01sarahref
            call fnSexoutActSetRef "actorC" mq01colvinref
            call fnSexoutActSetRef "CBDialogB" 11mq01sarah8
            call fnSexoutActRun




    SetConsoleOutputFilename >> 'GNRTest01'
    SexoutAmra Initialized. Version: 5
    FalloutTTWQuestOverhaul v.1.11 HOTFIX#3 loaded at index (hex): 1B or (dec): 27
    Debug mode enabled
    You should see this debug message
    Added 62 animations for Sexout-Amra.esp to registry.
    Function1
    Heelka is activated by Sentinel Lyons with TypeOf 42
    Player is activated by Sentinel Lyons
    DispatchEvent EventPlayerActivate
    Function1
    Heelka is activated by Sentinel Lyons with TypeOf 42
    Player is activated by Sentinel Lyons
    DispatchEvent EventPlayerActivate
    fnSAR: Starting for 00000000
    fnSARF: Locked actorA (0601D42D -- Paladin Vargas).
    fnSARF: Locked actorB (0601D44F -- Sentinel Lyons).
    fnSARF: Locked actorC (0601D431 -- Knight Captain Colvin).
    fnSARF: Invoking CIOS.
    fnSAR: Completed for 00000000
    CSES: Starting for: Paladin Vargas(0601D42D)
    Sexout Version is: '93(b23)
    fnCSE (16): from Paladin Vargas (0601D42D) on Paladin Vargas (0601D42D)
    fnCSE (16): is actor
    fnCSE (16): CV2
    fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start::' -> Paladin Vargas (0601D42D) 'Sexout:Start:16::'
    fnSoNXClr Sexout:Start:: Paladin Vargas (0601D42D)
    fnCSE (16): Returning 1
    fnSNNXA: T:Paladin Vargas (0601D42D), K:Sexout:Start:16::
    fnSNNXA: Checked A (1)
    fnSNNXA: Checked B (1)
    fnSNNXA: Checked C (1)
    fnSNNXA: Final A:Paladin Vargas(0601D42D)
    fnSNNXA: Final B:Sentinel Lyons(0601D44F)
    fnSNNXA: Final C:Knight Captain Colvin(0601D431)
    fnSNNXA: Final X:<no name>(00000000)
    CSES: Normalize finished, checking sanitizer.
    : fnSexoutGetArArgs Paladin Vargas(0601D42D), Sexout:Start:16::
    info: Got NULL, skipping
    NGSAN (16): RandomSextype rndA 1
    NGSAN: Validating animation choices
    fnSoRandAct: In randomizer
    fnSoRandAct: na 3
    : fnSexoutGetArArgs Paladin Vargas(0601D42D), Sexout:Start:16::
    info: Got NULL, skipping
    fnSGAI: Start. Validating flags
    fnSoGAI: 168 animations left after plugin filter
    fnSoGAI: 13 animations left after gender/species filter
    fnSoGAI: After black list check: 12
    Valid anim choices: 5001, 5101, 5301, 5302, 5303, 5304, 5305, 5401, 5601, 5602, 5301, 5302,
    fnSAN: Actor: Paladin Vargas (Sexout:Start:16:, isAnal: 0, isOral: 0, isVaginal: 1
    NGSAN (16): Returning 0.000000: SUCCESS
    CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next.
    CSES: ActorC validity is 1
    fnSAVa: Lock present but invalid, clearing.
    CSES: ActorB validity is 1
    fnSAVa: Lock present but invalid, clearing.
    CSES: ActorA validity is 1
    fnSAVa: Lock present but invalid, clearing.
    CSES (16): initializing actors
    CSES (16): init actorA Paladin Vargas (0601D42D), Paladin Vargas (0601D42D), Paladin Vargas (0601D42D)
    fnSoNXClr Sexout:Started:: Paladin Vargas (0601D42D)
    fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start:16::' -> Paladin Vargas (0601D42D) 'Sexout:Started::'
    CSES (16): init actorB Paladin Vargas (0601D42D), Sentinel Lyons (0601D44F), Paladin Vargas (0601D42D)
    fnSoNXClr Sexout:Started:: Sentinel Lyons (0601D44F)
    fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start:16::' -> Sentinel Lyons (0601D44F) 'Sexout:Started::'
