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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

tarl7

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Posts posted by tarl7


  1.  

    In the dialogue menu when you click on "I have something for you" owner replies good slave, but unable to give gold in inventory, items show up but not septims. How do you give gold to owner?

     

    Your master should just help himself to all your gold when you give them items.

     

    There is an issue where, sometimes, items are not registered no matter how many or what type of item you give.

    I think at that point, gold is also not taken.

     

    If you manage to give him items, the gold should also go away as well.

     

     

    Okay, thank you very much for your help, I was giving food which resulted in the food being taken but not gold, but the gold did get taken when i gave random objects i found from barrel. :)

     

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  2. Nice mod and idea, some immersion suggestions, a sound file for ambient noise such as a crowd talking would add to the atmosphere. Also haven't tried this multiple times in same same game. But having random different prisoners in the cell with you, rather than the same ones each time.  Also have the player go into different poses while getting bid on. Just suggestions.


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  3. Just installed sexlab 1.6, tested this in whiterun everything worked fine up until the gaurd is to take you out of the cell to pillary or wherever, gaurd now comes into cell gives a punishment, then says lets go, gaurd moves out of cell then just stands there. Never had this happen with previous version of sexlab.


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  4. Solved my problem with this mod not loading I didn't install the "CalienteTools" folder didn't think I'd need it as I use unp body.


     


    Anyhow found a conflict... this conflicts with Skyrim Unbound, when starting a new game, Deviously Cursed Loot becomes disabled saying a male body is being used, (this is before you even get to choose a body type). If you continue and choose a female body Deviously Cursed Loot does not enable itself, even after you check off to ignore the male check.


     


    Don't know if this is incompatible with other alternate start mods, but thought I'd mention it.


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  5. I am still getting what seems to be a never ending loop, after character submits to an npc, the npc starts to whip the character it says it is finished then continues to loop, starting it over again in a never ending cycle.


     


    Do I need to pick an action, or am I missing something, any help would be appreciated, tried everything I can think of and cant get it to stop doing this.


     


     


    Edit: never mind figured it out.


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  6. Overall I like this mod, however I've had a couple of problems. When Maria is supposed to be giving me clothes, I never get any items. Also after she is buying the clothes in for the player in Solitude (which I also didn't actually recieve), she will walk up to me as if to talk and my player will turn to look at her but there is no dialogue. If I use the MCM option to Freeze Owner, I can speak to her but I can't advance the story. If I try to speak to her without freezing her dialog options appear for about a second then dissapear. So for now I am stuck.

     

    I attempted to translate this with google translate since I know your English is limited - Ich habe versucht, dies mit Google Translate übersetzen , da ich weiß, Ihr Englisch ist begrenzt

     

    Insgesamt Ich mag diesen mod , aber ich habe ein paar Probleme hatte. Wenn Maria sein soll , mir Kleider , ich habe nie alle mögliche Einzelteile zu erhalten. Auch nachdem sie kauft die Kleidung in dem Spieler in Solitude (was ich auch nicht wirklich zu empfangen ) , wird sie bis zu mir zu gehen , als ob zu sprechen und mein Player schaltet sich zu ihr um , aber es gibt keinen Dialog . Wenn ich die Option MCM zum Vermieter einfrieren , kann ich mit ihr zu sprechen , aber ich kann die Geschichte nicht weiter. Wenn ich versuche, um sie ohne zu frieren ihre Dialogoptionen werden für etwa eine Sekunde dann disapear sprechen . So jetzt bin ich stecken 

     

    For some quests you need the clothing, I have the same problem they don't give me the clothing you can use the roughspun tunic and put it in your inventory through the console.

     

    player.additem 0003C9FE 1

     

    Then put on the tunic and you should be able to continue.

     

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  7. Tried this mod out, and have a question, when the character submits to someone, I get the kneel and collar scene, then they proceed to the whip scene, but the whip scene they continually ask you to kneel or go on the x cross in what seems to be a loop. 


     


    Under status it says the master/mistress hates character and quest it says


     


    slave punishment:50


     


    Does this mean I have to wait for 50 cycles of the whipping scene or is something wrong with my game?


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  8.  

    yes forgot to mention that one I do have it installed, it is loaded right after devious devices expansion.esm

     

    Couple things to try/clarify:

     

    Are you CTDing on the Bethesda Logo, or when trying to load your save game?  If you are crashing at the logo, a mod dependency is missing/broken.

     

    If you are crashing when trying to load a save, does the game crash when you start a new game with the mods loaded?  If it crashes even with a new game, then something could be wrong with your load order or skeleton issues/missing HDT high heels ect.

     

    If the game does not crash when you start a new game, try loading your old save from the new game.  If this works, you have a common problem with older savegames where the game will CTDs if you try to load a save from the main menu.  To avoid this, you can keep a save of a freshly made character and always load that save first to get the game engine settled in, then load your save file.  Some people console to QASmoke before loading.

     

     

    Tifa Lockheart, thanks for all your help appreciated nonetheless. :)  My game is crashing on startup don't even get to the save menu, so got to be a dependancy or a mod conflicting.  I've lost count the number of times I checked the required mods and they are all there up to date. including latest skse.

