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Tensu_Makadi
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Posts posted by Tensu_Makadi
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Do any other mods use SexOut Clothing Eval? Because while this is interesting it feels a bit lacking and given that Bethesda games tend to not handle to many mods I'd rather not use a framework mod if it only works for one mod.
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Licker P Enjoys The Strip N Avoids The Strip
Titfucker (ie the person with the tits)P Pleasant Canyon N Black Canyon
Titfucked P Comes With the Colorado (too long?) N Avoids the Canyon
Assfucked P What happens in Vegas (again to long? N Stays in Vegas
^
Also best I could think of that was tongue kind of tongue in cheek but was "falloutNV-ey"
Fucked P Automic Powered!!! N Cold Fussion/Meltodwn/???
not very good either but tried to keep it in line with New Vegas and fill in most of the one you had no idea's/suggestions already posted0 -
The game still crashes even if that setting is turned to automatic.There is an option in the MCM menu to automatically wash when you use a water source. Have you tried that?
Turning off hardcore mode doesn't do anything the game still crashes.
The debug DLL's crash my game for some reason.Okay, I'm not sure what causes the CTD so until then...
If anyone who has these washing-related CTDs feels adventurous enough, add the attached ini to your data/nvse (I think), and install the nvse dll from the debug folder in this package. Go in-game, trigger the CTD, then post your nvse.log from your root folder.
I can tell you from what I can see when playing the game though, is that when you click on the drink activator, your mod wants to do one thing but IMCN wants to do another resulting in the crash.
Not being cause by Spunk and IMCN I have this same problem and I don't use IMCN just standard hardcore mode in the game. Running some tests now but I can't be on to much longer it is late for me
Do me a favor and please post your load order.
Also I know there are probably some issues in my load order but here is the basic where I noticed this issue
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
Sortomatic.esm
Afterschool Special.esm
More Perks.esm
More Perks for Companions.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Perks for Old World Blues.esm
More Traits.esm
NevadaSkies.esm
Interior Lighting Overhaul - Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
RobCo Certified.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
The New Bison Steve Hotel.esm
Another-Kick-In-The-Head.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
SexoutDrugging.esm
SexoutOffSpring.esm
msexBase.esm
SexoutStore.esm
UnethicalDeeds.esm
msexTopsOffice.esm
oHUD.esm
SexoutSoliciting.esm
Fertile Breeder.esp
NVWillow.esp
SexoutPosNew.esp
DarNifiedUINV.esp
CASM.esp
The Mod Configuration Menu.esp
XFO - 4bb - Perks - Two per level.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
More Traits Update.esp
MTB.esp
LFox Missing Ammo Recipes.esp
LFox Missing Ammo Recipes HH DLC.esp
LFox Missing Ammo Recipes GRA DLC.esp
christinecos.esp
epock.esp
RobCo Certified Friendly Hit Fixer.esp
Reactive People - Ultimatum.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
WMX-ArenovalisTextures.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp
EVE FNV - ALL DLC.esp
WMX-EVE-AllDLC.esp
Project Nevada - EVE All DLC.esp
Interior Lighting Overhaul - Ultimate Edition.esp
NevadaSkies - Ultimate DLC Edition.esp
ELECTRO-CITY - Imaginator.esp
Weapon Stat Viewer.esp
Lightshow Industries VigorTester.esp
SexoutAssassin.esp
SmallerTalk.esp
SexoutZAZ.esp
SexoutDiscounts.esp
SexoutFadeToBlack.esp
EVE FNV - NO GRA.esp
SexoutConsequences.esp
EVE FNV - NO DLC.esp
msexFort.esp
msexCourtesan.esp
Project Nevada - EVE No DLC.esp
Project Nevada - EVE No GRA.esp
Sexout Certified.esp
Sexout Rufus Fix.esp
Sexout-Another-Kick-Extension.esp
RaiderChains.esp
DLC-Another-Kick-Extension.esp
ammoingredientsloot.esp
Odins Magazines.esp
SexoutASB.esp
Shake-The-Dope-Out.esp
The Weapon Mod Menu.esp
SunnyCompanion.esp
SexoutSpunk.esp
Sexout-Wear-And-Tear.esp
msexVeronica.esp
GGNaughtyTradingSlavery.esp
JIP Companions Command & Control.esp
FlashlightNVSE.esp
Sexout-Amra.esp
SexoutLobos.esp
SexoutWillow.esp
SexoutResolutions.esp
Total active plugins: 122
Total plugins: 127
Edit:
Also would love to get you that log but I start the game where it crashes walk five steps to go to the sink to drink water and it crashes.
