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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by tarl7
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This is an amazing site, even if things get rolled back a month or so, not a big deal, modders will update quick I'm sure. This is too good a site to have go down for any length of time, I'm sure you made the correct decision. Not to worry. Cheers
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SD+ (Sanguine Debauchery enhanced) (2015-12-05)
tarl7 replied to skyrimll's topic in Downloads - SexLab Framework
Okay, thank you very much for your help, I was giving food which resulted in the food being taken but not gold, but the gold did get taken when i gave random objects i found from barrel. -
SD+ (Sanguine Debauchery enhanced) (2015-12-05)
tarl7 replied to skyrimll's topic in Downloads - SexLab Framework
In the dialogue menu when you click on "I have something for you" owner replies good slave, but unable to give gold in inventory, items show up but not septims. How do you give gold to owner? -
Nice mod and idea, some immersion suggestions, a sound file for ambient noise such as a crowd talking would add to the atmosphere. Also haven't tried this multiple times in same same game. But having random different prisoners in the cell with you, rather than the same ones each time. Also have the player go into different poses while getting bid on. Just suggestions.
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Just installed sexlab 1.6, tested this in whiterun everything worked fine up until the gaurd is to take you out of the cell to pillary or wherever, gaurd now comes into cell gives a punishment, then says lets go, gaurd moves out of cell then just stands there. Never had this happen with previous version of sexlab.
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Deviously Cursed Loot 5.1 (2015-11-23)
tarl7 replied to Kimy's topic in Downloads - SexLab Framework
Solved my problem with this mod not loading I didn't install the "CalienteTools" folder didn't think I'd need it as I use unp body. Anyhow found a conflict... this conflicts with Skyrim Unbound, when starting a new game, Deviously Cursed Loot becomes disabled saying a male body is being used, (this is before you even get to choose a body type). If you continue and choose a female body Deviously Cursed Loot does not enable itself, even after you check off to ignore the male check. Don't know if this is incompatible with other alternate start mods, but thought I'd mention it. -
I am still getting what seems to be a never ending loop, after character submits to an npc, the npc starts to whip the character it says it is finished then continues to loop, starting it over again in a never ending cycle. Do I need to pick an action, or am I missing something, any help would be appreciated, tried everything I can think of and cant get it to stop doing this. Edit: never mind figured it out.
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Tried this mod out, and have a question, when the character submits to someone, I get the kneel and collar scene, then they proceed to the whip scene, but the whip scene they continually ask you to kneel or go on the x cross in what seems to be a loop. Under status it says the master/mistress hates character and quest it says slave punishment:50 Does this mean I have to wait for 50 cycles of the whipping scene or is something wrong with my game?
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For some quests you need the clothing, I have the same problem they don't give me the clothing you can use the roughspun tunic and put it in your inventory through the console. player.additem 0003C9FE 1 Then put on the tunic and you should be able to continue.
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Deviously Cursed Loot 5.1 (2015-11-23)
tarl7 replied to Kimy's topic in Downloads - SexLab Framework
Tifa Lockheart, thanks for all your help appreciated nonetheless. My game is crashing on startup don't even get to the save menu, so got to be a dependancy or a mod conflicting. I've lost count the number of times I checked the required mods and they are all there up to date. including latest skse. I guess I'll have to uncheck mods and see if one of them is non compatible. I am using dynamic things which changes containers I'll try unchecking that. If I find anything I will post it. -
Deviously Cursed Loot 5.1 (2015-11-23)
tarl7 replied to Kimy's topic in Downloads - SexLab Framework
yes forgot to mention that one I do have it installed, it is loaded right after devious devices expansion.esm -
Deviously Cursed Loot 5.1 (2015-11-23)
tarl7 replied to Kimy's topic in Downloads - SexLab Framework
Not having much luck, tried loot, didn't work. -
Deviously Cursed Loot 5.1 (2015-11-23)
tarl7 replied to Kimy's topic in Downloads - SexLab Framework
Yea, that is my load order, sexlab, aroused, ddassets, ddexpansion, then dcl. Don't use mod organizer though. still won't load for some reason. -
Deviously Cursed Loot 5.1 (2015-11-23)
tarl7 replied to Kimy's topic in Downloads - SexLab Framework
Got all the requirements triple checked. Still CTD when loading when I unload this mod skyrim starts? Any other requirements I may need that I missed? I am using a unp body and yes I have the xm32 skeleton installed, I also ran fnis and have all the latest versions. -
Do what you want, but everyone with any tech savy knows to wait for a while when a windows release first comes out.
