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Posts posted by Tepi
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You got a lot of errors from many different mods there. It could be that your save is beyond saving. Your best bet would be remove any you don't really need and then start a new game. When you have a log that doesn't have any errors and everything works, then start adding stuff back slowly. If you start to get errors from any mod check the support topics for said mod and try to find out if any of the errors are actually harmful. Skyrim can crash on it's own without any mods so less strain on the engine the better.
Those warnings and errors at the beginning are a mystery to me too. I've got some from mods I haven't had installed in my MO profile for quite a while and have started a new game since. Somehow the game still knows that they were installed at some point.
You didn't mention if you are using MO or NMM. I can't say for the new NMM but with MO you can easily see all the conflicting files and keep some sense in your files. I'd highly recommend MO if you got a bit of time to learn it. Very much worth it.
EDIT: Crashing while loading a save is pretty normal even if you have a small amount of scripted mods. To avoid that open the console in main menu and write "coc qasmoke" or any small and empty cell. After the cell has loaded, load the save.
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You could probably use 'help "name of the item/thing"' in console to get the IDs.
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Highly doubt it. SSD mostly has an effect when loading large files. No script is ever that large and even if a script referenced an object that is not yet loaded, the object is still there, just invisible.
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There is no way a fan would ever spin that fast and still be intact so most like a faulty sensor. Shouldn't matter much if it still spins fine and temperatures are ok.
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Well sure you can achieve the "collision system" with HDT but that more often than not doesn't work reliably.
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4 hours ago, Min said:Nice find. I'll look in to the viability of including these as officially supported modes.
The dark fog! May our devious creator bless us with more awesomeness!
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Can't really help with that but you should try RaceMenu instead. If you have already and decided on ECE, well, I have next to zero experience with it. :p
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12 minutes ago, redeyesandlonghair said:30 hours in, I'm giving Fallout 4 a rating of: Cute teenage girl holding a puppy.
In a horrible world filled with radiation and monsters? I'd say that ain't a good match!
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Dunno if the metacritic score is fair or not. But it is a bad Fallout game. A solid fps yes, but not something that Fallout should be.
I've got something around 20h played, quite far in the main story too, and I still get amazed by how bad the writing is. Well not really the writing itself but more the lack of writing. I feel the new dialog system(only 4 choices) cripples the story telling too much. There has been many times where I've wanted to know more but the choices I have are always yes, no, joke or info. More often than not that info topic is just one response.
That said I still find myself going back to shoot stuff. That's really well put together and fun. But that gets old very fast so the game sessions tend to be ~30mins or so.
Maybe in a year or so we get good mods that adds karma, proper faction reputations, complete dialog menu overhaul... any RPG elements really!
To be fair, right now I feel like playing New Vegas rather than playing FO4. That's kinda sad because I would've wanted a new Fallout game. :(
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22 minutes ago, zzz72w3r said:I am sure you will get a ton of lazy "just use MO" replies but if you are comfortable with NMM there is no reason not to keep using it. That is unless you were using 0.56 and not the 0.6+ version which is just a ripoff of MO. I personally like the simplicity of NMM 0.56 and don't want the virtual folders in MO and NMM 0.6+.
Assuming you are on NMM 0.56, the plug-in panel should list all the esp and esm currently in your Skyrim directory while the MOD panel should still list your MOD in uninstalled state. You can manually compare the esp and esm vs. the mod archives to trace your way back. Once you locate the correct mod, delete the esp/esm and reinstall the MOD using NMM. I have done it countless times albeit never had to rebuild my almost 200+ mods. You might be left with some unused files in your Skyrim folder but no big deal as it won't affect your game play.
To be honest, I think you are better off to delete the Skyrim folder, reinstall from Steam and rebuild your mods using the mod manger of your choice. Don't mind the MO fanboys, there is nothing inherently wrong with NMM and MO has its own issues as well. Go with what you are comfortable with because learning the proper mod usage technique like file and folder structures in Skyrim matters far more than whether you are using MO or NMM.
Except with "virtual folders" you wouldn't need to reinstall skyrim. Guess I'm just a fanboy then. :p
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6 hours ago, Grine said:So tried a little more of this building thing.
it is incredibly easy guys.
It does have snap on, you just need to get used to how it works.
It snaps to other objects, ie if you are building a house, but still the first house piece doesn't snap. And that can cause rest of the house not be straight or fit in the space you planned.
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Seems they really don't care much about dialogs in the game. The new dialog menu is as horrible as i thought and on top of that you often drop out of dialogue while the npc is speaking. I've shot ppl so many times accidentally because of that. Then theres the sprinting. Not sure if it could be much more unusable in combat that what it is. The time it takes for you to regain normal mouse control after sprint is way too long. Some might say it's immersive but it's just not fun.
And the settlement building, well you said it. Rotating sucks balls, I wonder why they didn't include a simple toggle for a, say, 45 degree angle snapping. Or any degree really.