Basic description of what happened when I noticed this is I was in Novac got a random message about washing spunk off choose no played for another hour needed to drink water game crashed...
I can trigger it over and over again by loading the save just before I got the message and will always get the message about five minutes in and then try drinking water and the game crashes. I thought it had something to do with the canteen but I loaded up my test save character and ran a few loops to get the random message from that and then try drinking water and nothing so I'm sure it is a mod conflict I just don't have time to go through and test all 100+ mods today as I need to get some sleep so I can go to work tonight.
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Okay, I'm not sure what causes the CTD so until then...
If anyone who has these washing-related CTDs feels adventurous enough, add the attached ini to your data/nvse (I think), and install the nvse dll from the debug folder in this package. Go in-game, trigger the CTD, then post your nvse.log from your root folder.
The debug DLL's crash my game for some reason.
I can tell you from what I can see when playing the game though, is that when you click on the drink activator, your mod wants to do one thing but IMCN wants to do another resulting in the crash.
Not being cause by Spunk and IMCN I have this same problem and I don't use IMCN just standard hardcore mode in the game. Running some tests now but I can't be on to much longer it is late for me
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I'm actually worried about mod's being DRM'd with the bethesda.net announcement.
Same here, considering the profits of paid mods. Then again, who is going to patch their game then
?This might ease your worry. He clarifies that other than nudity and illegal stuff you can pretty have w/e mods you want
As for how mods will work with Fallout 4, Howard explained that players will actually "create another version of your save game." From there, you choose from the menu to play a modded game, so that way nothing terrible can happen to your main save if things break.
And how is this suppose to ease my worries... I am terribly afraid of Bugthesda making yet another point for them to break the game all because more console players are going to be as stupid as some PC players and not back up their save game before messing with mods. Don't make another point for the game to break when a simple "If you mod the game we are not responsible for what happens." will do.
On to the topic I will probably play the game all the way through one playthrough before ever thinking about modding just to see what the story is like and what I can do to keep it immersive for myself. Most likely I'll just let people who know the engine do their thing take their mods and mod them to fit my taste and needs. I will Put out the suggestion of not just what Goubo said about using the settlement creation system to make something along the lines of a slave camp but also brothels. Please do not forget the simple ideas.
On the topic of slavery though I will be very upset if they shy away from the idea of slavery in Fallout 4... There is no reason it was in 3 and NV it doesn't make sense for it not to be in 4 in some way shape or form no matter how simple or unavailable to the player it is.
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I say wait for the big E3 event before making any speculations on the engine. I personally hope for a new engine yes it's great all the things you can do with the Creation Engine from Skyrim... Think of all the things you could do with a newer, more powerful engine.
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I'm just going to put in my final two cents on the matter and bow out because you people are getting crazy...
I have a problem with Valve's way of doing this but there should be no obligations to create mods for free. If you don't like paying for mods don't pay...
Yes I have major concerns with charging for mods because much like early access games they could wind up being broken and your left with no way of getting your money back. A update to a mod can break your game and with how the workshop works you could be well and truly f*ed until it gets fixed and that may be never. You may play well past the refund time with no problems only to find a major bug that renders the game unplayable and even if it does get patched no means of continuing with that playthrough and having to start all over again.
But that doesn't change the fact that these people put time into making something and have every right to ask to be paid.
Now it is up to the community to decide if it is worth what they charge.
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Wow the outrage and wild conjecture here... also windu those would have to come from the non adult section as I'm pretty sure valve and Bethesda have issues with the kind of adult content found here.
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I don't know I thought this one was pretty funny also
http://steamcommunity.com/sharedfiles/filedetails/?id=430749163
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None of the Adult mods are going to be there anyways so it may not affect LL mods much I hope ............. Can agree with a donate button though or the variable price thing but then again some of the prices are outrageous lol 5 USD for a Follower Mod

Certainly can do good for people who could not doing well financially or could use the extra cash for upgrades etc (May sound like an ass ) but some people could benefit out of this, I know I could too cause I'm poor as fuck and struggling RL for quite a while now.