    fnSoNXClr Sexout:Start:16:: Sentinel Lyons (0601D44F)
    CSES (16): init actorC Paladin Vargas (0601D42D), Knight Captain Colvin (0601D431), Paladin Vargas (0601D42D)
    fnSoNXClr Sexout:Started:: Knight Captain Colvin (0601D431)
    fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start:16::' -> Knight Captain Colvin (0601D431) 'Sexout:Started::'
    fnSoNXClr Sexout:Start:16:: Knight Captain Colvin (0601D431)
    CSES (16): clearing selfkey
    fnSoNXClr Sexout:Start:16:: Paladin Vargas (0601D42D)
    CSES (16): kickoff
    CSES (16): Transitioning from 0 -> 1000
    CSES (16): Transitioning from 1000 -> 1001
    SexoutNGBES (16): SES A=Paladin Vargas (0601D42D) CBD=<no name> (00000000)
    SexoutNGBES (16): SES B=Sentinel Lyons (0601D44F) CBD=11mq01sarah8 (1B030559)
    SexoutNGBES (16): SES C=Knight Captain Colvin (0601D431) CBD=<no name> (00000000)
    SexoutNGBES (16): SES X=<no name> (00000000) CBD=<no name> (00000000)
    fnSAL: 0601D42D (Paladin Vargas) initial lock state: 0
    fnSAL: 0601D42D (Paladin Vargas) final lock state: 1 0
    Scaling A from 1.000000 to 1.0
    fnSAL: 0601D44F (Sentinel Lyons) initial lock state: 0
    fnSAL: 0601D44F (Sentinel Lyons) final lock state: 1 0
    Scaling B from 1.000000 to 1.0
    fnSAL: 0601D431 (Knight Captain Colvin) initial lock state: 0
    fnSAL: 0601D431 (Knight Captain Colvin) final lock state: 1 0
    Scaling C from 1.000000 to 1.0
    fnSoNXClr Sexout:Core:Cleanup Paladin Vargas (0601D42D)
    fnSoNXClr Sexout:Core:Cleanup Sentinel Lyons (0601D44F)
    fnSoNXClr Sexout:Core:Cleanup Knight Captain Colvin (0601D431)
    SexoutNGBES (16): SES: Setting global hook vars.
    SexoutNGBES (16): SES: Global hook triggered, SES moving to BES stage 0.
    SexoutNGBES (16): SEU: Stage 0.023000 0 -> 10
    soAPS: Start
    soAPS: Start
    soAPS: Start
    SexoutNGBES (16): SEU: Stage 0.066667 10 -> 100
    soAPS - Plugin: Sexout.esm, anim: 5305
    soAPS: ActorC is: Knight Captain Colvin. mX: 30.1964, mY: -44.768, mZ: 0, heading: 146
    soAPS - Plugin: Sexout.esm, anim: 5305
    soAPS: ActorB is: Sentinel Lyons. mX: 0, mY: -0, mZ: 0, heading: 117
    soAPS - Plugin: Sexout.esm, anim: 5305
    soAPS: ActorA is: Paladin Vargas. mX: 57.9912, mY: -1.01224, mZ: 0, heading: 91
    SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Found Lyons' Pride Power Armor (06061A73) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added Lyons' Pride Power Armor (06061A73) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Found Laser Rifle (00004336) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added Laser Rifle (00004336) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 0 -> 10
    SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Removing 'Lyons' Pride Power Armor' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Removing 'Laser Rifle' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
    SNGUndress (16): Found Lyons' Pride Power Armor (06061A73) on Sentinel Lyons (0601D44F)
    SNGUndress (16): Added Lyons' Pride Power Armor (06061A73) on Sentinel Lyons (0601D44F)
    SNGUndress (16): Found Laser Rifle (00004336) on Sentinel Lyons (0601D44F)
    SNGUndress (16): Added Laser Rifle (00004336) on Sentinel Lyons (0601D44F)
    SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 0 -> 10
    SNGUndress (16): Removing 'Lyons' Pride Power Armor' from Sentinel Lyons (0601D44F)
