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tomm434
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Posts posted by tomm434
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Never mind, proceed as usual.

Late Tomm?

Yes. Maybe another time.
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Never mind, proceed as usual.

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This is indeed a fantastic mod, with this and the beta I've been seeing all these awesome new animations. But I was just wondering if there was a way to simply choose a specific animation with targeted actors to play it? I know it's a bad idea to ask for features that are in Skyrim mods given how different the games are, I'm just wondering if it's possible as a future feature for this mod/future idea for a new mod. Thanks. =)
There was this mod called "Bangatron" which allowed that.
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Kissing is broken after last sexout and amra updates. Console says animation is invalid and runs random picker.

you should report to Odessa - in SexoutNG BETA thread and attach your log (captured via scof command via console)
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It looks like Sexout calls were not executed for some reason - might be the problem with mutants not being in formlists in case you use any mod that changes them.
Try
1) Replaying the scene from the start or loading that save and typing "SetStage xx02B59B 20" where xx is the load order of FalloutTTWQuestOverhaul.esp
2) If this doesnt help - update sexout to the last beta (b22)
PS. Also please report here if this helped.
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What version of sexout are you using? Also provide log (enable it in Sexout MCM menu) and then type 'scof Sexout_debug', start animation, then go to fallout folder and look for Sexout_debug. Upload it here and wait for Odessa.
Dammmm Tomm434.. you are on a roll with that tech support answer.. ... Thumbs up.. Couldn't type it better in a thousand years..
I was in hurry lol
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- Added 'Disable sexout ready message' MCM option for tomm434
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What about TFC fix?
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What version of sexout are you using? Also provide log (enable it in Sexout MCM menu) and then type 'scof Sexout_debug', start animation, then go to fallout folder and look for Sexout_debug. Upload it here and wait for Odessa.
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I didn't manage to reproduce issue when you choose Anal and end up in blowjob scene. What version of sexout are you guys using?
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Also after rape better teleport them directly to marker, so they will not walk to it, and just sit down immediately.That will look more weird lol
As i remembered from enclave commander, it gives "setrestrained 1" to captives, so they won't stand up and move no matter what happen. Try to give them restrained flag too, if you don't do this. Just don't forget to set restrained state to 0 when they untied
Maybe
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Tried using quotes, to no avail.
But I found something tonight.
Immediately after starting the game, in the console Wear And Tear states that its index in the load order is 1A, while NMM tells me it is 18.
So I tried using 20 as the index, and it gave the intended result.
We might consider this solved, but I have no idea why the load order that NMM gives is different from the load order the game sees.
even FOMM does that.
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Update is released, read FAQ again.
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tales of the three wastlands.^^Ha-ha that would be crazy
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Ok I guess that means that no one uses right mouse button furing sex. I'll implement this.
New version will work for ZAZ and Amras plugins as well.
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Creature validity is now based on a skeleton check, not form list presence. Should be faster and more powerful.Odessa, is it backward compatible? I created new supermutant soldiers back in TTW quest overhaul and added them to formlist.
Or is it your instructions is for people who want to add sexout anims for creatures who don't have sexout anims at the moment?
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when selecting sex or anal, about 50% the time the blowjob animation plays.
I'll investigate
2. this one is a little weird so let me give you series of events
That happens because Viper gunslighter is not perstent NPC. When she is not loaded she can't be reached by script, I can't set packaged to her etc.
What you should do is always check NPC persistance state in Submit menu before enslaving. If it is eval to 0 - don't enslave this NPC. Also read FAQ - I've explained the sutiation there.
What you should do now is to go in one cell with Viper, save game, exit Fallout, load game, free her.
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I have a question - does anyone uses "RIght mouse" button when player is having sex? I can do and option to display Anim# playing when player uses "RightMouseButton". Now I can't find any use of it but who knows.
I already improved MCM picker so it can be used for other mods (Amra and ZAZ (when Odessa finished building it in next Sexout release) ). So I'm just waiting on this particular answer from you, my dear users =). Then I can release the final update (I hope it will be final).
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>when I tell my slave to wait she starts wandering
it's okay - she gets sandbox package. I don't create marker near her so if she went somewhere (escaped from enemies for instance) she considered her new position at the moment she stopped fleeing.
>When the npc is submitted and sit tied, and there is enemy nearby, npc getting up, fighting enemy with hands, then returning back to place and sitting tied back.
I'll try to fix it but no promises
>Also after rape npc walking few meters to point, where was tied, before sit down. This looks weird.
Unfortunately markers are the only way I can make NPC sit on the ground and that marker is created near NPC when you submit it
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Being pregnant prevents you from using the tranquility lane pod it seems.
Of course. Don't disappoint Daddy!
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It's released. Sexout anims are rearranged on every game load so wait 2-3 seconds before entering MCM menu.
MCM picker can only block anims for Sexout.esm, not for Amra or ZAZ plugins.
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It's not out of date - it seems like you didn't install new NVSE version properly.
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Got it. I don't know why this happened and how this might be connected with old save, I'm sorry. Hovewer I have a suspicion - I'll keep it mind for the next update.
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In Beta 18, the isVaginal, isAnal and isOral flags will be accurate for the animation played, in other words potentially all 0.How does it affects existing mods? If I had sex scene and didn't specify anim type actors can end up kissing each other or whipping each other?
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Can you please click on that in console viper and write down her reference ID?
00173fa8
should also mention that the mod has started working again since i restarted
>should also mention that the mod has started working again since i restarted
Maening? Problem solved?
I just moved to the reference and managed to submit her without any problem. Do you still have the issue?
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Fallout New Vegas GECK / Scripting Help 101
in Fallout Technical Support
Posted
try this esp
You'll find weapon "GeckoPlacer" in GECK. Fire detonator to place Gecko, activate gecko to remove him. You can't spawn 2 geckos at once (see script)
Script for weapon has block "OnFire" - runs when you fire weapon.
Script for gecko has block "OnActivate PlayerRef" - when gecko is activated by player = when player gets him in crosshair and press "E".
GeckoPlacer.esp