But on whole its bad Idea it wont kill modding but it would kinda be a bit fucked up , but adult mods are safe I guess.
I'm not so sure they are safe... Sure they won't die off but I think the quality will slowly wither and disappear as the guys who make some really awesome stuff, like you, need money and thus start focusing on making what will get them that money guaranteed.
Also I'm not opposed to donations but forced payment... and I'm sorry a 24 hour limit on the refund... I usually spend at least a week testing a new mod for several reasons compatibility being one of them. I mean its all well and good to say ok here are these paid mods if you don't like it refund it within the first 24 hours but how many people are going to actually be able to test the really big mods like PerMa in 24 hours, that's a huge freaking mod and I don't know about anyone else but I don't have more then 2-3 hours to play a day usually and if something is wrong with the mod there is a good chance it's going to take more then a day to figure it out.
With that said I have huge concerns about mod compatibilities. I'm going to be upset when I pay $5-$10 each for 2-3 really awesome mods only to find out they are not compatible with one another.
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Probably has something to do with followers not going in there and Skyrim doing stuff to them. Can you try to reproduce it and if you can, can you do the same for Dark Brotherhood sanctuary? That would be helpful.
I can but it will probably be a while. If someone else here is in a place where they can easily test this I highly recommend it I'm in the middle of trying to find out why my frame rates just took a shit on me the other day.
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I haven't had this issue recently but just want to point out since I was reminded of it with this last line of post I had a case happen once when doing the Waking Nightmare quest when going into Vermina's temple the slaves wouldn't follow and even though I leashed them and had them all at 80 submission I would always lose 1 if I had more then 2. Only had it happen once but it kept annoying me because it was when I first got PAH .73 and I was determined not to lose anyslaves after spending hours running them down to keep them from escaping. Haven't had it in my 3 playthoughs since though I always leave them in the mines before starting the quest now don't know if that matters.
Again just pointing this out it might even have been something already fixed for all I know.
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And it seems like installing the entire mod did the trick, everything works now.Having everything required tends to help a lot

Meh I'm just staying away from necromancers they are a headache. Tested some with a regular conjurer and didn't seem to have any problems last night but had a ton of problems with necromancers including one I made a vampire follower with Better Vampires and AFT and I'm about ready to start an new game and character already.... I need to think about starting a game where I go through the main story or civil war quest haven't done one of those in forever.
For now, that's probably the best option (staying away from Necromancers and Conjurers). I had a quick look into the PAH-scripts again and I can't find anything... I'll have to debug everything to see where it goes wrong (IF it goes wrong at all in those scripts; maybe it's just Skyrim being stupid...)
Oh I have always known since I got PAH last year and started noticing this stuff it is a issue with skyrim itself I just can't find anything in the CK to explain why. I had seen in a post a long time ago with PAH someone had mentioned something like a "Kill on Sight" tag being attached to vanilla NPC vampires so I thought maybe something similar but was never able to figure it out.
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Meh I'm just staying away from necromancers they are a headache. Tested some with a regular conjurer and didn't seem to have any problems last night but had a ton of problems with necromancers including one I made a vampire follower with Better Vampires and AFT and I'm about ready to start an new game and character already.... I need to think about starting a game where I go through the main story or civil war quest haven't done one of those in forever.
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I'm getting ready for bed now but did a little more testing and the riverwood incident is a one off. I could recreate it with the auto save I had but as I no longer have the auto save I tried going back to the save just before I entered Fort Snowhawk to catch the necromancer and can't recreate it... The necromancer did seem to be the problem he was the first to attack and then the others joined in and well then almost the whole town joined in and with skyre and most of my slaves being well equipped now Riverwood never stood a chance it was kind of funny to watch except for the fact that Alvor is one of my favorite NPCs as several of my characters have been blacksmith that "settled down" in riverwood. If I didn't have a rule against going after married men/women...
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As I said earlier: Thalmor are just assholes anyway

But they are hard for me to test, cause they aggro me anyway
What I know is that for some reason custom NPCs tend to aggro on slaves: I have 2 custom areas with custom buildings and custom NPCs and when I enter whatever building there with a slave following me everyone goes ballistic...The only thing I can think of right now is that something in the cleaning process doesn't work right and some fraction of a faction (yes, I needed to type that!) remains which triggers the hostilities... but then it should happen to bandits as well OR necromancers/conjurers factions are somewhat special...