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Windows 10 is still very buggy, the smart thing to do is wait for a while for them to get alot of the major bugs out, most techs are saying wait 6 weeks or so.
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lol, actually the jailer appeared after leaving the city. And I simply cannot resist, and calling it your job don't make it right, (in Count of Monte Cristo one could argue the jailer was only doing their job also) I'm afraid if they present themselves before me I'm going to have to go after them just for the cruel punishment alone, lol. Anyhew I guess we just have to agree to disagree.
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I'm using requiem which allows you to set essential players unessential one of several mods that allow you to do this. So I didn't realize they were normally essential. In an adventure game why kill the npc that has been torturing your character for days? I'm sure I'm not the first one to roleplay and think of this or try this, have you seen "The Count of Monte Cristo" lol. But to explain Yes the jailer was outside of Solitude but if you only hit the jailer with your fist the gaurds regard it as a fist fight and don't react. After that, simply run away let the jailer chase you out of sight of the gaurds and attack them with a weapon what ended up happening is a foresworn ended up killing the jailer and I didn't exactly come running to their aid. Anyhow I still don't see the purpose of the jailer leaving before you leave and waltzing around in front of you upon release. I realize this was part of the original mod and hoped it was something that might be changed and mentioned it as a as a helpful observation of something that might be addressed. Hope this explains it and thanks again for the work you put in for the fixes.
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Thanks for the patches. I've discovered some new bugs and problems if you kill the jailer on release and get captured again the mod seems to continue but without the jailer when you get put in the pillory the jailer is placed near the pillory but is dead. (Did the test in Solitude) Don't think it is a good idea to have the jailer leave the prison ahead of the prisoner when you get released doesn't make sense why would the jailer make themselves a target. Either that or the jailer has to be replaced if they are killed.
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Getting same thing alot of other people are getting with version 5.1 when you surrender aggressor just walks away. Don't have this problem with version 5.0.2. I did a careful uninstall of all files However did not start new game
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Is patch 5d up for download yet?
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Didn't have too many problems with the 33 fix version tried this patch to fix some of the smaller glitches and with the patch I can't get arrested when I choose the option to submit to go to prison they tell me I'm going to rot in the prison ect then this suddenly stops and they attack again I do have a very high bounty but I tried this with a new game with a lower bounty and same thing. This didn't happen with just the 33 fix version just checking if I'm doing something wrong I'm using both esps the one for prison overhall 33 fixed and the patch esp.
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OK found out why the erect meshes were not swapping. Found a slight incompatibility with "non sexlab animations" If you have this mod and go to the "rebuild and clean" area in sexlab and then click on the rebuild animation registry, (I believe its called)... it will bugger up the mesh swapping to the erect meshes for creatures. This can be solved by only rebuilding the animation registry while defeat is disabled once this is done you can re-enable defeat and there will be no problems. If you mistakenly do this while defeat is active as far as I can tell you've buggered that particular save game. Anyhow small incompatibility easy work around.
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Don't know if anyone mentioned this having a problem with the creatures. When forced sex is initiated the animals don't switch to the "erect" meshes. This was working fine last version and I tested using matchmaker when sex is initiated with matchmaker no problem. When it is initiated with defeat it will not switch over to the "erect meshes". I did a uninstall of the old defeat and am running on a fresh save. Don't know if anyone else has run into this but looks like a bug. thanks
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Clicked on your link, then clicked on the http://pan.baidu.com/s/1jG5jqaa link which brings you to what looks like a download page with a file "hdtSkinnedMeshPhysics" then when I click on that to download it links to an "exe" file. unless I'm doing something wrong. EDIT: Okay figured it out a bit confusing had to expand the "hdtSkinnedMeshPhysics" folder and choose the individual dll file in order to download. (also just spotted your screenshot as well) which should help people downloading thanks.
