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tomm434

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Posts posted by tomm434


  1.  

     

    Is there a way to get this mod to work with Sexus? I have trouble installing TTW so it's more or less too much trouble for me =/

    No.

     

     

    Welp, time for the days of strife trying to get TTW to work.

     

     

    =). Porting mod to Fallout 3 would require remaking it from the scratch. Also some meshes are present only in Fallout NW. TTW is stable now and rarely do  I get any CTDs and I bet most of them are connected with other mods I have in LO.

     

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  2. Me too  - I haven't been able to get it working. So I use MessageBoxEx



    string_var sv_message

    ref rPartner1
    ref rPartner

    begin function{}

    Set rPartner1 to SunnyREF
    Set rPartner to VeronicaREF


    let sv_message := "You have selected NPC %n and an NPC %n for this act. " + $rPartner1 + $rPartner

    MessageBoxEX $sv_message ; keep "$" symbol

    sv_destruct sv_message ; always destruct strings

    end

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  3. I must have messed up somewhere. Reddin's alive sitting in GNR's courtyard, but the game at the citadel seems to think that she's dead.

    For female player? Then it's okay  - Reddin dies in vanilla game.

     

    my toon had sex with talon company to make them go away, then killed them from long distance with a sniper rifle.  But now everytime they show up, they just stand around.  I have killed them 3 times, but they still never attack me until I start the fight.  And there is no option to talk to them like with the raiders and the collar.

    Oh damn that needs testing. I'll see what I can do.

     

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  4.  

     

    Dunno if anyone is having this issue but when I downloaded the most recent version of this my quick saves and saves overall takes about 5 seconds longer than they should. It's kind of annoying. Does anyone have the same issue as me or know how to fix this?

     

    No, never noticed. Care to share NX and NVSE file please? Someone here will help.

     

     

     

    Heh, I'm kind of new to this whole modding thing. Which files am I suppose to share ? Sorry for asking a stupid question, but like I said. I'm pretty new to this :P

     

    There is .NVSE file corresponding with your save in C:\My documents\My Games\FalloutNV\Saves

     

    are .NX file in C:\Games\Steam\steamapps\common\Fallout New Vegas enplczru\Data\nvse\plugins\Extender\Saves

     

     

    Upload them here.

     

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  5. Dunno if anyone is having this issue but when I downloaded the most recent version of this my quick saves and saves overall takes about 5 seconds longer than they should. It's kind of annoying. Does anyone have the same issue as me or know how to fix this?

     

    No, never noticed. Care to share NX and NVSE file please? Someone here will help.

     

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  6. Hello! I have problem instaling defeat. I used latest beta (5.3.3) and latest stable 5.1.0 - when I hit "install" and exit to gamemode nothing happens.


     


    Here is my papyrus log.


    Papyrus.0.log


     


     


    Here is load order


    post-187071-0-13135100-1434402363_thumb.


     


     


    I read a couple of pages ago that someon else had this problem and he was adviced to use LOOT. I used LOOT and it didn't help.


     


    Please help. =)


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  7. So we've got many features that already included in the game like Vertibird, JetPack,House building, dog companion lol.I wonder if we'll need any mods at all. And I wonder more is they're going be limit of responses (with new Mass-effect wheel dialogue system ). I would sure download the mod which returns dialogue menu to her original state.


     


    Also I still think voiced protagonist will create issue for mod makers. For Sexout\SexLab mods it's going to be okay but for mods like Falskaar or any DLC-sized quest it's going to be an issue and they won't be as fun to play as original game with voiced PC.


     


    I bet there's going to be a voice actress (on Nexus probably) who will do all voice acting for custom mods (she will be able to imitate PC's voice). If someone could do that he\she's going to be on demand. Also more work for modders inserting and checking player's lines.


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  8. I don't know why I would discuss it with you - it's your business what you do and how you earn money. I respect your right on patreon but I'm not happy with that for my own reasons which I might later specify when I have time for this and will to do it. And I have a right to express my opinion.


     


    I said I know modders who do requests for money  - I read in your patreon that you would do a custom story quest for donation of 35$. So it's basically someone gives you money and you do the mod. I've read something like that in pepeje's patreon too so I said "2 modders". And just for the record - I'm not enjoying this whole situation.


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  9. Trying to talk to super mutants just has them say go away bleeder.

     

    mm would you please specify your character sex, what quest have you completed. I hope you've read at least a couple of pages of this thread before reporting bug (because who knows maybe that bug was reported earlier!) so you must already know I require debug log. I'm not extrasensory individual to know what you've done in your playthrough.

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  10. VATS in real time!!! WOW.


     


     


    Dog companion! FINALLY. I will make him my personal wrench-fetcher throughout the game. From the looks of trailer he can now incapacate enemies.


     


     


    Didn't like the deahclaw custcene (where he pick up player from the ground). That better to be executions (I didn' even like that from Skyrim where enemy doesn't need to hit you to execute so he just goes near you and execution happens)


     


    Oh this new player-voiced dialogue systems is gonna make so much trouble for modders - how can you make new quests now? All prompts will need to be recorded. You'll have to look for voice actors.


     


    And this voiced dialogue makes me think we won't have a lof of roleplay options in Fallout (more like in Mass effect when you're either good, neutral or bad).


     


    Hope they won't make tutorial very long - Fallout3 tutorial was too long for me.


     


    TL:DR Not so hyped as before. Hope new Deus Ex will be good.


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  11. Charging for modding isn't what I'm doing, Tomm.

    At any rate, I agree that Dukov isn't really compelling for this. His deal seems to be keeping live-in paid girlfriends.

    That's how it looks from my perspective.

     

     

    And yes - I don't know what can be made for Dukov. Just sex with female PC for money? boring. Taking over the girls for male character is boring too.

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  12.  

     

    I am running TTW and have this beta installed with arma animations.  The problem is only if I install the breeze meshes or the arma breeze patch.  When I install them, the penis has the streached to infinity problem.

     

    INFINITY COCK! ©

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  13.  

    Aside from the fact that my female courier/wanderer never got the option to sleep with moriaty everything seems to work fine

    Hm there was dialogue option - something like "I would do antything if you tell me where Dad is!!!"

     

    No I still didn't add anything to Dukov's place.

     

    Nowadays people pay for new Fallout content so you can buy any content you wish for the mod if you pay for it in patreon (I know at least 2 modders who do requests for money).  I'll never do modding for money (and I didn't find Dukovs place to be interesting (I even went there after I receied the requests) so no content is planned there.) So get the GECK and add it yourself =)

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  14. No matter how dissapointed I am, I liked Pride's attitude that all could be done outside sexout should be done there. Sexout nowadays gives modders lots of possibilities on handling so they can build the scene just how they want it. For instance in UD I gather slaves in hideout when player has sex with any of them but only because I know that these NPC are now under my control. So having internal sexout script for that(even if it can be switched off via MCM menu) could break behaviour.

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  15. Is there any way some sort of exclusion script could be included into Sexout so that if two (or three) actors are engaged in sex, NPCs next to them maintain a minimum distance? It's very annoying when you are in the middle of an act and people walk right past/through you. 

     

    Just wondering. 

    That's called "interference in other mods", can break them and is not approved by modding commnunite in general.

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