Point 1: this I know that's why they are typically kill on site for me even when I play a high elf myself
As for the second part I don't use many mods that add in custom NPCs and the few custom NPCs I have had didn't give a rats ass about the slaves. The next group to agro the slaves the most would be guards and I have no mods that alter them or at least admit to altering them but at they same time it is rare that they agro. I have had Belathor agro the slaves once... didn't mind seeing them kill him except for the fact I needed to sell some crap to him, again like the guards it was never a guaranteed result sometimes he would most times he wouldn't.
I did test this out by getting a necromancer slave before I went to bed yesterday and had an incident in Riverwood can't say that wasn't caused by custom NPCs though as there are a few there but it was strange instead of other people attacking the slaves the slaves just went ballistic and killed Alvor and then proceeded to kill the whole town that was a new one for me.
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The one I tested the most was a high elf necromancer at fort snowhawk west of morthal east of meeko's shack. It was the only one I was able to enslave and yes this was with the base PAH and the patch that was released for that haven't tried it with your mod yet. Now some NPCs didn't instant agro them but when testing I had a Thalmor patrol that was guaranteed to agro if I had said necromancer in tow. I had the same thing happen with other necromancers and conjurers but that was the easiest one to test because it happened every time right on cue with the Thalmor there.
Edit: oh yea and thinking back it seems to be the thalmor that instant agro the most as the one in the mages college did the same thing with a generic conjurer a number of times in another playthrough. I didn't think anything of it at the time as I never tested it to find out I just ended up leaving all my slaves outside the college just so I could get through the quest because they all would join in and massacre him.
More details:
Even if only one NPC agros the slaves to start all others join in immediately after and all slaves like wise join in to help the other slave.
The slave that gets attacked first doesn't seem to necessarily be the conjurer and I have never tested this while only having one slave but while testing like I said kill the conjurer and problem goes away.
As said Thalmor seem to be the NPCs that agro the most but not always and not the only ones.
Thinking on it Vampires might as well I have had it happen with an all vampire slave group, about 5 if I remember correctly, but that was a one time event and never had it happen with just one or two vampires and a mix of other slaves.
If I think of anything else I'll let you know and while testing yours I'll see if I can recreate it again and get more details.
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Don't know how much it matters with the sexlabs extension but I have had way to many issues with enslaved necromancers and some conjurers with Paradise Halls.
Strange crashes after enslaving occasionally and most commonly, and also the reason I just avoid enslaving them now, NPCs aggroing all my slaves just because of them.
I know it is them because the last few times after successfully enslaving one I would immediately save and just by taking them in front of certain npcs just down the road the npcs would attack all my slaves even non conjurers, and after several test the one guaranteed fix was never enslave the conjurer or kill them. Fixed it every time.
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Hmm I want to say something but worry about encouraging a 3rd new npc
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Prior to updating I when choosing the "ok slave" and then "i'm going to fuck you" or whatever they would say something along the lines of get your hands off me and then give me the punishment options most of the time. After updating 20 attempts and either no comment or something "submissive" and not once have I seen the punishment options.
Edit: if it matters any the slaves submission stat is 80 something
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Just a little bug report maybe... I downloaded this a while ago just got around to actually testing it and the sex training doesn't seem to go up. All the original PH "stats" increase as normal and even increase with the sex punishment options but the stat doesn't rise no matter what I do. I did download the lastest update and that did seem to change somethings around but if increasing the stat requires them to refuse well since updating they just don't refuse.
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Just a quick question haven't tested this part yet but on what does the Define Nudity part entail? I get what it is saying but how does it make its determination for any option besides the default no clothing in main slot?
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Maybe this is an odd question but whatever happened to redneck?
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hmm I'm kind of liking the fast updates but don't burn yourself out...
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Sexout Spunk
in Downloads - Fallout Sexout
Posted
I'm fairly certain it is a mod conflict from all my testing but I can't find out what mod is causing it because I can't recreate it with out having most of my sexout mods active. Is it possible more then one sexout mod is trying to make calls to spunk when ever you use water that causes it to crash?