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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Tepi

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Everything posted by Tepi

  1. The Devious Corner

    That only happens if there's transparent stuff behind like clouds or mist, maybe water too didn't test that. I'm not using morph sliders in-game yet either if that helps anything.   Edit: I'm quite sure it's fixable by editing enb settngs but I'll take a look on those later.
  2. The Devious Corner

    But umm, I thought that was only if you were already wearing it and changed stuff? Because I did generate the suits and got it put on afterwards.   Also it's not that easy to do while in a armbinder!!!
  3. The Devious Corner

    We finally have x-ray stuff in skyrim?! Yea, no, dunno if this is because of your .nif or because of the new enb (more likely) i got but amusing either way. Off to search for solution ->  
  4. The Devious Corner

    Damn, I don't much care for standalone armor conversions or any such but having story relevant "apparel" (outfits bundled with mods) fit the body, yay! Thanks you (both!) so much for these.
  5.   There is also the Mistaken Identity which has sexlabframework.pex included. If you have that mod, remove said script as well. Afaik it is included by accident and isn't actually modified in any way, just that its for oldversion of sl.
  6. The Devious Corner

    Up until now there has been a conversion of DD for most of the bodies that I didn't even think of something like this would come up! Now that it has, and if you actually managed to make it unstretching and non-clipping for all the bodies... well done! I'll be trying this out soonishly.
  7. Ya but thats for ram, if your vram is full as in there is no more space for textures for lock. Then it can't load em. Although I'm not sure if it's the case, it's just that I had something similar with skyrim when I had all the fancy ultra-high-res textures.
  8. If memory serves, black textures are often caused by exceeding ram or vram. So you might have too heavy textures. Maybe.
  9.   You mean JFF? It's this one: http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ Not a mod, just a program that makes editing hdt .xml files easy, well relatively. With it you open the different .xml files and check which collision group is assigned to each bone, and with what groups they collide with. You can tweak and try to get everything just perfect. Most likely you'll restore the backup and start tweaking over and over again. But yay, thats fun!
  10. I think last time I had a "raging vag" it was the case of collision between lips and pelvis or thighs. You might want to check those with JFF. I think I have mine set so that it only collides with SOS and some animal dicks.   Still have some flappy bugs sometimes but I can live with that.
  11.   It's quite easy as it has presets for all bodies, 7b, unp/b and other variants. Just pick your poison and press generate and your pretty much done. It should copy them in the right folder as well.
  12. If you use UUNP (=BodySlide) you get every unp based body with vag. And actually, you should use it. It already has some armor conversions as well.
  13.   No engine can handle many (last i read it was 4-6 at once) dynamic shadow lights at once, those are extremely demanding. My guess why there is so few of any light source: consoles.
  14. Rate my animation!

    So, I've been learning animation stuff and now that I got something to show, I decided to go for it. Actually these were ready a week ago but then I did some stuff for ME and today did some tweaking to these and... well here they are:     So, what are your thoughts? Should I keep going or delete and forget this ever happened? Also I actually have no idea if these would be aligned ingame because I still need to figure out how to test them. But atleast they do work as idle replacers.
  15. {help} Creation kit on Mod Organizer?

    In SkyrimEditor.ini (Skyrim folder) under [General]  set  bAllowMultipleMasterLoads=1
  16. It should work just the same with the newest version. Or am I missing something?
  17. Picking up the pieces... modding.

    Just channel all that rant-magic into dialogues/quests and I'll be more than happy! It tends to get boring rather quickly if theres nothing but animations
  18. http://www.nexusmods.com/skyrim/mods/53100/? Thats the base ini I'm using, granted i've toggled stuff off and tweaked it a lot but with only bloom, dof, detailed shadows and sun rays on, I get around 10fps drop. Still stays 60fps most of the time. Rarely if ever drops below 45. Also using the current .dll with that and works just as fine.
  19. "None, I only have it for shadow fixes" mostly, and for enboost.
  20. I liked s1 more as it had some surprising twists that second really did not. You could pretty much guess what would happen in last ep of s2. Still my favorite series.
  21. Tweaking the DOF of the K Enb

    If you want to use DOF your best bet would be changing the location of the camera slighlty so that your character wouldn't be in the center which is the focus point. Or be in the center, both would eliminate the flickering. I don't think there is any setting in enb inis that would help the issue.
  22. Those heads are a bit... huge? No?
  23. To me it seems we have more scripters and asset creators than story tellers here at LL, atm anyways. I think Verstort, current dev of Deviously Enslaved, did mention a while back something about adding more dialogue variations and stuff to the mod, but that he can't come up with text at all. So that might be one mod to which you can contribute dialogue/quests/stories. If the belts and stuff is your thing aswell   Topic for Enslaved here: http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/   I certainly welcome every single new sexlab mod that has quest and/or dialogue in it! Oh... and welcome to LL!
  24. I'm not quite sure if the cause is the xml or something else but I've noticed that when stuff stretches into infinity, npcs tend to turn invisible. Happens a lot for me with cloaks of skyrim hdt patch and I've yet to even try to fix it. But I don't think it has to do with the amount of hdt stuff, just the hdt-pe seems to be a delicate piece of art. You could try to use hdt-smp wigs instead if it's actually wigs you are using as smp will crash with non-wig hairs.
  25. How to create slavetattoo's using blender?

    It shouldn't be any different than unp. Its just that at some parts of the model the textures get stretched and distorted a bit. Its mostly trial and error to find out which parts look good and which need additional adjustments. You could save the tattoos with textures as a new body texture and then you would see them in use somewhere like blender or outfit studio. But do backup your original textures first so you don't need to dl again.