    SNGUndress (16): Removing 'Laser Rifle' from Sentinel Lyons (0601D44F)
    SexoutNGBES (16): SEU: Stage 0.096000 100 -> 101
    SNGUndress (16): Found Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
    SNGUndress (16): Added Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
    SNGUndress (16): Found Lyons' Pride Power Armor (06061A73) on Paladin Vargas (0601D42D)
    SNGUndress (16): Added Lyons' Pride Power Armor (06061A73) on Paladin Vargas (0601D42D)
    SNGUndress (16): Found Laser Rifle (00004336) on Paladin Vargas (0601D42D)
    SNGUndress (16): Added Laser Rifle (00004336) on Paladin Vargas (0601D42D)
    SNGUndress (16): Found Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
    SNGUndress (16): Added Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
    SNGUndress (16): Found Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
    SNGUndress (16): Added Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 0 -> 10
    SNGUndress (16): Removing 'Recon Armor Helmet' from Paladin Vargas (0601D42D)
    SNGUndress (16): Removing 'Lyons' Pride Power Armor' from Paladin Vargas (0601D42D)
    SNGUndress (16): Removing 'Laser Rifle' from Paladin Vargas (0601D42D)
    SNGUndress (16): Removing 'Recon Armor Helmet' from Paladin Vargas (0601D42D)
    SNGUndress (16): Removing 'Recon Armor Helmet' from Paladin Vargas (0601D42D)
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 10 -> 20
    SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 10 -> 100
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 10 -> 20
    SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 100 -> 110
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 20 -> 100
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 100 -> 110
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 20 -> 100
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 100 -> 110
    SexoutNGBES (16): SEU: Stage 4.944670 101 -> 200
    SexoutNGBES (16): SEU: Stage 0.025000 200 -> 300
    NGK Knockdown Knight Captain Colvin 282
    NGK Knockdown Sentinel Lyons 302
    NGK Knockdown Paladin Vargas 282
    SexoutNGBES (16): SEU: Stage 0.545001 300 -> 301
    fnSoNXClr Sexout:Start:: Paladin Vargas (0601D42D)
    NGClean (16 0): Started on 'Knight Captain Colvin' (0601D431)
    NGClean (16 20): T=Knight Captain Colvin (0601D431) CBD=<no name> (00000000)
    fnSoNXClr Sexout:Started:: Knight Captain Colvin (0601D431)
    NGClean (16 20): stage 0 -> 20 for Knight Captain Colvin (0601D431)
    NGClean (16 0): Started on 'Sentinel Lyons' (0601D44F)
    NGClean (16 20): T=Sentinel Lyons (0601D44F) CBD=11mq01sarah8 (1B030559)
    fnSoNXClr Sexout:Started:: Sentinel Lyons (0601D44F)
    NGClean (16 20): stage 0 -> 20 for Sentinel Lyons (0601D44F)
    NGClean (16 0): Started on 'Paladin Vargas' (0601D42D)
    NGClean (16 20): T=Paladin Vargas (0601D42D) CBD=<no name> (00000000)
    fnSoNXClr Sexout:Started:: Paladin Vargas (0601D42D)
    NGClean (16 20): stage 0 -> 20 for Paladin Vargas (0601D42D)
    SexoutNGBES (16): SEU: Stage 0.011000 301 -> 1000
    NGClean (16 30): stage 20 -> 30 for Knight Captain Colvin (0601D431)
    NGClean (16 30): stage 20 -> 30 for Sentinel Lyons (0601D44F)
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 110 -> 200
    SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Equipping 'Lyons' Pride Power Armor' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Equipping 'Laser Rifle' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
    SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 110 -> 200
    SNGUndress (16): Equipping 'Lyons' Pride Power Armor' on Sentinel Lyons (0601D44F)
    SNGUndress (16): Equipping 'Laser Rifle' on Sentinel Lyons (0601D44F)
    NGClean (16 30): stage 20 -> 30 for Paladin Vargas (0601D42D)
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 200 -> 1000
    SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 1000 -> 2000
    SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 200 -> 1000
    SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 1000 -> 2000
    NGClean (16 31): stage 30 -> 31 for Knight Captain Colvin (0601D431)
    NGClean (16 31): stage 30 -> 31 for Sentinel Lyons (0601D44F)
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 110 -> 200
    SNGUndress (16): Equipping 'Recon Armor Helmet' on Paladin Vargas (0601D42D)
    SNGUndress (16): Equipping 'Lyons' Pride Power Armor' on Paladin Vargas (0601D42D)
    SNGUndress (16): Equipping 'Laser Rifle' on Paladin Vargas (0601D42D)
    SNGUndress (16): Equipping 'Recon Armor Helmet' on Paladin Vargas (0601D42D)
    SNGUndress (16): Equipping 'Recon Armor Helmet' on Paladin Vargas (0601D42D)
    NGClean (16 40): stage 31 -> 40 for Knight Captain Colvin (0601D431)
    NGClean (16 40): stage 31 -> 40 for Sentinel Lyons (0601D44F)
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 200 -> 1000
    SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 1000 -> 2000
    NGClean (16 200): stage 40 -> 200 for Knight Captain Colvin (0601D431)
    NGClean (16 200): stage 40 -> 200 for Sentinel Lyons (0601D44F)
    NGClean (16 31): stage 30 -> 31 for Paladin Vargas (0601D42D)
    NGClean (16 1000): stage 200 -> 1000 for Knight Captain Colvin (0601D431)
    NGClean (16 1000): stage 200 -> 1000 for Sentinel Lyons (0601D44F)
    NGClean (16 40): stage 31 -> 40 for Paladin Vargas (0601D42D)
    NGClean (16 200): stage 40 -> 200 for Paladin Vargas (0601D42D)
    NGClean (16 1000): stage 200 -> 1000 for Paladin Vargas (0601D42D)
    SexoutNGBES (16): SEU: Stage 2.141998 1000 -> 1001
    SexoutNGBES (16): SEU: Stage 0.032000 1001 -> 3001
    fnSoNXClr Sexout:TFlags Paladin Vargas (0601D42D)
    fnSAU: 0601D42D (Paladin Vargas) initial lock state: 1
    fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(18000ADE)'s from Paladin Vargas(0601D42D)
    fnSAU: 0601D42D (Paladin Vargas) final lock state: 0
    fnSoNXClr Sexout:Core:Cleanup Paladin Vargas (0601D42D)
    Rescaling A to 1.000000
    fnSoNXClr Sexout:TFlags Sentinel Lyons (0601D44F)
    fnSAU: 0601D44F (Sentinel Lyons) initial lock state: 1
    fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(18000ADE)'s from Sentinel Lyons(0601D44F)
    fnSAU: 0601D44F (Sentinel Lyons) final lock state: 0
    fnSoNXClr Sexout:Core:Cleanup Sentinel Lyons (0601D44F)
    Rescaling B to 1.000000
    fnSoNXClr Sexout:TFlags Knight Captain Colvin (0601D431)
    fnSAU: 0601D431 (Knight Captain Colvin) initial lock state: 1
    fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(18000ADE)'s from Knight Captain Colvin(0601D431)
    fnSAU: 0601D431 (Knight Captain Colvin) final lock state: 0
    fnSoNXClr Sexout:Core:Cleanup Knight Captain Colvin (0601D431)
    Rescaling C to 1.000000
    SexoutNGBES (16): SEU: Stage 0.000000 3001 -> 3002
    NGCCBQ: Act 16, StartedConversation: 11mq01sarah8 (1B030559) with Sentinel Lyons (0601D44F)