     

    I guess I'll have to uncheck mods and see if one of them is non compatible. I am using dynamic things which changes containers I'll try unchecking that. If I find anything I will post it.

     

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  9.  

     

     

    Got all the requirements triple checked. Still CTD when loading when I unload this mod skyrim starts?

    Any other requirements I may need that I missed?

    I am using a unp body and yes I have the xm32 skeleton installed, I also ran fnis and have all the latest versions.

    How's your load order, make sure you've got the order right on the dependencies, something like sexlab - sl aroused - dd assets - dd expansion - dcl I think is what mine is, I'm not on my pc atm so I can't check. If you look at the esps and esms in you're mod organiser it should tell you what you need to be loading first :) hope this helps you out :)

     

     

    Yea, that is my load order, sexlab, aroused, ddassets, ddexpansion, then dcl.  Don't use mod organizer though. still won't load for some reason.

     

     

    Try using LOOT and TESVEdit

     

    https://loot.github.io/

     

    http://www.nexusmods.com/skyrim/mods/25859/?

     

    These softwares should solve any problem regarding load order if you would ever have an problem with it and if you're not using MO.

     

     

    Not having much luck, tried loot, didn't work.

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  10.  

    Got all the requirements triple checked. Still CTD when loading when I unload this mod skyrim starts?

    Any other requirements I may need that I missed?

    I am using a unp body and yes I have the xm32 skeleton installed, I also ran fnis and have all the latest versions.

    How's your load order, make sure you've got the order right on the dependencies, something like sexlab - sl aroused - dd assets - dd expansion - dcl I think is what mine is, I'm not on my pc atm so I can't check. If you look at the esps and esms in you're mod organiser it should tell you what you need to be loading first :) hope this helps you out :)

     

     

    Yea, that is my load order, sexlab, aroused, ddassets, ddexpansion, then dcl.  Don't use mod organizer though. still won't load for some reason.

     

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  11.  

     

     

    Thanks for the patches.

     

    I've discovered some new bugs and problems if you kill the jailer on release and get captured again the mod seems to continue but without the jailer when you get put in the pillory the jailer is placed near the pillory but is dead. (Did the test in Solitude)

     

    Don't think it is a good idea to have the jailer leave the prison ahead of the prisoner when you get released doesn't make sense why would the jailer make themselves a target.  Either that or the jailer has to be replaced if they are killed.

     

    The jailers are essential for that reason, so I'm not sure how your jailer died. :huh: Besides, why would you kill your jailer on release anyway, in fact why would you want to kill your jailer at all?  :-/

     

    Who is targeting your jailers? You guys should be in a town on release. The only time the jailers started combat, in my experience was to defend their prisoner from others attacking. 

     

    The jailer should always lead the prisoner, how else is the bound and helpless prisoner supposed to know where to go?

     

     

    I'm using requiem which allows you to set essential players unessential one of several mods that allow you to do this. So I didn't realize they were normally essential. 

    In an adventure game why kill the npc that has been torturing your character for days? I'm sure I'm not the first one to roleplay and think of this or try this,  have you seen "The Count of Monte Cristo" lol.  But to explain Yes the jailer was outside of Solitude but if you only hit the jailer with your fist the gaurds regard it as a fist fight and don't react. After that, simply run away let the jailer chase you out of sight of the gaurds and attack them with a weapon what ended up happening is a foresworn ended up killing the jailer and  I didn't exactly come running to their aid.

     

    Anyhow I still don't see the purpose of the jailer leaving before you leave and waltzing around in front of you upon release. I realize this was part of the original mod and hoped it was something that might be changed and mentioned it as a as a helpful observation of something that might be addressed.  Hope this explains it and thanks again for the work you put in for the fixes.

     

    In an adventure game why kill the npc that has been torturing your character for days?

    :D why indeed.

    The way I look at it is, I was kind of getting what was coming to me. The jailer wouldn't do anything to me if I were a law abiding citizen. I never even attacked the jailer, just like I was never upset with Herran (from CD) for punishing me, I know he's just following Master's orders.

    And please don't kill your jailer, he/she is just doing the job the Jarl hired them to do. :P

     

    ... have you seen "The Count of Monte Cristo" lol ...

     

    Yeap seen both movies and read the book. Alexandre Dumbass (couldn't resist) did very good with that one. ;)

    Difference is the prisoner there was innocent. I'd be killing everybody too if I was thrown in jail for no good reason. I made sure that does not happen in PO, and so did xaz.  

     

    Anyhow I still don't see the purpose of the jailer leaving before you leave and waltzing around in front of you upon release. I realize this was part of the original mod and hoped it was something that might be changed and mentioned it as a as a helpful observation of something that might be addressed. Hope this explains it and thanks again for the work you put in for the fixes.

    The jailer should not leave before you do, the jailer should just lead you to the release point and well ... release you, then he/she will just go about their business. I don't see anything wrong with that so I will not change it.