Thankfully most of the annoyances can be rebuilt when we get the mod tools. Hopefully.
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I have been adding more and more hdt stuff as it gets released and I haven't noticed any increase in crashes. With more hdt enabled stuff I've noticed increase in buggy physics(occasional spiky boobs, spasming stuff, etc.) but those never lead to ctd. Sure with many hdt effects it can lower your framerates and potentially cripple scripting a bit and that could lead to ctd. But not really a fault in hdt.
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The bigger your install is going to be, as you add more mods, the more it helps having it on ssd.
Although that said my skyrim is currently installed on ssd and all the mods on hdd, and when I did move the mods from ssd to hdd I didn't really notice any difference in loading times.
Kinda hard to say if it would matter but without any experience with F4, one can only say "It should load stuff faster on ssd." Especially considering the mods will easily take tens of gigs of space. Then again it's beths game so you never know what works and what doesn't :p
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7 minutes ago, BargThree said:I preordered Fallout 4. You're all a bunch of sissy peasants if you really think you're smart for not preordering it. Now you losers who didn't preorder have to wait longer to play the game. Dipshits.
It's Fallout 4, for fuck sake. Are you really that much of a dumbass that you think "OH IDK IF MUH FALLOUT 4 AIN'T GON BE SO GOOD UNLESS I WATCH THE BIASED IGN REVIEW 1 WEEK LATER, THEN I WILL KNOW FOR SURE IF IT'S UH GUD GAME OR NOT".
If you haven't preordered Fallout 4 and you want to, do it. It's not an EA game, it is a Bethesda game, which are always very fun and entertaining.
All you dumbasses who think it's not worth preordering since you think it's not going to be good because you're stupid, prudent betas who think preordering means certain death or something.
Idiots.
Knowing it's a Bethesda game, it will be full of bugs for quite some time. It will be at least some months before it'll be fixed enough for me. Also the only reason I'm even playing Bethesda's games is because I can build my own game with mods. With Bethesda pulling that paid-mods shit and declaring that "we will revise Skyrim paid mods after fallout launch" or something along those lines, I'm certainly going to wait and see what happens before throwing any money at Beth.
That said it's not like I don't have hundreds of unplayed games in steam anyway... >_>
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I can't get hyped as I'm still waiting for all the shitty shenanigans they pulled off this time. Mostly what they've done to cripple modding even more than in skyrim.
Well we'll see about that pretty soon won't we?
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I actually did something very similar, just visual effects tho. But I felt it was so small that it wasn't worth sharing. Also it took around, as you said, around an hour or less to do.
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New forums and upgrading still in progress. Those will work eventually.
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Looks good! Now just to wait till everything works correctly.
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Are there any mods that have this kind of eyeliner?
Actually the empyrean warpaints has one that is very close to that. Not quite, but close. Try it out.
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http://www.nexusmods.com/skyrim/mods/31665/?
Probably most used one. I prefer all sorts of different racemenu overlays tho. ie. http://www.nexusmods.com/skyrim/mods/62639/?
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Interesting, thanks for the explanation.Please take a brief look at my video above, which clearly shows IFPV's "offset behind and to the right" eyepoint in 3rd person... I have not encountered any instance of IFPV "moving the camera in front of my face" in 3rd-person view. When does this happen to you?
The only IFPV animation I have found that looks "less good" is the one I described- sneaking with bow readied. What other animations have you noticed that look bad in IFPV?
And of course, I disagree that "all look fine with EC" as I explained above. EC's broken first-person view while having doggie-style sex is simply a deal-breaker for me. Of course, I have a lot of doggie-style sex
so YMMV...Well, sorry about that. A bit of bad wording there. What I mean with "moving" is that the first person view is technically 3rd person view when it comes to IFPV. The real first person view is disabled. All it does is, as you said, floats the camera in front of your characters face. The moving part is rather instantaneous when you press F
EC is actually using the first person.For the offset you can adjust it in SKSE/Plugins/FirstPersonCamera.txt to your liking. Among other things.
; Camera position offsets from eyes center in game units. If you are using beast race then scroll down for offsets.!set fPositionOffsetHorizontal 0!set fPositionOffsetVertical 0!set fPositionOffsetDepth 3
Looking bad or good is ofc subjective. But what I actually meant was less functional in terms of gameplay. Especially the bow with certain animations. Sure IFPV is better for sexy stuff as the body is there without anything "cut off" but then again if you actually do combat in the game, then I much prefer EC over IFPV.
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Difference between the mods is that IFPV moves the camera in front of the face in 3rd person mode. While EC attaches the body without hands/head to the first person view. Basically IFPV is 3rd person so thats why some animations look less good while all look fine with EC. But then there's the clipping stuff that comes with EC.
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Constant CTDs, Help Please!
in Skyrim Technical Support
Posted
That is not exactly true. While you don't see _the_ error that caused the ctd you often see other errors that lead to it. Also a error can sometimes crash the game and sometimes it won't, producing an entry in the log.