    0

  11. I'm doing new update which will make companions approach player after combat to ask for sex (You can switch it off in MCM, you can set approach chance and approach rate (how often chance is calculated and if male-male and female-female approaches allowed) ).


     


    So again I need help with dialogues. If someone could make new dialogues for companions which they will say after battle (they initiate conversation with player by themselves). The more the better. They have different line only when they approach player first time with sex request.


     


    Interaction is only for Male (PC)-Female(Companion) and Female(PC)-Male(Companion).  Male-Male approaches will be treated as Male-female for Anal, Oral and  I block Vaginal option for them.


    Female-Female will be treated as usual (as if female has srapon (I don't know if it's possible - never tried) ).


     


     


    Also generic Oral-Vaginal-Anal dialogues would be appreciated.


     


    I don't contact all of those who created previous dialogues for me because they might be busy\unavaiable so don't be offended =)


    Please PM me with dialogues.


    Thanks!


     


     


    EDIT:


    Oh and to be clear - scripting is ready. All I need is to insert dialogues.


     


    EDIT2:


    Also new mini-update for submit option - now in "Automatic surrender" you can choose between Scanner and Event. Event works like in SexLab Defeat - you give up after someone hits you and your health becomes low enough.


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  12. Damn that save CTDs on my PC.

     

    It's going to take some time then to fix the issues so be patient )

    I can give you my save later, I'm heading to a Doctor's appt. I have a decent number of mods but not nearly as many as I used to simply because I did a fresh reinstall for TTW.

     

    yeah thanks! I'll be waiting then.
     

     

     

    EDIT: I found source of the problem with Talon company. From the looks of it I'll have to edit more of vanilla records to fix this.

     

    I have a question - do you want me to make them hostile afterwards or do you want them to approach player every time and initiate dialogue?

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  13. Ok, I got the save.  Just to remind you of problem.  My toon used sex in dialog in first meeting with talon company,  Then killed them from a distance.  The second time they meet they just stand there.  

     

    Resetai did nothing.  They are not completely dead.  one of them stalked my toon due to sexout assault.  They just do not appraoch me with their standard dialog.  Here is the save. Sorry site sattachicon.gifSave 294 Qtpie The Capital Wasteland 08 01 29.7z

    Thanks I'll take a look

     

     

     

     

    lorenar, I need save to test changes in scripts I made - now I don't have time to start new walkthrough. I won't release the update untill I get the save to test.

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  14. Update


     


    Lorenar, I took a quick look.


     


    To initiate converation at hotel entrance 3 conditions should be true



    GetStage aams18 <20 ; can't happen because that dialogue sets stage 20 to aams18
    GetQuestCompleted MS18 !=1 ; Can happen
    GetTalkedtoPC == 0 ; Can happen but under very weird cirsumctances

    So the way I see it  - you either already completed MS18 quest (vanilla one) or his dialogue package didn't run for some reason. For next version I'm moving his initial greeting in GREETING topic which should fix everything.


     


    But I need a savegame I can test my scripts on. When someone sends it to me I'll do tests.


     


     


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  15. Just out of curiosity is the scanner in this mod working? It's on and I even sometimes see it register in the console but nothing ever seems to happen. I'm hours into the game and have never once been approached by a super mutant or raider. Looking in Sexout MCM entries the only thing I see I can change for the scanner is the frequency.

     

    lol I did it long time ago and it seemed to be working.

     

    Someone please give me TTW save with female PC who already made peace with mutants for testing.  (with few custom mods as possible)

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  16. When you do - try to talk to them first!! (all of them)


    Hi,

    I am having a problem with the Reilly Rutter's Quest where the only option available to me when I first talk to Xander is the sex line which leads directly to Quest stage 40 "Revise the deal with Xander so Reilly can take Brick's place.". I have checked the conversation options in GECK and the only condition for the initial LeaderGreet line (which leads to Quest Stage 10) is to talk to the leader so I cannot figure out the reason why this line is not available to me.
    Is there a specific order of events I have to know of, for example to go to the Hospital before I find Reilly in Underworld or something like that? I can probably change the priority of the LeaderGreet line and put a custom requirement on the fuck line in order go through, but I do not want to mess with it if I can avoid it.

    Thanks.

     

    I'll take a look.Issue with that scene was reported earlier many times. Usually just replaying the scene fixes everything - can you please try?
     

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