    You are very welcome! :blush:

     

     

    lol, actually the jailer appeared after leaving the city. And I simply cannot resist, and calling it your job don't make it right, (in Count of Monte Cristo one could argue the jailer was only doing their job also) I'm afraid if they present themselves before me I'm going to have to go after them just for the cruel punishment alone, lol.  Anyhew I guess we just have to agree to disagree.  :)

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  12.  

    Thanks for the patches.

     

    I've discovered some new bugs and problems if you kill the jailer on release and get captured again the mod seems to continue but without the jailer when you get put in the pillory the jailer is placed near the pillory but is dead. (Did the test in Solitude)

     

    Don't think it is a good idea to have the jailer leave the prison ahead of the prisoner when you get released doesn't make sense why would the jailer make themselves a target.  Either that or the jailer has to be replaced if they are killed. 

     

    The jailers are essential for that reason, so I'm not sure how your jailer died. :huh: Besides, why would you kill your jailer on release anyway, in fact why would you want to kill your jailer at all?  :-/

     

    Who is targeting your jailers? You guys should be in a town on release. The only time the jailers started combat, in my experience was to defend their prisoner from others attacking. 

     

    The jailer should always lead the prisoner, how else is the bound and helpless prisoner supposed to know where to go?

     

     

     

    I'm using requiem which allows you to set essential players unessential one of several mods that allow you to do this. So I didn't realize they were normally essential. 

    In an adventure game why kill the npc that has been torturing your character for days? I'm sure I'm not the first one to roleplay and think of this or try this,  have you seen "The Count of Monte Cristo" lol.  But to explain Yes the jailer was outside of Solitude but if you only hit the jailer with your fist the gaurds regard it as a fist fight and don't react. After that, simply run away let the jailer chase you out of sight of the gaurds and attack them with a weapon what ended up happening is a foresworn ended up killing the jailer and  I didn't exactly come running to their aid.

     

    Anyhow I still don't see the purpose of the jailer leaving before you leave and waltzing around in front of you upon release. I realize this was part of the original mod and hoped it was something that might be changed and mentioned it as a as a helpful observation of something that might be addressed.  Hope this explains it and thanks again for the work you put in for the fixes.

     

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  13. Thanks for the patches.


     


    I've discovered some new bugs and problems if you kill the jailer on release and get captured again the mod seems to continue but without the jailer when you get put in the pillory the jailer is placed near the pillory but is dead. (Did the test in Solitude)


     


    Don't think it is a good idea to have the jailer leave the prison ahead of the prisoner when you get released doesn't make sense why would the jailer make themselves a target.  Either that or the jailer has to be replaced if they are killed. 


     


     


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  14. Getting same thing alot of other people are getting with version 5.1 when you surrender aggressor just walks away. Don't have this problem with version 5.0.2.


     


    I did a careful uninstall of all files


    However did not start new game


     


     


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  15. Didn't have too many problems with the 33 fix version tried this patch to fix some of the smaller glitches and with the patch I can't get arrested when I choose the option to submit to go to prison they tell me I'm going to rot in the prison ect then this suddenly stops and they attack again I do have a very high bounty but I tried this with a new game with a lower bounty and same thing.


     


    This didn't happen with just the 33 fix version just checking if I'm doing something wrong I'm using both esps the one for prison overhall 33 fixed and the patch esp.


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  16. OK found out why the erect meshes were not swapping.


     


    Found a slight incompatibility with "non sexlab animations" If you have this mod and go to the "rebuild and clean" area in sexlab and then click on the rebuild animation registry, (I believe its called)... it will bugger up the mesh swapping to the erect meshes for creatures.  This can be solved by only rebuilding the animation registry while defeat is disabled once this is done you can re-enable defeat and there will be no problems. If you mistakenly do this while defeat is active as far as I can tell you've buggered that particular save game.


     


    Anyhow small incompatibility easy work around.


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  17. Don't know if anyone mentioned this having a problem with the creatures. When forced sex is initiated the animals don't switch to the "erect" meshes. This was working fine last version and I tested using matchmaker when sex is initiated with matchmaker no problem. When it is initiated with defeat it will not switch over to the "erect meshes".


     


    I did a uninstall of the old defeat and am running on a fresh save.


     


    Don't know if anyone else has run into this but looks like a bug.


     


    thanks


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  18.  

    When you click on the requirements link takes you to a site that wants you to download an "exe" file. Perhaps if possible include the required hdt file, as I imagine quite a few other people will be leery on downloading the exe from another site as well.

    "exe" file? where? The requirement file is the same as "01023"'s, so I don't know how you are navigated to a website which requires you to download some weird stuff.

     

     

    Clicked on your link, then clicked on the http://pan.baidu.com/s/1jG5jqaa link which brings you to what looks like a download page with a file

    "hdtSkinnedMeshPhysics" then when I click on that to download it links to an "exe" file. unless I'm doing something wrong.

     

     

    EDIT: Okay figured it out a bit confusing had to expand the "hdtSkinnedMeshPhysics" folder and choose the individual dll file in order to download. (also just spotted your screenshot as well) which should help people downloading thanks.

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